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[[製品情報]]
#contents
*2.7.0.2 (2017-03-24) checksum: WHCB [#i3889463]
** Bugfixes [#a61dba0b]
- Fixed custom localization crashing the game
- "Next/previous holding" in the holding build view will ...
- Fixed Anglo-Saxons and female Germans using the wrong a...
- Messed up localisation is now less likely to crash the ...
- Fixed the French version of the game crashing if you ga...
*2.7.0.1 (2017-03-16) checksum: OAWR [#nea2c53a]
** Free Features [#ra20975e]
- Made "add_artifact" and "destroy_artifact" console comm...
** User modding [#x3043d7c]
- Fixed variable names no longer working as the second ke...
- Fixed an issue causing the any_friend scope not to work
** Bugfixes [#v1bb29a6]
- Fixed the council UI having an empty job action slot wi...
- Fixed the "direct vassals" map-mode being colored incor...
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions re...
- Fixed a long-standing OOS caused by nomadic title ID mi...
- Fixed an issue when the ai was evaluating the decision ...
- Fixed an issue with Patricians not being able to join t...
- The "gender equality - all" game rule no longer causes ...
- Fixed an OOS resulting from different computers finding...
- Fixed the distance used for trade province cost in some...
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhis...
- Fixed the French version of the game crashing if you ga...
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing th...
- Fixed an issue where the Request To Rank Up within a so...
- Fixed it being impossible to recreate destroyed titles
*2.7 (2017-03-07) checksum: WHGQ [#r15e4724]
** Expansion Features [#j9871594]
- Societies:
- Join Societies to gain different bonuses and access to ...
- Power has to be earned however, complete quests given t...
- All Societies come with new clothing unique to them, wh...
- Monastic Societies:
- Join monastic orders such as the Benedictines, Dominica...
- Members may enjoy increased Learning or Stewardship and...
- Quests include the following:
- Do Penance or Meditation to show your devotion
- Build a Temple
- Go on a Pilgrimage
- And more!
- Powers include the ability to:
- Toggle Celibacy
- Inviting a Holy Ascetic to your court
- And more!
- Devil Worshiping Societies:
- Join and worship the evil side of your religion with So...
- Members may enjoy a bonus in increased Intrigue!
- Quests include the following:
- Corrupt a Pries
- Perform a Sacrifice
- Desecrate a Temple
- And more!
- Powers include the ability to:
- Abduct people
- Perform a Dark Divorce
- Summon a Familiar
- And more!
- The Assassin Society:
- Serve the grandmaster and plot against those who would ...
- Members of the Assassins may enjoy the benefit of incre...
- Quests include the following:
- Murder a designated target
- Convert counties to the true faith
- Collect the debt of another member who has yet to pay b...
- And more!
- Power include the ability to:
- Borrow Money from the order
- Raise an Army
- Intimidate Rulers for Favors
- And more!
- The Hermetic Society:
- Hermetics focus on learning and are always trying to di...
- Members of the Hermetics enjoy the benefit of increased...
- Quests inlcude the following:
- Gather Ingredients
- Build a Laboratory
- Find a rare Scroll or Tablet
- And more!
- Power include the ability to:
- Perform Scrying
- Make Horoscope
- Write a Magnum Opus
- And more!
- Artifacts:
- Be visited by a great goldsmith, who can craft magnific...
- Hire the assistance of a weaponsmith, who can craft a w...
- Learn of relics thought to be long lost and set out on ...
- Additional Council Jobs:
- Perform Statecraft:
- Your Chancellor will improve your relation with vassals...
- Organize the Army:
- Your Marshal will seek to train you commanders and redu...
- Administer Realm:
- Your Steward will strive to improve your demesne by inc...
- Sabotage Province:
- Send your Spymaster to sabotage a county by reducing Pr...
- Hunt Apostates:
- Have your Court Chaplain search for heretical Societies...
- AI Orders:
- As a primary participant in a war, you are now able to ...
- AI allies will peform the orders they recieve for as lo...
- In the Province View, you can use the order "Siege" to ...
- In the Selected Army window, you can use the order "Att...
- Added "Allies in Wars" tab in the Military View
- Lists all allies you have in ongoing wars and what orde...
- Allows you to give the orders "Focus on Sieging" and "F...
- Child Naming Buttons:
- When a child is born, you have new options of choosing ...
- Random: Will randomly pick a name from the culture list
- Name after Parent: Will name the child after the father...
- Name after Grandparent: Will name the child after any g...
- Name after random Ancestor: Will randomly pick a name f...
- Prisoner Management:
- With the new Prisoner Management tool, it is even easie...
- Set various filters to handle only the prisoners you wa...
- Mass Release: Release all prisoners according to your c...
- Mass Ransom: Ransom all prisoners according to your cur...
- Mass Execute: Execute all prisoners according to your c...
- Added Dharmic Pilgrimage Event Chain for all Dharmic re...
** Free Features [#m6d9e107]
- Religious Cults:
- Gone are the days when you are forced to abandon the ol...
- When you convert, you can choose to secretly still wors...
- With enough Prestige, a ruler with a secret religion ca...
- Powers include the ability to:
- Evoke Sympathy for your secret religion in other rulers
- Induct rulers to your secret religion
- Openly Adopt Faith to openly convert to your secret rel...
- Treasury:
- Rulers now possess a treasury, a place in which to stor...
- Several old items that used to be Character Modifiers h...
- Map Update:
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barent...
- The most northern part of the Onega is now properly fil...
- The mountains in southern Abyssinia no longer stretches...
- Fixed an issue in the lower part of the river Don, wher...
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to ...
- The terrain around lake Baikal has also been smoothed, ...
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major riv...
- The borders of the rivers has been made smoother to avo...
- The Danube has been redrawn, to better respresent its a...
- The county of Constantinople is now only located on the...
- The duchies of Samos and Cibyrrhaeot are now de jure pa...
- The duchies of Trebizond and Armeniacon is now de jure ...
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been ad...
- The eastern counties of Hungary and the surrounding are...
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most Euro...
- b_mirabel will be named "Antipatris" if ruled by Byzant...
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy
- Improved the character finder:
- Added a "Reset Browser Filters" button
- Added a "Diplo Range" filter
- Added a "Join Court" filter
- Characters that will join your court if bribed now get ...
- Added functionality for saving and loading a set of fil...
- The "Great House" character filter now includes the opt...
- Improved the game rules screen:
- Now possible to filter the rules by a variety of groups
- Now possible to save and load sets of rule options
- Updated the Intrigue interface:
- Now shows 7 decisions rather than 4
- Decisions can now be marked as important/not important,...
- Your plot and backed plots has been moved to a tab of i...
- Backed plots now show their target
- Known plots have "Join Plot" and "End Plot" buttons
- Auto-stop Plots has been moved to the "Known Plots" tab
- Now shows 6 prisoners/threats at a time instead of 5
- The plot choice list now shows 6 plots at a time instea...
- Added an on-map Combat Indicator:
- The indicator will show if a battle will happen in a co...
- The indicator will highlight any defensiv bonuses, rive...
- Added an "Embark All" button when having multiple armie...
- Added alert for councillors having no job assigned to t...
- Remastered the volume of all existing songs and sound e...
CONCLAVE:
- When selecting councillors, you will now be able to see...
- You can now send law changes to consideration by the co...
- The council view tells you how your councilors are voti...
** Balance [#c1e28e0c]
- Minor clan revolt troops are no longer inherited, and t...
- If you grant a title and all titles below it to a child...
- "Cultural Bonds" no longer causes an alliance, but inst...
- Allowed vassals to press de jure claims against their f...
- You'll now lose some Threat if dying causes you to lose...
- When the holder of a viceroyalty dies, they'll now be r...
- The "Ask to Leave Court" diplomatic interaction will no...
- Increased the duration of the "War Taxes" modifier to f...
- Overthrow Ruler will now give the ruler a claim on the ...
- No longer possible to usurp titles from the vassals of ...
- Capitals can now be moved every 50 years rather than on...
- Merchant Republics with too few patricians will no long...
- No longer possible to ask to join a war against someone...
- The "make my court/vassals speak English" events can no...
- The prestige you get from being a consort now scales wi...
- The capital duchy of a title, if held by the title hold...
- Now possible to give temple holdings to children if tha...
- No longer possible to appoint someone to your council w...
- When non-primary war participants die, their primary he...
- When eating your prisoners, you can now attract a non-s...
- No longer possible to join or start factions while you ...
- Landed characters now pick a plot if they have none con...
** AI Improvements [#l971ae92]
- Fixed the AI sometimes cancelling its movements due to ...
- Fixed the AI only considering the main settlement of a ...
- The AI now accounts for how far it has walked towards a...
- Fixed the AI sometimes getting horribly confused when m...
- Fixed the AI sometimes getting horribly confused by isl...
- Fixed an issue where the AI would keep sieging despite ...
- Fixed an issue where the army AI would overestimate its...
- The AI will now use their best non-viceroyalty title wh...
- Fixed the logic for the AI being willing to move to you...
** Interface [#ka8b7c43]
- The levy tooltip now shows all modifiers to levy size r...
- The council job actions now say their name at the top o...
- "Favorite map mode" buttons will now be highlighted if ...
- The game will no longer occasionally change the selecte...
- When part of a faction revolt, the faction leader's uni...
- Updated the "Grant Viceroyalty" interaction to include ...
- Added support for accented ASCII characters and similar...
- The holding view will now show the influence of steward...
- Updated the Focus window to avoid some cases were it wo...
- Reaper's Due: The Hospital icon in the province view wi...
- The main menu music will now start playing if you unmut...
- Fixed game rule titles sometimes going across two lines...
- Updated the dynasty view for the Indian religions, as t...
- Clicking the Nomad Agitation alert will now select the ...
- Made the list of titles in the character view slightly ...
- The event where you ask your court physician to save yo...
- Known/backed plots now show their plot power in the UI ...
- Clicking a council job action again will now cancel the...
- Recalling someone from their council action while havin...
- The border highlighting of selected CBs now takes prece...
- Updated the condition tooltips for the decisions "Mend ...
- Now only possible to hit "Ready" in multiplayer when th...
- Fixed the character UI not fully updating if the charac...
- The realm peace tooltip will now tell you how long it h...
- Build Time and Build Cost modifiers now show as percent...
- Added a unique skin for the Republic view when playing ...
- Added a sound for gaining a new trait
- Event options will now list both trait icons and affect...
- Fixed the "Call to Arms" text sometimes not fitting the...
- Changed the color of the mosaic at the top of the Musli...
- The tooltip for religion in the province window now pro...
- The title shields on the law page now no longer change ...
- Interface shortcuts that require the SHIFT key to be us...
- Removed "Show Commanders" choice in the Minor Titles Vi...
- Added new option to the Minor Titles View "Auto-assign ...
- You no longer have to resign a commander first in order...
- Switched the placement of the title shield and the vote...
- Fixed clicking on someone's primary title sometimes not...
- Clicking on a character's plot on the character screen ...
- Fixed the decision to donate to the Knights of the Sun ...
- The religion screen will no longer show the title of th...
- The "Mod" and "Version" checkboxes in the multiplayer b...
- Moved the scrollbar slightly in the different law tabs,...
- Removed the "double" click sound you would get when cli...
- Added a sound effect when turning the pages in the Chro...
- Added indicators for good and bad childhood traits in t...
- Removed the additional important minor title portraits ...
- Made so the prisoner icon is now clickable and takes yo...
- Improved the tooltip for the "Revoke Vassal Title" plot
- Updated character tooltip so it mentions whether you ha...
- Educate character interaction tooltip now use Conclave ...
** User modding [#va376d90]
- Moved the nomad and tribal modifiers for terrain/religi...
- Moved most of the modifiers based on where a holding is...
- Added COURTIER_EVENT_PROCESS_OFFSET define, which deter...
- Plots now support "join_allow", with the target as ROOT...
- Added a "portrait_tier" trigger, which can be used in p...
- Added day_of_birth, month_of_birth and year_of_birth tr...
- Added GetWesternZodiacSign custom loc
- Added on_quest_success and on_quest_failure on_actions
- Notification type events can now have options. If optio...
- Added set_creation_date effect for artifacts. Dates at ...
- tribal_opinion and unreformed_tribal_opinion now work a...
- The "charinfo" command will now also show character var...
- Added "global_levy_size" and "global_garrison_size" so ...
- Fixed the holding-specific levy size modifiers being lo...
- The game will now log any instance of custom_tooltip th...
- The game will now log references to cultures and religi...
- The game will now log references to non-existent traits...
- The game will now log character and dynasty IDs equal o...
- The game will now log characters with a dynasty that is...
- The game will now log event IDs that are too big for be...
- The game will now log references to static dynasties th...
- The game will now log references to non-existent traits...
- The game will now log if character history tries to rem...
- random_list entries now support a trigger. Equivalent t...
- The game will now in most cases log references to undef...
- The game will now log whenever undefined localisation i...
- Hidden modifiers will now no longer show up in attribut...
- Fixed it not being possible to select characters contro...
- custom_tooltip now ignores newlines at the end/start of...
- Made the event flag list shown by "charinfo" far more c...
- Fixed the same random seed being used for all sub-effec...
- The game will report events with no options defined (un...
- The game will now report loc keys that haven't been def...
- The "abdicate" effect can now take a "move = no" parame...
- The game will now report loc keys that haven't been def...
- Fixed "END" not being a valid shortcut key
- Added "scaled_by_influence" parameter for the "change_s...
- Added an on_focus_selected on_action
- Added tooltip_info_modifier for event options. Works li...
- "tooltip_info = yes" will now highlight the event optio...
- Added a new_artifact scope
- Added artifact_owner and original_artifact_owner scopes
- Added set_artifact_original_owner effect
- The error log will no longer complain about missing tit...
- Got rid of a number of unused defines: PRESTIGE_LOSS_ON...
- Fixed the AI selecting the first event option if all op...
- Fixed tag switching via the console sometimes resulting...
- "dynasty = none" now works as a way to make someone low...
- Fixed council members being unable to back the Elective...
- IMPORTANT: Moved custom_localisation to the "localisati...
- custom localisation can now reference loc strings that ...
- added artifact_type_owned_by trigger (see game/common/a...
- <religion>_opinion now works for all character modifier...
- <religion>_opinion now works for all religions and reli...
- Added <culture>_opinion effect. Works in all character ...
- Added "society_decisions". These will only be evaluated...
- Added "is_in_society" quick-trigger for targeted decisi...
- Fixed "aggression" for ambitions not working. Note that...
- Added error logging for events that reference GFX or SF...
- Added a "murder_plot_power_modifier" modifier. Defaults...
- The "realm" decision filter can now target the characte...
- Added an "obedient" option for opinion modifiers. The A...
- Added a "non-interfering" option for opinion modifiers....
- Added global variables. Any variable prefixed with "glo...
- Added an "easter_egg" history effect for characters. Cu...
- Added targetted decision filter 'society'
- Added effect 'clear_education_trait'
- Added new modifier definitions:
build_cost_city_modifier
build_cost_castle_modifier
build_cost_temple_modifier
build_cost_tribal_modifier
build_time_city_modifier
build_time_castle_modifier
build_time_temple_modifier
build_time_tribal_modifier
local_build_cost_city_modifier
local_build_cost_castle_modifier
local_build_cost_temple_modifier
local_build_cost_tribal_modifier
local_build_time_city_modifier
local_build_time_castle_modifier
local_build_time_temple_modifier
local_build_time_tribal_modifier
- added is_in_society = yes/no as an event quicktrigger
- is_in_society = yes will restrict the event to people w...
- is_in_society = no will restrict the event to people wh...
- added has_quest_target = yes/no as an event quicktrigger
- has_quest_target = yes will restrict the event to peopl...
- has_quest_target = no will restrict the event to people...
- Added On Action 'on_society_bi_yearly_pulse'
- Added character text variable 'GetBrotherSister'
- Changing between the unreformed and reformed version of...
- The listed events for job actions is now filtered by ha...
- Societies can be used in localisation, and have the pro...
- society_currency can be exported to variables using exp...
- Added console commands join_society, leave_society, soc...
- Added console commands add_artifact and destroy_artifact
- Added event effect 'show_portrait'
- Added set_artifact_flag / clr_artifact_flag effect (see...
- added artifact_type trigger (see game/common/artifacts/...
- added is_artifact_same_type_as trigger (see game/common...
- Added the "feminist = yes" parameter for cultures. It f...
- WARNING: "filter" in decisions now actually restricts w...
- The scopes random_playable_character and any_playable_c...
- added is_indestructible trigger. Scope is an artifact, ...
- Added copy_name effect.
- Added unit_is_in_combat trigger.
- Added is_navy trigger.
- Troop and relative troop (ie light_infantry, heavy_infa...
- Added any_controlled_unit effect.
- Added random_controlled_unit effect.
- Added any_controlled_unit trigger.
- Fixed trait icons not showing on event options when cau...
- Added damage_unit effect.
- Added damage_unit_morale effect.
- Added flank_has_tactic trigger.
- Added set_flank_tactic effect.
- added realm_character_percent trigger:
- scope is a character
- retursn true if the percentage of character in scoped c...
if = {
limit = {
character_realm_percent = {
target = 0.05
has_trait = genius
}
}
event = 1234
}
- Added support for specific portrait properties to hide ...
1 = { # prisoner
factor = 100
modifier = {
factor = 0
prisoner = no
}
hide_layers = {
# Shave all prisoners and confiscate headgear
1 = { always = yes }
4 = { always = yes }
5 = { always = yes }
}
}
- Added a has_portrait_property trigger. Example: has_por...
- combat scope change should now properly scope to a comb...
- Added is_visible effect for traits and modifiers. This ...
- Added society_plot plot-filter. When the conditions wit...
- The realm_characters_plus plot filter now includes the ...
- Added effects set_discovered_society and clr_discovered...
- Added triggers is_society_discovered and is_society_dis...
- Added scope switch quest_target, check common\societies...
- The game will now log the ID of events with no options ...
- Added DynastyTree_ZoomedInCharacterOffset, DynastyTree_...
- Added add_society_modifier effect, check common\societi...
- Added support for timed modifiers in societies
- Added support for putting a cap on static modifiers tha...
- Added 'religious_head' filter to Targetted Decisions
- Added custom tooltip support for society rank modifier ...
- Added power desc to tooltip for rank icons societies view
- Added effects for artifacts
- Added triggers for artifacts
- Added effects for quest (secret societies missions):
any_quester_targeting_this : takes the current scope and ...
- the scope for the effect being executed is the characte...
set_quest_target = { # scope is the entity being targeted...
id = quest_id
society = optional_society_name
holder = quester
}
clr_quest_target = { # scope must be character having the...
id = quest_id
society = optional_society_name
}
set_quest = { # scope is the character who gets the quest
id = quest_id
society = optional_society_name
}
clr_quest = { # scope is the character who has the quest....
id = quest_id
society = optional_society_name
}
any_quester_targeting_this = { # scope must be a characte...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
random_quester_targeting_this = { # scope must be a chara...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
any_quester = { # will apply the effect to all characters...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
random_quester = { # will apply the effect to one random ...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
- Added triggers for quest (secret societies missions):
any_quester_targeting_this # scope must be a character, l...
any_quester # returns true if a character with a quest fu...
is_quest_target = yes # scope must be a character, landed...
is_quest_target_of = character # scope must be a characte...
has_any_quest = yes # scope must be a character, return t...
has_quest = quest_name # scope must be a character, retur...
num_of_quests = 3 # scope must be a character, return tru...
** Database [#g062bdb2]
- Added more female names for the Sindhi culture
** Bugfixes [#ac8d4c12]
- An educator will no longer get the option to teach thei...
- Fixed crash due to vassal opinions being read and modif...
- Fixed one case where the game could crash while observing
- Fixed the tax modifier for holding a tribal settlement ...
- Fixed the title interactions in the title right-click m...
- Fixed a crash that could occur if the AI had no standin...
- Changed the name of the Jain holy scripture to "the Ang...
- Fixed the cooldown on a law change as a result of the c...
- Fixed it being possible to bypass the carousing cooldow...
- You can no longer create the kingdom of Hungary more th...
- Feudal elective succession should no longer disappear o...
- Fixed the game crashing if a quote-sign made it into a ...
- Fixed the game not being properly seeded in single play...
- Reduced (but did not eliminate) the size of the small l...
- Fixed the opinion bonus from Business Focus and Theolog...
- Fixed a cross-platform OOS caused by newborn characters...
- Fixed some buildings being incorrectly removed at game-...
- Fixed War Elephants not having an on-map icon if the pe...
- Fixed the "usurp" console command crashing the game if ...
- Fixed one way on-map holdings (provinces/baronies) coul...
- Fixed grammar errors in one of the War focus events
- Fixed winning a tyranny liege as the liege not resultin...
- Removed a number of conflicting traits from character h...
- Removed invalid buildings from Värend province history.
- The Spymaster can no longer perform the "Sabotage Provi...
- On player inheritance, the concubines of the previous c...
- Fixed an issue with some refresh rates at some resoluti...
- Fixed characters in some cases ending up your direct va...
- Fixed units sometimes not being able to move after havi...
- Fixed sieges sometimes continuing to tick down during c...
- Fixed the succession for the Fraticelli Papacy sometime...
- Fixed unit numbers in some cases ending up negative
- Fixed it not being possible to ask the Pope for a Crusa...
- Fixed rulers sometimes ending up with no AI
- Fixed patricians sometimes losing their house as a resu...
- Fixed patricians sometimes becoming feudal upon gaining...
- Fixed it being possible to inherit a coalition in such ...
- Fixed that sometimes when you pushed someone's claim on...
- Fixed the "heir is infatuated with vassal's spouse" eve...
- Fixed some pilgrimage related event flags not being cle...
- Fixed an event allowing you to call your liege into you...
- Fixed prisoners sometimes being reassigned to other cha...
- Fixed subjugation destroying your own titles if done on...
- Concubines should now correctly change courts together ...
- Enforce Peace will now end if you inherit a title where...
- Fixed nomads sometimes ending up with no nomad capital ...
- Fixed the game crashing in rare cases as a result of dy...
- Fixed wars invalidating sometimes resulting in rebellin...
- Fixed some cases where wars could end inconclusively up...
- Fixed the "dynasty member asks for kingdom" event somet...
- Fixed dynasty members sometimes asking you to push thei...
- Fixed it being possible to spawn to Carousing chains at...
- Fixed so that a regent would stop being a councilor whe...
- Fixed landless religious heads being able to declare no...
- Fixed gender succession laws not being available to Mus...
- Fixed nomad relations sometimes not loading correctly i...
- Fixed the daughters of Muslims being automatically assi...
- Fixed several events (RIP.4300-RIP.4305) concerning Pro...
- Improved tooltip for councillor job entries
- Fixed it sometimes being impossible to raise a liege le...
- Fixed the ultimatums for some of the Overthrow factions...
- Added a settlement decision for when a holding is held ...
- Fixed it sometimes taking far too long to progress with...
- Fixed the learning scenario bugging out if you acquire ...
- Fixed the "max_tech" console command affecting wastelands
- Fixed characters with no titles sometimes ending up not...
- Fixed it sometimes being possible to siege your own pro...
- Fixed it sometimes being possible for nomads to end up ...
- Fixed it sometimes not being possible to join a war due...
- Fixed council voting positions sometimes changing upon ...
- Fixed an issue where it wasn't possible to raise a vass...
- land for hospital decision require player to own Reaper...
- Fixed Viking traits being lost upon reforming the Norse...
- Fixed usurping a vassal's title sometimes causing some ...
- Fixed the "vassal limit" game rule having no effect, as...
- Fixed the Seize Trade Post CB being unusable if the tar...
- Fixed game rules in saves sometimes not being applied. ...
- Fixed prestige and piety province modifiers causing tec...
- Fixed some instances of traits being placed in the wron...
- Fixed issues with you not getting an heir correctly to ...
- Marshal will no longer complain about losing an arm whe...
- Fixed it not being possible to grant honorary titles to...
- Tribal reformed pagans are now able to change to gavelk...
- Feudal characters should now never regress to being Tri...
- Dead children should no longer be treated for being sic...
- Court Physicians should no longer ask you to punish the...
- New Friends/Rivals in the 'last laugh' event are now re...
- Made some fixes to the 'Meddling Mother' events - No lo...
- If a law is added by event with a cooldown, it will can...
- Fixed patricians in revolt against their merchant repub...
- Fixed a crash caused by having many thousand living dyn...
- Viceroyalites can no longer use the decision to create ...
- leads_faction trigger should now properly handle yes/no...
- Targetted Decisions: the filter is now checked for the ...
- Added missing localisation for the "declared_independen...
- Removed a few cases of leave_court_effect, to avoid hav...
- Norse characters will not get the special event were th...
- Updated event ZE.12024 slightly, so the targeted courti...
- Removed Dull as an opposite of Quick
- Added the missing text for the option in event WoL.10207
- Fixed an issue with Malcontents voting yes on increasin...
- Fixed an issue in event RIP.20012, being tortured by co...
- Fixed two invalid death reasons in the gamebook events
- Blocked event 1030 (remove temperate) and 1037 (remove ...
- Added a missing martial trigger for your friend in even...
- Ai no longer risks getting an infinite event loop when ...
- Fixed a possible crash in the Wars page of the ledger
- Fixed some modifiers appearing blank in tooltips
- Fixed wealth transfer effects not having the gold icon ...
- Fixed dead people's age being off by one year if they w...
- Fixed a missing colon in the nomad population tooltip
- Fixed army names sometimes ending up as "Norwegian Norw...
- Fixed the tooltip of the "Publish Findings" opinion in ...
- Fixed on-map CoAs in some cases not updating correctly ...
- Fixed "threat decay speed" modifiers having an extra co...
- Fixed the Declare War interaction not telling you when ...
- Fixed the sea being somewhat dark in the Defensive Pact...
- Fixed the title history not saying "Installed by Factio...
- Fixed title rank not being localised by language in a f...
- Fixed having the intrigue tab open in some cases drasti...
- Fixed "dynastic_refused_title" lacking localisation
- Fixed renaming the adjective of titles named after dyna...
- Fixed people eligible to be advisors sometimes not show...
- Fixed the "next song" button not showing the currently ...
- Fixed retinues in getting split apart into sub-units up...
- Fixed scrollbars not being visible in some cases where ...
- Fixed the tooltip when hovering over the cost of a sett...
- Fixed some instances of missing localisation
- Fixed the tooltip for special units not showing what bo...
- Fixed "grant title" incorrectly claiming you'd get redu...
- Fixed the "confirm law change" window sometimes not bei...
- Fixed the "pause" message setting having no effect for ...
- Fixed the "pause" message setting not working for low p...
- Fixed there sometimes being a mismatch between the vass...
- Fixed councillor actions continuing to be greyed out if...
- Fixed fort level tooltips and similar not always showin...
- Fixed terrain modifiers not showing up properly in tool...
- Fixed the predicted morale gain for units almost always...
- Fixed Merchant Republics sometimes using gold overlays ...
- Fixed the "Raise Fleet" button in some cases flashing w...
- Fixed the "fort" icon briefly showing in the "build set...
- Fixed people sometimes ending up with titles such as " ...
- Fixed the Hospital buildings showing up in the tech too...
- Fixed the tech tooltip occasionally showing an empty "B...
- Fixed inconsistent use of newlines in the tech tooltips
- Fixed the outliner having mismatched borders for Indians
- Fixed some events using the default event image rather ...
- Fixed one way on-map realms and borders could lag a day...
- Fixed a rare crash that could result from the deletion ...
- Fixed a rare crash that could happen when a character d...
*2.6.3 (2016-11-25)[#a4ab459b] checksum: [#s58b4652]
*2.6.2 (2016-10-11)[#m48edad2] checksum: TPOW [#t1a0e63d]
*2.6.1.1 (2016-08-30) checksum: SKBW[#u8a9c38a]
*2.6.1 (2016-08-25) checksum: UUYR[#abd69d4e]
*2.5.2.2 (2016-06-02) checksum: OTSX[#g1d91e7f]
*2.5.2.1 (2016-05-30) checksum: FHON[#ma4e37ca]
*2.5.2(2016-03-03) checksum:YZAZ [#p71ca124]
**Major: [#n478d9b9]
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never l...
- Coalition/Defensive Pact Mapmode now only shows the Def...
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allo...
- Threat level controls how far away realms can be in ord...
- AI Realms with equal or greater troop strength than a t...
- Your own religious group have a lower defensive pact di...
- As a Realm's threat increases, the different Defensive ...
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle wars...
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea ...
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through ...
- Looters who shatter won't be able to loot that province...
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adj...
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and be...
- Added events for skilled educators to influence childre...
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (i...
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regu...
- No longer possible to break betrothal set up as from a ...
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be...
- Added options to seduction targets to ask seducers to g...
**Minor: [#v257c099]
- Fixed some issues with characters not resetting their h...
- Fixed issue with Blot event making the host a lover ins...
- Faction for Elective Succession has been tweaked to app...
- Council allows their liege to hand out demesne if vastl...
- Fixed issue where duplicate laws were set when granting...
- Ask Liege for Title now only grants counties
- Added favor effect to counter offer event asking broke ...
- Brilliant Strategist will now also apply one random lea...
- Added assert details for undeclared opinion modifiers
- It is no longer possible to ask liege for land if they ...
- AI children will more often gain childhood traits
- Made tooltip to show options leading to childhood traits
- Added new traits Brawny and Frail, which are similar to...
- Added the traits Shrewd and Dull, which are similar to ...
- Added scripted triggers which check for related traits,...
- Various events and decisions etc which checked for stro...
- Added text for the outliner when new conclave alerts ar...
- Events adding Strong or Weak now add Brawny or Frail
- Most events adding Slow or Imbecile now add Dull instea...
- Events giving Quick or Genius now add Shrewd (except De...
- Event 64080 shall no longer cause men to impregnate the...
- Viceroys can no longer switch primary titles
- Close relatives can now form alliances
- Vassals in hiding are no longer upset about not being o...
- Added confirm pop-up when clicking on Abandon Game in MP
- Fixed a problem where the wrong council vote result was...
- Top bar buttons and their corresponding shortcuts are n...
- No longer able to CTA character into wars with a religi...
- Allies attached to a retreating army can no longer be e...
- AI no longer declare war on player during Learning Scen...
- People with NAPs with their liege will no longer join F...
- People who have a NAP with their liege will leave facti...
- Fixed revolters against a viceroy becoming independent ...
- Fixed characters not becoming vassals of people who usu...
- Divorces and event-based marriage breaking now remove n...
- Councilors who get replaced correctly get the fired fro...
- Fixed Councilors for Major Revolt leaders not being sen...
- Inherited opinions against a Liege's successor are now ...
- If you manage to seduce your spouse it will no longer b...
- The ai will no longer install vassals of vassals as ant...
- Added some fixes to mercenary events.
- Increased the negative opinion for powerful vassals not...
- Fixed some issues in succession law triggers when you'r...
- Added a number of new insults and compliments to the dy...
- Added special childish insults/compliments to many trai...
- Committing suicide now gives you a strong negative gene...
- Mercenary bands you own can be renamed using the custom...
- The realm view interface updates automatically when a t...
- Imbecile characters use childish insults
- Changed the name of "Context sound" setting to "Dynamic...
- Realm peace properly blocked when council is discontent
- AI with high vassal opinions are more prone to go again...
- AI with low rationality (insanity) are more prone to go...
- AI will go against the council if it wants to declare w...
- Added Peter Skager to the credits
- Added Timor Khanagov to the credits
- AI will no longer spam the player with request council ...
- DLC and mod tab texts aligned in launcher
- Fixed rare crash in papal election
- Updated councillor spend liege favor to change law tool...
- Council discontent tooltips are now more clear regardin...
- Fixed bug where females no longer got +0.5 health from ...
- Next song buttons shows current song in tooltip
- Primogeniture and ultimogeniture no longer blocked if t...
- Holy orders will join defensive pacts in the same manne...
- AI more accepting to council support if risking impriso...
- Non dynastic or close kin children in your court get au...
- Only independent characters can be part of defensive pa...
- Powerful vassal trigger added
- Powerful vassals are decided by realm size using age as...
- Change mercenary composition adds newlines in tooltips
- Script: replaced "SIEGE_DAMAGE" define with "ATTACKER_S...
- Buy favor can no longer be used on children
- Buy favor can no longer be used on imprisoned, in hidin...
- Minimum buy favor cost is based on tier of target, char...
- Start faction tooltip updated to show the need for coun...
- Change_mercenary_composition shows correct amount of tr...
- Members of your court may no longer fire your chaplain ...
- Pagan and Nomad subjugation now give their opinion bonu...
- Surviving the judgment of Zun now removes imprison reas...
- Changed order of effects in join holy order events to e...
- Renamed b_stribo to Stribro
- Added text to the option for ZE.2029
- Fixed borders on some education events
- Reworked the Roman borders restored event to check for ...
- Fixed capitalization in EVTOPTC38234
- Desc for haughty now states it can develop into Arbitra...
- hold_a_furusiyya now sets and checks for the do_not_dis...
- Improved check for cannibal at feast
- Added subjugated opinion modifier to the pagan and noma...
- Fixed betrothal forced through favors not being saved
- Fixed Mercenary captains not getting any money if the b...
- Fixed an issue with the tooltip for the is_powerful_vas...
- Muslim rulers try to change from elective to turkish wh...
- Improved handling of heads of religion who are subjugat...
- Kids with faith focus should change to educator's relig...
- Status of women 4 law should correctly allow female cou...
- Some tactics which did not correctly check leader marti...
- Characters should no longer be able to owe favors to th...
- The tooltip for effects should now be less prone to lie...
- Removed excessive error logging for dynamic flags causi...
- Added independent trigger to avoid adding favors to you...
- Deactivated event telemetry in final version
- The Rise of the Shi'a Caliphate event should now be abl...
- Characters with positive relations with their liege wil...
- Fixed an issue with granting a title to an unlanded cou...
- Fixed an issue with some wars being invalidated when th...
- Can no longer form alliances with characters you're at ...
**Modding: [#qac0fcca]
- Added infamy trigger to test if a character have threat...
- Added change_infamy effect to add or remove threat from...
- Added infamy_modifier to casus belli which will be mult...
- Can now script a revoke trigger for minor titles
- Added a define if faction membership is blocked by havi...
- Fixed an issue where the any_army and random_army scope...
- Added trigger: is_multiplayer_host_character = yes/no.
- The text command "GetID" now also work on titles and pr...
- Added a define for the fort discount on new holding con...
- Added a define if titular duchy titles should count tow...
- Added Scope: real_father_even_if_dead.
- Added effects: any_child_even_if_dead, random_child_eve...
- Added triggers: any_child_even_if_dead, any_dynasty_mem...
- "disallow_random_traits = yes" should now blocks more t...
- Fixed an issue in num_title_realm_provs trigger when yo...
*2.5.1(2016-01-28) checksum:OBWK [#cf6543d2]
**MAJOR [#qe9d6061]
- NAP can now be formed with close relatives (siblings et...
- Great Feasts, Grand Tournament and Furusiyya events hav...
- Rebalanced ai council position selection to make it har...
- The ai is better at using favors to get the council to ...
- AI councillors use request support and call in favor on...
- AI councillors use request support and call in favor on...
- AI councillors that dislike their liege try to get more...
- AI more prone to accept Request Support if both charact...
- AI will try to get good marriages on characters owing t...
- AI no longer cares for having a cb when considering all...
- AI won't accept request support actions if it has calle...
- AI won't accept buy favor actions if it has called favo...
- AI councillors won't try to get support from other coun...
**MINOR [#j084e111]
- Lieges of Trade Post owners will no longer burn mention...
- Characters with unfaithful concubines will now gain pro...
- Halved frequency of Mu'tazila vassals asking lieges to ...
- Renegotiate Non-Aggression Pact interaction no longer a...
- Governments no longer allow to freely revoke titles fro...
- Fixed so culture and names are updated properly for som...
- Holy orders, adventurers and mercs can no longer start ...
- Fixed issues in Form Non-Aggression Pact interaction
- Fixed issues with Pact list not showing certain Non-Agg...
- Game no longer crash if continue button loads a save ga...
- keyboard shortcuts in the character selection screen
- fixed a nasty oos possibility due to multithreading
- Children who were being educated but didn't have a guar...
- Fixes Revolters going independant when revolt leader lo...
- Fixed console command that let's you spawn in a sprite ...
- Speed up AI diplomacy evaluation by removing unnessecar...
- Fixed so teenage hormones do not affect incapable chara...
- Can now hide your daughter if someone is out to get her.
- Muslims unless they are sinful will no longer die from ...
- Plot backers who are Muslim unless they are sinful will...
- Fixed wife giving advice events from firing when counci...
- Non-independent allies now share vision with other alli...
- Incapable people are no longer capable of killing people.
- No longer makes council position buttons clickable if y...
- AI will no longer try to assign adviser titles to someo...
- The writers of the chronicle will no longer try to cove...
- Getting killed by assassins no longer forces you to die...
- AI-rulers will now consider changing their obligation l...
- Councillors are now more prone to approve title grants ...
- The vote window is properly aligned with the interactio...
- The vote window won't be shown when there's no vote
- The tooltip for changing a law now shows what the membe...
- Fixed crash when a character dies and disbands armies t...
- Favor duration increased from 12 to 36 months
- Increased the chance from 25% to 75% for the AI using f...
- No longer possible to call a favor on someone already u...
- Council voter list aligned
**MODDING [#q9d32e2c]
- Fixed so free vassal levies thing muslims had is no lon...
- relative_power_including_allies_attacker and relative_p...
