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[[Holy Fury]]
#contents
***Holy Fury [#g0e1340b]
-Warrior Lodges: Join a Pagan warrior lodge and raid your...
戦士団: 異教の戦士団に参加して階級を上げることで、強力な...
-Dynamic Pagan Reformations: Choose the tenets and organi...
ダイナミックな異教改革: あなたの新たな宗教における教義と...
-Legendary Bloodlines: Descendants of great warrior heroe...
伝説の血統: 偉大な英雄達の子孫は、祖先の業績に見合ったボ...
-Sway or Antagonize Your Neighbors: Try to win a reluctan...
隣人の支配または敵対: 魅了や説得で消極的な家臣を味方につ...
-Sainthood: Pious Catholics can become canonized, passing...
聖人: 敬虔なカトリック教徒は聖人として認められる可能性が...
-Mass Baptism: Emulate Vladimir the Great and convert you...
大量洗礼: ウラジーミル1世の例にならい、異教国からキリスト...
-Coronations: Feudal kings and emperors must find clergy ...
戴冠式: 全ての権力は神から下されるため、封建君主と皇帝は...
-New Crusade Events: Deeper gameplay for the religious wa...
新たな十字軍イベント: この時代の宗教戦争に見合った、更な...
-New Succession Laws: A Pagan Elder Council may have the ...
新たな継承法: 異教の長老評議会は、相続人間で領土がどう分...
-And much more: Changes to religion, custom names for peo...
その他: 宗教の変更、人や物の名前のカスタム、殺した人物リ...
https://forum.paradoxplaza.com/forum/index.php?threads/cr...
*3.0.0.0 (2018-11-13) checksum:PXTU [#bfd41750]
** Expansion Features [#pd3460d7]
- Added Shattered World system, where the world is initia...
- Added Random World system, where the world is initially...
- Added Warrior Lodge Societies:
- Join rowdy pagan societies, such as the Wolf Warriors, ...
- Members of a Warrior Lodge may enjoy the benefit of inc...
- Quests include the following:
- Raid and loot barony
- Lose weak focus
- Duel someone for honor
- Duel someone to the death
- Wage war against someone
- Recruit your child into the lodge
- Powers include the ability to:
- Duel
- Appoint Shieldmaidens
- Be more resilient in battle
- Summon a great commander
- Call special soldiers to join your war
- And more!
- Added tiered-scar system with randomized portrait visua...
- Added temporary warpaint and permanent tattoo visuals f...
- Added a Strong Claim Duel decision, which allows tribal...
- Added Kill List for all characters, tracking who they a...
- Expanded the Pagan Reformation system, letting the refo...
- Pagans are playable even without The Old Gods. The 867 ...
- Added reformed versions for the Bon and Hellenic religi...
- Added possibility to access special effects and flavor ...
- Added a bloodline system, in which your famous ancestor...
- Added a large number of historical bloodlines such as C...
- Added ways to gain bloodlines for heroic deeds
- Added Sainthood, which posthumously grants a character ...
- Added Forge Bloodline Ambition, allowing Prestigious hi...
- Crusade Events
- Fourth Crusade / Crusade for Constantinople
- Children's Crusade
- Northern Crusade
- Reconquista
- Added Coronation decision for Catholic Kings and Empero...
- Added option for powerful Christian rulers to have thei...
- Added Sway and Antagonize decisions and events, allowin...
- Added Mass Conversion decision for powerful unreformed ...
- Added Great Tribal Festival decision, giving additional...
- Added Create Great Pillar decision, allowing unreformed...
- Added Destroy Great Pillar decision, allowing non-pagan...
- Added a Saints View that can be opened from the Religio...
- Added Eldership Succession, available on start for Slav...
- Added a weather system and related flavor events, in th...
- You can now rename your artifacts
- You can now rename members of your dynasty in your real...
- Added Hellenic Restoration mechanics
- A Christian Emperor of Greek, Italian or Roman culture ...
- Christian Greek, Italian or Roman rulers owning an Hell...
- Hellenics can no longer use the Pagan Subjugation cb, b...
- Reformed Hellenics can create their own Monastic Order ...
- Non-tribal, non-nomadic Hellenics have access to the De...
- Added a number of new councilor models:
- Female Norse Pagan councilors, and male Norse Pagan Seer
- Female Indian councilors
- Female Muslim councilors
- Female Rabbi councilor
** Free Features [#o8f5a2b9]
- Added army movement lock system. When a unit has progre...
- Redesigned the character screen to provide more space f...
- Elector window added to the law view for elective succe...
- Added artifact history, keeping track of who has owned ...
- Added region-based pilgrimage event pictures on old pil...
- Added Religion Head Actions, letting you easily interac...
Money, Request Divorce, Request Invasions, and Request Ex...
- Scripted granular AI behavior for religious heads when ...
- Most organized religions will now attempt to defend the...
- Added Groomed/Uncouth traits to work as non-inheritable...
- Added Harelip portrait effect.
- Added special crown artifacts tied to famous titles (Pe...
- Added genetic lefthanded trait, increasing character's ...
- Added genetic freckles portrait effect (with variations...
- Added non-genetic sturdy trait (opposite of Robust and ...
- Added fat and malnourished traits (with portrait graphi...
- Added extensive flavor events tied to pregnancy and pre...
- Revamped Issue Declaration of Repentance decision, resu...
- Desert portrait background frame tied to location rathe...
- All elective successions (Feudal Elective, Elective Gav...
- Added Imperial elective succession and government for t...
- Added more mercenary bands for Africa
- Updated Game Rules:
- Split the 'Supernatural' game rule into two: 'Supernatu...
- Added the 'Generate Families' Game Rule, with the purpo...
- Added an extra setting to the 'Chinese Interactions' ga...
- Removed the "Restricted" setting from the 'Dueling' gam...
- "Default", requiring your target to be a logical one, a...
- "Unrestriced", allowing you to duel almost anyone, whil...
- Added the ‘Exclave Independence’ Game Rule, with the pu...
- Off - The default option, no removal.
- Limited - Exclaves of Independent Rulers at peace will ...
- Limited (Naval) - Exclaves of Independent Rulers at pea...
- Significant - Exclaves of Independent Rulers at peace w...
- Harsh - Exclaves of Independent Rulers at peace will be...
- Total - Exclaves of Independent Rulers at peace will be...
- Revamped Crusades for Catholics and Fraticelli
- A new preparation phase added before the Crusades launc...
- Added a new "pot" mechanic to the Crusades, which will ...
- A player can now have a dynasty member as their Benefic...
- The Crusade Titles will be split between the beneficiar...
- The Crusader King/Queen is decided by the most particip...
- If the player is the most participating Crusader and gi...
- Added new Crusade events
- A chance for Crusader States to appear
- The Shepherds Crusade has been reworked
- Holy Orders
- Holy Orders have their own government form to make them...
- Holy Orders will no longer stick around if they feel th...
- The Knights Hospitaller really wants an island
- Rebalanced the money borrowing from Holy Orders
- Revamped Dueling
- Personal Combat Rating now ranges roughly between 1-100...
- The outcomes of duels are calculated more carefully.
- Duel events have been completely rewritten.
- High enough Intrigue unlocks a special option that can ...
- Revamped Battle events
- Personally leading a flank of your army now gives the a...
- Old battle events have been remade and rewritten.
- New battle events have been added, often to allow dueli...
- Outcomes are better calculated.
- Added blood and mud splatter portrait effects.
- Map Update to Africa
- 63 new provinces spread across the continent
- Reshaped all existing provinces for increased geographi...
- Updated the names of a large number of provinces and ti...
- 6 new cultures: Daju, Kanuri, Zaghawa, Hausa, Songhay, ...
- Reworked North Africa
- New empire of Maghreb, consisting of the kingdoms of Ma...
- 5 new duchies
- Reworked West Africa
- 2 new kingdoms, Ghana and Songhay
- 4 new duchies
- Added the region of Central Africa
- New empire of Kanem-Bornu
- 2 new kingdoms, Kanem and Hausaland
- 7 new duchies
- Adjusted rivers to accomodate for the newly added Lake ...
- Map Update to Poland
- General overhaul to the DeJure territory of the Kingdom...
- Vistula (major) river tweaked to be more geographically...
- (Minor) river Oder tweaked for more geographical accura...
- 6 new provinces, mostly improving granularity in Mazovi...
- All old provinces moved and reshaped for more consistency
- Some updated provincial Coats of Arms
- Map Update to Pomerania & Eastern Germany
- (Major) river Elbe tweaked to be more geographically ac...
- Province of Bytow added to the Duchy of Pomeralia and p...
- Bohemian / Czech provinces moved down south a bit to be...