- Renamed owes_favor trigger; now called owes_favor_to.
- Renamed holds_favor trigger; now called holds_favor_on.
- Renamed owed_favor_activated trigger; now called owed_f...
- Renamed held_favor_activated trigger; now called held_f...
- Added effect for any_favor_ower.
- Added effect for any_favor_holder.
**CONVERTER [#w0e52cae]
- Fixed error with province Hoya in converter
- Fixed graphical culture for south indians
- Hansa no longer becomes Lübeck
- Native americans are no longer anatolian beyliks in the...
- Dravidian nations no longer need to be two religions at...
- Pictish is no longer forever alone in Celtic group, the...
- Andalucian nations should now get their Granadan ideas
- EU4 now properly recognize the Jews as a culture and do...
- Mamelukes ideas should now be applied properly
- Lappish now properly becomes Sapmi culture
- Added a bunch of new nation tags to the converter and f...
- Fixed new way to generate governments for the converter...
**These are the patchnotes from 2.5.0(2016-01-13 v2.5.0 C...
**Major: [#le5ee387]
- Marriages creates non-aggression pacts that can be rene...
- Alliances are explicitly formed and require an existing...
- Levies reinforce in friendly territory
- Units retreat several provinces in a "shattered" state
- Tweaks to many opinion modifiers to make it more diffic...
- During non-elective succession primary successor inheri...
- Death sounds differ depending on age, gender and violen...
- new ambient sound for the tech view
- History is no longer executed if the player loads a sav...
- Added a "continue button" to be able to load the latest...
- Fixed problem in combat casulties calculation that coul...
- Added Infamy system.
- Coalitions can be formed against high infamy realms
- When faction is destroyed while looking at the faction ...
**Minor: [#w12ed2f4]
- add_spouse effect can no longer marry the null characte...
- Holy orders titles are no longer transfered to the lieg...
- Players without Horse Lords now properly gain moral aut...
- Rivals can now be properly removed as intended in an ev...
- Patrician designated heirs cannot be incapable
- Raised monthly prestige value of marshal_highway_robber...
- Mercenary captains can now improve themselves even if t...
- Monks and eunuchs can no longer be assigned as designat...
- Young province lords can no longer request Prima Noctae...
- Muslims can no longer get the start of faqih event chai...
- Children no longer request hunting rights
- Children will no longer be visited by Hedge Knights
- Monks can no longer be Mercenary Captains
- Rulers can no longer send legates to themselves to comp...
- Discovered murderers of close kin can now be executed w...
- Seize trade post cb now gets ticking war score five tim...
- fixed bug in ai selection of seduction targets
- fixed OOS from seize_trade_post_plot
- Go to location tooltip now shows where the character is...
- Hostage tooltip for war declarations now list the hosta...
- opinion modifiers can be set to decay linearly
- default laws can now be scripted using mtth triggers, p...
- inheritance of dwarfism more properly implemented
- Fixed bug where some emperors wouldn't get their monthl...
- Indians use the correct focus window
- Land battles now correctly play the land battle backgro...
- Nomad Clan members unable to hold a title no longer get...
- Fixed wasteland shown as water in government map modes ...
- Fixed the Character Selection View for office not havin...
- Whole lotta fixes on major revolts
- Fired councilors cannot be hired again for two years
- Added Military information to province tooltips when an...
- You can't declare war on someone your liege is at war w...
- Fixed AI never using matrilinear marriage
- added the powerful vassal icon to the council positions...
- added "has_position" trigger to check voting attitude o...
- added "in_coalition_against" trigger
- added "on law_vote_passed" and "on_law_vote_failed" eve...
- root scope is the title holder that had a law pass, and...
- from scope is the character who started the vote
- fromfrom scope is the title itself
- added "on_enforce_peace" on_action event, which trigger...
- root is the title enforcing the peace
- added "owns_mercenary_units" trigger. Returns true if t...
- patricians no longer lose their holdings when the doge ...
- fixed: when a merchant republic conquers the capital co...
- Made "invite to court" generally easier
- Holy Orders of your own character's religion can no lon...
- Allowed three CB's to be used on expelled holy orders
- Eunuchs can no longer use seduction focus
- Attempting to imprison your guru through an event will ...
- An event to clear meaningless rivalry now shows the cor...
- Generated characters now gain education traits as inten...
- Blind chancellors should no longer look inappropriately...
- Building 'Militia Training Grounds IV' should now displ...
- 'Inform Liege' option is no longer available if dirt is...
- Spy targets are now properly cleared upon death
- Speeded up some of the interface animations.
- Right-click on a province will now bring up the dynasti...
- Added console command "reloadloc" to reload localisatio...
- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
- Fixed bug where the wrong number of days until a respon...
- In MP, event windows now show how many days are left un...
- Being pregnant now gives a -2 personal combat skill mod...
- Grandchildren of player characters now get the same bon...
- Made it a little easier for the AI to found the HRE (AI...
- Straightened-up decadent characters will now stay strai...
- Clan chiefs using the "Adopt Religion" decision now als...
- The Become King ambition now provides more interesting ...
- Lowered success reward for the Become King ambition to ...
- Added new Acquire Title ambition for vassals to nag the...
- "Soft" is now correctly treated as an adjective in insu...
- Increased the monthly prestige gain for minor titles.
- Kali Maaa! achievement should now be possible to attain...
- The few Christian holy orders that went missing have no...
- People will now remember the deeds of the Greatest Khan...
- Added any_de_jure_vassal_title scope for triggers. This...
- Changed trigger variable naming num_culture_realm_provs...
Example usage:
num_culture_realm_provs = {
culture = danish
value = 12
}
- Highway robber band now also decrease tribal levy size.
- Your eunuch sons will no longer get the serving maids p...
- The history command add_matrilineal_spouse now properly...
- Straightened up family members will now restrain themse...
- Assassins are no longer fooled by the bait-and-switch t...
- Some Celtish titles now properly start with Tanistry Su...
- Elective succession faction no longer requires Autonomo...
- Interaction requirement tooltips are now more consistent.
- Merged the two republic mapmodes into an enhanced mapmo...
- Enhanced the Dynasty and the Government mapmodes.
- Tweaked morale and defence to make units more likely to...
- Pursuing units will no longer get flanking bonuses and ...
- Deaths in combat will now affect the morale of that sub...
- Shift + Right-click on a province will now bring up the...
- Alt + Right-click on a province will now bring up the d...
- Shift + Alt + Right-click on a province will now bring ...
- Rebels units will now be wiped after being defeated once.
- Units will no longer retreat from a siege after a faile...
- Fixed bug where the unit player icon was only shown if ...
- Units killed in less than 8 days will now be wiped.
- Nomads will no longer be created when landing courtiers...
- Fixed bug where manually stopping an assault increased ...
- Increased length of tyranny modifier.
- The AI is now capable of communicating and coordinating...
- AI now capable of properly recognize when to be on the ...
- AI now only want to hand out titles to raiding adventur...
- Increased nomad maintenance cost.
- Tweaked population/manpower defines, should start as st...
- Lowered amount of income from nomadic taxes.
- Increased base cost of prestige horde units.
- Nerfed amount of tech points from pillage.
- Added terrain block to altaic tactic.
- Tweaked swarm and harass tactics
- Added disorganised swarm and harass tactics that has lo...
- Prestige based CB's for nomads no longer give the attac...
- Added nomad humiliate CB that gives prestige and steals...
- Gave back the Mongols their balls.
- Tweaked defense values based on the new changes to fix ...
- Temujin now starts with some prestige.
- AI is more likely to do nomad invasion if he cans now.
- Mighty Mongol AI don't care that they are getting old a...
- Increased aggressiveness of Mongol AI with four.
- Fix that should stop the humans giving birth to horses.
- No longer blocks female horses from being on the council.
- Fixed bug where raiders got free ships.
- Fixed betrothal being canceled issue because the AI tho...
- Can no longer customize your ruler when you have presse...
- Can now click on links again on Linux!
- Increased amount of prestige Temujin spanws with to 5000.
- The presence of the Genghis Khan from the Mongol Invasi...
- Made the mongols focus on their destiny to rule the wor...
**Modding: [#u11953e7]
- Added can_be_chancellor_trigger scripted trigger to che...
- Added can_be_marshal_trigger scripted trigger to check ...
- Added can_be_treasurer_trigger scripted trigger to chec...
- Added can_be_spymaster_trigger scripted trigger to chec...
- Added can_be_spiritual_trigger scripted trigger to chec...
- Added ticking_war_score_multiplier to CB types that cha...
- among_most_powerful_vassals = x trigger which compares ...
- send gift opinon bonus is controlled by defines
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with ...
- CB:s have a quick trigger for blocking tributaries and ...
- long reign opinion modifier can be scripted from defines
- short reign opinion modifier can use decimals
- Possible to append or overwrite info in bookmarks from ...
- Now possible to mod the pick era interface
- Added ai_will_do to minor titles
- Added ai_will_do to religious titles
- Added any_character trigger scope
- Added any_province trigger scope
- Added any_landed_title trigger scope
- Added any_character effect scope
- Added any_province effect scope
- Added any_landed_title effect scope
- Added random_character effect scope
- Added random_province effect scope
- Added random_landed_title effect scope
- Fixed mismatch between character(s) on event button and...
- Added friend filter to targeted decisions
- Added remove_guardian effect
- opinion_nephew and opinion_niece now works correctly
- Added support for dynamic script flags
- any_playable_ruler now includes major revolters
- Uncle opinion modifier now works correct
- Added opinion_mother_of_child and opinion_father_child
- Decisions no longer executed for characters that dies d...
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer rein...
- Removed unnecessary error logging from global event tar...
- Setting number of wards to a higher number in defines n...
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if...
- Fixed unknown triggers not being reported to the error ...
- Title localization for custom government type now works
- Possible to construct buildings in forts
- Fixed initializing errors in scripted triggers/effects
- Bookmarks are now sorted in chronological order
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to...
- Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENA...
- The trigger: can_hold_title, will now properly evaluate...
- Added effect add_random_education_trait = yes/diplomacy...
- The give_minor_title effect now supports granting comma...
- Added set_job_action effect.
- Added can_grant_title trigger.
- Added triggers has_non_aggression_pact_with and any_non...
- Added triggers relative_income and relative_income to l...
- Fixed bug where relative_power_to_liege compared your d...
- Added is_valid_romance_trigger, checking that both char...
- Added is_voter flag for titles.
- Added is_voter and any_voter triggers.
- You can now specify compositions for dynamic mercenarie...
- Added any_voter and random_voter effects.
- MTTH can now be scripted with addititive modifiers, usi...
Additive modifiers are ALWAYS calculated before multiplic...
- Added MTTH modifiers additive_opinion_modifier and addi...
- Added triggers relative_power_including_allies_attacker...
- Added triggers has_cb and reverse_has_cb.
- Added effect "add_alliance = { who = x months/years/day...
- Fixed bug in war_score trigger where it required war an...
- Added steal population effect.
- Added flag to traits to block someone from owning titles.
- Added define ALWAYS_GENERATE_NOMADS which will force ge...
*2.4.5(2015-10-06) checksum:NFUF [#o741ca96]
**MINOR [#ab8c6f36]
- Sieges get defending characters again
**MODDING [#m5ee736b]
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer rein...
- Removed unnecessary error logging from global event tar...
- Setting number of wards to a higher number in defines n...
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if...
- Fixed unknown triggers not being reported to the error ...
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with ...
*2.4.4(2015-08-18) checksum:FUYZ [#k89bd70e]
**MAJOR:[#o14a7d6e]
-Fixed bug with freezing savegames.
savegamesでのフリーズバグを修正しました。
*2.4.3(2015-07-23) checksum:WIUP [#b39bc429]
**MAJOR:[#n20d0eb1]
-No longer loops through every dead character and inactiv...
死んだキャラや非アクティブなタイトルを、月毎のチックでル...
ゲームパフォーマンスの遅さが改善されるでしょう。
-Optimized trade routes update frequency
貿易ルートのアップデート頻度が最適化されました。
**MINOR:[#p16e8c57]
-Republic campaign funds visible to all
共和国キャンペーンの資金を誰でも見れるようになりました。
-AI more aggressive in campaigning for the doge title
AIがドージェ・タイトルのためのキャンペーンにより積極的に...
-better trade post distances when port is within the same...
よりよく、港が所有された領域と同じ海地帯の中にあるとき、...
-shortcut tooltips look better when only info in tooltip
ツールチップで情報ときだけ、近道ツールチップはよく見えま...
-The info button will close the info-window if already open
情報ウィンドウがすでに開いている場合、情報ボタンで閉じら...
-AI accept chances more precise when writing '+'
『+』を書くとき、AIがより正確なチャンスに順応します(機...
-Regent accept tooltip uses actual base reluctance (needs...
摂政は、ツールチップが実際のベース抵抗(確かなはいである...
-Fixed a bug in the province center point calculation, di...
プロヴィンス中央地点の計算におけるバグの修正。プロヴィン...
-Fixed a bug allowing you to abandon trade posts in your ...
あなたが取引柱を所有するならば、気にせずにあなたの地方で...
-Antipopes should now seize the treasury of the Vatican i...
教皇政治に対する彼らの請求が押されるならば、対立教皇は現...
-Lobby diplomacy items are now spaced correctly.
ロビー外交アイテムは、現在正しく間隔をあけられます。(機...
-The republic view won't display dead heirs anymore.
共和国の画面で死んだ相続人を表示しないようになりました。
-Stewardship bonus from character focus now influences th...
性格焦点からの管理ボーナスは、現在正しく土地の占有税ボー...
-Observer players will no longer get stuck in the game af...
サーバーがロストした後のゲームでオブザーバープレイヤーが...
-When playing a nomad , settling as a merchant republic t...
遊牧民プレイで、臣下の共和国が持っているholodingを通じて...
-Fixed shortcuts in the end of battle and end of siege sc...
戦いの終了と包囲スクリーンの端で近道を用意されて、gotoオ...
-The game won't think any fabricated claim is a claim on ...
ゲームは、いかなる作られた主張ももう学習シナリオのカナリ...
-Minor clan rebel starting troop numbers are now being sc...
マイナーな一族反抗者出発部隊番号は現在カガンの人口で登ら...
-Fixed a bug that was preventing wars to update properly ...
非土地を所有する人物がもう一つの戦争が進行中にあったタイ...
-Added a confirmation dialog for disbanding individual re...
個々の連隊を解散するために、確証ダイアログを加えました。...
-Portraits in the republic view are now being updated cor...
共和国の景色の肖像は、現在正しく更新されています。(機械...
-Fixed a bug that sometimes caused allies to be hostile t...
反乱戦争が一時的なタイトルなしであるならば、同盟国を時々...
-Nomads are no longer blocked from moving their capital t...
遊牧民は、進行中の取引柱と砦構造で彼らの資本を行政区の方...
-Revolting nomad vassals won't become independent when lo...
もうaother戦争でタイトルを失うとき、実に不愉快な遊牧の家...
-Raiding adventurers will no longer end up as landless cl...
反乱を導いて、もう一つの戦争ですべての着陸されたタイトル...
-Fixed a bug that would sometimes cause laws to change in...
彼らの戦争終結の後誤って反乱軍用の変更に法律を時々引き起...
-Unattackable non -nomad counts won't exist anymore.
攻撃されえない非遊牧民数が、もう存在しません。(機械翻訳)
-Un landed characters inheriting duchy or higher titles w...
公領を相続している非着陸された人物またはより高いタイトル...
-Un landed characters getting titles in wars for claim wo...
主張のために戦争でタイトルを受けている非着陸された性格は...
-Various fixes to event triggers etc.
イベント引き金その他へのいろいろなフィックス。(機械翻訳)
-Various minor text fixes and improvements.
テキストが固定するいろいろな未成年者と改善。(機械翻訳)
-Various improvements to decision tooltips.
決定ツールチップへのいろいろな改善。(機械翻訳)
-Corrected the Serbian and Bulgarian names for Dyrrachion.
Dyrrachionのセルビアとブルガリアの名前を修正しました。(...
-Fixed a bug that made Hellenic Pagan religion available ...
統治者デザイナーで利用できるギリシアの異教徒の宗教を作っ...
-Tweaks and balancing to the decisions for creating Portu...
より有益なツールチップを含むポルトガル、Castilleとアラゴ...
-The Kingdom of Leon can now be created by the holder of ...
レオン王国は、現在アストゥリアス王国の保有者によってつく...
-Added more characters and dynasties to the Steppes.
より多くの性格と王朝をステップに加えました。(機械翻訳)
-Re balanced the effects of the decisions for expelling a...
ユダヤ人を追い出して、readmittingするための決定の影響を再...
-The Duchy of Livonia is now part of the de jure Kingdom ...
Livonia公領は、現在正当なすべての開始日のフィンランド王国...
-A character can no longer be slandered with bastardry ru...
性格は非道な行為噂もしもでもはや中傷されることができませ...
-Fixed a bug that allowed a ruler to be attacked with two...
統治者が同時に2つの異教徒の支配戦争で攻撃されることができ...
-Robert II de Hesbaye ( Capet ancestor ) is now playable ...
ロベール2世・デ・ハスペンゴウ(カペー祖先)は、現在769年...
-Random looting events are now working properly again.
ランダムな略奪イベントは、現在再びきちんと働いています。...
-The chance to have twins is increased if mother and/or g...
母や祖母には双子がいるならば、双子を持っている機会は増や...
-Chronicle random events are n't "Serpents " every time.
年代記ランダムなイベントは、毎回、「ヘビ」でありません。...
-No longer inactivates titular titles that should be crea...
creatableでなければならない(管区、ヴィスビー公領、その他...
-Can no longer search for inactive titles in the find tit...
検索タイトル対話において不活発なタイトルをもはや捜すこと...
-Fixed capital problem inheritance for gavelkind that cou...
カスタムメイドの王国で起こることができたガベルカインドと...
-Patricians are richer and need large courts so they are ...
彼らがよりよく流行に対処する準備ができていて、もう過密で...
-Added better protection to the immediate family of a lan...
流行と過密な修飾子からの着陸された統治者の肉親への更なる...
-Should now properly remove nomad capitals if supposed to...
思われるならば現在遊牧の首都をきちんと取り出さなければな...
-Fixed revolting viceroys becoming normal rulers upon war...
戦争無効の通常の統治者になっている固定された実に不愉快な...
-Should always reset the tributary status if your liege i...
常にあなたの君主が納貢者または封建領主であるならば、従属...
-Fixed problem where you could get stuck in a war with yo...
あなたが用意された侵入目標との戦いで動けなくなることがで...
-Fixed with colors for raiders and made colors also diffe...
侵略者のために色で固定して、色も段レベルにつきより異なら...
-Fixed outdated localization for forts
砦のための一定の時代遅れの局地化(機械翻訳)
-Fixed so dead people should no longer be title claimants...
固定されたとても死んだ人々はもはやタイトル請求者であって...
-Lowered the amount of dignity de-jure capital gives so K...
量を降ろされて、資本がそうベニス王国に与える尊厳非jureは...
-Added historical rulers for Sri Lanka.
スリランカのための更なる歴史上の統治者。(機械翻訳)
-Converting to local religion via decision now costs Pres...
現在決定を通してローカルな宗教に転向することは、名声を犠...
-Pagan AI rulers now take more factors into account when ...
外国の伝道者を迎えて、変わるべきかどうか決めるとき、異教...
-Unreformed Paganism is now much less likely to stay on a...
改革されてない異教は、現在非常にスタート年の初めに最初の2...
-Non-nomadic characters won't ensure non-empty primary ho...
その遺産が彼らを遊牧民にするならば、非遊牧民の性格は遺産...
-The game will now detect rare cases of nomad capital hol...
ゲームは、現在遊牧の主要な所蔵品のまれなケースが非主要な...
-Fixed a bug when provinces were incorrectly evaluated as...
若干のまれな状況に従事しているように行政区が誤って評価さ...
-Fixed so governments are not re-evaluated on reloading a...
政府がセーブを再ロードすることに再評価されないように、固...
-Ticking war score won't be based on de jure titles for n...
カチカチいう音戦争得点は、もう非正当な事件bellisのために...
-Attrition information won't obscure the selection button...
複数の単位がもう選ばれるとき、摩擦情報は選択ボタンを隠し...
-Nomad buildings unlocks will now be shown in technology ...
遊牧のビルディング現在意志を錠を開けます、遊牧民を競技に...
-Technology view building unlock tooltips formatting impr...
建築がツールチップ・フォーマットの錠を開けるというテクノ...
-Tribal holdings won't lose a part of their levy numbers ...
部族の保有地は、もう継承に関して誤って彼らの課税番号の一...
-Disease icons no longer overlap trade route icons in the...
病気アイコンは、行政区の景色で通商路アイコンにもはや重な...
-Dynasty name and patrician house title name are now bein...
彼らのうちの1人をrenmaingするとき、王朝名と貴族的な住宅タ...
-Fixed a bug where the game could hang after a nomad sett...
遊牧民が正当な帝国なしで行政区に住みついたあと、ゲームが...
-Mongol Empire, Golden Horde and Chagatai AI nomads don't...
モンゴル帝国、金帳汗国とチャガタイAI遊牧民はもはや定住し...
-Tribals don't switch their government to feudal when a k...
王国がもう選択的なガベルカインド継承に関してつくられると...
-Merchant republics are not blocked from building a trade...
彼らがもう行政区を所有するならば、貿易共和国は通商路の上...
-Revoked title's succession law now switches to nomadic c...
遊牧民がタイトルを受けるとき、取り消されたタイトルの継承...
-Invalid title relations where county holder is different...
郡所持者が資本保持保有者(空でないならば)とは異なる無効...
-Next college cardinal score is now always 0 for incapabl...
次の大学枢機卿得点は、常に現在無能で収監された人物のため...
-Non -khagan nomads can't subjugate empires anymore.
非カガン遊牧民は、もう帝国を征服することができません。(...
-Provinces with only one holdings are now counted as noma...
1つの所蔵品だけをもつ行政区は、一族ランド・サイズ計算のた...
-Both clan limit and clan land demand now only take nomad...
一族制限と一族ランド需要は、現在遊牧民の郡を考慮に入れる...
-Minor clan revolt leader dying now causes the war to end...
現在死んでいる未成年の一族反乱指導者は、戦争がきちんと終...
-Betrothals don't invalidate the "Get Married" ambition a...
婚約は、無効にしません「結婚してください」もう野心。(機...
-Baronies that for some reason end up not being vassals o...
誰かが戦争で郡を獲得するとき、何かの理由で、結局彼らがい...
-If you have 50 % or more horse archers you can no longer...
50%以上の馬弓術家がいるならば、あなたは困らすこと作戦行動...
-Can now stop an on-going assault
現在進行中の攻撃を止めることができます(機械翻訳)
-Tweaks to diseases so they don't outbreak as often
そう彼らがそうしない病気に、しばしば発生をつまみます(機...
-Now displays population instead of demesne in character ...
現在、遊牧民に対する性格計画で、土地の占有の代わりに人口...
-Now disables the banish button if it is not a valid acti...
現在、身体障害者になります追放します、それが囚人に及ぼす...
-Now Linux can also use the social media buttons !
現在、Linuxはソーシャルメディア・ボタンを使うこともできま...
-Fixed succession bug caused in republics if the doge was...
総督が彼の君主に対して反乱を起こしているならば、一定の継...
-Portraits in the title view now update correctly each ti...
見解が開かれるたびに、タイトル見解の肖像は現在正しく更新...
-Fixed a barber view crash.
床屋の景色事故を準備しました。(機械翻訳)
-Fixed a rare crash that could happen when saving the gam...
和解の後ゲームを保存することが破壊されて、きちんときれい...
-Laws for ducal titles now reset to default laws when the...
現在、タイトルが他の誰かに与えられるとき、デフォルト法律...
-Female heir vassal opinion penalty doesn't apply to vice...
女性の相続人家臣意見刑は、もうviceroylatyタイトルにあては...
-Khan 's can no longer conquer their way into the Holy Se...
カーンのものは教皇庁に自分の道をもはや征服することができ...
-Fixed bug causing assault to not be properly stopped
攻撃がきちんと止められない原因になっている一定のバグ(機...
-Fixed problem with inheritance of claims in history
歴史の主張の遺産に関する一定の問題(機械翻訳)
-Fixed problem when Nomads becomming un landed preventing...
becommingしている遊牧民が冒険家を襲撃することに彼らに対し...
-Capital is now set correctly when creating Castille , if...
ブルゴス行政区が所有されるならば、Castilleをつくるとき、...
-Fixed a bunch of text and other interface issues in the ...
たくさんのテキストと他のインターフェース発行物をスペイン...
-Added missing icons for the "Create Castille / Portugal ...
更なるなくなったアイコン「Castille/ポルトガル/アラゴンを...
-Added new "W " icon for Wikipedia links.
ウィキペディアの更なる新しい「W」アイコンは、つながります...
-Can no longer trigger raid tactic if 50 % of your army a...
あなたの軍の50%が馬弓術家であるならば、もはや引き金は戦術...
-Constantinople province now has shipyards from 769.
コンスタンチノープル行政区には、現在769から造船所がありま...
-Events pop up on load again
イベントは、再びロードに関して現れます(機械翻訳)
-Inviting mercenaries to feasts now fire correctly
豪華な食事への魅力的な傭兵は、現在正しく発砲します(機械...
-Usurp title more consistent
より一貫したタイトルを奪ってください(機械翻訳)
**MODDING:[#a86d32bf]
-The spawn_unit effect now supports scaling the troop num...
spawn_unit効果は、現在人口によって部隊番号を登ることを支...
-Use scaled_with_population_of to set a character or titl...
人口がスケーリングのために使われる性格またはタイトルをセ...
-Use for_population to set the reference population the t...
軍隊番号が意味される参照人口をセットするために、for_popul...
-The troop numbers will linearly scale when the actual po...
実際の人口がfor_populationと異なるとき、部隊番号は線形に...
-Added a add_population_scaled effect which adds / subtra...
一部の目標の人口を加えて/引くadd_population_scaled効果を...
-The game won't crash after increasing MAX_LEADERSHIP_TRA...
ゲームは、もうMAX_LEADERSHIP_TRAITSを増やした後に壊れませ...
-However , only 2 trait icons will be displayed in the mi...
しかし、あなたが彼らのより多くをhonorary_titles_view_item...
-Fixed that count value wasn't used by the any_* effects
カウント値がany_*効果によって使われないように手配しました...
-Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets ...
更なるMAX_HOLDINGS_IN_NOMADIC_PROVINCEは、郡がそれが一族...
-Fixed in prison trigger so it works when checking if he ...
人物が同様に死んでいるとき彼が囚人でないかどうか調べると...
**CONVERTER:[#zfab75d5]
-Fixed converter crash with specific scenario that had ha...
セーブにおいて起こった特定のシナリオによる一定のコンバー...
*2.4.2(2015-07-17) checksum:AJJW [#yc192fff]
(機械翻訳)
**MAJOR:[#ic66f5d1]
- Fixed a bug that could lead to game crashing on resigni...
ゲーム中断と同時にクラッシュするかもしれないバグを修正し...
- Fixed a bug where many coats of arms were black when ru...
CoA DLCsなしでゲームを動かす時に多くの紋章が黒かったバグ...
- Old mongol face pack no longer overrides the mongol uni...
古いmongol face packはもうmongol unit packを無効にしない。
- Byzantine portraits now show correctly with the dlc
今やByzantine portraitsはDLCがあれば正しく表示されます。
**MINOR:[#x5406804]
-Fixed province occupation logic which sometimes incorrec...
若干の 一族 インタラクション が有効である のを 時々 誤っ...
-The occupation condition for the split clan interaction ...
割れた 一族 インタラクション のために 占領 状態 、そして...
-Fixed an issue where combat events could fire for the wr...
戦闘の イベント がどこで 間違った 性格 のために 火がつく...
-AI controlled Golden Horde , Chagatai or Mongol Empire w...
AI にコントロールされた 黄金軍団 、 Chagatai または モン...
-Added crusade weights for Reformed Norse in their homela...
彼ら の祖国 王国 の 改心した ノルウェー人 のための 加算 ...
-Added console command set_government government tag opti...
更なる コンソール 命令 set_government 政府 は、オプション...
-Added console command max_tech optional province id .
更なる コンソール は、max_tech オプションの 行政区 id を...
-Added console command remove_settlement barony or county...
更なる コンソール 命令 remove_settlement 男爵の地位 また...
-Fixed bug where the call to arms alert was visible when ...
盟友 が戦争 に 呼ばれることができ なかった とき 、武器 警...
-Nomads can no longer use the 'Make Primary Settlement ' ...
遊牧民 は、もはや使う ことができ ません 『主要な 和解 を...
-Nomads can now always use the change government decision...
彼ら が郡 を所有する ならば 、遊牧民 は常に 現在 マイナー...
-It is now possible to move capital if being merchant rep...
資本 を動かす ことが、港 とともに 行政区 に 港 のない 行...
-Unplayable religious heads will now properly be theocrac...
プレイできない 宗教的な 頭 は、現在 きちんと 神政 で す 。
-Fixed bug where duplicate family palaces were generated ...
貿易 共和国 を作って 、 貿易 共和国 家臣 を持っている と...
-Patricians are no longer spawned from your vassals when ...
そこで あるならば 貿易 共和国 になる ことがすでに あなた ...
-Family palaces of vassals patricians are now properly re...
ドージェ の 君主 が貿易 共和国 になる とき 、家臣 貴族 の...
-Added trigger num_of_government_vassals .
更なる トリガー num_of_government_vassals 。
-It is now possible to access the splash screen with cult...
性格 肖像 の右に ちょうど 特集 ボタン をクリックする こと...
-Removed the "part of continent " tooltip when hovering p...
英国の 島 で 浮かんでいる 行政区 とき 、「大陸 の 一部 」...
-Fixed bug where republics could build tribal holdings .
共和国 が部族の 保有地 を造る ことができた 一定の バグ 。
-The observe button is now always shown when being an obs...
観察します 、オブザーバー で 、 人物 を選ば せる とき 、...
-It no longer costs prestige to attack your suzerain .
あなた の封建領主 を攻撃する のに名声 がもはやかかり ませ...
-The government splash screen now also mentions the gover...
また、 政府 はねかす音 スクリーン は部族民 と 遊牧民 が変...
-Fixed bug where technology locked laws where shown twice...
テクノロジー ・ツールチップ で 二回 示される 所で 、テク...
-Added missing localisation for technology locked governm...
テクノロジー のための 更なる なくなった 局地化 は、政府 ...
-"s " and "g " will no longer change mapmodes if there is...
選ばれる 単位 がある ならば 、「s 」と 「g 」はmapmodes ...
-Blocked trade route graphical glitch fixed .
妨害された 通商路 グラフィック 不具合 は固定しました 。
-Un landed characters getting a title due to wars or inhe...
戦争 または 遺産 のために タイトル を受けている 非 土地を...
-Attrition information is no longer obscured by other int...
単位 がsiegedされる とき 、摩擦 情報 は他の インターフェ...
-Customized nomads won't start with an extra army in an i...
カスタマイズされた 遊牧民 は、もう 無効な 行政区 で 余分...
-Nomads created by splitting a clan have larger map color...
一族 を分裂させる ことによって つくられる 遊牧民 は、より...
-Fixed a bug when the top menu would hide after disbandin...
一番上の メニュー が軍隊 を解散して 、 法律 見解 を開いた...
-"Become Genghis Khan " decision ca n't cause some vassal...
「ジンギスカン になってください 」決定 は、一部の 家臣 に...
-Doge 's heir respect value is now shown correctly in the...
ドージェ の相続人 尊敬 価値 は、現在 repulicな 図 に 正し...
-Fixed a bug that prevented multiplayer games from being ...
オブザーバー がいた とき 、マルチプレーヤー・ゲーム が始...
-The host can be an observer in multiplayer games now .
ホスト は、現在 マルチプレーヤー・ゲーム の オブザーバー ...
-Fixed a bug that sometimes caused capitals to move on in...
首都 が時々 、遺産 の上に 動く 原因になった バグ を修正し...
-Patricians don't give their newly built trade posts to t...
貴族 は、もう 彼ら の家臣 に 彼ら の新しく 構築された 取...
-It's no longer possible to start an invalid trade post c...
無効な 取引 柱 建設 を始める ことが、もはやでき ません 。
-Provinces that only contain third-party holdings can be ...
第三者の 所蔵品 を含むだけ である 行政区 は、同じ 方法で ...
-Reinforcement cost of prestige -based retinues is now se...
所有者 には 少しの名声 も ない ならば 、名声 ベースの 随...
-Various event fixes .
いろいろな イベント は固定します 。
-fixed bug where army movement arrow would stop showing p...
軍の展開 矢 が進展 を示す のを止める 一定の バグ
-Nomad clans now get their empire title immediately when ...
独立している ( 以前 毎日の チック の上で ) ようになる ...
-Shia title now properly claimed from the uprising
シーア派 タイトル は、現在 反乱 から きちんと 勝ちとられ...
-Fixed bug where european merchant republics could build ...
european 販売業者 共和国 がindia の 取引 ポスト を構築す...
-Fixed double nomad capital bug
一定の 二重の 遊牧の 主要な 盗聴器
-A lot of tweaks to diseases to try and naturally clean u...
人口過剰の 法廷 を自然に きれいにする ようにする 病気 へ...
-Improved some stuttering issues when running at pseed 5
pseed 5 で 走る とき 、若干の どもり 問題 を改善しました
-Will generate a character for the reformed religion if t...
読みやすい 宗教的な 頭 が ない ならば 、改革された 宗教 ...
-Fixed the trigger for building trade posts
建設業界 柱 の きっかけ を修復しました
-Should now properly call in nomads into a faction war
現在 派閥 戦争 に 遊牧民 をきちんと 呼び込ま なければなり...
-Given kingdoms in Scandinavia some crusader weights for ...
norse 異教徒 のための ある 改革運動者 重量 が改良した ス...
-Should now only lower the music if background sound is h...
現在 背景 音 が十分に 高くて 、 それ があった ほど 多くの...
-No longer plays a sound when you get money from tributar...
あなた が納貢者 から お金 を得る とき 、音 をもはや再生し...
-Nerfed pillaging holdings
所蔵品 を略奪している Nerfed
-The context music can now be controlled in the settings ...
前後関係 音楽 は、現在 セッティング ・メニュー で コント...
**MODDING:[#x217c67c]
-Historical setup errors are now shown in historical_setu...
歴史の セットアップ ・エラー は、現在 error.log の代わり...
-Using the launch command fullhistoricalsetuplog will sho...
発射 命令 fullhistoricalsetuplog を使う ことは、すべての ...
-The Missing scripted successor will no longer show up in...
歴史 入力 が1066.9.7 の前に ある ならば 、行方不明の 事前...
-(MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua )
(defines.lua の MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF )
-The uses_prestige_for_law_change government effect now w...
uses_prestige_for_law_change 政府 効果 は、現在 、uses_pi...
-Added government effect builds_with_piety .
更なる 政府 は、builds_with_piety をもたらします 。
-free_revoke_on_tiers will no longer always state that re...
free_revoke_on_tiers は、取り消し が首長国 で 許される と...
-Cultures are now scripted with a list of graphical cultu...
文化 は、ちょうど 2 を許す 代わりに、 現在 グラフィック ...
*2.4.1(2015-07-14) checksum:ZXPB Horse Lords [#f6d84715]
(日本語部分は機械翻訳です。腕に覚えのある方は訂正をお願...
**MAJOR:[#rf4a1964]
- Enhanced and renamed the Independent Realms mapmode to ...
強化されて、領域mapmodeへの独立領域mapmodeが新しく名前を...
- Press Control + Left Click to show Sub-Realms of displa...
Ctrl+左クリックを押すと示された領域のSub-Realmsを示します...
- Press Control + Right Click to hide Sub-Realms of opene...
Ctrl+右クリックを押すと示された領域のSub-Realmsを隠しま...
- Added Regions button to Province View, it allows to sho...
更なるRegionsは、アルスターViewにボタンでとまると、現在の...
- Press Left Click on regions button to highlight next re...
地方ボタンの左翼Clickに地図の上で次の地域をハイライトする...
- Press Right Click on regions button to deselect region.
地域をはずすために、地方ボタンの上で右翼Clickを押してくだ...
- Added to Find Titles ability to find regions by name.
名前で地方を見つけるFind Titles能力に加えられます。
- Revised the pagan Subjugation CB so that it completely ...
それが目標、しかし、いいえホーディングス変化手を完全に征...
- Added "Stop Seduction" and "Stop Spying" decisions
「Stop Seduction」と「Stop Spying」ディシジョンを追加しま...
- Failing to imprison vassals of vassals now correctly fo...
現在正しく配下の配下を収監することができないことは、彼ら...
- Added Decisions to move prisoners between the Dungeon, ...
地下牢、地下牢と自宅監禁の間に囚人を動かすというディシジ...
- Banishment no longer seizes all titles, but simply forc...
追放はすべてのタイトルをもはやつかむというわけではなくて...
- Added a bunch of new straits (not for geographical reas...
たくさんの新しい海峡を追加しました(地理的理由のためにで...
- Added geographical regions to the scripting language.
スクリプト言語への地理的地方を追加しました。
- Added new provinces in Outer Mongolia and Tarim Basin.
外モンゴルとタリム盆地の新しい州を追加しました。
- It is now possible to gain the Crusader/Mujahid trait a...
現在、改革運動/聖戦に参加しているどのような宗教の文字と...
- Fixed a situation that caused corruption of savegames (...
savegamesの腐敗を引き起こした状況を修正しました。(腐敗す...
- Rewrote management of characters to prevent late-game C...
遅いゲームCTDのものを防ぐために、キャラクターの管理を書き...
- Fixed so generating naval ranges doesn't take ages anym...
海軍範囲を生み出すことがもう年齢をとらないように、その今...
- Fixed issue with subunits referring to dead characters ...
どうも時々死んだ人物を参照してサブユニットによる問題を修...
- No more CTD if war overview screen for a crusade is ope...
それが終わるとき改革運動のための戦争概要スクリーンが開い...
- Fixed various crashes caused by combats
戦闘に起因する様々なクラッシュを修正しました。
- Fixed bug that caused the AI to not utilize all cores a...
AIがCPUで利用できるすべてのコアを利用するというわけではな...
- Optimized pathfinding code
パス探索コードを最適化しました。
- Made AI faster when checking among its armies which one...
その軍の間でどちらが特定の仕事をしなければならないかにつ...
- Optimized culling of none-visible objects
none-visibleオブジェクト選別を最適化しました。
- Optimized fatwa, zun judgement, blinding and castrate d...
- Optimized the selection of potential events for charact...
キャラクターのための潜在的イベントの選択を最適化しました。
- Human played characters now have a overlay on their por...
ユーザー操作のキャラクターは現在彼らの肖像の上にオーバレ...
- Units with a player character in it now have an icon in...
それのプレーヤーキャラクターによるユニットは、現在アイコ...
- Added a new right click interaction window for titles a...
タイトルと和解のために新しい右クリック・インタラクション...
- Added plots, focus and ambitions to the diplomatic menu.
外交のメニューへのfocusとambitionsプロットを追加しました。
- Added title and settlement decisions, found in the titl...
タイトルとセツルメントディシジョンを追加しました。タイト...
- Added tribal tax and levy laws.
部族の税と課税法を追加しました。
- Added a government mapmode.
施政mapmodeを追加しました。
- It is now possible to switch county capitals if you hol...
新しい首都になることを望む現在の郡首都と男爵の地位をあな...
- You can now freely move your capital to holdings which ...
あなたは首都を政府で支えられない所蔵品の方へ現在自由に動...
- Fixed CTD when deleting a save game after entering anot...
もう一つのフォルダに入った後にセーブ・ゲームを削除すると...
- Fixed CTD when loading corrupted saves.
セーブを含むロード時にCTDする問題を修正しました。
- Fixed CTD when right-clicking on unit flags.
ユニットフラグを右クリックした時にCTDする問題を修正しまし...
- Fixed CTD when using the era picker after loading a save.
セーブをロードした後にera pickerを利用した時にCTDする問題...
- Fixed CTD when closing the Cancel Ambition and Cancel P...
Cancel Ambitionとキャンセルボタンを抱いている間Plotがエン...
- Fixed CTD when searching for non-existent titles.
存在しないタイトルを検索した時にCTDする問題を修正しました。
- Fixed CTD when using the console commands to add attrib...
特質を議論の間違った数と加えるためにコンソール命令を使う...
- Fixed CTD when loading multiple saves in a row.
並列に荷重を与えることが続けてたくわえるときにCTDする問題...
- Fixed CTD using the revolt console command with the wro...
議論の間違った数で反乱コンソール命令を使うことにCTDする問...
- Added a Minor Title view (found in the court view).
マイナータイトルビューを追加しました(courtビューの中で見...
- Added commander titles.
コマンダータイトルを追加しました。
- Flank leaders can now only be the ruler, your marshal o...
Flank leadersは、現在指揮官タイトルをもつ統治者、あなたの...
- Commanders can not lead their own demesne troops.
コマンダーは、彼ら自身の土地の占有部隊をリードすることが...
- Flank leaders are now entirely separated from subunit l...
Flank leaders は、現在サブユニット・リーダーシップからま...
- Subunits are affected by the combat modifier of both su...
サブユニットは、両方のサブユニットコマンダーとflank leade...
**MINOR:[#dd770b3f]
- Republic
- Must now be at least a king level ruler in order to exp...
- Fixed a bug where it was sometimes not possible to read...
- If Jews have previously been expelled from the realm an...
- It's now possible to get the Great Hunt achievement eve...
- Messalian women can now hold council positions and lead...
- Various improvements and fixes to text in events etc.
- Various translation fixes.
- A number of minor fixes and improvements in event trigg...
- If you decide to spare someone's life at the blot you c...
- Demanding Fatwas, castrating, blinding and throwing peo...
- Characters who love their spouses very much are now les...
- A marriage is now dissolved if one of the spouses joins...
- Characters will not join Holy Orders if spouse is curre...
- Now possible to gain the Strategist lifestyle trait. Ad...
- The Saxon Band is now only available before 1100, unles...
- Only Zoroastrians can now restore the Zoroastrian Pries...
- Women can now gain the Crusader trait under the same ci...
- When Catholic rulers accept the Mending of the Schism, ...
- Fixed a bug where not sacrificing prisoners stopped blo...
- Vassals petitioning liege on behalf of prisoners is now...
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your...
- No longer possible to start observing Ramadan if you ar...
- The "Become Heir" ambition is now correctly cancelled i...
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope...
- Achievements "Great Indian Sultanate and "Saint Thomas ...
- Notifications are now sent correctly to plotters when a...
- Fixed various provinces in India that had no rulers scr...
- Updated faulty localisation function in the last event ...
- Paranoid parents should no longer worry about potential...
- Reworked Holmgang events to use personal combat skill r...
- Reduced mean time to happen for Holmgang if you have Wa...
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid lon...
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnanc...
- Handsome and lustful men now also populate the cabins i...
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own whe...
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to ...
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Removed duplicate name entries in 00_cultures.txt and 0...
- Fixed faulty name for traits and religions in conversio...
- Reworked create Hungary decision to spawn a set amount ...
- Added text for the outliner when disabling the tech ale...
- Updated island regions for AI-behavior.
- You no longer feel bad for having a romantic relationsh...
- You're no longer teleported to your capitol to lead arm...
- You'll no longer try to talk to your dead children when...
- Your sparring partner no longer wields a limb-creating ...
- You can no longer arrange a ball in the dungeons.
- The ai no longer tries to straighten up dynasty members...
- Family bliss achievement now correctly fires from famil...
- Until Death Do Us Part achievement is now attainable ev...
- Lope II de Vasconia now also starts with the count titl...
- Some hindu characters now properly get their sect trait...
- Go tiger hunting no longer disappears after creating a ...
- Refactored 'Become Samrat Chakravartin' to use regions ...
- Iron Crown achievement no longer requires you to start ...
- Saint Thomas Dream achievement now works with custom ki...
- All indian feast events should now also fire for custom...
- Custom kingdoms in the Bengal region can now hold Kali ...
- Refactored lots of old events to use the region trigger...
- You can no longer found the Empire of India while being...
- Improved historical tech setup.
- Fixed old issues with position of cities and troops in ...
- Fixed a bunch of old database issues.
- Fixed an issue with the trade route chain that could cr...
- Top placing dynasty members in the furusiyya events now...
- The Orthodox Patriarch is now concerned if Orthodox rul...
- Runestones no longer tries to mention non-existing pare...
- The strategist trait now has a combat modifier for 20% ...
- The hunter trait now has a combat modifier for 20% bonu...
- The administrator trait now has a combat modifier for 1...
- The architect trait now has a combat modifier for 20% b...
- The game master trait now has a combat modifier for 30%...
- Events that remove the possessed trait now also remove ...
- Unborn Shiite Caliphate claimants no longer arrive earl...
- Faqih trait is no longer considered a lifetyle trait.
- Crusader and Mujahid traits are now opposites.
- Get married and Acquire landed title ambitions are no l...
- Women will now also ask for a job title if they are all...
- Added additional wikipedia links for historical charact...
- Old Events trigger optimization.
- Paulician characters can now interact with Holy Sepulch...
- Convert to liege's religion and convert to parent relig...
- The Yazidi Sheikh and Hurufi Caliph now have access to ...
- The Paulician faith can now properly mend the schism.
- The Hashshashins can now resurface after being scattered.
- Defensive religions now properly also give defensive mo...
- Monks and other people living in celibacy will no longe...
- The court chaplain mission proselytize can no longer co...
- Vassals might now get the trait sympathy for Indian rel...
- Raising tribal armies no longer requires you to have po...
- Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "...
- Added support for adding properties to create_character...
- Kingdom of Castille's de jure capital is now set as Bur...
- Characters that convert from Hinduism no longer keep th...
- You are no longer allowed to vassalize holy orders by d...
- Discovering two vassals of the same sex engaging in car...
- Low Trade practices tech negative trade post limit now ...
- Fixed a bug with the 'Witch Nanny' being able to hold t...
- Fixed incorrect use of obsolete title 'd_severians' in ...
- Fixed text bug in event WoL.1161
- Fixed incorrect tooltip in event 100181
- Fixed a bug with the 'church_unfunny' modifier
- Fixed a serious script bug in many CBs vs your liege
- AI: Improved choice scripts for Intrigue focus events W...
- The base 'factor' in 'ai_will_do' field in decisions no...
- When your heir has an equal tier title to yours, _your_...
- Character Finder: The 'Married' filter now excludes con...
- Character Finder: Councillors now correctly show up too!
- The 'same_religion_opinion' modifier now works in event...
- Blocked impregnation by female lovers or modded female ...
- Blocked invitations to court of concubines and married ...
- Lovers and Friends might accept invitations to your court
- Family Focus: fixed some issues with improved relations...
- Fixed serious bug with event target 'FROM', preventing,...
- Fixed a problem with allies of vassals staying in the w...
- Character View: Spouses and concubines of the player wh...
- Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
- Fixed inconsistency in tooltip explaining loss of Relig...
- Vassal popes now receive taxes from bishops instead of ...
- Vassal popes now pay taxes to their liege, unless they ...
- Fixed the Crown Authority laws so that the unreformed p...
- Fixed a bug preventing the 'banish_religion' effect fro...
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and reli...
- Realm View: Added better tooltip explaining why you can...
- Betrothals are now broken when a character gets a trait...
- The Hashshashin Order now also works for former Shiite ...
- Blocked the "Arrange Marriage" action from even being l...
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus o...
- Focuses: Moved some potential triggers to the allow fie...
- Gavelkind: Fixed an issue with the capital county inher...
- The opinion modifier effects tooltip now includes the n...
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within...
- Fixed bug titular title holders would not get the Papal...
- Fixed bug with still being able to change laws while in...
- Fixed bug with the Victual Brothers and the Knights Hos...
- Increased Crown Authority now correctly affects the opi...
- Imprisoned courtiers who manage to escape through event...
- Changed AI reason text for why Muslims will not conside...
- No longer possible to pick a new ambition through the r...
- Fixed a bug with the first ornamental letter not being ...
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text...
- Fixed some bugs with Primogeniture and the purple born ...
- Muslims are now allowed to fire their Court Imam if he ...
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler desi...
- Fixed many religious Papal events so they also work for...
- Sunset Invasion: The Aztecs only flip the culture and r...
- Sons with traits blocking them from inheritance no long...
- Fixed a confusing rounding error in "needed counties he...
- New vassal religious heads now take their culture from ...
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierar...
- Fixed a pretty serious bug with the automatic movement ...
- Fixed an issue with the default succession and secondar...
- Fixed a bug with the 'spouse' field in plots only worki...
- No longer allowed to order your heir to take the vows i...
- Vassal Holy Orders and Mercs with a 'primary' type titl...
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title d...
- Fixed misleading text for Designating heir in the India...
- Fixed a bug with Nestorian still being listed in the 'M...
- Children who are imprisoned now lose their current guar...
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom...
- Changed the listed order of the event options in event ...
- Updated the description of the Cathar religion
- Added missing notification events for Zoroastrian and J...
- Adjusted tooltip for 'Arrange Betrothal' to avoid menti...
- Added missing claims on England to the children of Will...
- Fixed completely broken trigger 'any_close_relative'
- Fixed bug with Kharijites in events SoA.5313 and SoA.5301
- Increased the priority of the contraction of disease me...
- Fixed a bug where the Call to War status was reset on r...
- Faction leaders can no longer present an ultimatum whil...
- Added max childbearing age check to event 76005 (unwed ...
- Made religious head titles always show their special CoA
- Now possible to specify a 'icon_religion' field in deci...
- Added missing icons to various religious conversion Dec...
- Fixed the broken display of Seize Trade Post plots
- Ambitious claimant adventurers now move out of the real...
- Fixed a problem with the 'gain_settlements_under_title'...
- Now allowed to call allies in claim wars against liege
- AI will not join wars against spouse
- 'ai_will_do' fields in decisions can now handle modifie...
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affai...
- Fixed a bug with kingdom adjudication on succession whe...
- Added several missing Alert names for the Outliner
- Removed inappropriate references to Europe in some map ...
- Blocked the subjugation CB against rebels
- Fixed some issues where invalid heirs could still inher...
- No longer possible to banish your spouse or concubine
- The 'intermarry' field in religions can now take religi...
- Zun pagans can now properly intermarry with the Zoroast...
- Fixed a bug where the Chancellor might discover himself...
- AI: Improved the effect of the gender succession law on...
- Added missing text EXPENSE_TRIBUTE
- AI: Fixed an issue with incorrect evaluation of potenti...
- Fixed a bug with negative war score from certain occupi...
- Religions with autocephaly are now allowed to appoint n...
- William the Bastard now gets "the Conqueror" nickname a...
- The wasteland county tooltip no longer shows "noculture...
- Now allowed to give de jure vassal counties to vassal M...
- Patricians can now get the "Get Married" ambition
- Re-enabled the full tooltip for the 'has_plot' trigger,...
- Wars directly involving cardinals who are then elected ...
- Fraticelli Popes can now also demand Papal Investiture ...
- Popes no longer demand Papal Investiture on secondary k...
- Invalidated Great Holy Wars no longer fire a major even...
- Fixed some issues with inappropriate on_actions being f...
- Fixed inconsistency in Decadence rounding in the interf...
- The Revoke Title Interaction is now grayed out if there...
- Fixed spelling error in event 3021
- Failed rebels (population uprisings and adventurers) no...
- Improved the text description of Temple Holdings
- Higher revolt risk now increases actual revolt chance e...
- When many types of provincial rebels spawn or reinforce...
- Improved tooltip for the 'add_character_modifier' and '...
- Added support for a 'min' field to effect 'scaled_wealth'
- The Royal Aid marriage tax now always gives at least 10...
- Removed a check blocking older women from getting marri...
- The Embargo CB can now only be used if the target has a...
- Tribal vassal opinion modifiers in Laws now actually work
- It is no longer possible to send chancellor to the wron...
- Fixed a scenario where sue for peace made the tutorial ...
- Repositioned some windows in tutorial.
- Changed localization text for tutorial in Chapter one.
- It is no longer shown Elective Gavelkind in non tribal ...
- Solved bug with banishing character that than stayed in...
- Rising tribal army army will no longer teleport the kin...
- Underaged rulers are not allowed to lead armies any more.
- 'Suppress revolt' option works correctly for provinces ...
- Mapmode now updates after sending councillors on jobs.
- Fixed the bug with showing Aztec religion icons.
- Fixed the bug when the player couldn't marry betrothed.
- Improved evaluation of build time and build cost in pro...
- Added support for Enter key to start the game in multip...
- Changed the conditions for customization of dynastic sh...
- It is no longer allowed to destroy contested titles.
- Now during the conversion of government all new laws ar...
- It is no longer any delay of updating spouse in charact...
- Pope never switches to any other holding title.
- Fixed the situation when list dropped down when the tim...
- Fixed Message Box so that all raised messages will have...
- Now when your character dies ledger pages are updating ...
- Now pressing a claimants claim that is De Jure of any o...
- Fixed the bug with Depose Antipope Casus Beli when it w...
- Fixed the bug with the disabled betrothal between perso...
- Tolerance technology no longer affects just landed char...
- Now when loosing to a claimant faction you become the n...
- Disabled granting last county title if you had a lot of...
- Added opinion modifier when granted title includes lowe...
- Fixed the bug with disabled asking for crusade against ...
- Now in outliner for settlements will be used it actual ...
- Build time and cost modifiers now affect build time and...
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player ra...
- Fixed the issue when Ironman checkbox didn't affect loa...
- Fixed the bug when army arrows dissapeared during the m...
- Fixed the bug when ruler designer didn't disappear afte...
- Now during switching between alerts all previous views ...
- Rügen, Öland and Djerba are no longer considered to be ...
- Troop strength is now scheduled to be recalculated ASAP...
- Inheritors now inherit budget estimations in case they ...
- Changed the republic trade zone map mode to trade zone ...
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being rena...
- Landless AI religious heads are not prevented from star...
- Tutorial messages now use the correct court chaplain an...
- Wrong government type tax/levy/garrison modifiers are n...
- Fixed a bug which caused an extra patrician slot appear...
- Fixed a bug when a non-leading revolt faction member pa...
- Councillors are now automatically recalled when the pro...
- Turkish portraits show blinded eyes, boils, scars and r...
- Characters now stop leading units and flanks after unsu...
- Set title holder effect (used e.g. when winning a title...
- De jure law change opponents list is now populated corr...
- Fixed a bug when the game would incorrectly say that a ...
- Fixed a bug when sometimes the FROM scope was not inher...
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers ...
- The total retinues number is no longer set to 0 on swit...
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being c...
- It's no longer possible to start or join independence f...
- An error dialog is now shown when saving through the in...
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on c...
- Friends are now considered allies.
- Loading screen borders will now display correctly on hi...
- Fleets in ports are now being selected by clicking on t...
- History is now being applied correctly when the Old God...
- Fixed a world peace bug when everyone would become alli...
- Military view now also shows the total number of troops...
- Call allies/vassals button tooltip now lists potential ...
- It's possible to revoke county-level or higher titles e...
- Titles in the lobby diplomacy list are now positioned c...
- Trade post limit is now being shown in the technology i...
- Loading ironman saves over 25 MB won't cause the game t...
- It's no longer possible to join wars that would result ...
- Each character can now have a special title that persis...
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/love...
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married c...
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, check...
- Lovers event no longer marries you to imprisoned+incapa...
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Love...
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have ...
- Fixed that bedtime stories can no longer be told to dea...
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward e...
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in mul...
- Can now call friends to war
- Can no longer use mercenaries against rulers that are t...
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when dest...
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sit...
- Fixed crash when trying to give away bishopric to femal...
- Now clever_ambush_tactic give horse archer offensive bo...
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as...
- Can no longer enforce plot to take vassal land if he is...
- Clicking on title shields that won't open realm view sh...
- Now holy orders and mercenaries are blocked from formin...
- Reworked how AI views peace offers and fixed issue caus...
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in mili...
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calcula...
- Reworked a lot of muslim events to map under new quick ...
- Reworked a lot of muslim events to use the new uses_dec...
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are ...
- Remade budget screen in realm view to allow dynamic amo...
- Can now build tribal lands in empty provinces which has...
- To become a cardinal you have to be within the pope's d...
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of t...
- The tribal opinion modifier now affects all tribals, no...
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon inst...
- Fixed bug where the plot to kill allow-trigger did not ...
- Customized dynasties created before starting the game w...
- Tribal armies are now raised in your capital, instead o...
- Selected characters in the lobby will now be deselected...
- Fixed bug where honorary titles did not change the opin...
- The load game interface now closed when leaving the lob...
- Fixed bug where the chronicle entry for getting married...
- Feudal administration is now properly selected when goi...
- Clicking on special interest characters in the outliner...
- Right-clicking on special interest characters in the ou...
- Right-clicking on council members in the outliner now o...
- Clicking on humans in the outliner now have the same ef...
- Fixed bug where it was possible to reform pagan religio...
- "S" can now be used as a shortcut to split an army in t...
- Added missing localisation for Republic Arsenal lvl 3 b...
- Fixed bug where games could not be started through the ...
- The Theology focus opinion modifier is no longer calcul...
- Fixed bug where the faction events to lower tribal orga...
- Dead rulers now have their titles ordered in the same w...
- Vassal limit number is now displayed properly when nega...
- Fixed bug where the in hiding notification events trigg...
- AI will now properly raid coastal provinces when not ha...
- Claimant factions can no longer be used against viceroy...
- The piety icon in the character view now properly shows...
- Theocracies are no longer valid crusade winners. The he...
- Cherson and Nikaea is no longer marked as a viceroyalty...
- The requirement for viceroyalties only being grantable ...
- Fixed bug where event-handled divorces did not add chro...
- The right-click to.. tooltip messages are no longer in ...
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for bei...
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for vicer...
- Fixed bug where viceroyalty titles would loose their vi...
- The send button is now properly disabled when declaring...
- Patricians no longer have their title name in yellow in...
- Fixed bug where selecting multiple fleets after having ...
- Muslim rulers now have access to the church levy and ta...
- It is no longer possible to invite lesser union charact...
- Fixed bug where AI top liege transfered vassals of vass...
- You will now become hostile with all top lieges of baro...
- Fixed bug determining the player successor of viceroys ...
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to c...
- The Decadence Alert is now shown when you have dynasty ...
- The Decadence number in the top-right part of the scree...
- The vassal list in the character view will now try to p...
- Tribal vassals now count towards your vassal limit rega...
- Vassals will no longer get independent from the top lie...
- The tutorial arrow for ambitions now points towards the...
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war wer...
- Patricians can no longer press their claims against the...
- Strong claims will no longer be replaced with a weak cl...
- Going back to the era picker in the lobby now closes th...
- Marriages and betrothals are no longer blocked by being...
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuc...
- You can no longer give away temples to unlanded females...
- The alert for being able to tech will now properly be s...
- War tooltips now show the warscore at the top instead o...
- The Ironman tooltip now mentions that the Ruler Designe...
- Fixed bug where you could not give away Honorary Titles...
- The tooltip for City Construction now correctly display...
- Fixed bug where you could not raise your vassal liege l...
- Fixed crash when loading a save game with a nonexisting...
- Removed unused message settings category.
- Fixed bug where children were considered born in the pu...
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temp...
- Embarking an army to a fleet will now properly cancel a...
- Fixed bug where the nominate bishop view would automati...
- Fixed bug where you were still considered a revolter af...
- Fixed bug where forming the HRE gave you gavelkind succ...
- Fixed bug where the campaign found for the colleague of...
- All tribals of Duke tier or above will now have the tri...
- Military tech rewards from battles will now be relative...
- Granting independence to a vassal will now establish a ...
- You can now ask dynasty members to straighten up even i...
- It is no longer possible to ask for crusades against ta...
- It is no longer possible to start a faction to change s...
- Event troops gotten through Build Legend and Build Zeal...
- Event troops gotten through Organize Raid will always r...
- Allowed triggers and possible plot power is now visible...
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked shou...
- Fixed bug where winners of a crusade sometimes remained...
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always ab...
- You can now properly grant the Merchant Republic Design...
- Fixed bug where Indian Subjugation not always took or v...
- The Designated Regent title now properly works when gra...
- The trade post lists in the Republic View no longer jum...
- Tribals can now also adopt feudalism and become a merch...
- AI Mongol Horde will now properly avoid fighting other ...
- Added alert for having high prio minor titles available...
- Added console commands add_friend, remove_friend, add_r...
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached ...
- Host invasions can now properly travel to realms with n...
- AI will now stop raiding when they are at war where the...
- Looting hostility will now be cleared when both parties...
- AI controlled units will no longer enter provinces with...
- AI will now consider moving troops away from their own ...
- Fixed bug where the tooltip for the war icons flicked o...
- AI zeal and greed values will now affect the settlement...
**COMBAT:[#z604550c]
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down fro...
- Light Infantry - Skirmish Defense reduced to 2 (down fr...
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from ...
- Light Infantry - Pursue Defense reduced to 2 (down from...
- Heavy infantry - Skirmish Defense increased to 4 (up fr...
- Light Cavalry - Skirmish Attack reduced to 2 (down from...
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from...
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to...
- Swarm Tactic - Horse Archer offensive bonus reduced to ...
- Harass Swarm Tactic - Horse Archer offensive bonus redu...
- Inspired Defense - Now also gives 150% defensive bonus ...
- Religious Fervour - Now also gives 150% offensive bonus...
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonu...
- Retreat and Ambush Tactic - Light Cavalry offensive bon...
- Retreat and Ambush Tactic - Archer offensive bonus redu...
- Added Elephant Trample tactic (melee phase).
- Siege assault battles now use the Melee combat values o...
**MODDING:[#sd6abce2]
- Added geographical regions that can be checked in trigg...
- Bookmarks now uses folder structure
Bookmarksはフォルダ構造を使用するようになりました。
- Combat tactics now uses folder structure
Combat tacticsはフォルダ構造を使用するようになりました。
- Disease now uses folder structure
Diseaseはフォルダ構造を使用するようになりました。
- Job actions now uses folder structure
Job actionsはフォルダ構造を使用するようになりました。
- Job titles now uses folder structure
Job titlesはフォルダ構造を使用するようになりました。
- Triggered modifiers now uses folder structure
Triggered modifiersはフォルダ構造を使用するようになりまし...
- Added scripted triggers
- Added scripted effects
- Added create_tradepost effect
- Added folder structure to defines
- Added folder structure to modifier_definitions
- Added MAX_WARDS_PER_GUARDIAN to defines
- Added missing commandline argument "debug" to show debu...
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
- Added trigger technology_can_spread, checking whether t...
- Added effects set_special_character_title, remove_speci...
- Can now specify a CB to not be displayed in the diploma...
- Culture can now decide if you are allowed to raid or not
- Added external province type in map definitions, will n...
- Added global movement speed modifier
- Now can force contract on specific governments which wi...
- Now possible to disable courtiers from receiving MTTH e...
- Added effect set_government_type.
- Governments can be modded in the decisions folder.
- Geographical regions can be modded in the map folder.
- County-, duchy- and sub-region tags can now be used to ...
- Added region trigger.
- Added flags reinforcing [yes/no] and reinforce_rate_mul...
- Added flag maintenance [yes/no] to the spawn unit effect.
- Added flag looting [yes/no] and can_toggle_looting [yes...
- Added trigger is_allowed_to_loot.
- Added on_action on_became_imprisoned_any_reason, that t...
- Added flag adventurer [yes/no]. Adventure titles work j...
- Added effect set_looting and set_can_toggle_looting for...
- Added character text GetHusbandWifeOpp.
- Added triggers realm_levy_diff, reverse_realm_levy_diff...
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_uni...
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, help...
- Added trigger is_seafarer, checking if either the cultu...
- Added trigger is_island, checking if the province exist...
- Added event target most_participating_crusader, used to...
- Added on_action on_divorce, which fires whenever a char...
- Quick triggers are now properly checked when you fire a...
- Added triggers is_[law/government/decision/targetted_de...
- Added effects and triggers any_dejure_liege and any_def...
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_h...
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets ...
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses...
- Added flags hire_cost and maintenance_multiplier to ret...
- Added event scopes [strongest/weakest]_clan_vassal, [st...
- Added event scopes [most/least]_prestigious_clan_vassal...
- Added event scopes [most/least]_populous_clan_vassal, [...
- Added triggers clan_satisfaction, total_manpower, unuse...
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains...
- Added trade_post_has_building and trade_post_has_any_bu...
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, ra...
- Added triggers any_fort, num_of_forts, num_of_forts_dif...
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_...
- Added trigger has_settlement_construction.
- Added triggers is_[law/government/decision/targetted_de...
- Added triggers num_of_[subrealm/demesne]_[castles/citie...
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer ...
- Added forbidden_raid_target opinion modifier, which dis...
- Job action script can now properly use the various job ...
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, thei...
- Added is_high_prio flag to minor titles, determining wh...
- Added triggers num_of_king_titles_in_realm, num_of_duke...
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpo...
- Added modifiers retinue_maintenence_cost and horde_main...
- Added is_active_trigger to buildings. Any modifier from...
- Added modifier global_winter_supply, currently applicab...
- commander_limit can now be scripted in buildings for ca...
- moved_capital_months_mult can now be scripted for capit...
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost...
- Added modifiers global_trade_route_wealth, global_trade...
- Trade post buildings will now also have an effect in th...
- Fixed bug where the targetted decision filters realm an...
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other...
**MAP/HISTORY:[#jcdd0d6d]
- Improvements to the setup for various major and minor r...
1220の様々な主要な、および少ない領域のためのセットアップ...
bookmark.
- Pechenegs are no longer a vassal of Khazaria in 867.
もはや867年においてPechenegsはKhazariaの家臣ではない。
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Some samoyed province and title names changed to "Saamo...
- Spanish March: Duchy of Barcelona is now de jure Aquita...
- Viken province is now de jure Norway.
- Readjusted some province borders in Norway to make more...
- Adjusted some historical title names in Norway.
- Corrected the borders of Genéve province.
- Improved Papal regnal name list, making it much more me...
- Popes in the history files now have their proper latin ...
**GRAPHICS:[#zd37b2ea]
- Fixed wrong matrix math in pdxmesh shader
- Will now show "in-use" land by tribals or nomads
- Various map fixes, including properly connecting some b...
**CONVERTER:[#i06f06ad]
- Fixed various small irritating issues in the converter
- Fixed crashes in converter with regards to flags
- Nomads are now fixed
- Fixed the zoroastrian heresies icons
*2.4.0(2015-07-09)[#q6cb65d4]
**MAJOR:[#if9f057b]
- Fixes crash by Province view trying to view a new born ...
- Fixed crash where AI was trying to remove non-existant ...
- Fixed crash caused by AI foreign minister evaluating em...
- Fixed crash when changing settings.
- Fixed a crash related to AI stopping leaving a plot.
- Fixed a rare threading-related crash.
- Fixed a crash that could happen when characters were dy...
- Fixed a crash that was happening after leaving the tuto...
- Fixed a crash that could happen while killing units in ...
- Fixed a crash that could happen when setting up combat ...
- Revised the "De Jure Claim" CB for baronies so that it ...
- Fixed a new bug preventing the "other_dejure_county_cla...
- Tribal 'Shipbuilder' buildings now cost Prestige, not G...
- Lowered the base cost of the Tribal gold buildings (to ...
- Tribal Feudalization is now a normal Major decision tha...
- Converting Tribal Holdings now also creates a City and ...
- Blocked Tribals from offering non-tribals to become the...
- Tribals and Nomads are now correctly prevented from hav...
- Changed Nomad Succession so that Clan chiefs with a big...
- Fixed CTD when scripting an invalid region in the regio...
- CTD fix loading a save.
- CTD fix when deleting dynamic titles with de facto vass...
- Fixed bug where AI could start building duplicate trade...
- Fixed bug where merchant republics persisted even when ...
- Fixed bug where lowborn historical characters did not p...
- Fixed crash when entering observer mode.
- Opinions are no longer automatically removed for being ...
- Fixed bug where raiders got stuck on their fleet.
- Nomad raiding adventurer titles are no longer inherited.
- AI will now handle sieges in nomad lands better.
- Raiding adventurers now buy troops properly.
- Sieging down a fort will now properly start the next si...
- Tribals now use prestige to build tribal holdings.
- Music enabled for steam music player
**MINOR:[#h6925442]
- Province tooltips will now display the distance between...
- The "Call All" button in the military view will no long...
- Merchant republic houses are now alphabetically sorted ...
- Fixed bug where you could split clans to go over the ma...
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrec...
- AI will no longer take the adopt faith decision if it i...
- AI is now more likely to take the adopt faith decision ...
- AI will no longer change government from nomad to feuda...
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong go...
- Fixed bug where remove_settlement commands were used be...
- Destroying a holy site settlement will now first try to...
- Fixed bug where character and capital modifiers for man...
- Fixed bug where the spawn unit effect could not find an...
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges fro...
- Tooltip for building trade posts now shows that the cou...
- It is no longer possible to use the pillage_settlement ...
- Fixed bug where nomad AI did not buy retiunes when supp...
- The unused manpower modifier on garrison is now shown i...
- No longer displays two "--------------" in a row in the...
- Fixed bug where validating government at game start che...
- Fixed bug where primary settlements were incorrectly se...
- Generated nomads due to missing characters in history w...
- Now properly states that holy orders are not playable d...
- Nomad view clan entries now display civilian population...
- Non independent nomads will no longer keep tribal holdi...
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is ena...
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that p...
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settle...
- Provinces without primary settlements will no longer al...
- Suzerains no longer get any prestige or opinion penalty...
- Fixed bug where certain nomad modifiers were calculated...
- You can no longer change government as nomadic in your ...
- Fixed bug where auto assignment of commanders assigned ...
- Governments with free retract vassalage will no longer ...
- Added several entries to the game start screen governme...
- Characters no longer have to be of YOUR government to b...
- Fixed bug where splash screen scrollbar was visible aft...
- Fixed bug where nomads did not feudalize when supposed ...
- Fixed bug where non-nomadic rulers sometimes had empty ...
- AI is now more prone to disband retinues with prestige ...
- Nomads now start with a more dynamic amount of troops.
- AI will now avoid using provinces with settlements to s...
- Portraits in the republic view are now updated when sup...
- Fixed bug where spawned raiding adventurer lost the lan...
- Fixed bug where landless characters could be selectable...
- AI is no longer able to move its capital when at war.
- Fixed bug where assigning marshals did not always resig...
- Fixed bug where adventurers did not educate their child...
- Fixed bug where landless clans did not become independe...
- Fixed bug where nomad holdings were not destroyed when ...
- Added missing localisation for tribal holdings.
- AI rulers that can not afford to build forts will no lo...
- Fixed bug where ticking warscore was not always generat...
- The realm tree now shows the correct government portrai...
- It is no longer possible to use the 'Make Primary Holdi...
- The AI will now properly use the 'Make Primary Holding'...
- Non-seafarers will no longer raid using boats.
- CTD fix when getting tooltip for monthly prestige and p...
- Converting from nomad to tribal will now give the new t...
- Added nomad to tribal conversion mapping for Hillforts/...
- Inactive buildings will no longer convert to other sett...
- Rebalanced the event troops on the steppes in The Old G...
- You can no longer demand religious conversion on vassal...
- Zun festival will now invite vassals even when they are...
- Blocked some province events against empty provinces.
- Nomads can no longer see the create custom empire decis...
- Raiding adventurers troops should now properly have the...
- Removed starting gold from Khazars in the 867 bookmark.
- Added Abandon Trade Post decision.
- You can no longer demand religious conversion on vassal...
- Frisian ai characters are now allowed to create k_frisia.
- Fixed a bug where you could attempt to call allies into...
- The Dynasty and Dynasty-based title CoAs in the lobby n...
- Corrected some bad grammar in old event texts
- Cut crappy event '3286' (reward random vassal)
- Fixed a bug with the tooltip on Titles not specifying t...
- Added correct event borders to the old "bastard_events....
- Tweaked the chance of unmarried lovers having children
- Fixed an issue with Gavelkind where it could appear as ...
- Concubines now only have personal opinions of their man
- Corrected text for event 5053
- Fixed a text glitch where a Concubine lover was called ...
- Some text fixes to the revised barony de jure claim CB
- Lowered the revolt risk from "Heretic Stronghold"
- Fixed some cases where, incorrectly, through event effe...
- Fixed a bug with lots of enemy courtiers joining your c...
- Increased the revolt risk reduction from crushing revolts
- Fixed inappropriate event option text in event 60101
- Fixed glitch with Clan Overrun
- The music will now fade when opening the technology vie...
- Nomad View: Improved tooltip for "Max Number of Clans"
- You now get less Prestige from declining the Royal Marr...
- Tweaked AI propensity for picking the Seduction Focus, ...
- Improved text for event WoL.590
- All religions that allow female temple holders can now ...
- Fixed bug in faction demand for a duchy which would cau...
- Fixed bug that caused vassals of faction leader to go i...
- Can now get religion switch event within groups as well...
- Fixed bug in nomad succession where dead guy could inhe...
- Fixed issue letting everyone rename each others dynasti...
- Added kill_yourself and die console commands.
- Fixed invalid interface shown for decadence morale.
- Liege who gets vice royalty title can still use success...
- Landless characters should now be able to raise mercena...
- Now tribal fishing villages can be built next to lakes.
- Nomads can no longer switch culture by education.
- Tweaked the pillage settlement decision on foreign land.
- No longer loses access to provinces when sieged for cal...
- Moved fort upgrade to the build settlement view instead...
- Increased amount of tech gained from tributaries as nom...
- Fixed so population don't die so fast by being raided.
- Fixed issues with laws and inheritance in Khaganates wh...
- Outsiders of a clan can no longer inherit the clan
- Warscore tooltip now shows the score breakdown includin...
- Raiding will now remove the "at peace for too long" pen...
- Nomad GUI fixes.
- Appointing a commander or marshal will unassign the cha...
- Unit owner is now always at least considered when assig...
- Minor title selection glitch fix.
- Automatic call to arms acceptance messages work correct...
- Passing holdings now updates the government correctly f...
- Cleaned up some trigger tooltips.
- Nomad capital position won't reset on succession for em...
- It's no longer possible to order a councilor to improve...
- Tech can spread in provinces that only have a trade pos...
- Primary holding is now ensured on changing de facto lie...
- Clan demands for land and clan limit are now computed c...
- Renamed "civilian population" to "population".
- Renamed "population" to "population and manpower".
- Holy sites are now set correctly when loading a save wi...
- Nomad relations now update correctly in the nomad view ...
- Custom silk road building tooltips added.
- Vassals imprisoning an enemy will cause the warscore to...
- New units will now correctly join a siege after splitti...
- Player won't get stuck in tutorial when they get betrot...
- Historical tributary relations are now correctly displa...