- New province of Lausitz in the Duchy of Meissen
- Reshaping of provinces neighbouring reshaped Elbe (espe...
- Map Update to the Baltics
- Major overhaul to the Baltic region (mostly encompassin...
- (Major) river Daugava moved and reshaped a bit for more...
- Minor river crossings in Lithuania reshaped for more ac...
- 7 provinces added to enhance pre-Livonian Order flavour
- New duchy of Latgale added
- All old provinces in the DeJure Lithuanian Kingdom's te...
- New kingdom of Estonia, formable by holding the duchies...
- Map Update to Finland
- 8 new provinces in Finland, improving mobility and spre...
- 2 new duchies in Finland (Ostrobothnia and Savonia)
- 1 new province in Lapland, in the duchy of Kola
- Map Update to Upper Burgundy and the Swiss area
- 7 New Provinces added
- 2 New Duchies added
- County of Bourgogne split into 5 parts (Varais, Portois...
- Schwyz (old Grisons), Zurichgau (old Schwyz) and Thurga...
- A part of the County of Lombardia has been cut off to m...
- A part of Montferrat and Savoy has been cut off to make...
- Map Update to Norway
- 6 New Provinces added
- 2 New Duchies added
- The new province Gudbrandsdal opens up a new pathway ac...
- Map Update to Denmark
- 5 New Provinces added
- 2 New Duchies added
- New pathways across the Duchy of Sjælland
- Map Update to Sweden
- 6 New Provinces added
- 1 New Duchy added
- Map Update to Bavaria/Austria/Carinthia
- 13 New Provinces added
- 5 New Duchies added
- 1 New Kingdom added
- Brenner's Pass opened between Trent and Tyrol
- Map Update to Wallachia
- Overhaul to the Wallachian/Moldovian region
- Dniester major river moved to a more geographically acc...
- 7 new provinces added to the DeJure kingdom of Wallachia
- 2 new duchies added to the DuJure kingdom of Wallachia ...
- Duchy of Wallachia renamed to "Muntenia"
- Duchy of Moldau renameed to "Moldovia"
- Map Update to the Pontic Steppe
- New empire of "Pontic Steppe" added in the eponymous ge...
- Kingdoms of Khazaria, Alania and the new kingdom of Cri...
- New duchy (Wild Fields) added to k_crimea
- 3 new provinces added to the region
- Map Update to Russia
- Major overhaul of the whole russian sphere
- All major & minor rivers reshaped
- e_russia is now created through 5 kingdoms (Ruthenia, N...
- 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
- k_rus renamed from "Rus" to "Novgorod"
- 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
- 37 new provinces added to the general area
- A few titular russian-tribes-themed duchies added for e...
- Map Update to Italy
- 9 New Provinces Added
- 1 New Duchy Added
- 1 New Kingdom Added
- Map Update to Volga Bulgaria
- 6 New Provinces Added
- 1 New Duchy Added
- Map Update to Iceland
- 2 New Provinces Added
- In 769 Iceland now starts populated by Irish theocracie...
- Map Update to the Steppes
- Major Overhaul of the Steppes and Permya
- 112 New Provinces Added
- 38 New Duchies Added
- 2 New Kingdoms Added
- 2 New Empires Added
- Map Update Anatolia & Georgia
- 11 New Provinces Added
- 5 New Duchies Added
- Map Update British Isles
- 18 New Provinces Added
- 3 New Duchies Added
- Map Update France
- 13 New Provinces Added
- 2 New Duchies Added
- Reworked Major Rivers in France
- Map Update to Iceland
- 2 new provinces
- Reworked the sea zones around iceland
- Updates to Icelandic history
- New titles
- Principality of Antioch, available for Catholic rulers...
- The Hansa is now available for players through a decis...
- A kingdom tier Swiss Confederacy is available through ...
- New cultures
- Crimean Gothic
- Dalmatian
- Carantanian
- Coptic
Conclave:
- Added call in favor for succession support character in...
** Balance [#jfe3b218]
- Prestige-based retinues are now unaffected by retinue r...
- Your dynastic muslim vassals will no longer affect your...
- Book-type artifacts can no longer be stacked indefinite...
- The titular Kingdom titles in Iberia (Galicia, Aragon, ...
- The decisions to form the Kingdom titles in Iberia (Gal...
- The titular Kingdom title Moravia is no longer createab...
- The titular Kingdom title Cyprus is now only formable t...
- The titular Duchy title Powys is now only formable thro...
- Vastly reduced the cost of Prestige buildings in Tribal...
- Added culture-specific buildings to Tribal holdings, wh...
- Added a small tribal building chain for defensive pagan...
- Added retinue size modifiers to several tribal building...
- Disabled the Decisions for Tribal realms to hire tempor...
- Added several tribal-only retinues that are available t...
- Disabled all standard gold-costing retinues for Tribals...
- The AI will no longer spawn random troops from Build Le...
- Jizya tax is now based on any liege or the holding owne...
- When a new merchant republic house is generated from th...
- New patrician houses no longer love to name themselves ...
- Harbor and Fishing Village buildings in Nomad holdings ...
- Rebalanced sex_appeal_opinion for several illness traits.
- Unified all gender triggers for minor titles, they shou...
- Removed society influence.
- Improved religion tooltips, now also list: the scriptur...
- The religion and culture line on the character select s...
- Added the name and icon of a religion to the religion t...
- The Caspian Sea is now functionally like an ocean. With...
- The Nestorian Patriarch has moved to Baghdad, he feels ...
- The Miaphysites and Monophysites don't really care abou...
- The Tribal Invasion and Pagan Subjugation CB's now requ...
- Upon looting a holding, the loot protected by fort leve...
- Only bishops of Count level or above can be made into a...
- Most of the religious head actions now have a Piety cos...
- The real Pope can now grant claims and invasions on/wit...
- Donating money to holy orders is no longer incredibly o...
- Successful Decadence invasions now destroy the primary ...
- Nomad troops have now been rebalanced to promote buying...
- Slight cost/effect rebalance of the Corrupt Priest deci...
- Barons can no longer take ambitions such as Become Exal...
- The ambitions Paragon of Virtue, Exalted among Men and ...
- Corrupting Magic for Satanists is now a stacking modifi...
- Controlled Realm Inheritance now affects your realm ins...
** AI Improvements [#va547ca9]
- Fixed an issue where ai rulers would not go raiding
- We have informed the AI that prestige-based retinues do...
- The Pope is no longer likely to personally excommunicat...
- Told the AI that when it is the primary participant in ...
- Told the AI it might as well not bother to loot if it c...
- The AI now, having decided it should send its retinues ...
- When the AI's council just absolutely refuses to let it...
- When one AI tells another "please go over there so we c...
- The AI no longer thinks it is a brilliant idea to betro...
- Told the AI that maybe it should consider that their li...
- The AI now takes into account the cost you had to pay i...
** Interface [#z4da2600]
- Fixed the law view refreshing a lot more than it needed...
- Fixed it not being clear that negative command modifier...
- When the Pope decides to excommunicate someone without ...
- The character finder now shows the effects of the chara...
- Added an indicator on the "Play" button in the lobby fo...
- You can now edit your user-name in the multiplayer lobb...
- The unit morale bar now shows the morale boosts and pen...
- Independent tributaries now show their suzerain where a...
- Fixed the levy tooltip leaving out many sources of levy...
- The garrison tooltip now shows all sources of garrison ...
- Fixed units that cannot be disbanded right now (E.G., d...
- Fixed title items when viewing a title in some cases be...
- When you cannot pick a new plot due to your current plo...
- The rel head succession notification now uses the Pope'...
- Trade post locations now show up in the Economy map mod...
- The levies tooltip in the character view now also lists...
- Fixed missing space in "TribalVassal" and "NomadicVassa...
- When you are in regency and the council does not approv...
- "Request Claim" is now visible on characters with reque...
- Added sound to right-clicking a province on the map.
- Added experimental UI scaling. Changeable in the the vi...
- The in-game barbershop is no longer enabled for charact...
- Religious head title shield in religious view now shows...
- Clicking the crusade banner while the crusade window is...
** User modding [#tabd0ba9]
- Fixed there being a strange scrollbar in the middle of ...
- Eliminated the "province_setup" folder. Now based purel...
- Added is_connected_to trigger. Checks if two provinces ...
is_connected_to = {
target = realm_capital # What province to find a connecti...
sea_gap = yes # Whether to allow pathing through gaps of ...
land_gap = yes # Whether to allow pathing through gaps of...
sub_realm = no # Which realm to allow pathing through. "y...
naval_distance = yes # Whether to allow pathing by sea (a...
}
- Added any_connected_province, any_disconnected_province...
any_connected_province = {
sub_realm = ROOT
limit = { some_trigger = no }
some_effect = yes
}
- Added can_naval_path_to trigger. Checks if it is possib...