- Clan titles won't have de jure drift anymore.
- Nomadic vassals don't care about other vassals getting ...
- Trade route occupation is now computed correctly when t...
- Nomad won't get their dynasty name from the khagan anym...
- The game won't say the game state is corrupted after cl...
- Revolt titles won't be inherited by people against whom...
- Fixed a bug when it wasn't possible to interact with th...
- Warscore tooltip now shows the score breakdown includin...
- Event HL.5001 is now creating historical characters so ...
- Trade route endings graphics added.
- Credits updated with all QA that have been working on H...
- Invite to plot list now shows all plotters that would b...
**GRAPHICS:[#pfe629ca]
- Fixed weird inland tradepost overlap with graphics
**MODDING:[#v505b1aa]
- Added a "quickbuild" command which will cause all playe...
- Create character effect now can set up the new characte...
キャラクター効果を作成しなさい 史実であるので、今や新しい...
- Arrow width is now set to the "size" parameter from arr...
矢幅は現在arrows.gfxから「サイズ」パラメータに正しく設定...
- Fixed some bugs with tooltips for saved event targets
- In scripted CBs, "check_de_jure_tier = COUNT" now works...
- Added on action on_ai_end_raid.
- The can_grant_claim flag in religion now properly contr...
- Hints can now be scripted to use smooth list boxes usin...
- Added effects unsafe_war and reverse_unsafe_war, workin...
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other...
- The province trigger now also work in character and tit...
- Moved laws and governments to separate folders.
**MAP/HISTORY:[#t9afffb2]
- Added Mongol tributary state in 1066 - 1124.
**COMBAT:[#lfbd7182]
- Rescaled the random weights of the crushing charge tact...
- Crushing charge tactic is now unavailable before 10 day...
*2.3.4(2015-04-07) checksum:FMNO [#g967352b]
The promised interim patch is now live on Steam! We are h...
約束していた臨時のパッチがスチームで有効になったよ! ...
**MAJOR:[#t1bee516]
- Fixed CTD issue caused by character flags not being sav...
キャラクターのフラグが正しくセーブされずに強制終了され...
**MINOR:[#j64aeff1]
- Now unborn children of dead popes no longer inherit a c...
教皇のまだ生まれていない子供は、生まれた時に教皇位への...
- You no longer feel bad for having a romantic relationsh...
伴侶とロマンティックな関係になった場合に悪く感じたりし...
- Added console command 'add_lover'
コンソールコマンド「add_lover」(恋人の追加)を追加。
- Fixed a problem with delayed events having the exact sa...
照準としての全く同じランダムな遺伝子を持つイベントが遅...
- Seduction Focus: AI will not try to seduce targets that...
誘惑フォーカス:(lustfulなどを取得していない限り)AIは...
- Seduction Focus: AI seducers less likely to acquire mul...
誘惑フォーカス:AIは複数の恋人を持とうとする可能性が低...
- Seduction Focus: Married women and concubines are less ...
誘惑フォーカス:既婚者や側室は誘惑者よりも伴侶の方が好...
- Seduction Focus: Toned down AI seduction attempts of pl...
誘惑フォーカス:AIはプレイヤーの伴侶や側室を誘惑しよう...
- Seduction Focus: It takes much longer to attempt seduct...
誘惑フォーカス:遠隔地の対象を誘惑するのにはより時間が...
- Seduction Focus: More personality checks for married wo...
誘惑フォーカス:既婚者にはより多くの人格チェックがなさ...
- Seduction Focus: Added missing "Seduction in the Wild" ...
誘惑フォーカス:実装されていなかった「Seduction in the ...
- Intrigue Focus: Spying on an adulterer (your spouse, co...
陰謀フォーカス:浮気者(配偶者や他の夫婦)にスパイをつ...
- Players can no longer see other lovers of their spouses...
プレイヤーは恋人や伴侶や側室の他の恋人を「charinfo」の...
- Hunting Focus: Fixed a bug with duplicate events fired ...
狩猟フォーカス:全く同じイベントが(WoL.5066で)発生す...
- Fixed bug where only the last character was visible in ...
ゲーム終了画面で最後にプレイしたキャラクターしかリスト...
- Fixed bug where the AI did not always build buildings.
AIが決して建築物を建てないバグを修正した。
- Fixed an issue with the trade route chain that could cr...
交易路チェーンに関する問題のうち、自分ではなく他人の為...
- Toned down courtier lover creation event (456)
廷臣に恋人が生成されるイベント(456)を発生し難くした。
- Seduction events: Fixed some issues where execution wou...
誘惑イベント;処刑が不正に停止してしまう事象を修正した。
- Fixed the broken 'remove_claim' effect when used in CB'...
対立教皇を退位させるような開戦理由に対して使用した際に...
効果が不正常だったのを修正した。
- Added events to attain the Strategist trait through War...
戦争フォーカスを通して「Strategist」の特徴を取得するイ...
*2.3.3(2015-02-17) checksum:DAQH [#q59cd28b]
Hello folks,
Here is a very minor patch to iron out some multiplayer l...
Here are the patch notes:
**MAJOR:[#sa208c42]
- Fixed issues in lobby when players were loading saves
**CONVERTER:[#zfbf79ca]
- Added copy folder to sunset invasion scenario conversion
*2.3.2(2015-01-14) checksum:MMUR [#oe59d035]
So sorry about that, quick hotfix out already! Patch note...
ことについてごめんなさい、迅速な修正プログラムからすでに...
**MAJOR:[#d834ff28]
- Fixed so you can build holdings again
あなたは再びホールディングスを構築することができますので...
**MINOR:[#v43c3111]
- Fixed the break-up interaction with your lovers.
あなたの恋人とのブレークアップの相互作用を修正しました。...
*2.3.1(2014-01-14)[#b365c1b7]
Several major issues stamped out in this one. Sorry for a...
以下が2.3.1の修正点だよ。
**MAJOR:[#x5dd9e78]
- Fixed bug where vassal levies could not always be dismi...
- Fixed crash issue on Linux when the AI tried to build s...
**MINOR:[#m7b4559d]
- Temple successors now get their liege's religion rather...
- Rebalanced seduction to make it harder to seduce the sp...
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single ...
- Fixed a bug with event 63103, where vassals of vassals ...
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn b...
- Fixed text bug in event WoL.11000, which referred to th...
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion ...
- Christian pilgrim events now check for character's capi...
- Fixed a bug with the WoL scholarship events where an ev...
- Fixed a faulty text tag reference in a Carousing boardg...
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both t...
- Heliopolis is now a temple holding instead of a city ho...
- Moved Kabul Zunist holy site to Nagarahara temple holdi...
- Moved Multan Zunist holy site to Mulasthana temple hold...
- Updated faulty localisation function in the last event ...
- Fixed a crash when hovering an option in the event that...
- Hungary should now get a crown authority law when formi...
- The form Hungary decision no longer creates exponential...
- Reworked Holmgang events to use personal combat skill r...
- Reduced mean time to happen for Holmgang if you have Wa...
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid lon...
**MODDING:[#d8430cc4]
- Fixed an error with change_variable for titles
**CONVERTER:[#v70a8b4a]
- Fixed outdated modifiers in special national ideas, all...
- Fixed the four missing province mappings in eastern eur...
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their...
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group
*2.3 the Way of Life(2014-12-16) checksum:BTOF [#g8daf...
**MAJOR:[#ud679179]
- Fixed false positive OOS
不正におきる可能性のあった、規格外動作を修正した。
- Fixed auto-selection of characters in multiplayer probl...
セーブをロードした際に、マルチプレーヤーにおいてキャラク...
- Vassals called to war now respond in the message ticker...
封臣が軍隊の召集に応じたことは、ポップアップ表示のイベン...
- The Call Allies alert no longer lists all vassals you c...
同盟を召集するアラートアイコンは、召集可能な全ての封臣を...
- AI: Fixed bug with trying to raise ships in provinces w...
AIが舟がない州に艦隊を召集しようとしてしまうことに付随す...
- No longer possible to nominate heirs for secondary Elec...
- Reduced the amount of money the pope gets from bishops ...
- Added a whole event system for husbands to find out if ...
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking l...
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
- Fixed crash when resigning characters from various appo...
**MINOR:[#ybb72fc0]
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 shou...
- Support to show the combat rating of a character togeth...
- Fixed broken culture effect, now you can convert to loc...
- Fixed problem with trait generation for random characte...
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" an...
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplom...
- The Diplomacy View no longer closes automatically in so...
- Pressing the middle mouse button no longer closes the D...
- Fixed bug where portraits in Claimants view and Opposed...
- Fixed bug where the Diplomacy View ended up outside of ...
- Character selection view left and right click behaviour...
- Fixed bug where landless characters gaining tribal prov...
- Added console commands set_flag, set_prov_flag, set_cha...
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set...
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decaden...
- Fixed a broken option trigger for declining some pagan ...
- Fixed a new bug where the portrait of the sender would ...
- Fixed a serious bug where Prepared Invasions would alwa...
- Fixed a problem with event 3026, where the children of ...
- Fixed some issues with event 3520 (incorrect use of imp...
- All modifiers can now be set and used correctly in Ambi...
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions...
- Fixed an issue with heretical count tier bishops and ab...
- Character View: Removed a double colon (:
- Fixed a new bug with scope switching to specific charac...
- Fixed a bug with the 'is_married' trigger when not taki...
- Fixed bug where the same character portrait found in bo...
- Christians with Elective Gavelkind can no longer vote f...
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to can...
- Character View: Added better tooltip saying _when_ you ...
- Character View: Added better tooltip about cancelling p...
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage stat...
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly c...
- Fixed a serious bug with targetted decisions that targe...
- The "Doubt besets me" event chain now correctly reveals...
- Fixed various text issues with certain targetted decisi...
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential ta...
- Added trait loss notification events for Stressed and D...
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a know...
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portrait...
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in ...
- Fixed bug where retinues were calculated into the fleet...
- Reverse relations now looks at the character's religion...
- Executing interactions in diplomacy view will now updat...
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly sele...
- Clicking on special interest entries in the outliner no...
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view...
- Targetted decisions no longer shows the target characte...
- Fixed bug where historical nicknames were not removed p...
- Troops number in dynastic view now takes event troops i...
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzan...
- English culture can no longer spawn unintentionally thr...
- Event triggering notification of someone coming out of ...
- Adjusted the 'culture' text field in the character view
- Raising runestones now also gives Piety
- Reverted to previous version of v1_092.csv to correct a...
- Added 'is_foe' trigger and 'crime' flag to opinion modi...
- Converting Tribal Holdings no longer depletes the levy
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any...
- Expanded on the Lunatic gained event (6020). Now more c...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed a bug with the 'holy_war' acquisition method not ...
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with sec...
- Winning claim wars on the liege (or when a liege folds ...
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Cha...
- Fixed a bug in event 63100 causing issues when vassals ...
- Fixed a rare bug where landless title courts could cont...
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier...
- Spouses now always only have personal opinions of each ...
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is ...
- Added divorce reasons to character opinions and to the ...
- Tweaked the main bastard conception and lover gained ev...
- Optimized the lookup of database files
- History province files will now only be loaded if they ...
- The character screen no longer shows the score of the p...
- The character screen now shows how many troops that cha...
- It is now possible to cancel your own plot in your char...
- Demesne size and vassal limit is now visible in the cha...
- The loading screen for the most recent dlc is now alway...
- Tengri no longer get pagan homeland attrition penalty a...
- Reformed Zunists no longer have pagan defensive homelan...
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion ...
- Fixed bug where the cost of vassal mercenaries were not...
- Fixed bug where ironman saves became broken when creati...
- AI will now prefer using CB's without piety and prestig...
- Fixed bug where elective gavelkind in some cases stole ...
- Fixed crash when trying to host a save stored in a sub-...
- Viceroyalties can no longer be granted to characters ou...
- Fixed crash when finishing constructions in settlements...
- Fixed issue where both tribal settlement conversion dec...
- The decisions for forming the kingdom of Leon and Hunga...
- Fixed bug where the king-tier crown was used for all ch...
- Viceroys becoming unlanded will now hand back their vic...
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not ac...
- Decadence tooltip now uses a consistent amount of decim...
- Opening the chronicle now pauses the game if not in mul...
- Fixed bug where Empires could be granted as viceroyalti...
- Fixed bug where the family of Carloman sometimes fled t...
- Clarified the negative effects for tribal job troops if...
- Fixed bug where provinces where unselectable after resi...
- Fixed issue where De Jure Region modifiers were clamped...
- Fixed history bug where character 30829 (Simone Drengot...
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTI...
- Fixed bug where prepared invasion troops were not prope...
- Duchy of Thessalonika is no longer set to be a viceroya...
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also g...
- Muslim rulers now correctly get a negative opinion agai...
- Saxon Wars event can no longer trigger for non-feudal r...
- Added target list for great holy wars for reformed Zuni...
- Tweaked triggers for unlocking crusades and jihads (Fra...
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Chur...
- Fixed a bug where a coincillor could sometimes complain...
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered...
- Fixed a crash when selecting a lowborn theocracy at sta...
- Fixed bug where the dismiss vassal levies button in mil...
- Updated tutorial and learning scenario to work with the...
- Added pagan and republic diplomatic menu buttons.
- Fixed bug where republics with no vassals did not autom...
- The extra prestige and piety bonuses for creating Kingd...
- added frames for business and war focus events.
- The empty holding modifier for tribal settlements now a...
- Removed the wrong government type penalty for tribal se...
- The diplomacy menu is now positioned correctly when not...
- Fixed bug where the drunkard trait were required for lo...
- Added missing event localisation for revolt event in le...
- Vassal opinion modifiers from focuses are now properly ...
- WOL - Lowered the duration on the trade route modifier ...
- WOL - Lowered the ai chance to refresh a trade route.
**MODDING:[#t9017acb]
- Title variables are now correctly saved
- In order to show character names properly in the target...
- Added a new insult and compliment system based on strin...
- Added 'modifier' fields to effects 'random_list' and 'r...
- The 'is_married' trigger can now take a target as well ...
- Added many new nicknames
- Added possibility to set a specific discoverer to the '...
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded...
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any...
- Added combat rating modifier with triggers 'combat_rati...
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion trigg...
- Added triggers 'personal_opinion', 'reverse_personal_op...
(These do not take state diplomacy, laws or any other suc...
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATT...
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variab...
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title va...
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables bet...
- Fixed problems with the variable triggers check_variabl...
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republ...
- set_allow_free_duchy_revokation no longer only works fo...
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_in...
- Added ignores_defensive_attrition effect for religions,...
**AI: [#xb80617f]
- Tweaked release from prison and execution logic
牢獄からの釈放、及び処刑のロジックを微調整した。
- Added AI choice scripts to the bastard is born event (3...
AIが非嫡出子を生むイベントの筋書き選択するようにした。
**CONVERTER:[#x24a4bb9]
- Made converter province mapping up to date with EU4 pat...
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templa...
- Version compliance with eu4 1.8 patch in the generated ...
- Gave cathar, fraticelli and waldensian new modifiers to...
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom ...
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to becom...
- Added Karling ideas
*Open Beta Patch 2.2.1.3(2014-12-12) checksum:TZDB [#q...
Hello All,
Here is the next ( and very likely last ) open beta versi...
As you have likely noticed we are adding 2 Iberian DLCs a...
Because the Iberian cultures' portraits were previously c...
So, in the spirit of Christmas, we are giving you an enti...
We are much happier with this version, and trust you will...
Other then that there is a whole host of improvements and...
KNOWN ISSUES ( We found and fixed these issues after buil...
- Dismissing individual vassal liege levies from the mili...
- There are some issues with enabling and disabling of va...
Keep in mind that this is a beta branch, so there could s...
If you want to use the beta branch, right click the game ...
Here is the changelog:
**MAJOR:[#b3ef54c3]
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer probl...
**MINOR:[#s8186517]
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 shou...
- Support to show the combat rating of a character togeth...
- Fixed broken culture effect, now you can convert to loc...
- Fixed problem with trait generation for random characte...
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" an...
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplom...
- The Diplomacy View no longer closes automatically in so...
- Pressing the middle mouse button no longer closes the D...
- Fixed bug where portraits in Claimants view and Opposed...
- Fixed bug where the Diplomacy View ended up outside of ...
- Character selection view left and right click behaviour...
- Fixed bug where landless characters gaining tribal prov...
- Added console commands set_flag, set_prov_flag, set_cha...
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set...
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decaden...
- Fixed a broken option trigger for declining some pagan ...
- Fixed a new bug where the portrait of the sender would ...
- Fixed a serious bug where Prepared Invasions would alwa...
- Fixed a problem with event 3026, where the children of ...
- Fixed some issues with event 3520 (incorrect use of imp...
- All modifiers can now be set and used correctly in Ambi...
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions...
- Fixed an issue with heretical count tier bishops and ab...
- Character View: Removed a double colon (:
- Fixed a new bug with scope switching to specific charac...
- Fixed a bug with the 'is_married' trigger when not taki...
- Fixed bug where the same character portrait found in bo...
- Christians with Elective Gavelkind can no longer vote f...
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to can...
- Character View: Added better tooltip saying _when_ you ...
- Character View: Added better tooltip about cancelling p...
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage stat...
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly c...
- Fixed a serious bug with targetted decisions that targe...
- The "Doubt besets me" event chain now correctly reveals...
- Fixed various text issues with certain targetted decisi...
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential ta...
- Added trait loss notification events for Stressed and D...
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a know...
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portrait...
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in ...
- Fixed bug where retinues were calculated into the fleet...
- Reverse relations now looks at the character's religion...
- Executing interactions in diplomacy view will now updat...
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly sele...
- Clicking on special interest entries in the outliner no...
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view...
- Targetted decisions no longer shows the target characte...
- Fixed bug where historical nicknames were not removed p...
- Troops number in dynastic view now takes event troops i...
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzan...
- English culture can no longer spawn unintentionally thr...
- Event triggering notification of someone coming out of ...
**MODDING:[#k20a34d2]
- Title variables are now correctly saved
- In order to show character names properly in the target...
*Open Beta Patch 2.2.1.2(2014-12-05)[#v97a276e]
MAJOR:
- It is no longer possible to change crown laws 5 times p...
- Fixed crash when resigning characters from various appo...
*Open Beta Patch 2.2.1.1(2014-11-28) checksum:SPSR [#q...
Hello Crusader Kings fans!
As promised we are launching the open beta for 2.3 today,...
Before the speculations run rampant I need to tell you al...
Normally, we don't do open beta patches before the releas...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#je5eef55]
- Reduced the amount of money the pope gets from bishops ...
- Added a whole event system for husbands to find out if ...
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking l...
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
**MINOR:[#j075aa62]
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any...
- Expanded on the Lunatic gained event (6020). Now more c...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed a bug with the 'holy_war' acquisition method not ...
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with sec...
- Winning claim wars on the liege (or when a liege folds ...
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Cha...
- Fixed a bug in event 63100 causing issues when vassals ...
- Fixed a rare bug where landless title courts could cont...
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier...
- Spouses now always only have personal opinions of each ...
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is ...
- Added divorce reasons to character opinions and to the ...
- Tweaked the main bastard conception and lover gained ev...
- Optimized the lookup of database files
- History province files will now only be loaded if they ...
- The character screen no longer shows the score of the p...
- The character screen now shows how many troops that cha...
- It is now possible to cancel your own plot in your char...
- Demesne size and vassal limit is now visible in the cha...
- The loading screen for the most recent dlc is now alway...
- Tengri no longer get pagan homeland attrition penalty a...
- Reformed Zunists no longer have pagan defensive homelan...
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion ...
- Fixed bug where the cost of vassal mercenaries were not...
- Fixed bug where ironman saves became broken when creati...
- AI will now prefer using CB's without piety and prestig...
- Fixed bug where elective gavelkind in some cases stole ...
- Fixed crash when trying to host a save stored in a sub-...
- Viceroyalties can no longer be granted to characters ou...
- Fixed crash when finishing constructions in settlements...
- Fixed issue where both tribal settlement conversion dec...
- The decisions for forming the kingdom of Leon and Hunga...
- Fixed bug where the king-tier crown was used for all ch...
- Viceroys becoming unlanded will now hand back their vic...
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not ac...
- Decadence tooltip now uses a consistent amount of decim...
- Opening the chronicle now pauses the game if not in mul...
- Fixed bug where Empires could be granted as viceroyalti...
- Fixed bug where the family of Carloman sometimes fled t...
- Clarified the negative effects for tribal job troops if...
- Fixed bug where provinces where unselectable after resi...
- Fixed issue where De Jure Region modifiers were clamped...
- Fixed history bug where character 30829 (Simone Drengot...
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTI...
- Fixed bug where prepared invasion troops were not prope...
- Duchy of Thessalonika is no longer set to be a viceroya...
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also g...
- Muslim rulers now correctly get a negative opinion agai...
- Saxon Wars event can no longer trigger for non-feudal r...
- Added target list for great holy wars for reformed Zuni...
- Tweaked triggers for unlocking crusades and jihads (Fra...
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Chur...
- Fixed a bug where a coincillor could sometimes complain...
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered...
- Fixed a crash when selecting a lowborn theocracy at sta...
**AI: [#ie0d406b]
- Tweaked release from prison and execution logic
- Added AI choice scripts to the bastard is born event (3...
**MODDING:[#g053db45]
- Added a new insult and compliment system based on strin...
- Added 'modifier' fields to effects 'random_list' and 'r...
- The 'is_married' trigger can now take a target as well ...
- Added many new nicknames
- Added possibility to set a specific discoverer to the '...
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded...
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any...
- Added combat rating modifier with triggers 'combat_rati...
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion trigg...
- Added triggers 'personal_opinion', 'reverse_personal_op...
(These do not take state diplomacy, laws or any other suc...
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATT...
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variab...
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title va...
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables bet...
- Fixed problems with the variable triggers check_variabl...
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republ...
- set_allow_free_duchy_revokation no longer only works fo...
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_in...
- Added ignores_defensive_attrition effect for religions,...
**CONVERTER:[#f144578d]
- Made converter province mapping up to date with EU4 pat...
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templa...
- Version compliance with eu4 1.8 patch in the generated ...
- Gave cathar, fraticelli and waldensian new modifiers to...
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom ...
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to becom...
- Added Karling ideas
*2.2.1(2014-11-18) checksum:DPOO [#r6b253fe]
After a long open beta we are finally ready to release 2....
長いベータ期間のあと、私たちはついに2.2.1をリリースするこ...
Enjoy!
楽しんでくれ!
Here are the changes from 2.2:
以下が2.2からの変更点だよ:
**MAJOR:[#j7129426]
- Fixed bug where revolt vassals could become independent...
- Fixed bug where revolt vassals could become independent...
- Fixed bug where vassals in a revolt did not properly re...
- The Iron Crown achievment will now trigger when suppose...
- Christian Crusades and Muslim Jihads can now never star...
- Fixed bug where religion conversion reset succession an...
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on...
- Fixed bug where tribals becoming patricians did not pro...
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( inc...
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abr...
- Disabled the Depose Liege CB and the Weaken Fellow Vass...
- Fixed an issue where adventurers would no longer spawn ...
- Tweaked Gavelkind succession to focus more on the curre...
- Tweaked Gavelkind succession to take no heed of what he...
- Fixed OOS in multiplayer if all players did not have Ch...
- Muslims are now more likely to become decadent, especia...
- Fixed bug where the Straighten Up decision could be tak...
- Fixed bug where it was not possible to hand out viceroy...
- Resolved crash when opening war overview window in a re...
- Fixed crash in law view when republics did not have all...
- Fixed bug where the realm capital did not properly use ...
- Norse fleets can now travel through major rivers as int...
- The Adopt Feudalism and Form Merchant Republic decision...
- Fixed crash while hovering the call all allies button i...
- Tribals now properly get access to crown authority laws...
- Solved the CTD on Linux, no more need for -threads=1 wo...
**MINOR:[#y65ffa27]
- Changed the Shia and Sunni Caliphates creation triggers...
- Religious head titles will no longer be created by the ...
- Decadence revolts are now slightly more likely to happe...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed bug when characters inheriting revolts still was ...
- The CoA for Italy, Hungary and the duchy of Finland is ...
- Somalis and Ethiopians now get their correct cultural r...
- Fixed issue where the random seed for decisions would b...
- Fixed bug with the comparison of culture name lists and...
- The Rise of the Shia revolt is now much bigger.
- Fixed bug where marshal raised troops would desert and ...
- Fixed issue where some CB's that should not be usable a...
- Fixed so you can't get in a situation where you are at ...
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the s...
- The opinion malus for having viceroyalties in your real...
- Disabled some multiplayer sync checks and logging in si...
- Fixed bug with Elective Gavelkind for vassals, where yo...
- It is now possible to change religion of your CoA, and ...
- Fixed issue where norse DLC units where replaced by mil...
- Fixed issue where norse/saxon/celtic DLC units where be...
- Fixed issue where Saxon early clothing from Early Weste...
- AI emperors no longer give out normal kingdom titles to...
- AI emperors no longer creates kingdoms unless there is ...
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in...
- Fixed bug where warscore in some cases got capped below...
- Suebi retinues are now 200 Light Infantry and 150 Pikem...
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did n...
- Now cloud saves are actually compressed when saved so n...
- Fixed a bug with Gavelkind where the primary heir would...
- Elective Gavelkind: No longer creates titular kingdoms ...
- Fixed issue where non-christian dynasty shields from th...
- Fixed bug where viceroyalties reverted to normal titles...
- Minor localization fixes for the Hashshashin spawning e...
- Fixed bug where becoming a republic from being tribal g...
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become yo...
- Fixed tooltip for imperial administration duchy revoke ...
- Added missing localization for regent being the same re...
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong...
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians...
- Fixed bug where randomized names sometimes ignored chec...
- Fixed bug where all born daughters got a chronicle entr...
- Consorts are now properly removed when changing to a re...
- Secondary wives are now properly removed (or changed to...
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kin...
- Fixed bug where custom kingdoms and empires lost their ...
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male ...
- Corrected the tech requirement of getting rid of pagan ...
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous...
- The Ironman-button in the lobby now correctly show if i...
- Fixed bug where titles could not be destroyed.
- Fixed bug where the duchy of Thrace was a viceroyalty w...
- Added missing newline in the Renounce Iconoclasm tooltip.
- Fixed bug where administration laws were reset to feuda...
- Revolts no longer count towards vassal limit.
- Fixed bug where the Byzantine duchy revoke did not work...
- The event where marshal raised raiders are dismissed no...
- Marshal raised raiders are now dismissed first after ha...
- The convert to Andalusian decision is no longer availab...
- Form a new Empire now require you to have either 3 king...
- Fixed an issue with the "Convert to Local Religion" and...
- Changed or expanded name lists for several cultures.
- The new culture conversion events and decisions no long...
- Fixed some Frankish characters in 769 start who were pr...
- Fixed some issues with Holstein province history.
- All byzantine emperors will now have clothes regardless...
- Byzantine children are no longer invisible when playing...
- Fixed bug where combats with multiple units on one side...
- You can now only complete the "Become Exalted Among Men...
- Fixed OOS if all players did not reselect their charact...
- Tribals will now upgrade towards castle if their liege ...
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a ...
- The Byzantine free revoke on duchies are now in the Imp...
- If the Charlemagne DLC is enabled, the Byzantine free r...
- Fixed bug where the Centralization law was reset to the...
- The viceroyalty status of titles are now reset when the...
- Lowered the opinion penalty for feudal vassals for gran...
- Vassals can now grant viceroyalties if their topliege h...
- The viceroyalty flag for titles now resets when the top...
- Viceroyalty titles can no longer be given as a normal t...
- Added missing decision icon for offering to help with l...
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not pro...
- The decisions for forming kingdoms and empires now have...
- Fixed CTD when using the console to increase attributes...
- Event when regent is in on plot to lower tribal organiz...
- Crash fixes for total conversion mods when learning sce...
- Fixed republican succession where the capital was not a...
- Tribal buildings now show what castle and city building...
- Republics now use their succession laws properly for al...
- Fixed bug where looters were able to siege several hold...
- Fixed broken calculation of months when determining if ...
- Fixed bug where characters selected before loading a sa...
- Fixed issue where the exported chronicle showed the wro...
- Fixed bug where chronicle entries were missing from the...
- Characters with portraits in the chronicle will no long...
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when y...
- AI no longer changes viceroyalty laws to handle being o...
- Tribals and pagans can now raid others of the same reli...
- Triggered modifiers will no longer be added repeatedly ...
- Fixed bug where succession laws inherited from viceroya...
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were...
- When copying laws from viceroyalties, the liege title w...
- Fixed bug where the mongols could enact the open electi...
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will no...
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on ...
- Fixed bug where characters did not lose the viceroyalty...
- Forming a merchant republic no longer creates a patrici...
- Mercenary costs are now calculated properly before rais...
- Elective Gavelkind: Fixed a bug where claims were not a...
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around wo...
- AI: Rebalanced raid propensity. Rulers with Prestige lo...
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against A...
- It is now possible to see all the laws of your lieges t...
- Fixed exploit where the recently conquered modifier was...
- The opinion modifier for vassals for handing out vicero...
- Fixed bug where the opinion modifier for handing out vi...
- The empty holdings modifier for garrison and levies are...
- Tribal holdings now get less taxes and levies if the pr...
- The opinion modifiers for being of the wrong religion i...
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to v...
- Fixed bug where the 99% warscore cap was not properly a...
- Fixed bug where the AI did not end wars when at 100% wa...
- Fixed bug where characters were not properly selected a...
- Children created in ruler designer now properly counts ...
- The decision to donate money to the knights templar now...
- Chronicle should now properly show birth of first son e...
- Rare event that makes a vassal switch side between Char...
- Saxon Blood Court event no longer gives you the Crusade...
- Prepared Invasions are now enabled for Germanic Pagans ...
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save ...
- Reworked system for Ramadan events. They will no longer...
- Fixed DND-flag and pulled adventurers out of hiding whi...
- Fixed Incorrect alpha for female muslim headgear fixed ...
- Now allowed some more leeway with granting "contested t...
- Adventurers will no longer accept being invited to your...
- It is no longer possible to use the succession changing...
- Fixed bug where the characters in the era picker were u...
- Fixed bug where the pagan versions of Coat of Arms were...
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in ...
- Event spawned troops through the councillor jobs are no...
- Various text fixes.
- Scottish culture event now properly converts province c...
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in th...
- Found Merchant Republic decision now require at least o...
- It is no longer possible to form custom kingdoms when n...
- The tribal councillor jobs no longer dissapear when hav...
- Tweaked triggers for Russian and Scottish culture emerg...
- Tweaked AI logic for liege converting to capital provin...
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dut...
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid ...
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal ...
- Hiding character going celibate now gives spouse and lo...
- Adapted some Charlemagne story event triggers to protec...
- Changed trigger for Irminsul event to make it more like...
- Khazar rulers can now receive Jewish exiles regardless ...
- Christian rivals will no longer reconsider their rivalr...
- Pagan feast events reworked and should no longer pop in...
- Tweaked triggers for Russian and Scottish culture emerg...
- Tweaked AI logic for liege converting to capital provin...
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dut...
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid ...
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal ...
- Hiding character going celibate now gives spouse and lo...
- Adapted some Charlemagne story event triggers to protec...
- Changed trigger for Irminsul event to make it more like...
- Fixed issues in CB logic that could result in viewing w...
- Now custom kingdoms instantly dejure drift on formation...
- Custom kingdoms now cost 300 wealth instead of scaled w...
- Custom empires now cost 1000 wealth instead of scaled w...
**COMBAT:[#s95f69d6]
- Reduced archer bonus during Volley Tactic ( from 300% t...
- Shieldwall Tactic is now possible if a flank has atleas...
- Feint Tactic is now a Light Infantry Tactic, it is poss...
- Lowered Massive Longbow Volley Tactic bonus to Archers ...
**MODDING:[#dcabf689]
- Fixed another crash when modding away the learning scen...
- Fixed bug where the match_mult condition in spawn_unit ...
- Fixed bug where historical wars did not properly start ...
- Added copy_title_laws flag to the create_title effect (...
- The priority_shortcut flag in interface scripts can now...
- Added error log message for assigning is_viceroyalty in...
- Event spawned troops with an earmark can now be custom-...
- Added define for first year to execute tech, used for o...
**CONVERTER:[#a2e6db3c]
- いまやノースパガンは改革ノースパガンにコンバートされな...
Now norse_pagan does not convert to norse_pagan_reformed ...
*Open Beta Patch 2.2.0.9(2014-11-14) checksum:FEEU [#z...
Change of plans guys! This turned out to be far more seri...
We also threw in a fix for the "Shia Calphate always bein...
If nothing else super-serious pops up this is what will b...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Changed the Shia and Sunni Caliphates creation triggers...
- Fixed bug where vassals in a revolt did not properly re...
- Religious head titles will no longer be created by the ...
*Open Beta Patch 2.2.0.8(2014-11-13) checksum:ACBZ [#i...
One more Beta patch, for good measure!
We are very close to releasing this as a regular patch, b...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Decadence revolts are now slightly more likely to happe...
- The Iron Crown achievment will now trigger when suppose...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed bug when characters inheriting revolts still was ...
- The CoA for Italy, Hungary and the duchy of Finland is ...
- Christian Crusades and Muslim Jihads can now never star...
- Somalis and Ethiopians now get their correct cultural r...
- Fixed issue where the random seed for decisions would b...
- Fixed bug with the comparison of culture name lists and...
- The Rise of the Shia revolt is now much bigger.
*Open Beta Patch 2.2.0.7(2014-11-12) checksum:KMIT [#p...
Here is another beta patch, the plan is to release a prop...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Fixed bug where marshal raised troops would desert and ...
- Fixed bug where religion conversion reset succession an...
- Fixed issue where some CB's that should not be usable a...
- Fixed so you can't get in a situation where you are at ...
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the s...
*Open Beta Patch 2.2.0.6(2014-11-07) checksum:CXVN [#v...
There were some issues with the uploading of some of the ...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MINOR:[#f1a129fa]
- The opinion malus for having viceroyalties in your real...
- Disabled some multiplayer sync checks and logging in si...
**MODDING:[#j13f38f2]
- Fixed another crash when modding away the learning scen...
*Open Beta Patch 2.2.0.5(2014-11-06) checksum:TLRD [#v...
We are very close to a stable 2.2.1 release now, if this ...
Two things of note in this beta patch is an attempt at ne...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#ra8a62cd]
-年代記においてクラッシュするバグを修正した。
Fixed CTD in chronicle.
-イベントによって招集された、ある目標に対しての兵士達が意...
Fixed bug where all event spawned troops that scaled on a...
-貴族選挙法が、部族長が貴族になることにもっぱら規定される...
Fixed bug where tribals becoming patricians did not prope...
**MINOR:[#c04e3fca]
- Fixed bug with Elective Gavelkind for vassals, where yo...
- It is now possible to change religion of your CoA, and ...
- Fixed issue where norse DLC units where replaced by mil...
- Fixed issue where norse/saxon/celtic DLC units where be...
- Fixed issue where Saxon early clothing from Early Weste...
- AI emperors no longer give out normal kingdom titles to...
- AI emperors no longer creates kingdoms unless there is ...
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in...
- Fixed bug where warscore in some cases got capped below...
- Suebi retinues are now 200 Light Infantry and 150 Pikem...
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did n...
- Now cloud saves are actually compressed when saved so n...
- Fixed a bug with Gavelkind where the primary heir would...
**COMBAT:[#k44e3b6f]
- Reduced archer bonus during Volley Tactic ( from 300% t...
- Shieldwall Tactic is now possible if a flank has atleas...
- Feint Tactic is now a Light Infantry Tactic, it is poss...
- Lowered Massive Longbow Volley Tactic bonus to Archers ...
**MODDING:[#hfbf5fd4]
- Fixed bug where the match_mult condition in spawn_unit ...
*Open Beta Patch 2.2.0.4(2014-10-29) checksum:ZQXO [#k...
また新しいベータ・パッチを予想に反してお届けする。2,2の全...
でもまだ、2、3のバグ(虫)が這っているだろう。だから、そ...
steamにアップロードした直後に、ROIによって追加されたイン...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#f184394c]
-病気を867年以前にも発生可能にした。
Diseases can now occur before 867
-いくつかの追加部族の領地の画像(略奪のバリエーションを含...
Enabled several additional tribe holding pictures ( inclu...
-退廃度が封臣上限を減少させるようにした。
Decadence now negatively affect your vassal limit.
**MINOR:[#lcde5278]
- Elective Gavelkind: No longer creates titular kingdoms ...
- Fixed issue where non-christian dynasty shields from th...
- Fixed bug where viceroyalties reverted to normal titles...
- Minor localization fixes for the Hashshashin spawning e...
- Fixed bug where becoming a republic from being tribal g...
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become yo...
- Fixed tooltip for imperial administration duchy revoke ...
- Added missing localization for regent being the same re...
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong...
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians...
- Fixed bug where randomized names sometimes ignored chec...
- Fixed bug where all born daughters got a chronicle entr...
- Consorts are now properly removed when changing to a re...
- Secondary wives are now properly removed (or changed to...
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kin...
- Fixed bug where custom kingdoms and empires lost their ...
- Fixed allow triggers for creating some titles.
- Fixed Kalat province barony setup.
- Fixed some female titles wrongly localized to the male ...
**MODDING:[#cc5d696c]
- Fixed bug where historical wars did not properly start ...
*Open Beta Patch 2.2.0.3(2014-10-29) checksum:EMRY [#h...