- Added "persistent_event_target". Works like regular eve...
save_persistent_event_target = { name = name_of_target sc...
clear_persistent_event_target = name_of_target # Removes ...
persistent_event_target:name_of_target = { } # Scopes to ...
[name_of_target.SomeLocCommand] # Scopes to the given tar...
- Variables now work in artifacts, societies, and offmap ...
- Added console command print_holding_numbers. It prints ...
- Creating a holding in script when the province is alrea...
- Added optional ai_acceptance section for decisions. Thi...
- Renamed the "decisions" section in societies to "powers...
- Added "society_influence = no" parameter for societies,...
- You can now scope to landed titles in loc using their n...
- Fixed any_realm_lord not fetching the character's emplo...
- For modifiers like those for council position choice, y...
- Stacking character modifiers now only show a single ent...
- Added "effect" parameter for on-actions, making it poss...
- Wrote documentation for on-actions. Can be found in _on...
- Now possible to have several separate random event list...
- Made it clear that on_(major_)battle_lost/won do not fi...
- Checking "holding_type" in county (as opposed to provin...
- Added in_command pre-trigger for events. Takes yes or n...
- For custom loc purposes, notifications now provide FROM...
- It is now possible to specify characters' opinions of s...
- You can now define an opinion explanation for custom op...
- It is now possible to specify icons for objectives, dec...
- Added effects add_special_interest and remove_special_i...
add_special_interest = { who = k_france key = some_loc_ke...
remove_special_interest = ROOT
- Added triggers num_culture_provinces and num_religion_p...
- When debug_mode (AKA "charinfo") is active, the script ...
- Added trigger society_has_active_progress = <yes/no>
- Added trigger society_progress = <value>
- Added effect start_society_progress
- Added effect stop_society_progress
- Added effect add_society_progress = <value>
- Added effect set_society_progress = <value>
- Added trigger holy_site_distance. Checks the distance t...
- Added trigger religion_distance. Checks the distance to...
- Added console command "save_without_ironman" to save th...
- The "version" console command now also puts the version...
- Added "log_missing_adjectives" console command, which l...
- It is now possible for a religion to have autocephaly w...
- Added trigger "has_pentarchy". Works in anything that h...
- Added religion parameter male_temple_holders (default "...
- Added the following effects, which change religion feat...
set_peace_piety_gain
set_pacifist
set_convert_other_groups
set_convert_same_group
set_peace_prestige_loss
set_ai_aggression
set_unit_modifier
set_unit_home_modifier
set_hard_to_convert
set_raised_vassal_opinion_loss
set_piety_loss_for_attacking_same_religion
set_max_wives
set_max_consorts
set_feminist
set_heir_designation
set_short_reign_opinion_year_mult
set_jizya_tax
set_can_retire_to_monastery
set_can_excommunicate
set_can_grant_divorce
set_can_grant_invasion_cb
set_can_grant_claim
set_can_call_crusade
set_pc_marriage
set_bs_marriage
set_psc_marriage
set_cousin_marriage
set_seafaring
set_allow_looting
set_allow_rivermovement
set_autocephaly
set_pentarchy
set_religion_head # When used in religion scope, sets the...
set_uses_decadence
set_can_have_antipopes
set_priests_can_marry
set_priests_can_inherit
set_ignores_defensive_attrition
set_character_modifier
add_intermarry
remove_intermarry
clear_intermarry
set_defensive_attrition
set_female_temple_holders
set_male_temple_holders
set_branch_tag
set_allows_matrilineal_marriage
- set_divine_blood effect now works on religions, not jus...
- Cultures and religions can now store flags, event targe...
- Added effects set_flag and clr_flag, and triggers has_f...
- Event options can now take the parameter "tooltip_info_...
- Be aware that "reformer_head_of_religion" now has to be...
- Added a file with documentation in common/modifier_defi...
- Added triggers "trigger_if", "trigger_else_if", and "tr...
trigger_if = {
limit = { wealth = 3000 }
piety = 1000
}
trigger_else_if = {
limit = { wealth = 2000 }
piety = 2000
}
trigger_else = {
piety = 3000
}
- Now possible to reference religions and their groups st...
- Now possible to reference cultures statically and their...
- Buildings can now use "piety_cost" in order to cost pie...
- Retinue subunits now support the parameter "costs_piety...
- Added parameter "sort_priority" for CBs, which can be u...
- Added parameter "diplo_view_region" for CBs, which can ...
- Fixed the presence of decadent dynasty members being ba...
- Added command modifiers "light_cavalry", "knights", "ar...
- Event pictures can now have triggers, allowing you to d...
- Event pictures now always match the description if the ...
picture = {
trigger = { wealth = 1000 }
picture = "GFX_evt_feast"
}
- conditional_tooltip/trigger_if now returns "false" when...
- Added support for all of the effect any_<scopes> for a ...
any_society_member = {
score_value = {
value = 1
additive_modifier = {
society_rank == 4
value = 1000
}
additive_modifier = {
society_rank == 3
value = 100
}
}
count = 3
add_trait = maimed
}
- Added effects clear_prison_reasons, clear_banish_reason...
- "additive_modifier" in MTTHs and similar now works with...
- Nicknames can now be set to prefix the ruler name with ...
- Fixed the "succession" effect not immediately causing s...
- Modifier definitions now support "show_value = no", whi...
- Dynasties are now generated for the senior party in a m...
- Event options can now take "tooltip_info = combat_ratin...
- Religions can now have a "full" name defined by adding ...
- Virtually all triggers and effects that before only sup...
- Added Scripted score values similar to scripted trigger...
- The "adjective" effect now supports custom loc. Like se...
- Added effect "set_short_name = yes/no". Can be used in ...
- Added "preferred_limit" parameter for "random_" effects...
random_independent_ruler = {
limit = { wealth < 1000 }
preferred_limit = { culture = norwegian }
preferred_limit = { culture_group = north_germanic }
wealth = 1000 # This would give 1000 gold to a random ind...
}
- Societies "monthly_currency_gain" can now take "trigger...
- If you run grant_title on a barony that has not been bu...
- Added character loc property GetLastWordInDynastyName. ...
- Added interface_skins = { } list in religion and religi...
- Added merge_republic_interface = yes/no to religion and...
- Added triggers society_has_members, society_is_active, ...
the_satanists = { society_has_members = yes society_is_ac...
- Women can now take consorts. Be aware that this may in ...
- "add_consort" will now cause the person scoped to to be...
- The trigger "is_senior_consort_party" has been added, w...
- is_consort now checks that you're the junior party, rat...
- num_of_consorts now returns 0 for the junior party
- title_male_consort also needs to exist in minor titles
- A religion can be defined to allow women to take consor...
- Also added is "men_can_take_consorts" in religion and g...
- Society ranks can now also define max_consorts, men_can...
- LOOTER_SHIP_MAINT_MULT is now based on "seafaring" rath...
- Added scopes "previous_artifact_owner" and "any/random_...
- Added effect copy_artifact_history
- Multiple wives now take precedence over the ability to ...
- Added effect "show_trait". All this does is make the gi...
- Variables, flags, and event targets can now be saved to...
- Fixed custom loc in some cases almost always returning ...
- Fixed the "new_artifact" scope not persisting past save...
- Added set_picture effect for artifacts
- When debug mode is enabled (AKA "charinfo"), you can no...
text_editor="C:\Program Files (x86)\Notepad++\notepad++.e...
text_editor_postfix="-n$"
- Added loc promotion ParentReligion, which changes the s...
- Added scope parent_religion
- Added parameter full_hostility = yes for CBs. If set in...
- Equipping an artifact now triggers a portrait refresh i...
- Added on-actions on_command_unit, on_command_sub_unit, ...
- Added pre-trigger has_job_title. Takes yes or no
- Scripted value calculations such as ai_chance, ai_will_...
- You can now use command_modifier in event modifiers
- random_list now supports defining a fallback, which wil...
- random_list now leaves out "one out of x options will h...
- WARNING: The religion/religion_group/culture/culture_gr...
- Fixed counties with no holder whatsoever in history get...
- Hovering over the tooltip for effects involving a lot o...
- e_rebels and e_pirates no longer check decisions, plot ...
- Fixed FROMFROM not being present most of the time in on...
- Added new Crusade system:
- See crusade.info in common/religion for documentation
- Now possible to have more than once Crusade CB. Use "is...
- Added effects set_crusade_target, pledge_crusade_partic...
- Added triggers is_preparing_crusade, crusade_preparatio...
- Added scopes crusade_beneficiary, crusade_target_title,...
- Added on-actions on_crusade_preparation_starts, on_crus...
- Added scope any/random_unit_leader. It scopes to any le...