これがもう一つのベータパッチだ。もうすぐで2.2の全ての大き...
でもまだ、2、3のバグ(虫)が這っているだろう。だから、そ...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#vee47556]
- 「sons of abraham」を持っていない場合に、宗教タブを開く...
Fixed CTD in Religion Tab if you do not own sons of abraham
**MINOR:[#x3133f0c]
- Paganの本土での損耗を避ける技術上の必要条件を修正した。
Corrected the tech requirement of getting rid of pagan ho...
- Paganの本土での損耗についての補給に関する条件を微調整し...
Tweaked the supply modifier of pagan homeland attrition.
- 修道騎士団を従属させるdecisionにおけるエラーを修正した。
Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous...
- ロビーにおけるアイアンマンボタンを、有効かどうかにかか...
The Ironman-button in the lobby now correctly show if iro...
-称号が廃棄できないバグを修正した。
Fixed bug where titles could not be destroyed.
-皇帝が称号を保持している時トラキア公爵が総督扱いになって...
Fixed bug where the duchy of Thrace was a viceroyalty whi...
- イコノクラスムを廃絶するツールチップにおいて、新しい行...
Added missing newline in the Renounce Iconoclasm tooltip.
-宗教を変えた際に、統治法が強制的に封建制になってしまうバ...
Fixed bug where administration laws were reset to feudal ...
-反乱者を臣下上限に含めないようにした。
Revolts no longer count towards vassal limit
-セーブをロードした際に、ビザンツ帝国における公爵位の剥奪...
Fixed bug where the Byzantine duchy revoke did not work u...
-元帥が招集した略奪隊が解散されるイベントを、宮廷司祭では...
The event where marshal raised raiders are dismissed now ...
-元帥が組織した略奪隊は、使用されていない場合は、翌月の初...
Marshal raised raiders are now dismissed first after a mo...
-「アンダルシア文化を受け入れる」というdecisionは、アンダ...
The convert to Andalusian decision is no longer available...
-新しい帝国を建国する条件を、「三つの王号を保持している」...
Form a new Empire now require you to have either 3 kingdo...
-「現地の宗教に改宗する」と「異端を追放する」のイベントト...
Fixed an issue with the "Convert to Local Religion" and "...
-いくつかの文化における名前の候補を変更、または拡張した。
Changed or expanded name lists for several cultures.
-新規の「文化を受け入れる」イベントとdecisionsは、Charlem...
The new culture conversion events and decisions no longer...
-フランク人の人物の何人かが769年の時点において早まってフ...
Fixed some Frankish characters in 769 start who were prem...
-ホルシュタイン州の歴史にまつわるいくつかの事象を修正した。
Fixed some issues with Holstein province history.
-全てのビザンツ皇帝は、DLCが有効かどうかに関わりなく、ク...
All byzantine emperors will now have clothes regardless o...
-ビザンツの子供達の肖像は、Early Eastern Clothing拡張パッ...
Byzantine children are no longer invisible when playing w...
*Open Beta Patch 2.2.0.2(2014-10-24) checksum:UBOE [#z...
やあまた会ったね!
新しいベータ・パッチだよ。これは更なる問題を修正して、新...
ぼくたちがいちばん調整したメカニズムのひとつは(このパッ...
このメカニズムはとての複雑で、ゲーム内でよく説明されてい...
すべての子どもたち(性別法を考慮に入れた)は相続権を与え...
この分割はいまや、もし可能であれば、De Jure公爵領のみを分...
だから、たとえばきみに3人の息子がいて、5つの直轄地holding...
もし5つの直轄地holdingsすべてがきみの首都のある公爵領にあ...
もしきみの直轄地holdingの2つがきみの首都のある公爵領にあ...
もしきみの首都のある公爵領の首都だけと、残りの4つの直轄地...
これはベータ・パッチだということを念頭に置いておくように...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ:
**MAJOR:[#pf32651f]
-正常に動作しないため、「主君を退位させる」の大義名分と「...
Disabled the Depose Liege CB and the Weaken Fellow Vassal...
-略奪者が正しく艦隊を生成できない事象を修正した。
Fixed an issue where adventurers would no longer spawn fl...
-分割相続制が、所謂「より良い」首都よりも、第一継承者にと...
Tweaked Gavelkind succession to focus more on the current...
-分割相続制が、継承者が領域の外から継承する領地に関しては...
Tweaked Gavelkind succession to take no heed of what heir...
**MINOR:[#g187cea1]
- Fixed bug where combats with multiple units on one side...
-一生に一回だけしか「人々に賞賛される」の野心を達成できな...
You can now only complete the "Become Exalted Among Men" ...
- Fixed OOS if all players did not reselect their charact...
-部族はいまや、その君主が封建制であれば城塞に向けてアップ...
Tribals will now upgrade towards castle if their liege is...
-家臣の王の評価ペナルティを削除
Removed the vassal king opinion penalty.
-派閥開戦理由はいまや、君主が派閥にいる場合、無効になる。
Faction CBs are now invalidated when the liege is in a fa...
-ビザンツの公爵領への自由な剥奪はいまや、帝国管理法に含ま...
The Byzantine free revoke on duchies are now in the Imper...
-Charlemagne DLCが利用可能になっている場合、ビザンツによ...
If the Charlemagne DLC is enabled, the Byzantine free rev...
- Fixed bug where the Centralization law was reset to the...
- The viceroyalty status of titles are now reset when the...
-封建家臣たちの総督にたいする評価ペナルティを低下させた(...
Lowered the opinion penalty for feudal vassals for grante...
- Vassals can now grant viceroyalties if their topliege h...
- The viceroyalty flag for titles now resets when the top...
- Viceroyalty titles can no longer be given as a normal t...
- Added missing decision icon for offering to help with l...
-イベントにたいするいくつかのローカライゼーション修正
Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not pro...
- The decisions for forming kingdoms and empires now have...
- Fixed CTD when using the console to increase attributes...
- Event when regent is in on plot to lower tribal organiz...
- Crash fixes for total conversion mods when learning sce...
- Fixed republican succession where the capital was not a...
- Tribal buildings now show what castle and city building...
- Republics now use their succession laws properly for al...
- Fixed bug where looters were able to siege several hold...
- Fixed broken calculation of months when determining if ...
- Fixed bug where characters selected before loading a sa...
- Fixed issue where the exported chronicle showed the wro...
- Fixed bug where chronicle entries were missing from the...
- Characters with portraits in the chronicle will no long...
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when y...
- AI no longer changes viceroyalty laws to handle being o...
- Tribals and pagans can now raid others of the same reli...
- Triggered modifiers will no longer be added repeatedly ...
-総督領から受け継いだ継承法が、本来あるべき制度ではなく、...
Fixed bug where succession laws inherited from viceroyalt...
-もはや総督位を破壊することは出来ない
It is no longer possible to destroy viceroyalties.
-相続法を変更するための派閥が総督にたいして可能だったバグ...
Fixed bug where factions to change succession laws were a...
- 総督領の王国法に準拠した場合は、主君の称号はその王国法...
When copying laws from viceroyalties, the liege title wil...
-モンゴルが公開選挙法を制定出来得たバグを修正
Fixed bug where the mongols could enact the open elective...
-総督制はもはや、相続法を変え得ない
Viceroyalties can no longer change succession laws.
-複数ユニットを選択したときに「G」を押すと、いまやマップ...
Pressing "G" when having several units selected will now ...
-総督にたいするいくつかの開戦理由と陰謀をブロックした。
Blocked several CB's and plots against viceroyalties.
-キャラクターが彼らの君主にたいして叛乱を起こしたとき、彼...
Fixed bug where characters lost the viceroyalty-tag on th...
-キャラクターがその最高君主の称号を相続したとき、総督タグ...
Fixed bug where characters did not lose the viceroyalty-t...
-商業共和国を形成しても、もはや君自身の王朝の家臣の都市貴...
Forming a merchant republic no longer creates a patrician...
-傭兵コストはいまや、彼らを徴兵するまえに正しく計算される。
Mercenary costs are now calculated properly before raisin...
MODDING:
- Added copy_title_laws flag to the create_title effect (...
- The priority_shortcut flag in interface scripts can now...
- Added error log message for assigning is_viceroyalty in...
*Open Beta Patch 2.2.0.1(2014-10-17) checksum:QEVO [#z...
やぁみんな!
いくつかのバグと問題がCharlemagneの発売に滑り込んでしまっ...
ぼくたちはベータ・パッチをSteamに上げることに決定した。テ...
でも覚えておいてくれ。これはベータ・パッチだ。だから、ま...
もしベータ・パッチを使いたいなら、Steamクライアントの本ゲ...
以下がチェンジログだよ:
**MAJOR:[#m3cf6cda]
-すべてのプレイヤーがCharlemagneを利用可能にしていない場...
Fixed OOS in multiplayer if all players did not have Char...
-ムスリムたちはいまや、より退廃的になりやすくなった。とり...
Muslims are now more likely to become decadent, especiall...
-「立ち直らせる」decisionが7日後に再び行うことが出来たバ...
Fixed bug where the Straighten Up decision could be taken...
-ゲームをリロードした後に総督位を配布することが不可能だっ...
Fixed bug where it was not possible to hand out viceroyal...
-叛乱戦争において戦争概観ウィンドウを開いたときのクラッシ...
Resolved crash when opening war overview window in a revo...
-共和国のすべての都市貴族スロットが埋まっていないときの法...
Fixed crash in law view when republics did not have all p...
-領域の首都が正しく都市貴族の選挙制を使用しなかったバグを...
Fixed bug where the realm capital did not properly use th...
-北方人の艦隊はいまや、意図された通りに大河を渡ることが出...
Norse fleets can now travel through major rivers as inten...
-「封建制を適用する」と「商業共和国を形成する」のdecision...
The Adopt Feudalism and Form Merchant Republic decisions ...
-オブザーバーモードで全同盟軍を招集ボタンにマウスを合わせ...
Fixed crash while hovering the call all allies button in ...
-部族たちはいまや、改宗したら正しく王権法にアクセスするこ...
Tribals now properly get access to crown authority laws w...
-LinuxでのCTDを解決。もはや回避策として-threds=1は必要ない
Solved the CTD on Linux, no more need for -threads=1 work...
**MINOR:[#p4b1c324]
-選択的分割相続:王国分割相続において請求権が正しく与えら...
Elective Gavelkind: Fixed a bug where claims were not awa...
-Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around wo...
-AIがどの程度略奪を好むかのバランス調整をした。平和状態で...
AI: Rebalanced raid propensity. Rulers with Prestige loss...
-AIがどの程度準備された侵略を好むかのバランスを僅かに調整...
AI: Tweaked Prepared Invasion propensity slightly
-AIは略奪に忙しいとき、あまり召集に応じてくれなくなった
AI: Less likely to answer calls to arms if busy raiding
-追放されたキャラクターの目的地にかんする問題を修正
Fixed an issue with exiled characters' destination
-Lodbrokの息子のAellaに対する復讐イベントを追加
Added a revenge event for the sons of Lodbrok against Aella
-いまやきみの家臣の称号の法律をすべて、法律ビューで見るこ...
It is now possible to see all the laws of your lieges tit...
- Fixed exploit where the recently conquered modifier was...
- The opinion modifier for vassals for handing out vicero...
-総督をコントロールするための評価修正因子が、歴史ファイル...
Fixed bug where the opinion modifier for handing out vice...
-駐屯兵と徴兵への空holding修正因子はいまや、ほかの修正因...
The empty holdings modifier for garrison and levies are n...
-部族holdingはいまや、プロヴィンスの文化や宗教が違ってい...
Tribal holdings now get less taxes and levies if the prov...
-宗教が異なっていた場合の評価修正因子はいまや、部族キャラ...
The opinion modifiers for being of the wrong religion is ...
- Right click now works on mac when using borderless.
-家族の威信はもはや家臣制限にボーナスを与えない
Family prestige no longer gives a bonus to vassal limit.
-年代記はいまやescapeボタンを押すと閉じる
The chronicle now closes when pressing escape.
-カリフ位が異なった宗教、女性、そしてSayyidやMizraのtrait...
Fixed bug where the caliphate title could be given to vas...
-ある種の戦争において99%戦勝点キャップが正しく適用されて...
Fixed bug where the 99% warscore cap was not properly app...
- Fixed bug where the AI did not end wars when at 100% wa...
- Fixed bug where characters were not properly selected a...
-Ruler Designerで作られた子どもはいまや、正しくあなたの称...
Children created in ruler designer now properly counts as...
-テンプル騎士団に寄付するというdecisionはいまや、本来意図...
The decision to donate money to the knights templar now h...
-年代記はいまや正しく、長男の誕生を表示する。たとえ彼に姉...
Chronicle should now properly show birth of first son eve...
-家臣がCharlemagneとCarlomanの間で立場を変えるという稀な...
Rare event that makes a vassal switch side between Charle...
-サクソン人の血の法廷はもはやあなたに十字軍のtraitを与え...
Saxon Blood Court event no longer gives you the Crusader ...
-準備された侵略はいまや、ヴァイキング時代の開始と共に、ゲ...
Prepared Invasions are now enabled for Germanic Pagans wi...
-ブリテンに更にいくつかのケルト領域名を追加
Added some more Celtic realm names to Britain.
-いくつかの小さなテキスト修正
Several minor text fixes.
-ヴァイキング時代イベントはいまや完全に古いセーブゲームと...
Viking Age event is now fully compatible with old save ga...
-ラマダーン・イベントのシステムを再調整。それらはもはや、...
Reworked system for Ramadan events. They will no longer p...
- Fixed DND-flag and pulled adventurers out of hiding whi...
- Fixed Incorrect alpha for female muslim headgear fixed ...
- Now allowed some more leeway with granting "contested t...
-放浪者はもはや、あなたの宮廷に招かれてもそれを承諾しない
Adventurers will no longer accept being invited to your c...
-もはやムスリムの君主に対して継承法変更派閥を使用すること...
It is no longer possible to use the succession changing f...
- Fixed bug where the characters in the era picker were u...
- Fixed bug where the pagan versions of Coat of Arms were...
-クレジットが首尾一貫するように修正
Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in ...
-顧問官の仕事を通じたイベント発生軍隊はいまや、「熱狂者」...
Event spawned troops through the councillor jobs are now ...
-様々なテキストの修正
Various text fixes.
-スコットランド文化イベントは、いまや正しくプロヴィンス文...
Scottish culture event now properly converts province cul...
-早い開始年代で失われていたRomuvaの聖地を追加
Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
-「封建制の適用」decisionにはいまや、少なくとも1の貴族習...
Adopt feudalism decision now require at least one in the ...
-「商業共和国の設立」decisionにはいまや、少なくとも1の商...
Found Merchant Republic decision now require at least one...
-もはや独立していないときにカスタム王国を形成することは出...
It is no longer possible to form custom kingdoms when not...
-部族の顧問官の仕事はもはや、摂政がいても消滅しない
The tribal councillor jobs no longer dissapear when havin...
-ロシアとスコットランドの文化発生イベントのトリガーを微調整
Tweaked triggers for Russian and Scottish culture emergen...
-ある場合において君主が首都プロヴィンスの文化に転向ための...
Tweaked AI logic for liege converting to capital province...
-いくつかの文化に新たな文化を変更/追加した
Moved/added new dynasties to several cultures.
-何人かの初期キャラクターを歴史ファイルにおいてオランダか...
Changed some early characters in history files from Dutch...
-初期東スラブの人名リストを改訂
Revised name lists for early East Slavs.
-サッファール朝とカーブル・シャー朝の何人かの臣民が、服属...
Corrected a history database issue where some Saffarid an...
-いまや867年のアイルランドは部族である
Ireland is now tribal in 867.
-使用されておらず怒っている部族イベント軍の解散による効果...
Reduced severity of effects of unused and angry tribal ev...
-雲隠れしたキャラクターが純潔になった場合、いまや関連する...
Hiding character going celibate now gives spouse and love...
- Adapted some Charlemagne story event triggers to protec...
-Irmisnulイベントがより起こりやすくなるようにトリガーを変...
Changed trigger for Irminsul event to make it more likely...
-ハザルの指導者はいまや、指導者の宗教に関係なく、追放され...
Khazar rulers can now receive Jewish exiles regardless of...
- Christian rivals will no longer reconsider their rivalr...
- Pagan feast events reworked and should no longer pop in...
- Fixed issues in CB logic that could result in viewing w...
- Now custom kingdoms instantly dejure drift on formation...
-カスタム王国はいまや、所持金の比率にあわせてでなく、300...
Custom kingdoms now cost 300 wealth instead of scaled wea...
-カスタム帝国はいまや、所持金の比率にあわせてでなく、1000...
Custom empires now cost 1000 wealth instead of scaled wea...
**MODDING:[#y74f46e8]
- Event spawned troops with an earmark can now be custom-...
- Added define for first year to execute tech, used for o...
**CONVERTER:[#q896818b]
- Now norse_pagan does not convert to norse_pagan_reforme...
*Patch 2.2 Charlemagne(2014-10-08)[#l5aac24b]
- 提供開始は2014-10-14
DLC:
-769年のブックマーク
New 769 Bookmark
-年代記
The Chronicle
-カスタム王国と帝国
Custom Kingdoms and Empires
-総督
Viceroys
-初期年代用のイベントとdecision
Events & Decisions supporting the early start date
-様々なストーリーとフレーバーイベント
Various Story and Flavour events
Patch:
-摂政制の改善
Regency Overhaul
-季節効果
Seasonal Effects
-家臣制限
Vassal Limit
-部族
Tribes
-選択的分割相続
Elective Gavelkind
**MAJOR:[#kbb34dc7]
- 部族holdingの追加
Added tribal holdings
-初心者プレイヤー用の学習シナリオの追加
Added a learning scenario for new players.
-中央集権化の法律を追加。領地サイズや家臣制限ボーナスのコ...
Added the Centralization law, used to control demesne siz...
-時代と、キャラクター・クイック選択スクリーンの追加
Added Era and character quick selection screen
-戦争はもはや、大規模戦闘が生じるか3年が経過するまで、勝...
Wars can no longer be won before a major battle has taken...
-村落からの徴兵はいまや、もしそれらが50%以上貯まっていれ...
Levies from settlements can now be raised again if they a...
-軍隊を解散したときのCTDを解決
Resolved CTD when disbanding troops.
-ゲームをリロードすることによってカスタマイズされた紋章が...
Fixed bug where customized Coat of Arms was randomized up...
-もはやde jureでない伯爵領の称号への「創設」ボタンの上に...
Fixed CTD when hovering over the 'Create' button for titl...
-殺人の陰謀のターゲットになっている(真実だろうが空想だろ...
Added new decision to go into hiding for characters who a...
-イバード派はもはやスンニ派の異端でなく、独立した宗教であ...
Ibadi is no longer a Sunni heresy, but a separate religion.
-イバード派の出現可能な異端としてハワーリジュ派を追加。
Added Kharijite religion as a possible heresy for Ibadi.
-きみが独立していないなら、もはや神聖ローマ帝国を創設する...
No longer possible to form the Holy Roman Empire if you'r...
-あらゆる開始年代に、多量の部族holdingを追加。
Added large number of tribal holdings to map for all star...
-もはや無用となった大量の部族称号を削除し、ほかのものは、...
Removed a large number of obsolete tribal titles, and cha...
-ビザンツ用に帝国管理法を追加(家臣制限を上昇させ、封建家...
Added Imperial Administration Law for Byzantium ( Increas...
-ゲームを終了して、新たなold godsゲームを開始したときの、...
Fixed CTD with tradeposts when resigning game and startin...
-キャラクターが戦闘で特定の者に殺されなかったとき、死因を...
Fixed a crash when clicking death-reason when a character...
-戦闘においてボトルネック理論によって引き起こされたOOSを...
Fixed OOS caused by bottleneck logic in combat
-修正因子のミスマッチによって引き起こされたOOSを修正
Fixed OOS caused by mismatch of modifiers
-ModにおいてOSSを引き起こし得るトリガー化修正因子の問題を...
Fixed problem in triggered modifiers that could cause OOS...
-ゲーム内ロビーによって引き起こされるクラッシュの修正
Fixed crashes caused by the ingamelobby
-ゲーム設定ロビーにおけるクラッシュの集成
Fixed crashes in the game setup lobby
-マルチプレイヤーにおけるチャットメッセージボックスの叛乱...
Fixed crash caused by rebel flag in chat message box in m...
-ユニットが乗船しようとするときのAIロジックによって引き起...
Fixed OOS problem caused by AI logic in when units tried ...
-ユニット発生効果によって引き起こされるOSSの修正
Fixed OOS caused by spawn_unit effect
-東アフリカにソマリ文化を追加。
Added Somali culture i East Africa.
-チュートリアルを離れてメニューに戻るときのクラッシュを修...
Fixed crash when leaving the tutorial and going back to t...
**MINOR:[#p06cea06]
- Fixed issue where the auto assign guardian logic for mu...
- Can now select play from the laucher with the enter key...
-封建選抜制において君主のことを好いている選挙人はいまや、...
Electors in feudal elective that like their liege are now...
-戦闘翼のリーダーはいまや、その戦闘翼だけでなく、すべての...
Flank leaders are now assigned from all subunit leaders n...
-君主の徴兵はいまやリーダーを持っている
Liege levies now have leaders
-冬はいまや、プロヴィンスの供給を厳しく低下させる
Winter now severely decreases supply in provinces
-「冬の兵士」指揮官traitを追加
Added Winter Soldier commander trait
-西アフリカ異教に、自国損耗を与えた
Gave the West African Pagans homeland attrition
-ロビーにロード・ゲーム・ウィンドウを追加、そしてメインメ...
Added a load game window to the lobby, and added a quick ...
-もしきみが略奪によって敵対的になっているなら、もはや非略...
It is no longer possible for non-looters to siege holding...
-ロード速度のわずかながらの改善
Loading should be slightly faster
-戦争に同盟軍を呼ぶための時間を、yes/noトリガーで置き換え...
Replaced the timer for calling allies to war with a yes/n...
-もしきみが「同盟を破った」評価修正因子をきみの同盟軍に対...
Removed the prestige penalty of declining a call to arms ...
-特別ユニットが間違ったグラフィックモデルを使用していた問...
Resolved issue where special units used the wrong graphic...
-キャラクターとその君主のあいだの評価修正因子が正しくトリ...
Fixed bug where opinion modifiers between a character and...
-キャラクターに子どもの教育を頼むときの評価修正因子はいま...
Opinion modifiers when requesting characters to educate c...
- Building tooltip in the outliner now show the correct n...
- Description regarding dowry when offering bethrothal/ma...
- Resolved bug where Law View did not update properly whe...
- Fixed bug where activated plots got frozen when their r...
-君主が土地を持たなくなり、いかなる家臣称号も保持すること...
Resolved issues where vassals did not properly become ind...
-ゲームを終了したあと、キャラクターの称号が誤った性別のロ...
Resolved bug where character titles used the wrong gender...
-ベクタシー教団にお金を寄進するための、失われていたdecisi...
Added missing decision icon for donating money to Bektashi.
-手紙交換イベントはいまや、キャラクターの肖像画の隣にクリ...
Interaction letter events now have clickable shields next...
-土地を持たない後継者が、王国の称号を相続するときに、家臣...
Fixed bug where landless heir did not try to take a title...
-あらゆる配偶者はいまや、単に第一夫人を動かす代わりに、土...
All spouses will now move along with courtiers that becom...
-教皇が存在しなくなったシナリオを解決した
Resolved scenario where the pope ceased to exist.
-任命された司教が、ゲームをリロードしたあとにリセットされ...
Fixed bug where nominated bishops were reset after reload...
-The endgame screen now takes the score of your most rece...
- Resolved issue where the "Forbidden to lead armies" set...
- The Royal Marriage Aid Duty event now only triggers onc...
-離婚はいまや、そのキャラクターと結婚したときに得ていた威...
Divorces now cost as much prestige as would be gained upo...
-Ruler Designerで作られた女性は、いまや通常の結婚のかわり...
Females created in Ruler Designer will now give you a mat...
-側室が私生児を産んで、本当の母親の代わりに妻に評価修正が...
Resolved bug where a concubine had a bastard and the opin...
-小さなイベント・ローカライゼーションの修正
Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately show...
-すべてのDLCがインストールされているときですら、「新たな...
Resolved issue where the "New Content" tab showed up even...
-婚約の結果として都市貴族の持参金が払われていなかった問題...
Fixed issue where patrician dowry was never paid as a res...
-ローマに教皇を復権させたことによる評価と信仰心ボーナスは...
Opinion and piety bonuses for restoring the pope in Rome ...
- Fixed bug where traits were not always localized proper...
- Crusades where a claimant got the contested titles will...
- AI will now always accept a surrender if the AI would a...
-不正確な侵略CBの記述を修正
Fixed incorrect invasion CB descriptions.
-純潔のキャラクターが特定のイベントを通じて結婚できたバグ...
Resolved bug where chaste characters would get married th...
-評判の悪かった「旧き神々へようこそ」のスプラッシュ画面を...
Removed the deprecated "Welcome to the Old Gods" splash s...
-ムスリム支配者の妻が離婚する許可を得たイベントで、決して...
Fixed event where the wife of a muslim ruler got permissi...
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer coul...
- Resolved bug where an event would allow imprisonment of...
- Changed certain feast events suitable only for adults t...
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces ch...
-宮廷司祭が宗教を変更するイベントは、もはやあなたの司祭が...
An event where court chaplains changed religion no longer...
- Fixed bug where historical revolts would end up in vass...
- Fixed bug where vassals in revolt could usurp titles le...
-ノルマン文化はいまや、初期スタートのあとはゲームに出現し...
Norman culture is now more likely to appear in the game a...
-Chandax(クレタ)のプロヴィンスはいまや、ギリシア人かイ...
Province of Chandax (Crete) is now called Gortyn if ruled...
-ブリテンの多くの称号に、ケルトの名前を追加
Added Celtic names to a large number of titles in Britain.
-様々な年代におけるスペインの設定の向上
Improvements to the Spain setup for various dates.
-様々な年代におけるインドの設定の向上
Improvements to the India setup for various dates.
-いくつかの小さなテキスト問題を修正。
Fixed several minor text issues.
-いくつかの小さなイベントトリガー問題を修正。
Fixed several minor event trigger issues.
-妻はもはや、すでに死亡しているきみの息子を殺そうとしない...
Wife no longer tries to murder your son if he's already d...
-d'Ivrea王朝に関する、小さなデータベースバグを修正。
Fixed a minor database bug with the d'Ivrea dynasty.
-後期年代ブックマークにおける何人かの失われていたキャラク...
Added some missing characters in later bookmarks.
-後期年代ブックマークにおける何人かのキャラクターバグを修...
Fixed some character bugs in later bookmarks.
-宗教騎士団の城塞建築イベントは、いまや関係するキャラクタ...
Holy Order castle building events should now only be show...
- Ambition "Become exalted" no longer gives a nickname. T...
-「最も高貴なる共和国ヴェネツィア」の紋章はいまや赤と金で...
The coat of arms of the Most Serene Republic of Venice is...
-改革テングリのキャラクターが決して彼らの宗教騎士団に参加...
Fixed a bug where reformed tengri characters would never ...
-ラトヴィアのいくつかのプロヴィンス名を変更した
Changed some province names in Latvia.
-「世界総主教座を復興する」decisionの失われていたテキスト...
Added missing text for "Restore Ecumenical Patriarchate" ...
-殺人の陰謀への新たな「雲隠れ」オプションのため、数多くの...
Added many new events to support the new hiding option fo...
-北方人の宗教をゲルマン的に名付け直した。
Renamed Norse religion to Germanic.
-ロシアとフィンランドに様々な新de jure公爵領を創った。
Created various new de jure duchies in Russia and Finland.
-decisionを通じた神聖ローマ帝国の創設は、いまやお金も消費...
Forming the HRE via decision now also costs money.
-「伯爵領から徴兵」ボタンを削除した
Removed Raise County Levies button
-軍事スクリーンに、すべての部族的家臣を戦争に呼び出すボタ...
Added a button to the military screen to call all tribal ...
-「ユダヤ人を追放した」修正因子のアイコンを赤にした
Made the "Expelled the Jews" modifier icon red
-称号の獲得手段の追跡サポートを追加し、スクリプト化可能に...
Added support for tracking the acquisition method of a ti...
-いまやpdxmeshモデルフォーマットをサポートする
Now supports pdxmesh model format
-暗殺の外交アクションを不可能にした
Disabled assasination diplomatic interaction
-顧問官による自動的な称号の配布を追加
Added automatic handout of titles by councillor
-観察者モードを追加
Added Observe mode
-私兵団で重装ユニットがそれほど強調されないようバランス調整
Balanced retinues to have less emphasis on heavy units
-私兵団の値段を上下させることでバランス調整
Balanced retinues to be less and more expensive
-ユニットタイプの価値を全面的にバランス調整
Balanced values of unit types across the board
-きみが派閥のメンバーをたいした理由なく投獄出来ないよう修正
Fixed so you can't imprison faction members without cause...
-北方人の船舶テクノロジーボーナスを削除
Removed the norse ship tech bonus
-クラウドセーブが転送されないことを修正
Fixed cloud saves not being transfered
-アイアンマンモードにおいて、キャラクターステータスインフ...
Fixed so you can't chat with char status info anymore in ...
-サーチ機能を追加することで、キャラクター選択ウィンドウを...
Improved the character selection window by adding a searc...
-請求権サーチ機能に、キャラクターサーチ機能を追加
Added search for claims functionality to the search funct...
-宰相はいまや、実際に国家運営に口出ししてくる
Regents now actually meddle in the management of the state
-いまや事故が起こる前に宰相を任命できる
Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and power...
- Now saves in multiplayer autoassign their humans to the...
-正しいOOSポップアップダイアログを追加
Added a proper OOS popup dialog
-trait追加コンソールコマンドに、キャラクターIDオプション...
Added char id option to add trait console command
-ゲーム内ロビーにおいてサーバーロストのメッセージを削除
Removed server lost message in ingame lobby
-ゲームをよりOOSに対して敏感にした
Made game more sensetive to OOS
-領域ビューにおける不正なツールチップの修正
Fixed invalid tooltip in realmview
- Added support for launcher to show version number and c...
- No longer unjustly imprisoned when a third party factio...
- No longer possible to gain creation prestige and piety ...
- Fixed issue with an old event where you could ask yours...
-北フィンランドにKolaのde jure公爵領を追加。
Added de jure Duchy of Kola in northern Finland.
-867年における北アフリカ・プロヴィンスの宗教設定をわずか...
Slight changes to North Africa province religion setup in...
-ゲッチンゲンをチューリンゲンde jure公爵領に移動
Moved Göttingen to de jure duchy of Thüringen.
- Buying indulgence for your sins from the Pope now has a...
-異教の大聖戦はもはや、宗教指導者が女性であってもブロック...
Pagan great holy wars no longer blocked if head of religi...
-小パウロ派とメッサリア派に、枕変換(?)のdecisionを追加
Added pillow conversion decisions for Paulicians and Mess...
- Fixed issue with characters sometimes becoming locked f...
- Regal numbers are no longer shown in the lobby before s...
- It is now possible to upgrade settlements for all your ...
-「間違った種類のholding」修正因子はいまや、税金と徴兵両...
The Wrong Holding Type modifier now affects both tax and ...
-艦隊のサイズはもはや、徴兵サイズ修正因子によって上昇しない
Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymast...
- Fixed breaking issues with the tutorial.
- Fixed bug where liege could take over a war of their va...
- Fixed bug where vassals would keep their wars even when...
- Now properly include special units when calculating mer...
- Fixed a serious bug with the 'is_capital' trigger when ...
- Fixed a bug with the effect 'spawn_unit' where it could...
- Councillor job actions can now give monthly Piety and P...
- The 'disband_on_peace' option in the 'spawn_unit' effec...
- Fixed an issue with the shown "pretenders" under Electi...
-選択的分割相続:AIの選抜要素「中世的な女嫌い」を上昇させた
Elective Gavelkind: Increased the "medieval misog
*さらにむかしの(未編集 [#p88359e6]
*Patch v.1.111更新内容(2013-08-15) [#vbd3a594]
いいかい、みんな、パッチ1.11で大きな問題は全部解決したと...
メジャー:
-セーブ・ファイルで遅延したイベントが膨張していたのを修正
Fixed the delayed event bloating of save files.
-その文化のフェイス・パックが髭を持っていないときのCTDを...
Fixed CTD when face pack don't have beard for the culture.
-未解決の陰謀を持ったセーブ・ゲームをロードした直後に投了...
Fixed CTD when immedietly resigning after loaded save gam...
インターフェイス:
-マップ上の紋章がまだ表示されているときに投了したあとの問...
Fixed a glitch after resign where the on-map shields woul...
-陰謀の自動機能が使用されていた場合、ポップアップが出ない...
Fixed so you don't get popup if the plot auto functions a...
-DLCなしでの王朝のカスタマイズを不可能にした
Disabled customization of dynasties without the DLC.
ゲームプレイ
-家臣の商業共和国がときどき相続で独立していたバグを修正
Fixed a bug where vassal merchant republics could sometim...
-Military JesusとSpeaking in Tonguesの修正要素は、もはや...
The Military Jesus and Speaking in Tongues modifiers are ...
-きみが最大損耗以上を被り得た問題を修正
Fixed an issue where you could suffer more than Max attri...
-いまやふたたびRuler Designerでヘレニズムの宗教を選択可能...
Now possible to pick the Hellenic religion in the Ruler D...
-いまや正しく商業共和国に独立を与えることが出来る
Can now correctly grant independence to Merchant republics
-いまや正しく家臣の商業共和国を移転させられ得る
Can now correctly transfer vassal Merchant republics
-キャラクターの髭や髪はいまや、カスタマイズツールを使用し...
Character beards and hair now don't immedietly snap back ...
-新たな都市貴族がしばしば、相続において不正にゲームオーバ...
Fixed an issue with new Patricians sometimes getting game...
コンバーター:
-エクスポートされた神聖ローマ帝国が絶対王権だった問題を修正
Fixed issues with exporting HRE with absolute crown autho...
-いまや若い支配者は相応しい能力値を得る
Now young rulers get appropriate stats.
-いまやプレイヤーはつねに、もし彼がCK2でそうだったら、属...
Now players should always be exported as a vassal if he i...
-ムスリムの個人団体がまったくエクスポートされなかった問題...
Fixed problem where muslim personal unions were not expor...
-アゾーレスとマディラはいまや植民地化され得る
The Azores and Madeira can now be colonized
-いまやLinuxのローカライズ・ファイルはつねにUTF-8のエンコ...
Now localization files on Linux always get UTF-8 encoding.
-国家にかんするコンバーション・テーブルにおいていくつかの...
Changed some file names in conversion table for nations.
-テングリがより上位の技術グループを得ることが出来るよう修正
Fixed so tengri can get higher tech groups.
-上位技術と見なされていたものが、西洋化するチャンスを増や...
Tweaked what is considered high-tech to increase chance o...
-いまや現地人はもはやアフリカに発生しない
Now natives no longer should spawn in africa.
*Patch v1.11(2013-08-12)更新内容 [#k1f82cd1]
Patch v1.11はEUIVコンバーターとカスタマイズDLCsをサポート...
ゲームプレイ:
-自動的に派閥に招待する機能を陰謀に追加
Added auto-invite function to plots
-策動タブの下に、陰謀を自動的に止める機能を追加
Added auto stop plot functionality under intrigue tab.
-包囲戦の指導者traitを追加
Added Siege leader trait
-最初の私生児が生まれたときに、私生児の王朝が生成されるよ...
Added so bastard dynasties are generated when the first b...
-聖堂騎士団が第一の防御側のとき、防御戦において彼らの特別...
Fixed so holy orders can use their special units in a def...
-1184から1185のあいだで開始したときにCTDが発生するよう修正
Fixed CTD occured when starting between 1184-1185
-歴史ファイルにおけるGwyneddの公爵Dafydd二世の不正な状態...
Fixed Duke Dafydd II of Gwynedd invalid state in history ...
-艦隊の動きを遅くした
Slowed down fleet movement
-軍隊が艦隊に乗り降りする運動の所要時間を増やした
Increased movement time for armies onto or off fleets
インターフェイス:
-お気に入りの重要人物テーブルをマルチプレイヤーメニュに追...
Added Favorite IP table to multiplayer menu
-きみが最初その法律を無視したとしても、あとになって考えを...
Added an approve button for laws so you can change your m...
-どのキャラクターが、彼らに送られた陰謀の申し出を持ってい...
Fixed so you can see what characters has had a plot propo...
-いまやALTキーを使って、船だけを選択することがサポートさ...
Now support to select ship-exclusive using ALT key.
MODDING:
- It's now possible to read additional data into existing...
- It's now possible to read additional data into existing...
- Added 'intermarry' parameter to religions, so you can s...
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returnin...
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines
*v1.103(2013-07-04)更新内容 [#e4fdf24e]
差分のみです
ゲームプレイ:
-Westfrieslandはもはや「大洋(Ocean)」の土地ではない
Westfriesland is no longer "Ocean" terrain
-いくつかのインターフェイスとAIの計算に使われる最大部隊数...
Fixed raised armies being counted twice for max troops ca...
-ロード後に時間を止めずにセーブしたデータが破壊される問題...
Fixed an issue with save game corruption after loading a ...
*v1.103beta(2013-06-28)更新内容 [#d3d37f53]
覚えておいて。これはBetaパッチだ;ぼくたちはセーブ・ゲー...
インストール:きみのSteam libraryでCrusader Kings IIを右...