- Added triggers is_sub_unit_leader = yes/no and is_in_sa...
- Warning: Identical names in cultures are now assumed to...
- Now impossible to fire delayed events (E.G., via laws a...
- Added dynasty modifiers, which apply to all (living) me...
- Added triggers holding_garrison_percent, holding_raisab...
- Added variable exports holding_garrison_percent, holdin...
- Added effect set_player_character, which makes the play...
- on_siege_over_winner, on_siege_over_loc_chars, on_siege...
- The names of interactions now go through custom localis...
- Intermarrying AI logic no longer assumes religions in t...
- The "add_building" effect now also adds the building it...
- Fixed religious titles not being considered minor title...
- Major rivers now use the position of the councilor for ...
- Fixed the "adjective" effect not always working
- When a province is selected in debug mode, hovering ove...
- It is now possible to specify the religion head's respo...
- You can now specify religion-specific character names o...
- Added "prompt_name" effect, which can be used to let th...
prompt_name = {
player = ROOT # What player should get the prompt
type = NEWBORN # What message type to use, as defined in ...
portrait = e_hre # Optional. What portrait to show on the...
name_list = LOC_KEY # Optional. What name list to use. Ca...
}
- Added on-actions on_character_renamed, on_title_renamed...
- Added on-action on_excommunicate_interaction
- Added religion parameter rel_head_defense. If set to "y...
- Added defines MAX_DISTANCE_HOLY_WAR_JOIN and MAX_DISTAN...
- Added CB effects on_invalidation_title and on_invalidat...
- Fixed holding build triggers not working for regular ho...
- Added can_land_path_to trigger
- Fixed the exportable value monthly_income actually retu...
- Added localisation modifier 'U' to uppercase first letter
- Province history renaming now supports taking a localis...
- Added any/random_eldership_title scopes
- Added any/random_elector_character scopes
- Added any/random_pretender scopes
- succession and succession_w_cooldown effects can now be...
succession = {
base_type = feudal_elective # One of the hard-coded types...
voting_rules = my_elective_voting_rules # Elective rules ...
}
- Added extra script validation that tries to detect if a...
- christian_church_opinion can now be used outside of tra...
- Added two on_actions; "on_employer_change" and "on_host...
- Added a scripted trigger "valid_exile_court_trigger" wh...
- Fixed "spawn_disease" not working in events due to load...
- Added DAYS_BEFORE_FIRST_COMBAT_EVENT in defines
- Added 'add_god_names' effect which makes it possible to...
- Added 'remove_god_names' effect which makes it possible...
- Added 'set_high_god_name' effect which makes it possibl...
- Added 'add_evil_god_names' effectwhich makes it possibl...
** Database [#m17031de]
- Fixed the province of Ratanpur having more holdings tha...
- Iceland is now inhabited by Irish Papars in 769. A deci...
** Bugfixes [#id20a71b]
- Ducal County Claim CB can no longer be used on your liege
- Fixed siege leaders in flanks other than the center not...
- It's no longer possible to ready up in the multiplayer ...
- Apsara/Ghandarva now rarely visits Indian feasts.
- AI Rulers should no longer switch their kids to Faith/H...
- Fixed some issues with the potential conditions for the...
- Fixed an issue where you could end up playing a relativ...
- Fixed an issue where the game would in some instances r...
- Fixed imprisonment reasons in some cases persisting unt...
- No longer possible for a Pagan religion to get reformed...
- Imperial Reconquest now includes Sardinia
- Fixed Peasant and Heretic revolt triggers not taking in...
- Fixed Ramadan event targeting your own Decadent relativ...
- Fixed Mother/Father-in-Laws being called "Acquaintances...
- Prosperity event and Settle Tribe Job action now do not...
- Fixed Raiding China modifier persisting after having su...
- Fixed slightly misleading tooltip on Tributary breaking...
- Fixed Gain Land for Landless Son ambition being fulfill...
- Fixed Council outliner being referred to as "Court".
- Fixed translation event firing for rulers of the same c...
- Jeanne of Arc is now historical=yes so she doesn't get ...
- Fixed old claim event not having gendered loc keys.
- Added death_date_desc to death_missing and death_vanish...
- Improved secret religion scripted trigger to use religi...
- Fixed some old tooltips on event 61212.
- Fixed education event prompting to secretly convert war...
- Fixed database religion of Chinese Suy dynasty.
- Fixed other_claim not transferring a claimant's family ...
- Fixed liege's court physician treating vassals within t...
- Fixed death reason for a few old Chinese courtiers.
- Fixed jailor_torture_effect scripted effect resulting i...
- Fixes to Tafkir modifier being given to the wrong person
- Safety triggers on ZE.2020 to prevent it from firing wh...
- Fixed scoping issue with Ask for Pardon decision.
- Religion view title will now properly get the updated d...
- Fixed alignment issue with norse beard_behind layers.
- No longer double "the" when you win an invasion against...
- Fixed scoping issues in the Satanists recruitment events.
- Made the Demon Child from Demonic Impregnation use the ...
- Fixed an issue where a pregnancy conceived before marri...
- Fixed a Linux crash in the law screen if opened before ...
- If the one who invites you to carousing dies before the...
- Removed an old invalidation of delayed events if FROM/F...
- Fixed the Prepared Invasion troop spawning being improp...
- Fixed saving and reloading within a month of an AI laun...
- Fixed Nomad provinces with a lot of holdings not being ...
- Fixed a councilor becoming independent leading to them ...
- Ensured that in multiplayer, only one player gets to na...
- Fixed Crusades in rare cases switching defender or inva...
- Previous owners levies should no longer block the curre...
- The Pope will no longer be incredibly rude when grantin...
- Made Smiths stop trying to make body builders out of ba...
- Fixed rare case of RIP event causing mourning character...
- Fixed help liege manage title decision being available ...
- Fixed trunkated text in monastic letter event.
- Fixed broken Seversky dynasty.
- Fixed issue with legitimate children gaining the bastar...
- Fixed Embargo and Seize Trade Post cbs not using proper...
- Added specific decision icon for Kali Puja feast.
- Balanced option on event ZE.12082 childhood rivalry eve...
- Fixed confusing portraits in tooltips of ZE.12110.
- Tweaked and expanded nickname assignment for RIP.12053 ...
- Fixed independent Aztec rulers being appalled when one ...
- Fixed Smith thiefs accidentally giving the artifact to ...
- Fixed Pechenegs still owning some titles in central Asi...
- Estonian dynasty prefix changed to "of".
- Fixed MNM.10045 friendship event firing for characters ...
- Imprisoning a Satanist recruiter will now result in the...
- Legitimized bastards can now properly inherit under nom...
- Fixed double price in Attempt to Abduct decision when d...
- Tweaked some historical german names.
- A pilgrimage will now stop if the character is imprison...
- Several childhood events stopped from firing for the ed...
- The Conduct Secret Ceremony mission will no longer fire...
- Fixed it so that players without the Reaper's Due DLC a...
- CBs with on_demand_reverse_title now *actually* removes...
- No longer kills off patrician families after the 5th fa...
- If a prepared invasion target becomes invalidated the c...
- Fixed instances of being able to Shut the Gates to your...
- Made the childhood event where your ward becomes Fussy ...
- Fixed multiple issues with the Assassin mission to trai...
- Fixed an issue with historical province renaming
- Fixed an issue where event HL.5005 would provide no Gra...
- Fixed how moving your Chancellor to a different county,...
- Fixed issue with the Hashshashins holy order not spawni...
- Clarified outcome of yet another childhood event
- Fixed so that you get a message alert when an artifact ...
- The effects from the following console commands are now...
- Ruler Designer will no longer crash when being opened i...
- A non-player dying and giving their artifacts to a play...
- Marriages will now break consort relation between the t...
- Fixed issue where removing a consort would only break t...
- Creating a close kin consort now only requires the reli...
- Fixed issue were females were disinherited for having c...
- Fixed a rare crash when resigning.
- Fixed the Demon Child event chain firing when the child...
- Removed most restrictions on employing a smith
- Fixed issue where the AI would list the wrong reason fo...
- Fixed an issue causing the event where you could run in...
- Fixed China never resorting to simply demanding money w...
** Known Issues [#r158c2dc]
- God Names
Dynamic god names have been temporarily commented out pen...
- Form HRE (Early)
There is a bug preventing this decision from being taken,...
- Andalusian Portraits Oddities
There were some compatibility issues between HF and Iberi...
- Barbershop vs French Veils
There can be issues for females using the barbershop that...
- Randomly Generated Dynasty shields may be black
Some Randomy generated Dynasty shields may appear as blac...
https://forum.paradoxplaza.com/forum/index.php?threads/cr...