インターフェイス:
-不正確なAIが推理する「Xは私の恋人だ」という文字列を修正
Fixed incorrect AI reasoning text string "X is my lover"
-「gender_succ」効果におけるツールチップのバグを修正
Fixed a tooltip bug in the effect 'gender_succ'
-いくつかのテキスト・バグを修正
Corrected some text bugs
-もはや建造物テオドシウスの長城をコンスタンティノープルの...
It is no longer possible to start building Theodosian wal...
-WikipediaのリンクはいまやLinuxでも機能する
Wikipedia links should now work on Linux
ゲームプレイ:
-徴兵が増補されるやり方を変えた(四捨五入バグを修正するた...
Changed the way levies reinforce (to fix a rounding bug.)...
-テクノロジー伝播はもはや5で詰まることはない
Tech spread no longer gets stuck at 5
-土地付きholdingを持たない都市貴族はいまや、正しく何人か...
Patricians with no landed holdings now correctly get some...
-Euboiaはもはや「大洋」の土地ではない
Euboia is no longer "Ocean" terrain
-きみはもはや、失敗した投獄、称号の剥奪、イベント、陰謀、...
You can no longer become a truce breaker from failed impr...
-867年:マジャール人の支配者Almosとその息子Arpadにスクリ...
867: Gave Almos, the ruler of the Magyars, and his son Ar...
-867年:わずかながら、開始時のマジャール人の軍隊を強化した
867: Slightly strengthened the initial Magyar army
-王を持つ王国はいまや、de jureとして帝国にはまり込むこと...
Kingdoms with a king can now also de jure drift into empi...
-独立王国はもはやそのde jure帝国から抜け出ることはない
Independent kingdoms can no longer drift out of their de ...
-ゾロアスター教徒の十字軍の、相応しい称号へのターゲット比...
Added Zoroastrian Crusade target weights to appropriate t...
-人間にプレイされているマジャール人の家臣はいまや、ハンガ...
Human played vassals of the Magyars now get to keep their...
-コンスタンティノープルにレベル3の城塞化を追加
Added level three Castle Fortifications to Constantinople
-アステカのジャガー戦士ロッジによって与えられる重歩兵の士...
Boosted the heavy infantry morale bonus given by the Azte...
-称号の以前の保持者リストにおける削除されたキャラクターに...
Fixed a crash with deleted characters in a title's previo...
-セルジューク朝はいまや、もうすこし南に現れるようになった...
The Seljuks now appear a bit further south, in Dashhowuz ...
AI:
-都市貴族のAIがresign/reloadのあと長い期間にわたって脳死...
Fixed a bug where patrician AI would go braindead for a l...
-多くの場合において、分割相続下でAIが、王国を形成するため...
Fixed an issue where, in many cases, under Gavelkind the ...
-外交AIにおいて、AIがほかの庶民キャラクターを自らの王朝の...
Fixed a bug in the diplo AI where it would consider other...
-異教徒の宗教間結婚の受諾を微調整
Tweaked cross-religion Pagan marriage acceptance
*v1.102(2013-05-25)更新内容 [#l6e16c7f]
インターフェイス:
-非キリスト教徒の王朝のメンバーに寺院holdingを授与すると...
Removed the erroneous warning text about disinheriting a ...
-西アフリカ人たちはいまや、モンゴルのマップ上シールドを使...
West Africans now use the Mongol on-map shields
-外交ビュー:十字軍/ジハード/大聖戦はいまや、それらが使用...
Diplo View: Crusades/Jihads/Great Holy Wars are now liste...
-いくつかのランダム紋章の要素を追加(今後も作業を続ける)
Added some more random Coat of Arms elements (more work t...
-誤った寺院アイコンがプロヴィンス・ビューで表示され得た問...
Fixed an issue where the wrong temple icon could be shown...
-異教徒とゾロアスター教徒たちの強い請求権を表示することに...
Fixed an issue with the displaying of strong claims for p...
ゲームプレイ:
-武器庫の建造物が相続時に削除され得たバグを修正
Fixed bug where Arsenal building could be deleted on succ...
-ハンガリー建国のdecisionはいまや、彼らの領域のウクライナ...
The decision for creating Hungary now takes away the Ukra...
-ゾロアスター教徒たちはいまや、彼らの十字軍CBを正しく使用...
Zoroastrians can now properly use their Crusade CB
-1066年:ウィレム、ハロルド、ハラルドの開始時の勢力を再調整
1066: Rebalanced William's, Harold's and Harald's startin...
-王権法が創造された王国や帝国に持ちこされないことがあった...
Fixed a bug where Crown Laws would not carry over into cr...
-真正同族相続(True Cognatic succession)にかんするいくつ...
Fixed some bugs with True Cognatic succession
-きみはもはや、実際に宣戦布告していない放浪者にかんするメ...
You no longer get messages about adventurers who are not ...
-きみはいまや、ガーナ旅団(Ghanan Band)を雇用するために...
You must now be in the West African culture group to recr...
-存命キャラクターにかんするいくつかの不必要なメモリー使用...
Slashed some unnecessary memory usage for living characters
-きみがきみの父親の名誉において、ときどき二つのルーンスト...
Fixed bug where you sometimes raised two runestones in ho...
-女性の廷臣が彼女の君主との恋愛を始めていたイベントは、い...
The event where a female courtier initiates romance with ...
-ギーラーンのジョスターン朝を拡張した
Expanded the Justanid dynasty of Gilan
-いくつかのノルウェー王朝にたいする修正と追加
Fixes and additions to several Norwegian dynasties
-帝国再征服CBはいまや、アストゥリアス王国にも適用される
The Imperial Reconquest CB now also applies to the Kingdo...
-歴史を前後させたときに、プロヴィンスのholdingの順序が首...
Fixed a bug where the order of holdings in provinces did ...
-ヴァリャーグ衛兵たちはいまや、もし正教がビザンツの支配者...
Varangians will now only come back Orthodox if it's the B...
-病気はいまや実際に1066年以前にトリガーが引かれる
Diseases now actually trigger before 1066
-ムスリムに保持された称号の不適切な紋章にかんする稀なクラ...
Fixed a rare crash issue with invalid coat of arms for Mu...
-いくつかのわずかなメモリーと速度の最適化
Some slight memory and speed optimizations
-Lundはいまや寺院holdingである
Lund is now a temple holding
-将軍たちはもはや、プロヴィンスにおける彼ら自身の軍隊を訓...
Marshals can no longer interfere with their own efforts t...
-宮廷司祭はもはや、あるキャラクターがすでに異端の汚名を着...
Court Chaplains no longer claim characters are heretics i...
-イベント3243と4148によって与えられる評価修正要素はもはや...
The opinion modifiers given by events 3243 and 4148 no lo...
-Dál gCais王朝を追加
Added the Dál gCais dynasty
-Morgannwg王朝を拡張
Expanded the Morgannwg dynasty
-Gwerthrynion王朝のメンバーにたいする修正
Fixes to Gwerthrynion dynasty members
-867年:ノルマンディーの第一公爵、Hrolfというキャラクター...
867: Corrected the character Hrolf, the first duke of Nor...
-1066年:ゴルガーンとダイラムがセルジューク帝国の部分でな...
1066: Corrected an issue with Gurgan and Dailam not being...
-ルス王国とフィンランド王国の形成にかんする文化要求を緩めた
Loosened up the culture requirements for the formation of...
-きみの妻が恋人によって妊娠した場合、後に続くイベントはい...
Follow-up events should now trigger properly when your wi...
-イベントコンテストから、三つの勝利した提案を追加した
Added the three winning submissions from the Event Contest
-建造物からの信仰心は、いまやその所有者と、彼/彼女の君主...
Piety from buildings is now given to both the owner and h...
-Hayya公爵領をアビシニアからヌビアに移した
Moved the duchy of Hayya from Abyssinia to Nubia
-君主がつねに廷臣の金を相続していたバグを修正
Fixed a bug where the liege would always inherit a courti...
-必要な場合に兄弟や孫を探す金銭相続チェックを改良した
Improved the gold inheritance check to look for siblings ...
-もはや第二夫人をきみの宮廷に招待することは出来ない
No longer possible to invite a concubine to your court
-BlotやNerge祭のdecisionはいまや高優先順位で、開催可能に...
The Blot and Nerge decisions are now high priority, givin...
-土地を持たない教皇はいまや十字軍を呼びかけることが出来る
Landless Popes can now call crusades
-自由な公爵領剥奪の称号(東ローマ帝国)は、いまやde jure...
Titles with free duchy revocation (the ERE) can now also ...
AI:
-もはやその現在の「プレイヤー後継者」に宣戦布告しないし、...
Will no longer declare war on its current "player heir", ...
-もし巨大なノルド帝国内部にいた場合、スウェーデンやデーン...
Will not flip culture to Swedish, Danish or Norwegian cul...
-もし請求権者の請求権が、そのAIに対する戦争で現在押し付け...
Will now execute claimants whose claim is currently press...
-総督や都市貴族はいまや、より彼らの都市に建造物を建てる傾...
Doges and patricians are now more likely to build in thei...
-異教徒たちはいまや、そのAIがきみを十分好きであれば、ほか...
Pagans now willing to accept cross-religion marriages wit...
-いまや正しい宗教の廷臣にたいする結婚の提示は、たとえ支配...
Will now accept marriage offers for courtiers of the righ...
-女性の支配者や後継者は、もし彼女たちが本当にきみのことを...
Female rulers or heirs less likely to marry non-matriline...
-よりそのde jureの首都称号を剥奪するようになった
More likely to revoke its de jure capital title
MODDING:
- Added Enatic and Enatic-Cognatic Succession code suppor...
- Added 'can_hold_temples' to religions (like Muslims can...
- The history command 'raise_troops' now raises them with...
- Added 'merge' field to the 'spawn_unit' effect
- Added 'can_use_gui' to CB types
- Added liege_prestige, allowing buildings to give presti...
*v1.101更新内容(2013-06-12) [#vaa635e7]
v1.101betaとの差分
-バルト文化はいまやヴェンド帝国を創ることも出来る
Baltic cultures can now also form the Wendish Empire
-フィン文化はいまやロシア帝国を創ることも出来る
Finnic cultures can now also form the Russian Empire
-フィン文化はいまやスカンディナヴィア帝国を創ることも出来...
Finnic cultures can now also form the Scandinavian Empire
-北ドイツ文化はいまやブリタニア帝国を創ることも出来る
North Germanic cultures can now also form the Empire of B...
-867年:大ポーランドはもはや投了後に共和国ではない
867: Greater Poland is no longer a republic after a resign
-ノルドの都市貴族はいまや正しく年長者相続である
Norse Patricians are now correctly on Seniority succession
*v1.101beta更新内容(2013-06-05) [#bcded388]
インストール:きみのSteam libraryでCrusader Kings IIを右...
MAJOR:
-「家臣を取り消す(Retract Vassal)」のインターアクション...
Added a "Retract Vassal" interaction
-分割相続下での、名誉称号ではない称号の破壊を禁止
Disallowed destruction of non-titular titles under Gavelk...
インターフェイス:
-zebezによる「CK2 Portrait Fixes」modを基に、多くの肖像画...
Added lots of portrait fixes from the "CK2 Portrait Fixes...
-ランダム紋章の色と色選択を修正
Adjusted the random CoA colors and color choices
-様々な王朝のために多くの紋章をスクリプト化
Scripted a lot of CoAs for various dynasties
-王朝を基に名付けられた称号の紋章は、いまや王朝の紋章と合...
The CoAs of titles named after a dynasty now match the dy...
-司教はもはや教皇帽をかぶらず、教皇のみがかぶる
Bishops no longer wear pope hats, but the pope does
-リヴォニアはいまや正しい異教徒の旗を持つ
Livonia now has the correct pagan flag
-沿岸プロヴィンスを要求する建造物はいまや、首都が沿岸でな...
Buildings requiring a coastal province now show up in the...
-セトルメント・ビューにおけるいくつかのツールチップが、建...
Fixed some tooltips in the settlement view not showing bu...
-あだ名はいまや宗教指導者にも表示される
Nicknames are now shown for heads of religion
-「独立を授与する」のアクションはもはや、もし受容者がきみ...
The 'Grant Independence' action is no longer even shown i...
-「侵略を準備する」のアクションはいまや、もしきみが対象と...
The 'Prepare Invasion' action is now shown but grayed out...
-失われていたベクタシー教団の記述を追加
Added missing Bektashi religion description
-エンド・ゲームのスクリーンはいまやキャラクターごとの正し...
Endgame screen now shows correct score for characters
-改革されたアステカの教会の称号の失われていた名前を追加
Added missing name of the Reformed Aztec Church title
-諸宗教の色を、より区別しやすくするように微調整した
Tweaked the religion colors to make them more distinct
-いくつかのイベント・テキストの誤字を修正
Corrected some event text typos
ゲームプレイ:
-ノルド人の異教徒はもはや、ほかの異教徒たちにたいして沿岸...
Norse Pagans can no longer employ the coastal conquest CB...
-服属CBはいまや、10年ごとではなく、生涯に一度だけしか使用...
The Subjugation CB can now only be used once per lifetime...
-「王になる」の野望を持っており、服属CBを使用することの出...
Characters with the "Become King" ambition and access to ...
-他の宗教によって服属させられた支配者は、いまや、短時間持...
Subjugated rulers of another religion now get a smaller o...
-ターゲット自身の伯爵領が奪取されるべきでないときにそうさ...
Fixed a bug with many vassalizing casus bellis where the ...
-テングリの異教徒たちはいまや父系相続のみに限定される
Tengri Pagans are now limited to Agnatic succession
-Jomsvilingsはいまや、ノルド人の改革が生じると、改革される
The Jomsvikings now reform if the Norse reformation takes...
-分割相続のもとで第一の後継者が首都を相続しない場合があっ...
Fixed an issue where the primary heir under Gavelkind wou...
-西アフリカの異教徒たちもいまや、略奪することが出来る
West African pagans can now also raid
-TOGの叛徒の発生率を20%下げた
Lowered the spawn rate of TOG rebels by 20%
-「ガーナ人部隊(Ghanan Band)」の傭兵団を追加
Added the "Ghanan Band" mercenary company
-スラブ、バルト、フィンの異教徒たちはいまや、彼らの守備隊...
Slavic, Baltic and Finnish Pagans now get a bonus to thei...
-退廃侵略のイベントにかんする問題を修正
Fixed a problem with the decadence invasion event
-退廃の叛乱が、攻撃側支配者の死によって奇妙に終了していた...
Fixed a bug with decadence revolts ending strangely on th...
-宮廷司祭の仕事のイベントは、もはや異教徒たちにとっては男...
Court Chaplain job events no longer restricted to men for...
-関係を改善させるための大臣の仕事を、より効果的にした
Made the Chancellor job to improve relations more effective
-傭兵の船はもはや大河のなかで発生することはないだろう
Mercenary ships will no longer spawn in major rivers
-ヴァイキングのtraitはいまや、大人のみ得られ得る
The Viking trait can now only be gained by adults
-亡き父の王座を継ぐためヴァリャーグ衛兵から戻ってきた後継...
Heirs returning from the Varangian Guard to take the thro...
-車修理工のピャストと彼の息子はいまや、ピャスト王朝である
Piast the Wheelwright and his son are now of the Piast dy...
-異教徒の祭りはいまや、意図された通り、夏にしか開催されない
Pagan festivals can now only be held in summer as intended
-都市の造船所はいまや、城や寺院の造船所よりもわずかに多く...
City Shipyards now produce slightly more galleys than the...
-土地持ちの家臣を追放するときに、彼らのすべての称号を取ら...
Fixed a bug where banishing landed vassals would not take...
-分割相続のもとで、きみの長男はもはや称号を求めない
Under Gavelkind, your oldest son will no longer ask for t...
-Ruler Designerで作られたローマ人のキャラクターのために、...
Added additional names and dynasties for Roman characters...
-アイルランド解放叛乱を可能にするために、より早いアイルラ...
Added an earlier king of Ireland to make Irish liberation...
-867:沿岸のバルト、スラブ、フィンの部族を、より良いHoldi...
867: Strengthened the coastal Baltic, Slavic and Finnish ...
-867:IvarとHalfdanの初期勢力をわずかに強化しか
867: Slightly strengthened the initial forces of Ivar and...
-867:カロリング王国はいまや父系相続である
867: The Karling kingdoms are now on Agnatic succession
-867:UglichをMeryasからVyatichiへ移動させた
867: Moved Uglich from the Meryas to the Vyatichi
-867:ビザンティウムはいまや分割相続でなく、正しく長子相...
867: Byzantium is now properly on Primogeniture, not Gave...
-867:Meathの公爵領はいまや存在し、アイルランド人によって...
867: The Duchy of Meath now exists, called "Tara" by the ...
-867:イタリア文化をより長く存続させ、より多くの内部混乱...
867: Made some important vassals to the King of Italy Ita...
-867:バルト部族たちをより柔軟性に富ませるため、彼らのあ...
867: Adjusted the initial political and dynastic setup am...
-自由叙任法にかんする家臣たちの評価は、いまや正しく、カト...
The vassal opinion for free investiture law now correctly...
-建造コストと時間はいまや、きみの領域の技術平均値ではなく...
Build cost and time is now affected by your capital tech,...
-異教の防御的損耗の無効化はいまや、きみの領域の技術平均値...
Ignoring pagan defensive attrition is now controlled by y...
-自身の要塞レベルはもはや、大河を航行するための能力に影響...
Own fort level no longer affects ability to navigate majo...
-HardとVery Hardの難易度設定におけるAIボーナスを微調整
Tweaked the AI bonuses on Hard and Very Hard difficulty s...
-成功した非請求権者の放浪者は、いまや「征服者」として知ら...
Successful non-claimant adventurers are now known as "the...
-解放叛乱の指揮官たちの、奇妙な王朝の名前にかんするバグを...
Fixed a bug with weird dynasty names for the commanders o...
-囚人の去勢や目潰しは、いまや彼らが解放されたときに、正当...
Castrating or blinding a prisoner now removes the righteo...
-顧問官の地位を得るという野望は、いまやそれが最初に成功し...
The ambition to gain a council position now only increase...
-自動生成した異教徒の宗教は、いまや記述と聖地を持つ
The generic Pagan religion now has a description and holy...
-ヘレニズムの宗教を追加
Added the Hellenic religion
-ある種の都市が破壊されたときのイベントは、いまや正しくモ...
The events when certain cities are sacked now properly tr...
-熱狂的な改革ノルドのキャラクターとしてきみがルーンストー...
The event when you raise a runestone as a zealous Reforme...
-捕えられた叛徒の指導者はいまや、「打ち砕かれた精神」の修...
Captured Rebel leaders now have a "Broken Spirit" modifie...
-分割相続が共和国を生み出し得たバグを修正
Fixed a bug where Gavelkind could produce republics
-共和国を生み出し得た複数の王国の相続にかんする一般的バグ...
Fixed a general bug with multiple kingdom inheritance tha...
-レオン王国を設立するdecisionは、いまやそれをヒスパニア帝...
The decision to create the Kingdom of Leon now makes it a...
-交易所はもはや、準備された侵略に向けての領域のサイズ限界...
Trade posts are no longer counted towards the Prepared In...
-分割相続のもとで、不適合な公爵領や王国をきみの後継者に半...
Fixed a bug with being able to semi-grant invalid duchies...
-異教の司祭はいまや称号を相続し得る
Heathen priests can now inherit titles
-市長と異教の司祭たちは、いまや彼らがほかの称号の後継者で...
Mayors and heathen priests will now marry if they are hei...
-信仰心の欠如の噂のイベントは、いまや意図されたように、キ...
Lack of Piety rumor event now only triggers for Christian...
-交易所の守備隊はいまや、より少ない私兵団のキャップ上昇し...
Trade post garrisons now give less retinue cap increase
-LoonとJulichの伯爵領を、ケルンからルクセンブルクのde jur...
Moved the counties of Loon and Julich from de jure Cologn...
-テクノロジー・ポイントはいまや、テクノロジー・ポイントを...
Technology points are now gained by own demesne when cont...
AI:
-もし巨大なノルド人の帝国のうちにあるなら、ノルマン文化に...
Will not convert to Norman culture if in a huge Norse emp...
-寺院街を建造するのをより優先する
Higher prio on building temple towns
-第一に聖戦の一団である信仰の兄弟たちを裏切ることにかんす...
Adjusted propensity to backstab brothers of the faith who...
-振る舞いはいまや難易度設定によって微妙に影響を受ける
Behaviour is now affected subtly by the difficulty settings
-最大野戦軍のサイズを少々微調整
Tweaked max field army sizes a bit
-称号の請求権者にとっての第二夫人となることを合意しないよ...
Will not agree to concubinage for title claimants
MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_M...
- Added a 'can_appear' field to dynasties to prevent for ...
*v1.10更新内容(2013-05-28) [#t92b8260]
SIZE(20){''GAMERSGATE版ユーザーへの重要なお知らせ!''}
もしきみが以下のDLCsを持っている場合、新たなバージョンを...
-Mongol Face Pack
-African Portraits
-Mediterranean Portraits
-Russian Portraits
-Sunset Invasion'
古いセーブゲームだからといってまさに「爆発」はしないけれ...
MAJOR:
-テクノロジー・システムを完全に刷新した
Completely revised technology system
-建造物を、新たなテクノロジー・システムに合うように刷新した
Revised buildings to fit the new tech system
-襲撃(Raiding)と略奪(Loot)のシステムを追加した
Added a Raiding and Loot system
-宗教権威(Religious Authority)システムを刷新し、すべて...
Revised the Religious Authority system, with Holy Sites f...
-主要河川は、ノルドの異教徒によって渡航可能である
Major rivers, navigable by Norse Pagans
-ノルド人の異教徒は侵略を準備することが出来る
Norse pagans can prepare invasions
-異教徒とゾロアスター教徒は第二夫人以下を持つことが出来る
Pagans and Zoroastrians can take concubines
-マルチプレイヤーはいまや、三つのプラットフォームすべて(...
Multiplayer should now work between all three platforms (...
-1220年の、「モンゴル人」の新たなブックマークを追加
Added new "The Mongols" bookmark set in 1220
-アマルフィ(Amalfi)の伯爵領と公爵領を追加(商業共和国)
Added the County and Duchy of Amalfi (merchant republic)
-「ステップ」地形を追加
Added "Steppe" terrain
インターフェイス:
-Txiniの多くの紋章や儀礼(courtesy)を刷新
Revised many shields, courtesy of Txini
-キャラクター発見するための「宮廷検索(court search)」オ...
Added court search option to character finder, which list...
-いまやキャラクターの特別の興味がキャラクター・ビューから...
Can now mark characters as special interest from the char...
-もし特別の興味のキャラクターが死んだら、彼らは特別の興味...
If a character of special interest dies, they will now be...
-亡くなった土地持ちの特別の興味のキャラクターはいまや、彼...
Landed characters of special interest who die will now pa...
-亡くなった配偶者は、いまや古い以前の/次の配偶者ボタンで...
Dead spouses are now shown with the old previous/next spo...
-チュートリアルをアップデート
Updated the tutorial
-アウトライン:一族の宮殿をクリックすると、いまや共和国ビ...
Outliner: Clicking a family palace now opens the republic...
-共和国ビュー:交易所の制限にかんするツールチップのミスを...
Republic View: Fixed a glitch with the trade post limit t...
-キャラクター・ビュー:土地持ちの顧問官と、外国人の囚人は...
Character View: Landed councillors and foreign prisoners ...
-相続ビュー:いくつかの宗教に、特有の死にかんするテキスト...
Succession View: Added some religion specific death texts
-囚人への身代金支払いは、いまやあなたが囚人を通常のインタ...
Ransom Prisoner now works when you select the prisoner th...
-「囚人への身代金支払いを尋ねる」の選択肢は、それが不可能...
The "Ask to Ransom Prisoner" interaction no longer shows ...
-外交ビュー:結婚アイコンからの威信にかんする問題を修正
Diplo View: Fixed a glitch with the prestige from marriag...
-外交ビュー:もしあなた自身の宮廷で結婚を取り結んだら、女...
Diplo View: If arranging a marriage in your own court, th...
-ブルガリア人はいまや東スラブ人のグラフィックの代わりに、...
Bulgarians now use western slavic graphics instead of eas...
-もし囚人があなたのものでない場合、「囚人を解放する」の選...
Can no longer see the Release Prisoner interaction if the...
-もし囚人があなたのものでない場合、「囚人を追放する」の選...
Can no longer see the Exile Prisoner interaction if the p...
-「宗教権威(religion_authority)」の効果へのツールチップ...
Fixed a glitch with white text in the tooltip for the 're...
-「transferregimentship」の音がなかったバグを修正
Fixed bug with missing sound 'transferregimentship'
-イベントによって生み出された連隊はいまや名前を持つ
Event spawned regiments now have names
-タイトルビューにおいて部族称号と名誉称号を説明するための...
Added delayed tooltips to explain tribal and titular titl...
-マップ上のプロヴィンス名にかんするリフレッシュ問題を修正
Fixed a refresh issue with on-map province names
-マップ上の家門にかんするリフレッシュ問題を修正
Fixed a refresh issue with on-map CoAs
-いくつかのトリガー・ツールチップを修正
Fixed some trigger tooltips
-
Fixed several issues with missing parameters and wrong st...
-独立派閥の叛徒たちの戦勝点における誤解を招くツールチップ...
Fixed a misleading tooltip in independence faction revolt...
-いくつかのメッセージが、正しいイベント・ウィンドウ枠を持...
Revised some message categories to get the correct event ...
-外交関係マップモードでのツールチップを改善
Improved the tooltip on the diplo relations map mode
-文化称号名はいまや、あなたがゲームを開始する前にすら、正...
The cultural title names are now updated correctly even b...
-スカンジナヴィアの外交カラーを訂正
Adjusted diplomatic colors in Scandinavia
-ポーランド系の伯爵領は、いまやみな、明るい緑の代わりに、...
The Polish counties now all have reddish political color ...
-称号の創設と簒奪のツールチップを改善。よっていまや、いく...
Improved the create and usurp title tooltip so it shows m...
ゲームプレイ:
-多発性クラッシュの問題を修正
Fixed multiple crash issues
-マルチプレイヤーでのいくつかの「同期失敗(out of sync)...
Fixed some "out of sync" issues with multiplayer
-いくつかのさらなるスピード最適化
Some further speed optimizations
-君主の徴兵は、いまや徴兵されたとき士気が0である
Liege levies now have 0 morale when raised
-私生児はいまや普通に結婚する。もし彼らが子供を持ったら、...
Bastards may now marry normally. If they have children, t...
-出生率はかなり減少している
Birth rates have been reduced a lot
-ある種の文化の独立公爵は、いまや(「小」王国の)王と呼ば...
Independent dukes of certain cultures are now called king...
-あなたはいまや、称号を簒奪したり創設したりするために、de...
You now need more than 50% of the de jure counties to usu...
-シーア派カリフ国家の勃興にかんする特別なイベントを追加
Added a special event for the rise of the Shi'a Caliphate
-傭兵を雇うための最大距離を伸ばした
Increased the max distance to hire mercs
-いかなる王権法も適用されないのであれば、あなたはいまや指...
You are now allowed to switch commanders if no crown law ...
-あなたの最大領地サイズ超過にかんするペナルティーを訂正し...
Reworked the penalty for overrunning your max demesne siz...
-主要参戦者の近親者である囚人は、いまや戦争のあとに自動的...
Prisoners who are close relatives to the main participant...
-あなたはいまや、家臣の支配者を解放しても、あなたの家臣た...
You now only get a "mercy" opinion bonus with your vassal...
-傭兵たちがときどき荒野のプロヴィンスで挙兵していたバグを...
Fixed a bug where mercenaries would sometimes be raised i...
-ウィンドウズを開きっぱなしだと、軍事ビューのサウンドを繰...
Fixed a bug where the military view sound would play repe...
-カトリックの聖堂騎士団はもはや、敵がカトリックの異端でな...
Catholic Holy Orders will no longer fight other Christian...
-「大臣が私の妻を見ている」のイベントが毎年99%以上の確率...
Fixed a bug where the 'Chancellor is looking at my wife' ...
-多くの文化ごとのファーストネームを刷新
Revised many cultural first names
-キリスト教の聖職者のみが、純潔(Chaste)、独身主義(Celi...
Only Christian prelates care about traits like Chaste, Ce...
-「改宗を要求」はいまや、受け入れ者の宮廷も改宗させる
Demand Conversion now also converts the court of the reci...
-キャラクターがすでに保持している称号にかんしてより良く、...
Revised Gavelkind succession to work better and be smarte...
-あなたの長男の後継者に、相続前に余分の称号を贈与出来る場...
Prevented Gavelkind exploit where you could grant your ol...
-投獄されている子供を、ほかの宮廷に教育に送り出すことが可...
Fixed a bug where you were allowed to send off imprisoned...
-もはや、現在叛乱中の家臣の家臣にたいして名誉称号を授与す...
No longer able to grant honorary titles to vassals of vas...
-人々が、自分なら顧問官をもっとうまくやれると主張するイベ...
Made the events where people claim they would make a bett...
-都市貴族が理由もなくほかの宮廷に移動するかもしれない可能...
Fixed a potential problem with Patricians moving to anoth...
-長子相続:生きている母親が、年若い息子に先んじて相続して...
Primogeniture: Fixed a bug where living mothers could inh...
-侵略と破門を頼むために必要とされる最小限の宗教権威が上昇...
Increased the minimum religious authority required to ask...
-家臣の宗教指導者は、いまや侵略CBを授与することが出来る
Vassal religious heads can now grant the invasion CB
-もし教皇がローマで小さなholdingを持っていた場合、ローマ...
Fixed an issue where you would vassalize the pope in wars...
-法律がつねに政体に伴ってアップデートされていなかったバグ...
Fixed a bug where the laws would not always get updated a...
-近親婚(inbred)のtraitを得る確率が上昇
Increased the chance of getting the inbred traits
-法律が、宗教の変更に伴って適用されていなかった問題を修正
Fixed a problem with laws not being validated on religion...
-ほとんどのランダム生成の男たちは、いまや平民の出自である
Most randomly generated men now start out lowborn
-新たに土地を得た平民のキャラクターのための王朝名生成を微...
Tweaked dynasty name generation for newly landed Lowborn ...
-既婚キャラクターの追放にかんする選択を改善
Improved choice of exile for married characters
-共有されている叛徒占有戦勝点はいまや、君主も攻撃側の場合...
Shared revolter occupation war score now works when the l...
-アラル海周辺の地域を修正
Corrected the region around the Aral Sea
-サマルカンド公爵領を追加
Added a duchy of Samarkand
-聖戦への降伏への効果にかんするバグを修正
Fixed a bug with the surrender effect of Holy Wars
-総督の死後に生まれた子供は、もはや共和国への請求権を得る...
Posthumously born children of Doges no longer get a claim...
-生きているゾロアスター教徒がゲーム内に存在することでさま...
Fixed a bug where the presence of live Zoroastrians in th...
-新たに活性化した称号が神権政治に分類されたミスを修正
Fixed a glitch where newly activated titles could be labe...
-あなたが独立を授与した相手にたいして家臣化の提案をするこ...
Can no longer offer vassalization to someone you have gra...
-タブリーズとアゼルバイジャン公爵領のde jureをペルシア王...
Moved the duchies of Tabriz and Azerbaijan de jure into t...
-強力が家臣が、成功裏に終わった退廃侵略の後に独立を選ぶイ...
Added an event where powerful vassals can choose independ...
-イタリア帝国を追加
Added an Empire of Italia
-de jureのタルタリア帝国を追加
Added de jure Empire of Tartaria
-de jureのヴェンド帝国を追加
Added de jure Wendish Empire
-de jureのカルパチア帝国を追加
Added de jure empire of Carpathia
-de jureのマリ帝国とアビシニア帝国を追加
Added de jure empires of Mali and Abyssinia
-ペチェネグ人に、王国相当の称号を与えた
Gave the Pechenegs a kingdom tier title
-イタリア王国はいまや、1066年では神聖ローマ帝国のde jure...
The kingdom of Italy is now a de jure part of the HRE in ...
-部外者たちはいまや、「他人の」請求権者戦争への参加を打診...
Outsiders can now ask to join "other" claimant wars
-ムスリムのカリフ国に服従CBを追加。これは異教徒のものとか...
Added a Muslim Caliphal subjugation CB, much like the pag...
-部族侵略CBを単純化し、改善した
Simplified and improved the Tribal Invasion CB
-部族称号はもはや、公爵領や王国のde jureを同化しない
Tribal titles can no longer de jure assimilate duchies an...
-部族称号はいまや、それと同じか上位の普通の称号を持った者...
Tribal titles are now destroyed if held by someone with n...
-数々の部族タグを追加。ほとんどは867年スタートが意図され...
Added a number of tribal tags, mostly intended for the 86...
-イベント「流星が観測された」はいまや実際に起こり得る
The event "Comet Sighted" can now actually fire
-伯爵領や小さな男爵領が、無効な保持者に与えられた問題を修正
Fixed an issue where counties and minor baronies could gi...
-請求権者が王以上相当の称号を得ることの結果にかんするいく...
Fixed some issues with the outcome of claimants getting k...
-複数のより上位の称号を保持している者の第一の称号にかんす...
Fixed an issue with the outcome of usurpation and grant t...
-新しく活性化させられた称号が誤った支配タイプを持っていた...
Fixed an issue with newly activated titles getting the wr...
-非異教の寺院タイプのキャラクターはもはや請求権を相続しない
Non-pagan Temple type characters no longer inherit claims
-新たな野望を追加:「Xの王になる」。キャンセル不可能
Added new ambition: "Become King of X". Cannot be cancell...
-もはや宦官に封建holdingの土地を与えることは出来ない
No longer allowed to land eunuchs with feudal holdings
-土地を持たず艦隊しか持たない敵にたいする完全勝利が阻止さ...
Fixed a bug preventing a complete victory against a landl...
-ムスリムの私生児の子供たちにつながるイベント連鎖全体をブ...
Blocked the whole event chain leading up to bastard child...
-家臣たちの後継者にたいして、正しい、もしくは間違った文化...
Added vassal Opinions of a liege who lets a guardian of t...
-防御宗教ボーナスにかんする戦闘でのかなり悪いエラーを修正
Fixed a rather bad error in combat with the defensive rel...
-カリフから第一称号が奪われたら、カリフ国はいまや、もしそ...
When the primary title is taken from a Caliph, the Caliph...
-スンニ派のカリフ国とシーア派のカリフ国、そしてラテン帝国...
Fixed some bugs with the creation triggers for the Sunni ...
-
Higher tier bishops are no longer generated with dynastie...
- Now allowed to pick a lowborn character to play in the ...
-ブルガールとハザルの文化を追加
Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for...
-ヴォルガ・フィン部族にいくつかの新たな公爵領を与えた
Gave the Volga Finnic tribes some new duchies
-二つの新たな文化を追加:モルドヴァとサモイェド
Added two now cultures: Mordvin and Samoyed
-フィン人地域のプロヴィンスの分化を刷新
Revised province cultures in the Finnic areas
-アヴァール文化を追加
Added an Avar culture
-独立派閥の指導者はもはや白紙和平で投獄されることはない
Independence faction leaders are no longer imprisoned on ...
-ハンガリー王国に設立条件を追加
Added creation condition to the kingdom of Hungary
-リトアニア周辺のいくつかのde jureプロヴィンスを再配置し...
Reshuffled some de jure provinces around Lithuania and cr...
-治世の数と、称号の最初の保持者に歴史をさかのぼることにか...
Fixed a bug with regnal numbers and moving back in histor...
-あなたと同じ宗教を持つde jure家臣に独立を授与することは...
No longer allowed to grant independence to de jure vassal...
-不活性の称号はもはや、それが明確に活性化されるまで、自動...
Inactive titles no longer get holders automatically until...
-聖堂騎士団はいまや出現するまで、支配者なしで正しく不活性...
The Holy Orders are now properly deactivated with no rule...
-モンゴル人たちはいまや出現するまで、支配者なしで正しく不...
The Mongols are now properly deactivated with no rulers u...
-アステカ人たちはいまや出現するまで、支配者なしで正しく不...
The Aztecs are now properly deactivated with no rulers un...
-選抜相続制の領域はいまや、平民の支配者と廷臣しか得ること...
Open Elective realms now only get Lowborn rulers and cour...
-やって来るモンゴルのハーンはいまやバトゥとフレグである
The arriving Mongol Khans are now Batu and Hulegu
-亡くなったカリフがもはや「カリフ」の装いをしていなかった...
Fixed a bug with dead Caliphs no longer being styled "Cal...
-請求権者派閥の最後通牒のdecisionにおけるわずかなバグを修正
Fixed a slight bug in the claimant faction ultimatum deci...
-スウェーデンの伯爵領Smålandを分割し、歴史ファイルを修正...
Split the Swedish county of Småland and adjusted the hist...
-Barの伯爵領を追加(ヴェルダンから分離)、それにはVoyの歴...
Added the county of Bar (split from Verdun), with history...
-トリガー「叛乱危険性(revolt_risk)」にかんするいくつか...
Fixed some issues with the trigger 'revolt_risk' and made...
-スラヴの異教徒の宗教を追加
Added Slavic Pagan religion
-リューゲンと西諸島により多くのいくつかの海峡を追加
Added some more straits to Rügen and the Western Isles
-ヴェネツィアを単一の伯爵領から成るde jure王国にした
Made Venice a single county de jure kingdom
-ヴェネツィアまで海峡を切り込んだ
Cut the strait to Venezia
-ヌビア人地域のde jureを修正
Adjusted the Nubian region de jure
-キリキアの文化と宗教の歴史を修正
Adjusted culture and religion history in Cilicia
-c_viviers (Vivarais)をd_toulouseからd_dauphineへと移動した
Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
-UpplandとVästmanlandとGästrikland周辺の境界をわずかなが...