終了行:
[[Holy Fury]]
#contents
***Holy Fury [#g0e1340b]
-Warrior Lodges: Join a Pagan warrior lodge and raid your...
戦士団: 異教の戦士団に参加して階級を上げることで、強力な...
-Dynamic Pagan Reformations: Choose the tenets and organi...
ダイナミックな異教改革: あなたの新たな宗教における教義と...
-Legendary Bloodlines: Descendants of great warrior heroe...
伝説の血統: 偉大な英雄達の子孫は、祖先の業績に見合ったボ...
-Sway or Antagonize Your Neighbors: Try to win a reluctan...
隣人の支配または敵対: 魅了や説得で消極的な家臣を味方につ...
-Sainthood: Pious Catholics can become canonized, passing...
聖人: 敬虔なカトリック教徒は聖人として認められる可能性が...
-Mass Baptism: Emulate Vladimir the Great and convert you...
大量洗礼: ウラジーミル1世の例にならい、異教国からキリスト...
-Coronations: Feudal kings and emperors must find clergy ...
戴冠式: 全ての権力は神から下されるため、封建君主と皇帝は...
-New Crusade Events: Deeper gameplay for the religious wa...
新たな十字軍イベント: この時代の宗教戦争に見合った、更な...
-New Succession Laws: A Pagan Elder Council may have the ...
新たな継承法: 異教の長老評議会は、相続人間で領土がどう分...
-And much more: Changes to religion, custom names for peo...
その他: 宗教の変更、人や物の名前のカスタム、殺した人物リ...
https://forum.paradoxplaza.com/forum/index.php?threads/cr...
*3.0.0.0 (2018-11-13) checksum:PXTU [#bfd41750]
** Expansion Features [#pd3460d7]
- Added Shattered World system, where the world is initia...
- Added Random World system, where the world is initially...
- Added Warrior Lodge Societies:
- Join rowdy pagan societies, such as the Wolf Warriors, ...
- Members of a Warrior Lodge may enjoy the benefit of inc...
- Quests include the following:
- Raid and loot barony
- Lose weak focus
- Duel someone for honor
- Duel someone to the death
- Wage war against someone
- Recruit your child into the lodge
- Powers include the ability to:
- Duel
- Appoint Shieldmaidens
- Be more resilient in battle
- Summon a great commander
- Call special soldiers to join your war
- And more!
- Added tiered-scar system with randomized portrait visua...
- Added temporary warpaint and permanent tattoo visuals f...
- Added a Strong Claim Duel decision, which allows tribal...
- Added Kill List for all characters, tracking who they a...
- Expanded the Pagan Reformation system, letting the refo...
- Pagans are playable even without The Old Gods. The 867 ...
- Added reformed versions for the Bon and Hellenic religi...
- Added possibility to access special effects and flavor ...
- Added a bloodline system, in which your famous ancestor...
- Added a large number of historical bloodlines such as C...
- Added ways to gain bloodlines for heroic deeds
- Added Sainthood, which posthumously grants a character ...
- Added Forge Bloodline Ambition, allowing Prestigious hi...
- Crusade Events
- Fourth Crusade / Crusade for Constantinople
- Children's Crusade
- Northern Crusade
- Reconquista
- Added Coronation decision for Catholic Kings and Empero...
- Added option for powerful Christian rulers to have thei...
- Added Sway and Antagonize decisions and events, allowin...
- Added Mass Conversion decision for powerful unreformed ...
- Added Great Tribal Festival decision, giving additional...
- Added Create Great Pillar decision, allowing unreformed...
- Added Destroy Great Pillar decision, allowing non-pagan...
- Added a Saints View that can be opened from the Religio...
- Added Eldership Succession, available on start for Slav...
- Added a weather system and related flavor events, in th...
- You can now rename your artifacts
- You can now rename members of your dynasty in your real...
- Added Hellenic Restoration mechanics
- A Christian Emperor of Greek, Italian or Roman culture ...
- Christian Greek, Italian or Roman rulers owning an Hell...
- Hellenics can no longer use the Pagan Subjugation cb, b...
- Reformed Hellenics can create their own Monastic Order ...
- Non-tribal, non-nomadic Hellenics have access to the De...
- Added a number of new councilor models:
- Female Norse Pagan councilors, and male Norse Pagan Seer
- Female Indian councilors
- Female Muslim councilors
- Female Rabbi councilor
** Free Features [#o8f5a2b9]
- Added army movement lock system. When a unit has progre...
- Redesigned the character screen to provide more space f...
- Elector window added to the law view for elective succe...
- Added artifact history, keeping track of who has owned ...
- Added region-based pilgrimage event pictures on old pil...
- Added Religion Head Actions, letting you easily interac...
Money, Request Divorce, Request Invasions, and Request Ex...
- Scripted granular AI behavior for religious heads when ...
- Most organized religions will now attempt to defend the...
- Added Groomed/Uncouth traits to work as non-inheritable...
- Added Harelip portrait effect.
- Added special crown artifacts tied to famous titles (Pe...
- Added genetic lefthanded trait, increasing character's ...
- Added genetic freckles portrait effect (with variations...
- Added non-genetic sturdy trait (opposite of Robust and ...
- Added fat and malnourished traits (with portrait graphi...
- Added extensive flavor events tied to pregnancy and pre...
- Revamped Issue Declaration of Repentance decision, resu...
- Desert portrait background frame tied to location rathe...
- All elective successions (Feudal Elective, Elective Gav...
- Added Imperial elective succession and government for t...
- Added more mercenary bands for Africa
- Updated Game Rules:
- Split the 'Supernatural' game rule into two: 'Supernatu...
- Added the 'Generate Families' Game Rule, with the purpo...
- Added an extra setting to the 'Chinese Interactions' ga...
- Removed the "Restricted" setting from the 'Dueling' gam...
- "Default", requiring your target to be a logical one, a...
- "Unrestriced", allowing you to duel almost anyone, whil...
- Added the ‘Exclave Independence’ Game Rule, with the pu...
- Off - The default option, no removal.
- Limited - Exclaves of Independent Rulers at peace will ...
- Limited (Naval) - Exclaves of Independent Rulers at pea...
- Significant - Exclaves of Independent Rulers at peace w...
- Harsh - Exclaves of Independent Rulers at peace will be...
- Total - Exclaves of Independent Rulers at peace will be...
- Revamped Crusades for Catholics and Fraticelli
- A new preparation phase added before the Crusades launc...
- Added a new "pot" mechanic to the Crusades, which will ...
- A player can now have a dynasty member as their Benefic...
- The Crusade Titles will be split between the beneficiar...
- The Crusader King/Queen is decided by the most particip...
- If the player is the most participating Crusader and gi...
- Added new Crusade events
- A chance for Crusader States to appear
- The Shepherds Crusade has been reworked
- Holy Orders
- Holy Orders have their own government form to make them...
- Holy Orders will no longer stick around if they feel th...
- The Knights Hospitaller really wants an island
- Rebalanced the money borrowing from Holy Orders
- Revamped Dueling
- Personal Combat Rating now ranges roughly between 1-100...
- The outcomes of duels are calculated more carefully.
- Duel events have been completely rewritten.
- High enough Intrigue unlocks a special option that can ...
- Revamped Battle events
- Personally leading a flank of your army now gives the a...
- Old battle events have been remade and rewritten.
- New battle events have been added, often to allow dueli...
- Outcomes are better calculated.
- Added blood and mud splatter portrait effects.
- Map Update to Africa
- 63 new provinces spread across the continent
- Reshaped all existing provinces for increased geographi...
- Updated the names of a large number of provinces and ti...
- 6 new cultures: Daju, Kanuri, Zaghawa, Hausa, Songhay, ...
- Reworked North Africa
- New empire of Maghreb, consisting of the kingdoms of Ma...
- 5 new duchies
- Reworked West Africa
- 2 new kingdoms, Ghana and Songhay
- 4 new duchies
- Added the region of Central Africa
- New empire of Kanem-Bornu
- 2 new kingdoms, Kanem and Hausaland
- 7 new duchies
- Adjusted rivers to accomodate for the newly added Lake ...
- Map Update to Poland
- General overhaul to the DeJure territory of the Kingdom...
- Vistula (major) river tweaked to be more geographically...
- (Minor) river Oder tweaked for more geographical accura...
- 6 new provinces, mostly improving granularity in Mazovi...
- All old provinces moved and reshaped for more consistency
- Some updated provincial Coats of Arms
- Map Update to Pomerania & Eastern Germany
- (Major) river Elbe tweaked to be more geographically ac...
- Province of Bytow added to the Duchy of Pomeralia and p...
- Bohemian / Czech provinces moved down south a bit to be...
- New province of Lausitz in the Duchy of Meissen
- Reshaping of provinces neighbouring reshaped Elbe (espe...
- Map Update to the Baltics
- Major overhaul to the Baltic region (mostly encompassin...
- (Major) river Daugava moved and reshaped a bit for more...
- Minor river crossings in Lithuania reshaped for more ac...
- 7 provinces added to enhance pre-Livonian Order flavour
- New duchy of Latgale added
- All old provinces in the DeJure Lithuanian Kingdom's te...
- New kingdom of Estonia, formable by holding the duchies...
- Map Update to Finland
- 8 new provinces in Finland, improving mobility and spre...
- 2 new duchies in Finland (Ostrobothnia and Savonia)
- 1 new province in Lapland, in the duchy of Kola
- Map Update to Upper Burgundy and the Swiss area
- 7 New Provinces added
- 2 New Duchies added
- County of Bourgogne split into 5 parts (Varais, Portois...
- Schwyz (old Grisons), Zurichgau (old Schwyz) and Thurga...
- A part of the County of Lombardia has been cut off to m...
- A part of Montferrat and Savoy has been cut off to make...
- Map Update to Norway
- 6 New Provinces added
- 2 New Duchies added
- The new province Gudbrandsdal opens up a new pathway ac...
- Map Update to Denmark
- 5 New Provinces added
- 2 New Duchies added
- New pathways across the Duchy of Sjælland
- Map Update to Sweden
- 6 New Provinces added
- 1 New Duchy added
- Map Update to Bavaria/Austria/Carinthia
- 13 New Provinces added
- 5 New Duchies added
- 1 New Kingdom added
- Brenner's Pass opened between Trent and Tyrol
- Map Update to Wallachia
- Overhaul to the Wallachian/Moldovian region
- Dniester major river moved to a more geographically acc...
- 7 new provinces added to the DeJure kingdom of Wallachia
- 2 new duchies added to the DuJure kingdom of Wallachia ...
- Duchy of Wallachia renamed to "Muntenia"
- Duchy of Moldau renameed to "Moldovia"
- Map Update to the Pontic Steppe
- New empire of "Pontic Steppe" added in the eponymous ge...
- Kingdoms of Khazaria, Alania and the new kingdom of Cri...
- New duchy (Wild Fields) added to k_crimea
- 3 new provinces added to the region
- Map Update to Russia
- Major overhaul of the whole russian sphere
- All major & minor rivers reshaped
- e_russia is now created through 5 kingdoms (Ruthenia, N...
- 3 new kingdoms : Vladimir, Chernigov, Galicia-Volhynia
- k_rus renamed from "Rus" to "Novgorod"
- 4 new duchies (Cherven Cities, Karachev, Novosil, Murom)
- 37 new provinces added to the general area
- A few titular russian-tribes-themed duchies added for e...
- Map Update to Italy
- 9 New Provinces Added
- 1 New Duchy Added
- 1 New Kingdom Added
- Map Update to Volga Bulgaria
- 6 New Provinces Added
- 1 New Duchy Added
- Map Update to Iceland
- 2 New Provinces Added
- In 769 Iceland now starts populated by Irish theocracie...
- Map Update to the Steppes
- Major Overhaul of the Steppes and Permya
- 112 New Provinces Added
- 38 New Duchies Added
- 2 New Kingdoms Added
- 2 New Empires Added
- Map Update Anatolia & Georgia
- 11 New Provinces Added
- 5 New Duchies Added
- Map Update British Isles
- 18 New Provinces Added
- 3 New Duchies Added
- Map Update France
- 13 New Provinces Added
- 2 New Duchies Added
- Reworked Major Rivers in France
- Map Update to Iceland
- 2 new provinces
- Reworked the sea zones around iceland
- Updates to Icelandic history
- New titles
- Principality of Antioch, available for Catholic rulers...
- The Hansa is now available for players through a decis...
- A kingdom tier Swiss Confederacy is available through ...
- New cultures
- Crimean Gothic
- Dalmatian
- Carantanian
- Coptic
Conclave:
- Added call in favor for succession support character in...
** Balance [#jfe3b218]
- Prestige-based retinues are now unaffected by retinue r...
- Your dynastic muslim vassals will no longer affect your...
- Book-type artifacts can no longer be stacked indefinite...
- The titular Kingdom titles in Iberia (Galicia, Aragon, ...
- The decisions to form the Kingdom titles in Iberia (Gal...
- The titular Kingdom title Moravia is no longer createab...
- The titular Kingdom title Cyprus is now only formable t...
- The titular Duchy title Powys is now only formable thro...
- Vastly reduced the cost of Prestige buildings in Tribal...
- Added culture-specific buildings to Tribal holdings, wh...
- Added a small tribal building chain for defensive pagan...
- Added retinue size modifiers to several tribal building...
- Disabled the Decisions for Tribal realms to hire tempor...
- Added several tribal-only retinues that are available t...
- Disabled all standard gold-costing retinues for Tribals...
- The AI will no longer spawn random troops from Build Le...
- Jizya tax is now based on any liege or the holding owne...
- When a new merchant republic house is generated from th...
- New patrician houses no longer love to name themselves ...
- Harbor and Fishing Village buildings in Nomad holdings ...
- Rebalanced sex_appeal_opinion for several illness traits.
- Unified all gender triggers for minor titles, they shou...
- Removed society influence.
- Improved religion tooltips, now also list: the scriptur...
- The religion and culture line on the character select s...
- Added the name and icon of a religion to the religion t...
- The Caspian Sea is now functionally like an ocean. With...
- The Nestorian Patriarch has moved to Baghdad, he feels ...
- The Miaphysites and Monophysites don't really care abou...
- The Tribal Invasion and Pagan Subjugation CB's now requ...
- Upon looting a holding, the loot protected by fort leve...
- Only bishops of Count level or above can be made into a...
- Most of the religious head actions now have a Piety cos...
- The real Pope can now grant claims and invasions on/wit...
- Donating money to holy orders is no longer incredibly o...
- Successful Decadence invasions now destroy the primary ...
- Nomad troops have now been rebalanced to promote buying...
- Slight cost/effect rebalance of the Corrupt Priest deci...
- Barons can no longer take ambitions such as Become Exal...
- The ambitions Paragon of Virtue, Exalted among Men and ...
- Corrupting Magic for Satanists is now a stacking modifi...
- Controlled Realm Inheritance now affects your realm ins...
** AI Improvements [#va547ca9]
- Fixed an issue where ai rulers would not go raiding
- We have informed the AI that prestige-based retinues do...
- The Pope is no longer likely to personally excommunicat...
- Told the AI that when it is the primary participant in ...
- Told the AI it might as well not bother to loot if it c...
- The AI now, having decided it should send its retinues ...
- When the AI's council just absolutely refuses to let it...
- When one AI tells another "please go over there so we c...
- The AI no longer thinks it is a brilliant idea to betro...
- Told the AI that maybe it should consider that their li...
- The AI now takes into account the cost you had to pay i...
** Interface [#z4da2600]
- Fixed the law view refreshing a lot more than it needed...
- Fixed it not being clear that negative command modifier...
- When the Pope decides to excommunicate someone without ...
- The character finder now shows the effects of the chara...
- Added an indicator on the "Play" button in the lobby fo...
- You can now edit your user-name in the multiplayer lobb...
- The unit morale bar now shows the morale boosts and pen...
- Independent tributaries now show their suzerain where a...
- Fixed the levy tooltip leaving out many sources of levy...
- The garrison tooltip now shows all sources of garrison ...
- Fixed units that cannot be disbanded right now (E.G., d...
- Fixed title items when viewing a title in some cases be...
- When you cannot pick a new plot due to your current plo...
- The rel head succession notification now uses the Pope'...
- Trade post locations now show up in the Economy map mod...
- The levies tooltip in the character view now also lists...
- Fixed missing space in "TribalVassal" and "NomadicVassa...
- When you are in regency and the council does not approv...
- "Request Claim" is now visible on characters with reque...
- Added sound to right-clicking a province on the map.
- Added experimental UI scaling. Changeable in the the vi...
- The in-game barbershop is no longer enabled for charact...
- Religious head title shield in religious view now shows...
- Clicking the crusade banner while the crusade window is...
** User modding [#tabd0ba9]
- Fixed there being a strange scrollbar in the middle of ...
- Eliminated the "province_setup" folder. Now based purel...
- Added is_connected_to trigger. Checks if two provinces ...
is_connected_to = {
target = realm_capital # What province to find a connecti...
sea_gap = yes # Whether to allow pathing through gaps of ...
land_gap = yes # Whether to allow pathing through gaps of...
sub_realm = no # Which realm to allow pathing through. "y...
naval_distance = yes # Whether to allow pathing by sea (a...