Slightly adjusted the border around Uppland, Västmanland ...
-De jure変更:Sarpaをアゾフに、Kasogsをアラニアに
De jure change: Sarpa to Azov and Kasogs to Alania
-De jure変更:Portucaleをポルトガルに
De jure change: Portucale to Portugal
-De jure変更:Hedmarkをオストランデットに
De jure change: Hedmark to Ostlandet
-De jure変更:Foixをトゥールーズに
De jure change: Foix to Toulouse
-De jure変更:Niceをプロヴァンスに
De jure change: Nice to Provence
-De jure変更:ワラキア王国はもはや東ローマ帝国の一部では...
De jure change: The kingdom of Wallachia no longer part o...
-De jure変更:Armenia Minorをアナトリアに、そして「キリキ...
De jure change: Armenia Minor to Anatolia and renamed "Ci...
-De jure変更:新たなJazira公爵領
De jure change: New duchy of Jazira
-De jure変更:Al Bichriをシリアに
De jure change: Al Bichri to Syria
-De jure変更:オックスフォード公爵領を削除。その伯爵領を...
De jure change: Cut the Duchy of Oxford. Gave its countie...
-De jure変更:Qwivirをハマダーンに
De jure change: Qwivir to Hamadan
-De jure変更:Dailamをタバーリスタンに
De jure change: Dailam to Tabaristan
-De jure変更:Bjarmiaをペルムに
De jure change: Bjarmia to Perm
-De jure変更:Tyumenをクマニアに
De jure change: Tyumen to Cumania
-De jure変更:Aktobeをクマニアに
De jure change: Aktobe to Cumania
-美的な理由により、ペルムのプロヴィンスのサイズを増大させた
Increased the Permian province sizes for aesthetic reasons
-ポメラニア人はいまやスラブ人の異教徒である
The Pomeranians are now Slavic Pagans
-1066年:Pavia伯爵領にかんするバグを修正
1066: Fixed a bug with the county of Pavia
-マグレブ文化の名前をベルベルに変更
Changed name of Maghreb culture to Berber
-興味深いムスリムたちの名前はいまや正しく表示されるように...
The names of Interesting Muslims should now be displayed ...
-亡くなった息子はもはやお家騒動(Family Feud)に参加する...
Dead sons should no longer participate in Family Feuds
-ビザンツ帝国の称号に、アウグストゥスまで遡る歴史を追加
Added title history for the Byzantine Empire going back a...
-「第三回十字軍」ブックマークにおける興味深いキャラクター...
Added Saladin as an Interesting Character in "The Third C...
-「ハンザの興隆」ブックマークにおける興味深いキャラクター...
Added Khagans Batu and Hulegu as Interesting Characters i...
-数多くのキャラクターにウィキペディアのリンクを追加
Added Wikipedia links to numerous characters
-マップ上のレイキャヴィクの位置を修正
Adjusted position of Reykjavik on the map
-Von Sayn王朝への修正
Fixes to the Von Sayn dynasty
-ギリシアの支配者のために、独特の顧問官称号を追加
Added unique council titles for Greek rulers
-イェルサレムのボードウィン5世はいまや正しい王朝を持って...
Baldwin V of Jerusalem now has the correct dynasty
-プロヴィンスの所有者はもはや、家臣の家臣に属している交易...
Province owners will no longer burn down Trade Posts belo...
-ウマイヤ朝のキャラクターに、失われていたSayyidのtraitを...
Added missing Sayyid trait to Ummayad characters
-アレクサンドル・ネフスキーはいまやいくつかのスクリプトtr...
Alexander Nevsky now has some scripted traits
-エッツエリーノIII・ダ・ロマーノはいまやいくつかのスクリ...
Ezzelino III da Romano now has some scripted traits
-友人とライバルのイベントはいまやもう少し一般的になった
Friends and Rivals events should now be a bit more common
-スーサのMargravesを追加
Added Margraves of Susa
-幾人かのウェールズ人キャラクターに様々な変更と修正
Various changes and fixes to several Welsh characters
-Maelienydd家に修正と追加
Corrections and additions to House Maelienydd
-Ua Flaithbertaig / Ua Briáin Seóla家の王朝が書き込まれた
House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
-Mathrafal Powys家に追加
Additions to House of Mathrafal Powys
-Trpimirovic王朝への修正
Fixes to the Trpimirovic dynasty
-キャラクター455520はもはや女性ではない
Character 455520 is no longer female
-十字軍騎士ガストンは、もはや彼のあだ名を出生時から得ない
Gaston the Crusader no longer gets his nickname on birth
-de Holland王朝への追加
Additions to the de Holland dynasty
-後のYlving王家にかんする問題を修正
Fixed issues with later Ylving monarchs
-Ida von Chamに関係する様々な修正と追加
Various fixes and additions related to Ida von Cham
-エジプトのバフリーヤ朝スルタンの子供たちは、いまや正しい...
Bahri Sultan of Egypt's children now have the correct cul...
-Ramiro Garcésはいまやバスク文化を持っている
Ramiro Garcés now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Munsö dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hoël of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters
AI:
-軍事AIをもう少し賢くするよう微調整
Tweaked military AI to be a bit smarter
-聖堂騎士団が宗敵たちと戦っており、彼らに給料を払うことが...
Fixed a bug where the AI would disband Holy Orders even i...
-もはや同じ宗教の敵のプロヴィンスを包囲攻撃するために聖堂...
Will no longer attempt to use Holy Orders to siege enemy ...
-ムスリムたちはいまや、ほかのムスリムの信仰と戦っていると...
Muslims will now make use of Holy Orders when fighting ot...
-よりde jure認可に焦点を当てた
A bit more focused on de jure grants
-現在の支配者の親のための請求権者派閥を作らないようになった
Will not create claimant factions for the parents of the ...
-都市貴族たちが彼らの子供を教育しなかったバグを修正
Fixed a bug with Patricians not educating their children
-王権を最上のレベルに上げるのにより慎重になった
More careful about raising Crown Authority to the highest...
-選挙人は、もし支配王朝がその領域中で余りにも協力になりす...
Electors will now tend to vote for other dynasties if the...
-男爵相当位のキャラクターたちにとって、称号剥奪の受理を修...
Adjusted title revokation acceptance for baron tier chara...
-過剰に強力な王朝にたいしては、より悪辣に陰謀を行う
More nasty plots against overly powerful dynasties
-過剰に強力な王朝にたいする請求権者派閥を開始したり、それ...
Likelier to start and join claimant factions against over...
-カトリックの司教領の任命にかんする問題を修正
Fixed an issue with nominations for Catholic Bishoprics
-皇帝たちはいまや、ときどき保持している王国の称号を破壊す...
Emperors will now sometimes destroy held kingdom titles
-
Will now often join claimant wars pushing their claim for...
-異教徒同士での結婚の可能性を微調整
Tweaked marriage chances between pagans
-部族にとっての称号の創設/簒奪を微調整
Tweaked title creation/usurpation for tribes
-請求権をねつ造することにかんしてより賢くなった
Smarter about fabricating claims
-「文化同化」の選択を改善
Improved choice of "assimilation culture"
-土着の分化に同化したいときの後見人の選択を微調整
Tweaked guardian selection while desiring to assimilate i...
-いくつかのDoWターゲッティング問題を修正
Fixed some DoW targetting issues
-いくつかの宗教はいまやより消極的で、いくつかのものはより...
Certain religions are now more passive, some more aggress...
-DoWにたいする評価の効果を微調整
Tweaked opinion effect on DoWs
-選挙制の投票を決定できなかった問題を修正
Fixed an Elective voting indecision issue
-野望を取り上げることについて、より活発になった
Snappier about picking an ambition
-もし正統なプレイヤーの後継者がいない場合、同盟のために結...
Will be less stubborn about marrying for an alliance if i...
-特別イベントで湧き出た軍隊を解散させていたバグを修正
Fixed a bug where it could dismiss special event spawned ...
-いまや破壊された宗教指導者の称号を再創設することを優先する
Will now prioritize recreating destroyed religious head t...
-DoWは部族に優先するので、彼らは自らのde jure王国を取ろう...
DoW prio to tribes so they will try to take their de jure...
-ほかの地域(海外)にいる誰かから防御するための聖戦への参...
Will not offer to join holy wars to defend someone in ano...
-戦時中においてすら、その家臣たちに向けてより多くの行動を...
Will do more actions towards its vassals even while at war
-小称号の取り扱いが上手になった
A bit better at handing out minor titles
-非都市貴族の男爵相当位の家臣が、あらゆる外交につねにイエ...
Fixed a bug where non-patrician baron tier vassals would ...
-請求権者最後通牒を、請求権者がその君主と共に戦争を戦って...
Will not pose claimant ultimatums while the claimant is f...
-それらの状態のいくつかをセーブするようになったので、再ロ...
Will save some of its state so it can be more consistent ...
MODDING:
- Added system for excluding use of inappropriate names f...
- Added religion_modifiers, these are temporary modifiers...
- Added scripting commands add_consort = x and is_consort...
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title'...
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear...
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect ...
- Event spawned sub units can now be marked as not inheri...
- Added safeguards to prevent strange crashes when trying...
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset titl...
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'rese...
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and ...
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to...
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_...
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony...
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likel...
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in...
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religi...
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing hold...
- Individual dynasties can now be overridden by mods with...
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title...
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now on...
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis....
- Added 'match_min' and 'match_max' parameters to the 'sp...
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text
*v1.092更新内容(2013-03-25) [#g6440d4b]
このパッチは商業共和国をバランス調整している:いまや、き...
注記:エンジン内の様々な予期せぬ問題により、いまだにMac版...
-都市貴族に交易所の制限を設けた。これは宮殿のアップグレー...
Added a Trade Post limit for patricians, based on palace ...
-一族の配当はいまや、きみの宮廷にいるきみの一族の成人男性...
Family dues are now given only to adult males of your fam...
-都市貴族はもはや彼らの領地制限を、彼らの関連する称号より...
Patricians can no longer increase their Demesne limit wit...
-誰かを投獄もしくは追放した都市貴族はいまや、共和国全体の...
Patricians who imprison or banish someone now get a tyran...
-都市貴族は、もはや彼らが追放した王朝のメンバーから金の没...
Patricians no longer confiscate gold from dynasty members...
-総督はもはや「交易所の強奪(Seize Trade Post)」の陰謀を...
Doges can no longer use the Seize Trade Post plot
-都市貴族たちはいまや、彼ら自身よりも多くの交易所を所有し...
Patricians can now only use the Seize Trade Post plot on ...
-「交易所の強奪」の陰謀はいまや、つねに施行するために少量...
The Seize Trade Post plot now always costs a small amount...
-聖戦CBはもはやあまりにも遠く離れた対象には機能しない
The Holy War CB no longer works against too distant targets
-包囲攻撃をすると、[された相手は]まずきみ自身のHoldingを...
Sieging will siege back your own holdings first
-タニストリー選挙法はもはやde jureでない
Tanistry electors are no longer de jure
//-ウィンドウ版はいまは大きなアドレスを把握している
-Windows版においてはいまや大容量メモリに対応している (Lar...
The Windows version is now large address aware
-Windows8におけるマルチプレイヤーゲーム開始のクラッシュを...
Fix for crash on multiplayer game start on Windows 8
-外部の国家に対する戦争に勝利した家臣の家臣が、その国家の...
Fixed a bug where a vassal of a vassal who won a war agai...
-ハンザ同盟の設立にかんするものを含む、いくつかのイベント...
Several events, including those dealing with the creation...
-現在のものに合うように、チュートリアルの大部分を書き直した
Rewrote large parts of the tutorial to be up-to-date with...
-過去いくつかのステージに進むことが出来なかった基礎軍事チ...
Fixed a problem in basic military tutorial that made it i...
-過去いくつかのステージに進むことが出来なかった基礎戦争チ...
Fixed a problem in basic war tutorial that made it imposs...
-オブザーバーモードのあいだの宮廷ビューにおけるクラッシュ...
Fixed a crash in court view during observer mode
-結婚のために、そのキャラクターがなにと関連しているかを決...
When determining what tier a character is for the purpose...
-きみが自分よりも一段階以上下の者と結婚しない限り、もはや...
Will no longer get prestige hits for marrying below your ...
-AIはいまや結婚への提示に返事するさい、関連する威信や王朝...
AI now takes into account both tier prestige and dynastic...
-AIはいまや彼らの配偶者や親せきを選択するさい、威信の効果...
AI now takes into account prestige effects when selecting...
-「MARRIAGE_AI_PRESTIGE_VALUE」をdefines.luaにエクスポー...
Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this ...
-休戦を破ることの威信の対価はいまやより苛烈になった;現行...
The Prestige cost for breaking a truce is now much harshe...
-いまやもしきみが休戦を破棄したら、五年のあいだ-5のDiplo...
You now get a -5 Diplo penalty for five years if you brea...
-外交ビュー:宣戦するためにかかる信仰や威信はもはや、その...
Diplomacy View: The Piety and Prestige costs for declarin...
-「どこか近隣のプロヴィンス(any_neighbor_province)」ト...
The 'any_neighbor_province' trigger now works for sea zon...
-戦争が禁輸措置か交易所強奪CBを使用していないかぎり、交易...
Trade Posts dont give warscore unless the war is using an...
-きみはいまや、そのボーナス・キャップに到達するまで、交易...
You now need twice as much value in a trade zone before r...
-都市貴族の家令が税にかんする活動をするとき、税への修正を...
Fixed a bug where Patrician stewards would add modifiers ...
-「陸地である(is_land)」トリガーにかんするバグを修正
Fixed a bug with the trigger 'is_land'
-沿岸伯爵領全体を強奪するための都市貴族のCBはいまや範囲(...
The republican CB to seize a whole coastal county is now ...
-沿岸都市を強奪するための都市貴族のCBはいまや、その都市貴...
The republican CB to seize a coastal city now requires th...
-もはや対立教皇にたいして独立を認可することは出来ない
Can no longer grant independence to an antipope
-セーブ・ゲームをロードすると、王国のde jure状態がリセッ...
Fixed a bug where de jure status of kingdoms would reset ...
-de_jure_liefe="---"はいまや歴史ファイルで正しく機能する
de_jure_liege="---" now works properly in history files
-defines.luaにおけるDOWRY_MULTIPLIERによって定義されてい...
Tied bride price to total prestige gain at a ratio define...
-いまや対象の支配者の領域内にある共和国の交易所にしか禁輸...
Can now only ask to embargo republics with trade posts in...
-AI:一般的に禁輸措置戦争を引き起こそうとしにくくなった。...
AI: Less willing to launch embargo wars in general, espec...
-AI:評価のみに基づいた禁輸措置への要求を受け入れにくくな...
AI: Less willing to accept requests to embargo on opinion...
-AI:禁輸措置への要求を受け入れるかどうか決定するさい、い...
AI: Will now factor in strength of target when deciding o...
-相続した私兵団は、いまや後継者による私兵団の使用キャップ...
Inherited retinues are now added to the heirs use of reti...
-CBのタイプはいまや、特定のCBに対してAIが置いている優先性...
CB types now takes ai_will_do with modifiers to modify th...
-ドメニコ・ダンドロの誕生日を修正
Fixed the birthdate of Domenico Dandolo
-アラン人の王朝に小さな修正
Minor fixes to Alan dynasties
-Sergiids/Spartenosの名前への修正
Fixes to Sergiids/Spartenos names
-数多くのイタリア人キャラクターへの訂正
Corrections to various Italian characters
-いくつかのムスリムの王朝は、いまや正しいムスリム王朝盾を...
Several Mamluk dynasties should now use the proper Muslim...
-年老いた都市貴族のメンバーが若い女性と結婚すると、いまや...
The correct event is now triggered when an old Patrician ...
-サタンの声は、そのキャラクターがもはや憑りつかれなくなっ...
The Voice of Satan is now properly removed when a charact...
-キャラクターは、もはや憑りつかれたときに、ひとつしか声を...
Characters will no longer hear more than one voice when p...
-都市貴族の一族の婚約済みのメンバーは、もはやランダムな結...
Patrician family members that are betrothed will no longe...
-追加された二つの、幼少期教育イベントはいまやムスリムに正...
Two additional childhood learning events are now correctl...
-更なるKomiの王朝の追加
Added additional Komi dynasties
-いくつかのアイルランドとウェールズのキャラクターへの小さ...
Minor fixes to some Irish and Welsh characters
-多くの新たなエチオピアのキャラクターを追加
Added many new Ethiopian characters
-エチオピアの都市貴族を追加
Added Ethiopian Patriarchs
-ネストリウス派の都市貴族を追加
Added Nestorian Patriarchs
-生得的traitを得る確率をtraits.txtファイルにエクスポート...
Exported chance of getting a birth trait to traits.txt fi...
-AIの総督は、彼らが禁輸措置戦争を始めたがっている勢力にた...
AI doges will no longer gift powers they want to start em...
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_T...
-勢力内のHolding総数をチェックするための、realm_size = x...
Added new scripting trigger realm_size = x for checking t...
-勢力内の最大マンパワーをチェックするための、realm_manpow...
Added new scripting trigger realm_manpower = x for checki...
-dynasty = xはいまや、キャラクターが特定の王朝に所属して...
dynasty = x can now be used to check for whether a charac...
-きみはもはや、教皇庁が成功した独立派閥にいたのであれば、...
You no longer get a claim on the Papacy if he was in a su...
-請求権者派閥の最後通牒decisionにおける軽微なバグを修正
Fixed a slight bug in the claimant faction ultimatum deci...
-landed_titlesはいまやassimilate = noを得る。これは王国や...
landed_titles now takes assimilate = no, which will turn ...
-都市貴族たちが男爵の家臣たちから城を取り返していたバグを...
Fixed a bug with Patricians revoking castles from baron v...
*v1.091更新内容(2013-01-25) [#lc4c9c1e]
-あるプレイヤーが新しい交易所を建てられなかったバグを修正
Fixed a bug preventing some people from building new trad...
-MacとLinux版におけるいくつかの不安定性を修正
Fixed some instability issues on the Mac and Linux versions
-商業共和国から最後の公爵領かより高い爵位を奪うと、きみに...
Fixed bug where taking over the last duchy or higher titl...
-ある商業共和国からほかの商業共和国への「家臣化の提示(Of...
Blocked "Offer Vassalization" for one Merchant Republic v...
-商業共和国に支配されている第二王国や帝国の継承タイプにか...
Fixed a tooltip bug for the succession type in secondary ...
-一般的な庶民の市長が商業共和国を形成すると、彼は王朝を持...
When a regular lowborn Mayor forms a Merchant Republic, h...
-新たに形成された商業共和国の都市貴族たちはいまやある程度...
The Patricians in newly formed merchant republics now get...
-同性愛のキャラクターはもはや結婚するという野望を得ること...
Homosexual characters no longer get the ambition to get m...
-「都市貴族のPrestige尊敬要素(PATRICIAN_PRESTIGE_RESPECT...
Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_...
-総督(Doge)選挙にかんする都市貴族のPrestigeへの尊敬の効...
Doubled the effect of Prestige on Patrician Respect for D...
-チュートリアル:領域ビューにおけるクラッシュを修正
Tutorial: Fixed a crash in Realm View
-請求権戦争においてきみの君主を打ち負かしたら、彼と戦争状...
Fixed a bug where you would end up at war with your liege...
-それがゲームオーバーを意味する場合の、都市貴族にたいする...
Added text warnings for Independence wars and factions fo...
-末子相続(Ultimogeniture)を誰にも採用可能にし、その傾向...
Made Ultimogeniture possible for anyone to take, should t...
-マイセン(Meissen)にアルテンブルク(Altenburg)男爵領を...
Added the Barony of Altenburg to Meissen
-イルハン朝と黄金のオルドとアルテンブルク男爵領に末子相続...
Gave Ultimogeniture to the Ilkhanate, the Golden Horde an...
-サウンド・フリーズにかんするいくつかの問題を修正
Fixed some issues with sound freezes
-商業共和国の家臣たちを独立させることがあり得た「沿岸伯爵...
Fixed a bug with the "coastal_county_republic" CB that co...
-交易所の守備隊(garrison)の建造物にかんする失われていた...
Fixed missing description for Trade Post garrison building
-封建君主が家臣の都市貴族の交易所を破壊出来た問題を修正
Fixed issue where a feudal liege could burn a vassal Patr...
-いまやアステカが囚人を生贄に捧げたときに正しいイベント絵...
The correct event picture is now shown when Aztecs sacrif...
-Sunset Invasionを持っていないプレイヤーにかんする旗の問...
Fixed flag issues for players who don't own Sunset Invasion
-ロミオ&ジュリエット・イベント連鎖にかんする問題を修正
Fixed issues with the Romeo & Juliet event chain
-同じキャラクターに再び交易所強奪(Seize Trade Post)の陰...
Added cooldown before the Seize Trade Post plot can be us...
-共和国のランダム交易イベントはいまやわずかながら起こりに...
Republic random trade events are now slightly less likely...
-一族の宮殿(Family Palace)のあらゆる建造物にかんする建...
Lowered the cost and buildtimes of all Family Palace buil...
-交易所強奪の陰謀が正しくキャンセルされなかった問題を修正
Fixed an issue where the Seize Trade Post plot wasn't pro...
-外国の宮廷にいるきみの子供たちが、きみに教育されるのを拒...
Fixed a bug where your children in foreign courts would n...
-妊娠を阻止している親にたいしてか、純血主義のキャラクター...
Added a check for negative fertility on either parent to ...
-100以上のエントリーを持つ文化名称リストが、低いランダム...
Fixed a bug where culture name lists with more than 100 e...
-外部の領地を持った家臣の家臣は、もともとの君主の君主の家...
Fixed a problem where a vassal of a vassal who takes an o...
-独立した都市貴族の交易所はもはやほとんどの場合失われない...
The Trade posts of Patricians who become independent shou...
-共和国の首都が、聖戦のようないくつかの開戦理由から免れて...
Fixed bug making Republic capitals immune to some CBs, li...
-元々婚約していた者と別の人物と結婚した婚約キャラクターが...
Fixed a bug where a betrothed character who married a dif...
-外国の宮廷において子供を教育するメニューが無効であったバ...
Fixed a bug where the educate child menu would be unavail...
-外国にいる子供たちが教育メニューに表示されなかったバグを...
Fixed a bug where children abroad would not show up in th...
-ムスリムはいまやどのような状況下であれ母系結婚をすること...
Muslims can now never marry matrilineally under any circu...
-AIが子供に同じ家庭教師を繰り返し罷免し任命し続けていたバ...
Fixed a bug where the AI would repeatedly unassign and as...
-退位させられた支配者が次の日に死んでいたバグを修正
Fixed a bug where a deposed ruler would die on the next day
-コンスタンチノープル総主教(Ecumenical Patriarch)の五大...
The Ecumenical Patriarch's pentarchy will now function co...
-歴史ファイルで非形式的称号(non-titular titles)と定義さ...
Pentarchs defined in history files for non-titular titles...
-称号領域(Titular realms)はいまや、独立総主教性を持つ宗...
Titular realms will now use their capital when determing ...
-軍事AI:馬鹿げた長距離の陸上移動にかんする問題を修正
Army AI: Fixed an issue with stupid long range land movem...
-もし首都をローマに移すdicisionが採用されたなら、ローマの...
The Bishopric of Rome will no longer be renamed to the La...
-きみが陰謀によって請求権をねつ造している称号を得たなら、...
Gaining a title you are fabricating a claim on via plot w...
-君主に向けられた対立教皇の評価ボーナスは、いまや君主が死...
The Anti-Pope opinion bonus towards liege will now be pro...
-Added field to cultures: [used_for_random = yes/no]. Blo...
-モンゴルのオルドがイスラームに改宗するのをより起こりやす...
Made it more likely that the Mongol Hordes convert to Isl...
-派閥ビュー:派閥のラベルはもはや大文字化されない
Faction View: The Faction labels are no longer capitalized
-一族の宮殿Holdingの以前の保持者たちが歴史に表示されなか...
Fixed bug with early holders of Family Palace holdings no...
-総督選挙におけるランダム要素を増加させた
Increased the random factor in doge elections
-マルチェッラ・ズィアーニはいまや正しい性別を持つようにな...
Marcella Ziani now has the correct gender
-もはや近親者が既婚キャラクターの愛人になることは不可能で...
No longer possible for close relatives to become a marrie...
-AIの都市貴族はいまやはるかに彼らの一族の宮殿をアップグレ...
AI Patricians are now far more likely to upgrade their Fa...
-誰かを殺す陰謀を行っているときに、もはや複数の暗殺イベン...
Multiple assassination events should no longer appear whe...
-Provinceアルアル(Ar'ar)はシャカ(Shaka)に改名された
The province of Ar'Ar has been renamed to Shaka
-家臣を移転させるとき、選択された家臣はいまやマップ上に表...
When transfering a vassal, the selected vassal will now b...
-もはやきみを投獄している支配者にたいする戦争への参加を打...
Can no longer ask to join wars against a ruler who is imp...
-きみはいまやつねに、公爵の家臣を、彼らがもし複数の公爵領...
You can now always transfer the vassalage of a duke to th...
-彼らの君主の称号を継承した、土地持ちの家臣が、彼らの以前...
Fixed a bug where a landed vassal who inherited their lie...
- Duplicate independence factions gained from conquering ...
- Fixed a bug where you would not be able to marry the co...
- Fixed a bug where the add_spouse command would have und...
- Improved Jihad notification event to include the religi...
-タニストリーがゲーム・オーバーを引き起こしていたバグを修正
Fixed a bug with Tanistry that could cause Game Over
-もしきみが対立教皇の教皇領にたいする請求権を押し付けてや...
Anti-Pope will now remain as an Emperor's vassal if you p...
-1000歳以上のキャラクターがイベントをうまく受け取らないよ...
Fixed a bug that was causing characters over 1000 years o...
- Exported is_holy_war to cb_types, this determines wheth...
-いまやムスリム侵略(Muslim Invasions)への参加を打診する...
Can now ask to join Muslim Invasions
-AIはいまや可能であればムスリム侵略への参加を打診するよう...
AI will now ask to join Muslim Invasions when appropriate...
-公爵領を分配するAIを改善
Improved duchy distribution AI
-
Fixed a bug where you would not be able to ask a characte...
-AI:いまやキエフをより高く評価し、それを彼らの第一公爵領...
AI: Will now value Kiev more highly and be more inclined ...
-AI:いまや結婚におけるPrestigeの効果をより妥当な段階で評...
AI: Will now value prestige effects of marriage at a more...
-ムスリム侵略開戦理由は、いまや対象となる王国の内部かその...
The Muslim Invasion CB now requires either a foothold in ...
-AI:家臣の商業共和国を持っている国々が、いかなる共和国に...
AI: Fixed a bug where countries with a vassal merchant re...
-家臣の商業共和国を持っている国がほかの商業共和国にたいす...
Fixed a bug where a country who had vassal merchant repub...
-ムスリムの商業共和国におけるジズヤ税修正要素にかんするバ...
Fixed a bug with the Jizya tax modifier for Muslim mercha...
*v1.09更新内容(2013-01-14) [#w9184241]
''MAJOR:''
-商業共和国でのゲーム・プレイ(沿岸に首都を持った公爵以上...
Merchant Republic gameplay (Duke or higher tier Republics...
-「独立の認可」の外交インターアクションを追加
Added a 'Grant Independence' diplomatic interaction
-称号の名称はいまや自動的にそれらの最高位の君主の文化に依...
Titles can now automatically change name depending on the...
-支配年数の評価修正要素はいまや、そのキャラクターが誰にと...
The Reign length opinion modifiers are now dependent on h...
-1241年のブックマーク―「モンゴル人(The Mongols)」を追加
Added 1241 Bookmark - "The Mongols"
-セーブ・ファイルの移行はいまやMacでも機能する
Save file transfer now works on Mac
-支配者の階級による最大領地規模(max demesne size)を、と...
Reduced max demesne size from ruler tier, especially for ...
-最大領地規模へのStewardshipの効果を減少させた(25%から1...
Reduced the effect of Stewardship on max demesne size (no...
-ひとつより多くの公爵領を持っている公爵に最大領地規模のボ...
Added a max demesne size bonus (+1) for dukes with more t...
-婚姻における階級の差によるPrestigeの効果は5倍に増加した
Increased the Prestige effects of a rank difference in ma...
-あらゆる傭兵の連隊はいまや時間とともに最大規模へと成長し...
All merc regiments now grow in max size over time
-より多くの傭兵団を追加した:フィン人、ラップ人、アビシニ...
Added more mercenary bands: Finns, Lapps, Abyssinians, Nu...
-末子相続法(Ultimogeniture succession law)を追加した
Added Ultimogeniture succession law
-タニストリー(Tanistry)相続法を追加した
Added Tanistry succession law
''MINOR:''
-異端になったり、そうでなくなたったりした宗教がリロード時...
Fixed a bug with religions that have become or stopped be...
-Sunset Invasion:アステカ人の到着時の力をわずかながら増...
Sunset Invasion: Slightly increased the arrival strength ...
-ティムール朝の力を増やした
Increased the strength of the Timurids
-もし派閥のリーダーが、君主に対する最後通牒の返事を待って...
Added a hidden event that clears diplomatic immunity from...
-ローマ帝国を形成したとき、ビザンツ帝国に吸収されたde jur...
When forming the Roman Empire, de jure assimilation into ...
-きみの直接の君主よりも上位の君主に破門戦争を宣戦すること...
Fixed a bug allowing you to declare excommunication wars ...
-AI:戦争の目的の場所にいるのでないかぎり、ユニットを同盟...
AI: Will not attach units to allied units unless they are...
-皇帝でもあった王が内戦で皇帝位を失っても、あらゆる公爵た...
Fixed a bug where a king who was also emperor lost the em...
-Provinceビューにおけるクラッシュを修正
Fixed a crash in the province view
-私兵団(Retinues)はもはや、きみにお金がないときは維持費...
Retinues no longer cost maintenance when you are out of m...
-キャラクターが最後に残った共和国から追放されるときに発生...
Fixed a rare crash that could occur when a character was ...
-帝国からのde jure脱退にかんしてカウンターがリセットされ...
Fixed a bug with de jure withdrawal out of empires where ...
-AI:AIが弱小派閥の要求を組み合わせてひとつの派閥にする極...
AI: Infinitesimal chance that the AI will fold to faction...
-帝国再征服開戦理由の結果にかんするいくつかのバグの修正
Fixed some bugs with the outcomes of the Imperial Reconqu...
-外国の宮廷から必ずしも正しく戻ってこないキャラクターにか...
Fixed a bug with characters not always returning correctl...
-ネットワーク・エラーがあったときの、GamersGateのゲーム内...
Fixed a CTD with the GamersGate in-game store API if ther...
-顧問官が軍隊を率いることの禁止はいまや保持されている
Forbidding councillors from leading armies is now saved
-顧問官が軍隊を率いることの禁止は、もはやマルチプレイヤー...
Forbidding councillors from leading armies will no longer...
-攻城戦に勝ったあとで、敵に調停を与えることが出来た問題を...
Fixed issue where a settlement could be awarded to an ene...
-キャラクター・スクリーンの日付が更新されたときにも、もは...
Character screen no longer moves to front when it updates...
-選択されたユニットが少なくとも二つのサブ・ユニットを持っ...
When creating a new unit one subunit will automatically t...
-誰かが派閥のリーダーを引き継いだとき用のメッセージを追加
Added a message for when someone takes over as a faction ...
-建造物ツールチップにおける必要前提建造物の失われていたテ...
Prerequisite building missing text in building tooltip is...
-キャラクター・ブラウザーが「あらゆるキャラクター(all ch...
Fixed issue where character browser was showing some rule...
-AI:付加されたユニットに対する、ある意味めちゃくちゃな勝...
AI: Fixed a somewhat borked odds calculation vs attached ...
-軍事AI:決断できない問題を修正―ある種の軍隊をより意図的...
Army AI: Fixed an indecision issue - will be more determi...
-軍事AI:分離された軍隊がすべての職員を避難モードにするバ...
Army AI: Fixed a bug with splinter armies putting the who...
-軍事AI:分離された軍隊がholdingを包囲攻撃している場合に...
Army AI: Fixed a rare collection livelock issue if a spli...
-軍事AI:可能な攻撃目標Provinceの計算が移動している敵のユ...
Army AI: Fixed a glitch with the potential target provinc...
-請求権者派閥はもはや、請求権者が請求権を持っていない場合...
Claimant Factions are no longer valid for non-elective ti...
-混乱していた「あらゆる領地の称号(any demesne title)」...
Fixed a confusing "any demesne title" trigger tooltip
-ポメラニア王国を神聖ローマ帝国のde jureから取り除いた
Removed the kingdom of Pommerania from the de jure HRE
-君主の徴兵の維持費はいまや下位の家臣たちと一緒に分担される
Liege levy maintenance cost is now shared with sub vassals
-古い君主はいまや、成功した独立派閥のメンバーにたいして弱...
The old liege now only gets weak claims on members of suc...
-AIの戦闘翼のリーダーユニット割り当てにおける稀なクラッシ...
Fixed a rare crash in AI flank leader unit assignment
-家臣の家臣が独立派閥戦争を立ち上げることが出来ていた問題...
Fixed an issue that could allow vassals of vassals to lau...
-独立派閥戦争はいまや、もし戦争前の君主自身が誰かの家臣に...
Independence faction wars are now invalidated if the pre-...
-総主教(Ecumenical Patriarch)の後継者(もしくは家臣とな...
Fixed a bug where the successor of an Ecumenical Patriarc...
-家臣の家臣はもはや、ほかの領域の請求権者のための請求権者...
Vassals of vassals can no longer start claimant factions ...
-きみはいまや司教領を廷臣に与えることによって正しくPiety...
You now correctly gain Piety for granting bishoprics to c...
-ムスリムの支配者はいまやランダムなモスクの所有者を作成す...
Muslim rulers no longer get Piety for creating a random m...
-ハンブルク(Hamburg)とツェレ(Celle)はいまや港を持つ
Hamburg and Celle now have ports
-アレクサンドリア(Alexandria)のProvinceが実際の都市の場...
Province of Alexandria adjusted to include the site of th...
-若干のキャラクターの性別の修正
Gender corrections to certain characters
-小アルメニア(Armenia Minor)のルーペン一世(Roupen I)...
Added missing parents for Roupen I of Armenia Minor
-壊れていたOitir家の王朝を修正
Fixed broken House Oitir dynasty
-幾人かのモンゴル人のキャラクターが間違った宗教を持ってい...
Fixed several Mongol characters having the wrong religion
-オートヴィルのコンスタンティン(Constantine de Hautevill...
Constantine de Hauteville is no longer female
-ギーザ・ソーケルスドッティル(Gytha Thorkelsdottir)はい...
Gytha Thorkelsdottir now has the correct deathdate
-エヴルーのルイ(Louis d'Evreux)はいまや正しい母親を持っ...
Louis d'Evreux now has the correct mother
-ヴァクラフ二世(Václav II)と後継者たちへの修正
Fixes to Václav II and descendants
-ウィリアム「アデリン」(William 'Adelin')はいまや正しい...
William 'Adelin' now has the correct deathdate
-ドゥ・リュクサンブール(de Luxemburg)王朝への多種多様な...
Miscellaneous database corrections to the de Luxembourg d...
-ノルマン人と初代チェスター伯(1st Earl of Chester)への...
Miscellaneous database corrections for the Normans and th...
-フランスの聖王ルイ9世(Saint Louis IX)と彼の兄弟アルト...
Fixed the birthdate of Saint Louis IX of France and his b...
-二人のキャラクターの分化をアイルランドからスコットランド...
Switched culture for two characters from Irish to Scottish
-デーン人とノルウェー人の私生児への修正
Fixes to Danish and Norwegian bastards
-ロスキレのヴィデ族(the Hvide)の司教を追加
Added the Hvide Bishops of Roskilde
-フワーリズム(Kwarizm)の文化はいまや正しい日時にトルコ...
The culture of Khwarizm now changes to Turkish at the cor...
-ヴェルテルイェートランド(Västergötland)のヤール(Jarls...
Updated the Jarls of Västergötland
-フランク人のキャラクターたちの間違っていたり失われていた...
Fixed various issues with wrong or missing mothers for Fr...
-デンマークのエンリク三世(Enrik III)の血統を修正
Fixed the lineage of Erik III of Denmark
-新たなマグレブ(Maghreb)のウィキペディア・リンクの追加
Added new Maghreb Wikipedia links
-マジョルカ(Mallorca)公爵、ムバーシル(Mubashir)の死亡...
Tweaked deathdate of Mubashir, Duke of Mallorca, and made...
-ドゥ・キュイゾー(de Cuiseaux)王朝の綴り字を修正
Fixed the spelling of the de Cuiseaux dynasty
-af Sverker家への修正
Corrections to the Af Sverker family
-ペリゴール(Perigord)とラ・マルシュ(La Marche)伯爵領...
Fixes to the ruler history of the Perigord and La Marche ...
-海賊王キュリロス(Kyrillos)はいまやイベントを通じて捕獲...
The Pirate King Kyrillos is now correctly imprisoned when...
-ウマル・イブン・ハッターブ(Umar ibn Khattab)に王朝と後...