}
- Added any_connected_province, any_disconnected_province...
any_connected_province = {
sub_realm = ROOT
limit = { some_trigger = no }
some_effect = yes
}
- Added can_naval_path_to trigger. Checks if it is possib...
- Added "persistent_event_target". Works like regular eve...
save_persistent_event_target = { name = name_of_target sc...
clear_persistent_event_target = name_of_target # Removes ...
persistent_event_target:name_of_target = { } # Scopes to ...
[name_of_target.SomeLocCommand] # Scopes to the given tar...
- Variables now work in artifacts, societies, and offmap ...
- Added console command print_holding_numbers. It prints ...
- Creating a holding in script when the province is alrea...
- Added optional ai_acceptance section for decisions. Thi...
- Renamed the "decisions" section in societies to "powers...
- Added "society_influence = no" parameter for societies,...
- You can now scope to landed titles in loc using their n...
- Fixed any_realm_lord not fetching the character's emplo...
- For modifiers like those for council position choice, y...
- Stacking character modifiers now only show a single ent...
- Added "effect" parameter for on-actions, making it poss...
- Wrote documentation for on-actions. Can be found in _on...
- Now possible to have several separate random event list...
- Made it clear that on_(major_)battle_lost/won do not fi...
- Checking "holding_type" in county (as opposed to provin...
- Added in_command pre-trigger for events. Takes yes or n...
- For custom loc purposes, notifications now provide FROM...
- It is now possible to specify characters' opinions of s...
- You can now define an opinion explanation for custom op...
- It is now possible to specify icons for objectives, dec...
- Added effects add_special_interest and remove_special_i...
add_special_interest = { who = k_france key = some_loc_ke...
remove_special_interest = ROOT
- Added triggers num_culture_provinces and num_religion_p...
- When debug_mode (AKA "charinfo") is active, the script ...
- Added trigger society_has_active_progress = <yes/no>
- Added trigger society_progress = <value>
- Added effect start_society_progress
- Added effect stop_society_progress
- Added effect add_society_progress = <value>
- Added effect set_society_progress = <value>
- Added trigger holy_site_distance. Checks the distance t...
- Added trigger religion_distance. Checks the distance to...
- Added console command "save_without_ironman" to save th...
- The "version" console command now also puts the version...
- Added "log_missing_adjectives" console command, which l...
- It is now possible for a religion to have autocephaly w...
- Added trigger "has_pentarchy". Works in anything that h...
- Added religion parameter male_temple_holders (default "...
- Added the following effects, which change religion feat...
set_peace_piety_gain
set_pacifist
set_convert_other_groups
set_convert_same_group
set_peace_prestige_loss
set_ai_aggression
set_unit_modifier
set_unit_home_modifier
set_hard_to_convert
set_raised_vassal_opinion_loss
set_piety_loss_for_attacking_same_religion
set_max_wives
set_max_consorts
set_feminist
set_heir_designation
set_short_reign_opinion_year_mult
set_jizya_tax
set_can_retire_to_monastery
set_can_excommunicate
set_can_grant_divorce
set_can_grant_invasion_cb
set_can_grant_claim
set_can_call_crusade
set_pc_marriage
set_bs_marriage
set_psc_marriage
set_cousin_marriage
set_seafaring
set_allow_looting
set_allow_rivermovement
set_autocephaly
set_pentarchy
set_religion_head # When used in religion scope, sets the...
set_uses_decadence
set_can_have_antipopes
set_priests_can_marry
set_priests_can_inherit
set_ignores_defensive_attrition
set_character_modifier
add_intermarry
remove_intermarry
clear_intermarry
set_defensive_attrition
set_female_temple_holders
set_male_temple_holders
set_branch_tag
set_allows_matrilineal_marriage
- set_divine_blood effect now works on religions, not jus...
- Cultures and religions can now store flags, event targe...
- Added effects set_flag and clr_flag, and triggers has_f...
- Event options can now take the parameter "tooltip_info_...
- Be aware that "reformer_head_of_religion" now has to be...
- Added a file with documentation in common/modifier_defi...
- Added triggers "trigger_if", "trigger_else_if", and "tr...
trigger_if = {
limit = { wealth = 3000 }
piety = 1000
}
trigger_else_if = {
limit = { wealth = 2000 }
piety = 2000
}
trigger_else = {
piety = 3000
}
- Now possible to reference religions and their groups st...
- Now possible to reference cultures statically and their...
- Buildings can now use "piety_cost" in order to cost pie...
- Retinue subunits now support the parameter "costs_piety...
- Added parameter "sort_priority" for CBs, which can be u...
- Added parameter "diplo_view_region" for CBs, which can ...
- Fixed the presence of decadent dynasty members being ba...
- Added command modifiers "light_cavalry", "knights", "ar...
- Event pictures can now have triggers, allowing you to d...
- Event pictures now always match the description if the ...
picture = {
trigger = { wealth = 1000 }
picture = "GFX_evt_feast"
}
- conditional_tooltip/trigger_if now returns "false" when...
- Added support for all of the effect any_<scopes> for a ...
any_society_member = {
score_value = {
value = 1
additive_modifier = {
society_rank == 4
value = 1000
}
additive_modifier = {
society_rank == 3
value = 100
}
}
count = 3
add_trait = maimed
}
- Added effects clear_prison_reasons, clear_banish_reason...
- "additive_modifier" in MTTHs and similar now works with...
- Nicknames can now be set to prefix the ruler name with ...
- Fixed the "succession" effect not immediately causing s...
- Modifier definitions now support "show_value = no", whi...
- Dynasties are now generated for the senior party in a m...
- Event options can now take "tooltip_info = combat_ratin...
- Religions can now have a "full" name defined by adding ...
- Virtually all triggers and effects that before only sup...
- Added Scripted score values similar to scripted trigger...
- The "adjective" effect now supports custom loc. Like se...
- Added effect "set_short_name = yes/no". Can be used in ...
- Added "preferred_limit" parameter for "random_" effects...
random_independent_ruler = {
limit = { wealth < 1000 }
preferred_limit = { culture = norwegian }
preferred_limit = { culture_group = north_germanic }
wealth = 1000 # This would give 1000 gold to a random ind...
}
- Societies "monthly_currency_gain" can now take "trigger...
- If you run grant_title on a barony that has not been bu...
- Added character loc property GetLastWordInDynastyName. ...
- Added interface_skins = { } list in religion and religi...
- Added merge_republic_interface = yes/no to religion and...
- Added triggers society_has_members, society_is_active, ...
the_satanists = { society_has_members = yes society_is_ac...
- Women can now take consorts. Be aware that this may in ...
- "add_consort" will now cause the person scoped to to be...
- The trigger "is_senior_consort_party" has been added, w...
- is_consort now checks that you're the junior party, rat...
- num_of_consorts now returns 0 for the junior party
- title_male_consort also needs to exist in minor titles
- A religion can be defined to allow women to take consor...
- Also added is "men_can_take_consorts" in religion and g...
- Society ranks can now also define max_consorts, men_can...
- LOOTER_SHIP_MAINT_MULT is now based on "seafaring" rath...
- Added scopes "previous_artifact_owner" and "any/random_...
- Added effect copy_artifact_history
- Multiple wives now take precedence over the ability to ...
- Added effect "show_trait". All this does is make the gi...
- Variables, flags, and event targets can now be saved to...
- Fixed custom loc in some cases almost always returning ...
- Fixed the "new_artifact" scope not persisting past save...
- Added set_picture effect for artifacts
- When debug mode is enabled (AKA "charinfo"), you can no...
text_editor="C:\Program Files (x86)\Notepad++\notepad++.e...
text_editor_postfix="-n$"
- Added loc promotion ParentReligion, which changes the s...
- Added scope parent_religion
- Added parameter full_hostility = yes for CBs. If set in...
- Equipping an artifact now triggers a portrait refresh i...
- Added on-actions on_command_unit, on_command_sub_unit, ...
- Added pre-trigger has_job_title. Takes yes or no
- Scripted value calculations such as ai_chance, ai_will_...
- You can now use command_modifier in event modifiers
- random_list now supports defining a fallback, which wil...
- random_list now leaves out "one out of x options will h...
- WARNING: The religion/religion_group/culture/culture_gr...
- Fixed counties with no holder whatsoever in history get...
- Hovering over the tooltip for effects involving a lot o...
- e_rebels and e_pirates no longer check decisions, plot ...
- Fixed FROMFROM not being present most of the time in on...
- Added new Crusade system:
- See crusade.info in common/religion for documentation
- Now possible to have more than once Crusade CB. Use "is...
- Added effects set_crusade_target, pledge_crusade_partic...
- Added triggers is_preparing_crusade, crusade_preparatio...
- Added scopes crusade_beneficiary, crusade_target_title,...
- Added on-actions on_crusade_preparation_starts, on_crus...
- Added scope any/random_unit_leader. It scopes to any le...
- Added triggers is_sub_unit_leader = yes/no and is_in_sa...
- Warning: Identical names in cultures are now assumed to...
- Now impossible to fire delayed events (E.G., via laws a...
- Added dynasty modifiers, which apply to all (living) me...
- Added triggers holding_garrison_percent, holding_raisab...
- Added variable exports holding_garrison_percent, holdin...
- Added effect set_player_character, which makes the play...
- on_siege_over_winner, on_siege_over_loc_chars, on_siege...
- The names of interactions now go through custom localis...
- Intermarrying AI logic no longer assumes religions in t...
- The "add_building" effect now also adds the building it...
- Fixed religious titles not being considered minor title...
- Major rivers now use the position of the councilor for ...
- Fixed the "adjective" effect not always working
- When a province is selected in debug mode, hovering ove...
- It is now possible to specify the religion head's respo...
- You can now specify religion-specific character names o...
- Added "prompt_name" effect, which can be used to let th...
prompt_name = {
player = ROOT # What player should get the prompt
type = NEWBORN # What message type to use, as defined in ...
portrait = e_hre # Optional. What portrait to show on the...
name_list = LOC_KEY # Optional. What name list to use. Ca...
}
- Added on-actions on_character_renamed, on_title_renamed...
- Added on-action on_excommunicate_interaction
- Added religion parameter rel_head_defense. If set to "y...
- Added defines MAX_DISTANCE_HOLY_WAR_JOIN and MAX_DISTAN...
- Added CB effects on_invalidation_title and on_invalidat...
- Fixed holding build triggers not working for regular ho...
- Added can_land_path_to trigger
- Fixed the exportable value monthly_income actually retu...
- Added localisation modifier 'U' to uppercase first letter
- Province history renaming now supports taking a localis...
- Added any/random_eldership_title scopes
- Added any/random_elector_character scopes
- Added any/random_pretender scopes
- succession and succession_w_cooldown effects can now be...
succession = {
base_type = feudal_elective # One of the hard-coded types...
voting_rules = my_elective_voting_rules # Elective rules ...
}
- Added extra script validation that tries to detect if a...
- christian_church_opinion can now be used outside of tra...
- Added two on_actions; "on_employer_change" and "on_host...
- Added a scripted trigger "valid_exile_court_trigger" wh...
- Fixed "spawn_disease" not working in events due to load...
- Added DAYS_BEFORE_FIRST_COMBAT_EVENT in defines
- Added 'add_god_names' effect which makes it possible to...
- Added 'remove_god_names' effect which makes it possible...
- Added 'set_high_god_name' effect which makes it possibl...
- Added 'add_evil_god_names' effectwhich makes it possibl...
** Database [#m17031de]
- Fixed the province of Ratanpur having more holdings tha...
- Iceland is now inhabited by Irish Papars in 769. A deci...
** Bugfixes [#id20a71b]
- Ducal County Claim CB can no longer be used on your liege
- Fixed siege leaders in flanks other than the center not...
- It's no longer possible to ready up in the multiplayer ...
- Apsara/Ghandarva now rarely visits Indian feasts.
- AI Rulers should no longer switch their kids to Faith/H...
- Fixed some issues with the potential conditions for the...
- Fixed an issue where you could end up playing a relativ...
- Fixed an issue where the game would in some instances r...
- Fixed imprisonment reasons in some cases persisting unt...
- No longer possible for a Pagan religion to get reformed...
- Imperial Reconquest now includes Sardinia
- Fixed Peasant and Heretic revolt triggers not taking in...
- Fixed Ramadan event targeting your own Decadent relativ...
- Fixed Mother/Father-in-Laws being called "Acquaintances...
- Prosperity event and Settle Tribe Job action now do not...
- Fixed Raiding China modifier persisting after having su...
- Fixed slightly misleading tooltip on Tributary breaking...
- Fixed Gain Land for Landless Son ambition being fulfill...
- Fixed Council outliner being referred to as "Court".
- Fixed translation event firing for rulers of the same c...
- Jeanne of Arc is now historical=yes so she doesn't get ...
- Fixed old claim event not having gendered loc keys.
- Added death_date_desc to death_missing and death_vanish...
- Improved secret religion scripted trigger to use religi...
- Fixed some old tooltips on event 61212.
- Fixed education event prompting to secretly convert war...
- Fixed database religion of Chinese Suy dynasty.
- Fixed other_claim not transferring a claimant's family ...
- Fixed liege's court physician treating vassals within t...
- Fixed death reason for a few old Chinese courtiers.
- Fixed jailor_torture_effect scripted effect resulting i...
- Fixes to Tafkir modifier being given to the wrong person
- Safety triggers on ZE.2020 to prevent it from firing wh...
- Fixed scoping issue with Ask for Pardon decision.
- Religion view title will now properly get the updated d...
- Fixed alignment issue with norse beard_behind layers.
- No longer double "the" when you win an invasion against...
- Fixed scoping issues in the Satanists recruitment events.
- Made the Demon Child from Demonic Impregnation use the ...
- Fixed an issue where a pregnancy conceived before marri...
- Fixed a Linux crash in the law screen if opened before ...
- If the one who invites you to carousing dies before the...
- Removed an old invalidation of delayed events if FROM/F...
- Fixed the Prepared Invasion troop spawning being improp...
- Fixed saving and reloading within a month of an AI laun...
- Fixed Nomad provinces with a lot of holdings not being ...
- Fixed a councilor becoming independent leading to them ...
- Ensured that in multiplayer, only one player gets to na...
- Fixed Crusades in rare cases switching defender or inva...
- Previous owners levies should no longer block the curre...
- The Pope will no longer be incredibly rude when grantin...
- Made Smiths stop trying to make body builders out of ba...
- Fixed rare case of RIP event causing mourning character...
- Fixed help liege manage title decision being available ...
- Fixed trunkated text in monastic letter event.
- Fixed broken Seversky dynasty.
- Fixed issue with legitimate children gaining the bastar...
- Fixed Embargo and Seize Trade Post cbs not using proper...
- Added specific decision icon for Kali Puja feast.
- Balanced option on event ZE.12082 childhood rivalry eve...
- Fixed confusing portraits in tooltips of ZE.12110.
- Tweaked and expanded nickname assignment for RIP.12053 ...
- Fixed independent Aztec rulers being appalled when one ...
- Fixed Smith thiefs accidentally giving the artifact to ...
- Fixed Pechenegs still owning some titles in central Asi...
- Estonian dynasty prefix changed to "of".
- Fixed MNM.10045 friendship event firing for characters ...
- Imprisoning a Satanist recruiter will now result in the...
- Legitimized bastards can now properly inherit under nom...
- Fixed double price in Attempt to Abduct decision when d...
- Tweaked some historical german names.
- A pilgrimage will now stop if the character is imprison...
- Several childhood events stopped from firing for the ed...
- The Conduct Secret Ceremony mission will no longer fire...
- Fixed it so that players without the Reaper's Due DLC a...
- CBs with on_demand_reverse_title now *actually* removes...
- No longer kills off patrician families after the 5th fa...
- If a prepared invasion target becomes invalidated the c...
- Fixed instances of being able to Shut the Gates to your...
- Made the childhood event where your ward becomes Fussy ...
- Fixed multiple issues with the Assassin mission to trai...
- Fixed an issue with historical province renaming
- Fixed an issue where event HL.5005 would provide no Gra...
- Fixed how moving your Chancellor to a different county,...
- Fixed issue with the Hashshashins holy order not spawni...
- Clarified outcome of yet another childhood event
- Fixed so that you get a message alert when an artifact ...
- The effects from the following console commands are now...
- Ruler Designer will no longer crash when being opened i...
- A non-player dying and giving their artifacts to a play...
- Marriages will now break consort relation between the t...
- Fixed issue where removing a consort would only break t...
- Creating a close kin consort now only requires the reli...
- Fixed issue were females were disinherited for having c...
- Fixed a rare crash when resigning.
- Fixed the Demon Child event chain firing when the child...
- Removed most restrictions on employing a smith
- Fixed issue where the AI would list the wrong reason fo...
- Fixed an issue causing the event where you could run in...
- Fixed China never resorting to simply demanding money w...
** Known Issues [#r158c2dc]
- God Names
Dynamic god names have been temporarily commented out pen...
- Form HRE (Early)
There is a bug preventing this decision from being taken,...
- Andalusian Portraits Oddities
There were some compatibility issues between HF and Iberi...
- Barbershop vs French Veils
There can be issues for females using the barbershop that...
- Randomly Generated Dynasty shields may be black
Some Randomy generated Dynasty shields may appear as blac...
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