Added dynasty and descendants to Umar ibn Khattab
-イエメンのラアス朝(Rassid dynasty)を具現化
Fleshed out the the Rassid dynasty of Yemen
-バヌー・アミール(Banu 'Amir)朝とその後継者たちへの追加
Additions to the Banu 'Amir dynasty and its descendants
-ハンムード(Hammudid)朝へのさまざまな変更と追加
Various changes and additions to the Hammudid dynasty
-ヒッラ(Hillah)のマイザード朝(Mayzadid)を追加
Added the Mayzadids of Hillah
-スコットランド人の名前リストを更新
Updated the Scottish name list
-イタリア人の名前リストに小さな変更と追加
Minor changes and additions to the Italian name list
-ウマイヤ朝とハーシム朝はいまやムスリム式の紋章を持っている
The Umayyad and Hashimid now have Muslim-style Coats of A...
-Brittanyに失われていた公爵をいくつか追加
Added some missing Dukes of Brittany
-何人かのスコットランド人キャラクターの名前変更
Namechanges for several Scottish characters
-コンスタンチノープルはいまやテオドシウスの長城に守られて...
Constantinople is now protected by the Theodosian Walls
-スウェーデンの王と彼らの家族にいくつかの修正
Some corrections to Swedish kings and their families
-ハンガリー人の名前へのリンクが追加された
Links for Hungarian names added
-バルト海の異教(pagan)の配置への変化
Changes to the Baltic pagan setup
-ビリエル・ヤール(Birger Jarl)の家系図への修正
Corrections to Birger Jarl's family line
-あらゆるアルメニア人のキャラクターはいまや合性論(Miaphy...
All Armenian characters are now Miaphysite
-あらゆる建造物への説明テキストを追加
Added descriptive texts of all buildings
-ある種の建造物が時代遅れになったセルジューク朝の称号を言...
Fixed issue with certain buildings referring to an obsole...
-クレジットをアップデート
Updated the credits
-バスラ(Basra)とティグリス(Tigris)はいまや1152年に正...
Basra and Tigris now have the correct ruler in 1152
-中程度以上の王権のもとでの家臣の家臣への請求権者派閥の阻止
Blocked claimant factions for vassals of vassals under Me...
-高い王権と絶対王権に加えて中程度の王権のもとでも、ほとん...
Blocked most factions for vassals of vassals under Medium...
-後継者の子供の制限にかんする問題を修正
Fixed a problem with the limit of children for heirs
-AI:君主の徴兵がなされたとき、それが解散されないバグを修正
AI: Fixed a bug with it not dismissing liege levies when ...
-イングランドにおける1066年の征服用に事前配置されている軍...
The pre-spawned 1066 conquest armies in England now suffe...
-イベントによって生じた内戦の軍隊もいまや通常の損耗を被る
Event spawned civil war armies now suffer normal attrition
-私生児の誕生イベント(450)をより一般的にした
Made the bastard birth event (450) more common
-結婚していた場合、女性はいまや私生児の誕生イベント(450...
If married, women now fool their husbands about the paren...
-引き裂かれた忠誠心を持った君主のもとでの、王国の裁定と男...
Fixed a bug with kingdom adjudication and barony tier tit...
-ほとんどの好ましいtraitを継承する可能性を少しだけ下げた
Lowered the inheritance chance a bit for most congenital ...
-モンゴル改宗イベントのいくつかの問題を修正
Fixed some glitches with the Mongol conversion events
-いまやイルハン朝がネストリウス派に改宗する可能性がある
There is now a chance that the Ilkhanate will convert to ...
-いまや黄金のオルドがネストリウス派に回収するわずかな可能...
There is now a small chance that the Golden Horde will co...
-AI:請求権者派閥を作成したりそれに参加したりするさいの、...
AI: Tweaked the effect of the Content trait on the creati...
-AI:請求権者最後通牒を開始するにさいし、少しだけ賢くなった
AI: A bit smarter about launching claimant ultimatums
-外交ビュー:低い生まれのキャラクターと結婚したときの、Pr...
Diplomacy View: Fixed a minor prestige tooltip issue when...
-AI:征服者称号の家臣たちは、ほかの文化の請求権者たちを支...
AI: Vassals of a conqueror's title should not support cla...
-DOW AI:いまや傭兵の可能性と、金の軍事的価値により自覚的...
DoW AI: Now more aware of the possibility of mercs and th...
-AI:わずかでも数で負けていたら、より傭兵を使用したがるよ...
AI: More keen on using mercs if even slightly outnumbered
-AI:きわめて裕福な国家はいまや、必要があれば、複数の傭兵...
AI: Very rich states are now more likely to use multiple ...
-傭兵の艦隊を海域をもとに再命名した
Renamed the merc fleets after sea zones
-ウィリアムの特別な侵略艦隊を解体する隠されたイベントを追加
Added a hidden event to disband William's special invasio...
-AI:君主とその後継者たちはつねにお互いの戦争への呼びかけ...
AI: Lords and their heirs always answer each other's call...
-AI:法案の通過を妨げ得たバグを修正
AI: Fixed a bug that could prevent the passing of laws
-AI:男系女系(Agnatic-Cognatic)法を設立しようとすること...
AI: Smarter about trying to institute Agnatic-Cognatic law
-私兵団(Retinues)はいまやその第一称号の継承者(the prim...
Retinues are now correctly passed on to the _player_ succ...
-いかなる敵のリストも持たないキャラクターの外交ビューとPr...
Fixed a crash bug in the Diplo and Province views with ch...
-キャラクターが借金を相続していたバグを修正
Fixed a bug where characters inherited debts
-「称号の家臣化もしくは保護(vassalize_or_take_under_titl...
Fixed a minor bug in the effect 'vassalize_or_take_under_...
-宗教的開戦理由はいまや、対象となる公爵領における、きみ自...
The religious CB now vassalizes lords of your own religio...
-君主が彼らの顧問官たちに、低い身分の廷臣たちと母系結婚を...
AI: Fixed an issue where lords would marry off their coun...
-子供たちの継承法への評価が彼らの親の王朝のものではなかっ...
Fixed a bug with succession law opinions of children not ...
-継承ラインの計算コードを最適化
Optimized the line of succession calculation code
-AI:選挙制への後継者選択にかんするいくつかのバグの修正
AI: Fixed some bugs with elective successor choices
-「transfer_scaled_wealth」の効果にかんする、ひどい破産の...
Fixed (hopefully) a gross bankruptcy bug with the 'transf...
-AI:外部勢力はいまや内戦の叛乱者たちにたいしてより攻撃的...
AI: External powers now more aggressive against civil war...
-さまざまなコード・スピードの最適化
Various code speed optimizations
-同盟者リストにおける死んだキャラクターにかんするべつのバ...
Fixed another bug with dead character in the Allies list
-AI:夫と妻はつねにお互いの戦争への呼びかけに応えるように...
AI: Husband and Wife always answer each other's calls to ...
-称号履歴ビューにおける支配者の順番を逆にした(いまや最新...
Reversed the order of rulers in the Title History View (l...
-侵略AI:艦隊が、敵の艦隊に乗り込んでいる軍隊を恐れていた...
Invasion AI: Fixed a bug where fleets were afraid of load...
-軍事AI:ユニットが破壊された傭兵隊に侵略されているときの...
Army AI: Fixed a brain death issue when under invasion by...
-軍事AI:それが自身の領地の船を作らなかった問題を修正
Army AI: Fixed an issue where it would not raise its own ...
-AI:最新の獲得された男爵領を、むしろ年長者に渡す傾向を持...
AI: Will tend to hand out the latest acquired baronies ra...
-反逆者への評価修正(Traitor opinion)はいまや支配者の後...
The Traitor opinion is now inherited by ruler successors
-誰かを戦争に呼ぶと、いまや彼らは、応答するためにきみが彼...
Calling someone to war now makes them dislike you by the ...
- Conquerors (rulers of conquered titles) can now call on...
-外交ビューにおける稀なクラッシュを修正
Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctl...
- CBでのある特定のイベント効果が貴族の称号をとることがで...
Fixed a bug where certain event effects in CBs could take...
- バックエンドポスターが HTTP POSTのタイムアウトを持って...
Fixed a bug with the backend poster not having a HTTP POS...
- Fixed a bug with the random seed in event effect descri...
- Fixed a bug where rampaging mercs would make an invalid...
- Fixed a bug preventing you from nominating bishop succe...
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history da...
- Chancellor event while improving relations is now prope...
-一夫多妻イベントにおけるエラーを修正
Fixed error in polygamy event
-キャラクターが彼/彼女の配偶者を自由にしようとするイベン...
Fixed issue with event where a character tries to free hi...
-幾人かのアラブ人キャラクターの失われていた両親を追加
Added missing parents to several Arabic characters
-さらなるアラン人王朝を追加
Added additional Alan dynasties
-いくつかのウェールズ人王朝の名前を修正
Fixes to several Welsh dynasty names
-いくつかのアルメニア人王朝の名前はいまや意図された通りギ...
Some Armenian dynasty names are now Greek as intended
-Udalard de Besaluの王朝を修正
Fixed the dynasty of Udalard de Besalu
-50歳以上のキャラクターはもはや馬上試合で闘わない
Characters older than 50 will no longer fight in tourname...
-後見人(Guardian)イベントでの代名詞のエラーを修正
Fixed pronoun error in Guardian event
-いくつかのムスリム専用イベントの修正因子から余分な教会評...
Removed superfluous church opinion effect from several Mu...
-廷臣の妻が新たな僧職の元老院(Lord Spiritual)を指名する...
Fixed issue where the wife of a courtier could suggest a ...
-イベント1009における選択肢の効果を修正
Fixed option effect in event 1009
-さらなるアイルランドとウェールズの王朝とキャラクターを追加
Added additional Irish and Welsh dynasties and characters
''FOR MODDERS:''
- The event trigger and effect 'any_faction_backer' witho...
- The 'copy_title_history' effect now also copies de jure...
- Fixed some bugs with the 'de_jure_liege_or_above' and '...
- Character event flags are now shown in the portrait deb...
- The modifier 'assassinate_chance_modifier' on the actin...
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_...
- Added on action 'on_siege_over' which triggers for all ...
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. Thi...
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and rela...
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require pla...
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassal...
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (d...
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers
*v1.08更新内容(2012-11-15) [#a21afcd5]
MAJOR:
-ナワ文化とアステカの宗教の追加
Added Nahua culture and Aztec religion
MINOR:
-私兵団(Retinues)はもはや無料のリーダーを得ることはない
Retinues no longer get free leaders
-Provinceビューから挙兵した君主の徴兵はいまや選択されたPr...
Liege levies raised via the province view are now raised ...
-きみはいまやきみの顧問官(council)が軍隊を率いるのを禁...
You can now forbid your council from leading armies
-多くの土地を持った成員を抱える巨大王朝における多大な低速...
Optimized succession calculation, which could cause massi...
-男爵もしくはそれらの廷臣にたいするIntrigueの陰謀はいまや...
Intrigue plots vs barons or their courtiers can now inclu...
-スコットランドのSchiltronの建造物が槍兵に10倍の防御ボー...
Fixed Scottish Schiltron building giving 10x defensive bo...
-オランダ(Dutch)文化の私兵団が槍兵を欠いていたのを修正
Fixed Dutch cultural retinue lacking pikes
-ゲームをロードしたあとの最初の月のAIの強さの計算にかんす...
Fixed an issue with AI strength calculations the first mo...
-内戦における叛徒の補強のサイズにもう少しのランダム性
A bit more randomness in the size of the rebel reinforcem...
-教皇が十字軍において受け取る戦争への貢献点は、いまやさら...
The Pope now receives even less war contribution score in...
-Provinceビューと外交ビューにおける無効な戦争のリストにか...
Fixed a crash with a null war list in Province View and D...
-傭兵の連隊と聖堂騎士団はいまや古いリーダーが死ぬと自動的...
Mercenary regiments and Holy Orders will now automaticall...
-ある傭兵の連隊のキャプテンが、なにかほかのものを率いるよ...
Less likely that the captain of a merc regiment gets reas...
-称号保持者を持たないDe Jure帝国によって王国が同化させら...
Kingdoms no longer assimilate out of de jure empires that...
-きみの称号に相応しい首都に遷都し直すことが出来なかったバ...
Fixed a bug with not being able to move capital back to y...
-帝国再征服開戦理由はいまや、復興させられたローマ帝国にし...
The Imperial Reconquest CB now only works for the restore...
-帝国再征服開戦理由はもはや、その称号のもとにいるすべての...
The Imperial Reconquest CB no longer clears out all ruler...
-複数選択されたユニットを解散させるとき、選択されたユニッ...
Disbanding multiple selected units will never disband ret...
-君主の徴兵は、いまやそれらの所有者が、そのユニットの所有...
Liege levies will now disband if their owner is at war wi...
-私兵団はもはや、その所有者がお金を持っていないのであれば...
Retinues no longer reinforce if their owner has no money
-外交AI:投獄された家臣やその下にいる者は、つねに宗教的転...
Diplo AI: Imprisoned vassals or below will always accept ...
-AI:重要な軍隊にたいする戦闘翼の指揮官の任命がはるかに上...
AI: Much better at assigning flank commanders for importa...
-AI:王権をあまりにも上げ過ぎることは少なくなった
AI: Less likely to go overboard with Crown Authority
-AI:無関係な王国/帝国における王権低下の陰謀には興味を示...
AI: Not interested in Lower CA plots in irrelevant kingdo...
-AI:君主の徴兵が終了しても解散されないバグを修正
AI: Fixed a bug with it not dismissing liege levies when ...
-軍事AI:侵攻が生じるべきときに生じないバグを修正
Army AI: Fixed a bug with invasions not happening when th...
-独立支配者にかんするLedgerページはいまや私兵団を含めた軍...
Ledger page with independent rulers now shows troops incl...
-Ruler Designerの紋章におけるShiftもしくはCtrlクリックは...
Shift or Ctrl clicking buttons in Ruler Designer coat of ...
-ビザンツのユニット・パックがあらゆる東ヨーロッパのユニッ...
Fixed bug where byzantine unit pack was replacing all eas...
-全挙兵(raise all)もしくはProvinceでの挙兵(raise on Pr...
Raising troops via raise all or raise on province will no...
-いまや部族侵攻戦争に参加するよう打診することが出来るよう...
Now allowed to ask to join tribal invasion wars
-アルタイの文化建造物の修正要素のバグを修正
Fixed bugged altaic culture building modifier
-c_sodermanlandの歴史を修正
Fixed the history of c_sodermanland
-Philippという名のドイツ人キャラクターにかんする整合性の...
Fixed consistency issue with German characters name Philipp
-Robrecht van Gentの間違った雇用日時を修正
Fixed faulty employment date for Robrecht van Gent
-壊れていたUa Conchobair王朝を修正
Fixed broken Ua Conchobair dynasty
-BiraのProvinceはもはやゲーム全体を通じて正教ではない
Province of Bira no longer stays Orthodox for the entire ...
-投獄された未成年の支配者が彼らの摂政を殺すことが出来たバ...
Fixed bug where imprisoned underage rulers could kill the...
-エルズルム出身のThe Two Saltuksに正しい名前を与えた
Gave The Two Saltuks from Erzurum their correct names
-フランスのフィリップ四世と多くの関係するキャラクターへの...
Corrections to Phillip IV of France and many related char...
-Sigrid Ylvingはもはや誤った母を持たない
Sigrid Ylving no longer has the wrong mother
-フランスの王シャルル四世のデータベースを修正
Fixed the deathdate of King Charles IV of France
-失われていた総大主教(Ecumenical Patriarch)たちを追加
Added missing Ecumenical Patriarchs
-土地を持たないキャラクターの廷臣たちがおかしな場所にリス...
Fixed a bug where courtiers of landless characters would ...
-様々なフランク人(Frankish)とオック人(Occitan)の王朝...
Fixes and additions to various Frankish and Occitan dynas...
-Hufirding王朝の修正と追加
Fixes and additions to the Hunfirding dynasty
-デンマークのValdemar二世とErik五世の失われていた婚姻、母...
Missing marriages, mothers, children of Valdemar II and E...
-「on_siege_over」における稀なクラッシュを修正
Fixed a rare crash in 'on_siege_over'
-AI:独立派閥は、君主の力が少なくとも33%にならなければ、...
AI: The independence faction does not present an ultimatu...
-AI:王を除く、きみの文化と宗教のDe Jure家臣たちは、独立...
AI: De jure vassals of your culture and religion, except ...
-独立派閥への大量の叛徒の補強の機会を減少させた
Reduced the chance of massive rebel reinforcements for th...
-外交AI:モンゴルとアステカはもはや、単に異なった宗教や文...
Diplo AI: Mongols and Aztecs will no longer revoke titles...
-アルメニア、グルジア、アラン文化は新たな名前、名前のつな...
Armenian, Georgian and Alan cultures updated with new nam...
-Melgueilの伯爵領への修正
Fixes to the County of Melgueil
-Ingeborg Magnusdotterはいまや正しい性別を持つようになった
Ingeborg Magnusdotter now has the correct gender
-Sartag Khanはいまや正教の代わりにネストリウス派に改宗する
Sartag Khan now converts to Nestorianism instead of Ortho...
-何人かのジール人キャラクターの宗教を修正
Corrections to the religion of several Zirid characters
-カタルーニャの名前をいくつか修正
A few Catalan name fixes
-Godwin王朝への変更と追加
Changes and additions to the Godwin dynasty
-現在の称号保持者の母親を遡ったときの、長子相続にかんする...
Fixed a bug with Primogeniture when tracing back through ...
-保持者を持たないHoldingにかんするきわめてまれなクラッシ...
Fixed a very rare crash with Holdings with no holder
-土地をもたないキャラクターに、以前の保持者から得ることの...
Fixed an issue with inheritance by landless characters wh...
-外交AI:投獄にははるかに注意深くなった
Diplo AI: Much more careful about imprisonments
-キャラクターを投獄しても、もはや彼らの継承順における立場...
Imprisoning characters no longer affects their position i...
-MacとLinuxにおけるイベント絵にかんするバグを修正
Fixed a bug with the event pictures on Mac and Linux
-データベースにおいて歴史的に盲目であったキャラクターに盲...
Added blinded trait to historically blind characters in t...
-失われていたアルメニア王朝の接頭辞と、アイルランド男性の...
Added missing space to Armenian dynasty prefix and Irish ...
-ビザンツ、アルメニア、グルジアのキャラクターの修正と追加
Byzantine, Armenian and Georgian character fixes and addi...
-特定の日時におけるChampagne公爵とGevaudan伯爵の誤った君...
Fixed wrong liege for Duchy of Champagne and County of Ge...
-Welsh/Hiberno-Norse Dublinキャラクターの修正と追加
Welsh/Hiberno-Norse Dublin character fixes and additions
-Mirdasidの血統を拡張させた、クルド人のShaddadidsという新...
New dynasty for the Kurdish Shaddadids, extended Mirdasid...
-プレイヤーが同意すれば、ゲーム開始時、ゲームはParadoxに...
On player agreement, the game now sends information to th...
-請求権者派閥のリーダーはもはや、その請求権者が現在の後継...
AI: The leader of a claimant faction will no longer leave...
-AI:現在の後継者が自らのための請求権者派閥を後援しないと...
AI: Fixed a slight bug where current heirs would not back...
-密偵長の策動(Scheme)の仕事は改良され、単純化された
Spymaster Scheme job has been overhauled and simplified
-AI:利用可能なガレー船の数のチェックにかんする問題を修正
AI: Fixed an issue with the number of available galleys c...
-De Jureドリフトのメカニズムの一部が投了のさいにクリアー...
Fixed an issue with part of the de jure drift mechanic no...
FOR MODDERS:
- The criterion for determining who can lead troops is no...
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'
**v1.07b更新内容(2012-10-22) [#d22af3df]
-いくつかの古いグラフィックカードにおける、壊れた肖像画や...
Fixed an issue with broken portraits and other graphics o...
-選挙制の領域において請求権者の派閥(Claimant Faction)の...
Fixed a bug with Claimant Faction wars becoming invalid i...
-さまざまな王朝の変数がresignにおいて正しくリセットされて...
Fixed a bug where various Dynasty variables would not be ...
-ネストリウス派と合性説のProvinceにおける初期技術レベルを...
Fixed the initial tech levels in the Nestorian and Miaphy...
-きみの支配者の宗教が変わったときに生じ得る、宗教ビューで...
Fixed a crash bug in the religion view that could happen ...
-帝国において、帝位保持者が多くの王国も持っている場合の、...
Fixed a bug with Gavelkind succession in Empires where th...
-きみがほかの領域の独立派閥の戦争に参加することによって独...
Fixed an issue where you could become independent by join...
-クルド人はいまやペルシアの文化建造物へのアクセスを持つ
Kurds now have access to the Persian cultural building
-ウィリアム征服王はもはや三人のブルトン人キャラクターの母...
William the Conquerer no longer set as mother of three Br...
-c_aprutiumにかんする歴史を修正
Fixed the history for c_aprutium
-キャラクター161537の死亡日時を修正
Fixed deathdate of character 161537
-Strathearn朝への追加/修正
Fixes/additions to the Strathearn dynasty
-マルタ伯爵の修正
Fixes to the counts of Malta
-壊れていたde Mello朝を修正
Fixed broken de Mello dynasty
-いくつかのイングランド王朝へのさまざまな追加/修正
Various additions/fixes to several English dynasties
-いくつかのドイツ王朝へのさまざまな追加/修正
Various additions/fixes to several German dynasties
-二つあったOnega Provinceの名称変更
Renamed duplicate Onega province
-さまざまな東方の異教Provinceに支配者を追加
Added rulers to various Eastern pagan provinces
-密偵長はいまや、きみの君主のほかの家臣に属するProvinceで...
Spymaster can now use Scheme in provinces belonging to yo...
-狩りのイベントが正しく男爵に適用されるよう修正
Fixed hunting event to correctly apply to barons
-煩雑なボタンクリックをさせる、不格好な「無効な戦争」のメ...
Fixed an ugly "invalidated war" message showing messy tri...
-もはやきみの現在の君主にたいして叛乱を起こしている間は、...
No longer possible to start or join Factions while in rev...
-家臣の叛乱戦争がときどき、同じ領域における、大抵の場合無...
Fixed an issue where a vassal revolt war could sometimes ...
-「派閥の開始」ボタンのツールチップにおける問題を修正
Fixed a glitch with the tooltip on the "Start a Faction" ...
-もはや父系継承法(Agnatic law)の称号にたいして、女性の...
No longer allowed to start claimant factions for female c...
-「保護された継承(Protected Inheritance)」にかんする問...
Fixed an issue with Protected Inheritance
-あらゆるイベント画像のサイズを、画質を下げることなく25%...
Reduced size of all event pictures by 25% at no loss of q...
-ムスリムのジハードはもはや1187年以前には不可能である
Muslim Jihads no longer possible before 1187
-いまやロシアの大公女(Grand Princess)にかんする称号は正...
The title is now displayed correctly for Russian Grand Pr...
-レヴァントにおける宗教設定をいくつか変更
Some changes to the religious setup in the Levant
**パッチ1.07更新内容 [#b868e0cc]
MAJOR:
-派閥システム
Faction System
-キャラクターは陰謀(Plot)と野望(Ambition)を二つとも同...
Characters can have both a Plot and an Ambition
-Legacy of RomeのDLC用の随員システムのサポート
Retinue System support for the Legacy of Rome DLC
-正教とそれに関連する宗教は自治的総主教と五大総主教座を持つ
Orthodox and related religions have Autocephalous Patriar...
-戦闘のバランス修正。よりリーダーとそのtraitに焦点を当て...
Rebalanced Combat, with more focus on leaders and their t...
-君主の徴兵。きみはただきみの直接の家臣からのみ徴兵をする...
Liege levies. You only raise levies from your direct vass...
-キャラクター用に用意された数々の自己改善の野望(Ambition)
A number of self improvement Ambitions for characters
-新たな宗教:合性論、ネストリウス派、単意論
New religions: Miaphysite, Nestorian, Monothelite
-二つの新たなBookmark:『アレクシアス』と『ラテン帝国』の...
Two new Bookmarks: The Alexiad and The Latin Empire
-AI:軍事AIの改善
AI: Improved military AI
-大規模なスピードの最適化
Major speed optimizations
-グラフィック・メモリーロードの大幅な減少
Greatly reduced graphics memory load
-いくつかのメモリー・リークを埋めた
Plugged some memory leaks
-狂気(lunatic)traitを持つキャラクター用の新たなイベント
New events for characters with the lunatic trait
-密偵長の「陰謀の発見(Discover Plot)」の仕事が「策動(S...
Spymaster's Discover Plots job has been renamed to Scheme...
-あらゆるDecision用の新たなアイコンの追加
New icons added to all decisions
MINOR:
-ランチャーはいまやDLCとModの設定を覚えるようになった
Launcher now remembers DLC and Mod settings
-きわめて大きなセーブ・ゲームはいまやマルチプレイヤーにお...
Very large savegames can now be sent to clients in multip...
-いまやつねに首都をきみの第一の称号の伝統的な首都に移すこ...
Now always allowed to move capital back to the traditiona...
-きみはいまや、帝国を造るためにつねに少なくとも二つの王国...
You now always need at least two kingdom titles to create...
-分割相続と長子相続にかんするいくつかのバグの修正
Fixed several bugs with Gavelkind and Primogeniture succe...
-供給限界(Supply Limit)と損耗ルールにかんするいくつかの...
Fixed some issues with the Supply Limit and attrition rules
-もはやグレーになっているProvinceに顧問官を置くことは出来...
It's no longer possible to place councillors in grayed ou...
-歴史データベースへの、たくさんの、たくさんの変更と修正
Many, many changes and fixes to the history database
-キャラクタービュー:野望の選択をすればいまや自動的にウィ...
Character View: Selecting an ambition now auto-updates th...
-あらゆる戦争を「宣戦(Claim)」するための時限性(ticking...
Added ticking war score to Claim All wars
-イングランドの競争者たちと同様、セルジューク朝を1066年に...
Made the Seljuks pre-mobilized in 1066, like the English ...
-キャラクターの宗教的長にかんする肖像画のツールチップを追加
Added portrait tooltip about a character's religious head
-コンスタンチノープルが皇帝により良く見えるためのコードを...
Added code for locking Constantinople to the Emperor better
-主に東アナトリアにおける、いくつかの伯爵領と王国の色を修正
Adjusted the colors of some duchies and kingdoms, mainly ...
-メーラレン湖(Lake Mälaren)における船の位置を修正
Fixed the ship unit position in Lake Mälaren
-「外国の征服者」という評価修正要素を追加
Added "Foreign Conqueror" opinion modifier
-Oemondはもはや共和国ではない
Ormond is no longer a republic
-いくつかのトリガーと、イベントを対象とするツールチップを...
Improved some trigger and event target tooltips
-二次的な王国に対する「相続法の変更」CBにかんするいくつか...
Fixed some issues with the "change succession law" CBs ag...
-もはやムスリム女性の請求権を誰に対しても押し付けることが...
No longer allowed to press Muslim women's claims against ...
-Agnatic相続法の支配者に対して、ほかのいかなる称号にかん...
No longer allowed to press other women's claims on _any_ ...
-Decisionにおける法律トリガーにかんする問題を修正
Fixed a problem with law triggers in decisions
-あらゆる開戦理由の降下はいまや正しく初期化されるようにな...
All casus belli event effects are now also initialized pr...
-封建領域のうちのキャラクターは、追放されても共和国や神権...
Characters in feudal realms will not flee to republics or...
-共和国において、外国の称号の継承者である廷臣はもはや選挙...
In republics, courtiers who are heirs to foreign titles c...
-ゲーム開始時にウィリアム征服王に三つの城を追追加で与え、...
Gave William the Conqueror three more castles at game sta...
-君主はいまや、彼や彼女の第一の称号を請求権戦争で失うと、...
The liege is now imprisoned when losing his or her primar...
-ゲームにおいてより高い称号を新たに創造したら、きみの現在...
When creating a new higher tier title in the game, your c...
-以前に保持者のいたことがないより高い称号を新たに創造した...
When creating a new higher tier title that has never had ...
-陰謀ビュー:家臣のDecisionが二度リストアップされ得る問題...
Plot View: Fixed an issue where Vassal Decisions could be...
-陰謀ビュー:「陰謀を開始する(Start Plot)」ボタンのツー...
Plot View: Fixed a bug with the tooltip on the Start Plot...
-「称号を取り除く(remove_title)」の効果にかんするツール...
Fixed the tooltip for effects 'remove_title'
-「肩書を与える(give_job_title)」の効果にかんするツール...
Fixed the tooltip for effects 'give_job_title'
-「ユニットを発生させる(spawn_unit)」ツールチップにかん...
Fixed some bugs with the 'spawn_unit' tooltip
-肖像画:あらゆるキャラクターはいまや、鎖帷子のフードをか...
Portraits: All characters are now bald if they wear the c...
-1066年:主要なサクソン人の君主たちのtraitoを、エドガー・...
1066: Adjusted the traits of the main Saxon lords to like...
-エンド・ゲームのスクリーンはいまや正しいコムネノス朝の盾...
The end game screen now shows the correct Komnenos dynast...
-トスティ・ゴドウィンソンに相応しい請求権と支配履歴を追加...
Added proper claims and ruler history for Tostig Godwinson
-侵攻CBの敗者は、いまや勝者の家臣になったら、勝者によって...
The loser in an invasion CB is now imprisoned by the winn...
-ヴァリャーグ衛兵をより良くした
Made the Varangian Guard better
-戦闘翼のリーダー選択ビューへのツールチップを追加した
Added tooltips to the Flank Leader selection view
-西洋文化生まれの子供が、ほかの文化を持っていたら西洋人の...
Fixed a bug where children of Western ethnicity would not...
-キャラクターのグラフィック上の文化タイプが正しく西洋(We...
Fixed some bugs with graphical culture type of characters...
-黄金のオルドはいまや、二回目のイベントにおいて、わずかに...
The Golden Horde now receives slightly fewer reinforcemen...
-称号を破壊したことにかんする評価ペナルティーにかんするバ...
Fixed a bug with the opinion penalty for destroying a title
-戦闘イベントはもはや戦闘の初日には生じないようになった
Combat events no longer happens the first few days anymore
-「息子か娘を持ちたい」という野望はいまや繁殖率を上昇させ...
The Ambitions to have a son or daughter now increases fer...
-懐妊にかんする繁殖率の効果を変更した
Tweaked fertility effect on impregnation
-宗教戦争やジハード/十字軍は、いまやあらゆる成功裏に参加...
Religious wars and Jihads/Crusades now reduce the Decaden...
-デフォルトのメッセージ優先順位をいくつか変更した
Tweaked some default message priorities
-きみはいまや剥奪された称号にかんして弱い請求権しか持たない
You now only get a Weak Claim on titles that have been re...
-きみやもはや、きみが強い請求権を持っているのでなければ、...
You are no longer allowed to usurp titles from others in ...
-きみがきみの君主の敵の戦争に参加する打診が出来たバグを修正
Fixed a bug where you could ask to join the wars of your ...
-ムスリムの侵攻CBの結果はいまや退廃度に影響する
Muslim Invasion CB outcomes now also affect Decadence
-「同僚の家臣の弱体化(Weaken Fellow Vassal)」の陰謀にか...
Fixed a bug with the "Weaken Fellow Vassal" Plot, where t...
-きみが攻撃した誰かの同盟者への叛乱者に対する非対称的な敵...
Fixed an assymmetric hostility issue vs revolters of an a...
-もし使用可能な野望がなければ、「野望が選ばれていない(No...
The "No Ambition" alert should no longer appear if there ...
-いくつかのイベント・ウィンドウにおいて白いテキストが表示...
Fixed a bug with white text showing in some event windows
-AIが、実際にはその家臣の配偶者によって「雇用」されている...
Fixed a bug where the AI could ask to educate children of...
-肖像画のツールチップにおけるバグの修正(そのキャラクター...
Fixed a bug in the portrait tooltip, where it did not alw...
-いくつかの聖ヨハネ騎士団にかんするイベントで表示されてい...
Fixed some issues with the wrong event frame being shown ...
-君主はもはや内戦に負けたら、叛乱を起こした家臣に対するい...
A liege no longers retains any imprison or revoke title r...
-退廃の叛乱はいまや、それが終了したとき、耳標の付けられた...
Decadence revolts now only disband the earmarked regiment...
-聖堂騎士団の神権政体を作ることにかんするバグを修正
Fixed a bug making Holy Orders theocracies
-ほかのグラフィックの文化用の、失われていた聖職者用衣類を...
Added missing clergy clothes for other graphical cultures
-死んだキャラクターの肖像画が、セーブ・ゲームをロードした...
Fixed a bug with dead character portraits not looking cor...
-多くの新たなCoAと、Txiniの礼儀作法
Many new CoAs, courtesy of Txini
-顧問官たちの相続にかんするいくつかの問題の修正
Fixed some glitches with the inheritance of Councillors
-戦争が通常に終了する直前に「うやむやのまま」終了する、珍...
Fixed a rare bug with wars ending "inconclusively" just b...
-メッセージに、より多くの戦争無効化の表現を追加
Added more war invalidation explanations to the message
-退廃の叛乱者たちのサイズをわずかながらトーンダウンさせた
Slightly toned down the size of Decadence revolters
-王朝のメンバーの請求権を押し付けると、いまやつねに可能で...
Pressing the claim of a dynasty member will now always va...
-通常の「AND」トリガーにかんするツールチップについてのバ...
Fixed a bug with the tooltip for normal AND triggers
-称号はいまや、それより上位のDe Fact称号が紛争中であれば...
Titles are now also considered contested if a title de fa...
-称号創設と簒奪のツールチップを変更
Tweaked Title Creation and Usurpation tooltips
-叛乱者たちが、もはやその領域の一員ではなくなったあとも、...
Fixed a bug where revolters could remain in an ongoing up...
-大規模な叛乱の鎮圧はいまや、直接の家臣である支配者たちす...
Crushing a major revolt now gives all direct vassal ruler...
-きみが叛乱者たちと白紙和平を結んだら、彼らはいまや「叛乱...
When you White Peace revolters, they now get a 'Spared af...
-合法化された庶子がそうしたことによって親を憎むことがある...
Fixed a bug where a legitimized bastard would hate the pa...
-モンゴルの増援部隊は、オルドが完全に敗退してしまっている...
The Mongol reinforcements no longer arrive if the Horde h...
-キャラクターが彼ら自身にたいする評価修正要素を得るという...
Fixed some issues with characters getting opinion modifie...
-ひげの肖像画のスクリプトを追加
Added beard portrait scripts
-きみ自身の宗教的長から最後の寺院Holdingを剥奪することが...
Added missing string about not being able to revoke the l...
-土地を持たないモンゴル人が宣戦布告しないことにかんする二...
Fixed two bugs with landless Mongols not declaring war
-戦争の請求者:もし請求者が司教か市長であれば、それらの称...
Claimant Wars: if the claimant is a bishop or mayor, thos...
-称号をめぐる戦争はいまやほとんどの場合、称号の首都を請求...
Wars over titles are now more likely to give the title ca...
-もはや君主かそれ以上の地位の者自身が叛乱している場合、君...
No longer possible to declare depose liege, or claimant w...
-家臣たちが第二位もしくはそれ以下の公爵領にかんする後継者...
Fixed a bug where vassals could nominate successors for s...
-基本となる「最近征服された(Recently Conquered)」税収ペ...
Made the basic "Recently Conquered" tax penalty more seve...
-後見人と共に戦場に出かけた被後見人は、いまや自動的に家に...
A ward who is at war with his or her guardian now automat...
-未成年の歴史的キャラクターから、相応しくないスクリプト化...
Fixed an issue with the automatic removal of inappropriat...
-その王がDe Jure領域全体を支配している独立王国は、いまやD...
Independent kingdoms with a king that controls their enti...
-もはや破門されているあいだに聖堂騎士団を雇うことは出来ない
No longer possible to employ Holy Orders while excommunic...
-「~より低い位の(lower_tier_than)」や「~より高い位の...
Fixed a bug with the tooltips for triggers 'lower_tier_th...
-きみが正当化された戦争を行っている場合、同時にほかのタイ...
You no longer pay maintenance for Holy Orders if you're i...
-きみが公式には創設することの出来ない称号を家臣に与えるこ...
Fixed an issue where you could not grant titles to vassal...
-ほとんどの傭兵と聖堂騎士団にベースとなる文化を与えた
Gave most mercs and holy orders a base culture
-傭兵と聖堂騎士団のリーダーはつねに正しい文化と宗教出身で...
Ensured that merc and holy order leaders are always of th...
-伯爵領を自動的にイスラームへと改宗させるイベント「39500...
Slowed down event '39500' which automatically converts co...
-リロードのあと、きみが首都を再び移動することが出来たバグ...
Fixed a bug where you could move your capital again after...
-ほかの支配者の顧問官をやっている、土地を持った配偶者が、...
Fixed a bug where a landed spouse who is the councillor o...
-破門の外交アクションはもはや破門されたキャラクターには表...
The Excommunicate diplo action is no longer shown for exc...
-もしその行動を通して、対象者がきみから独立してしまう場合...
Fixed an issue with granting titles including lower not f...
-オルドへのAgnatic-Cognatic継承を禁止
Blocked Agnatic-Cognatic succession for Hordes
-オルド・タイプの文化の支配者はCognaticもしくはTrue Cogna...
Horde type culture rulers cannot have Cognatic or True Co...
-王国の継承による分割にかんして、王国の分割を改善
Improved kingdom division on inheritance kingdom split
-キャラクターが彼ら自身の陰謀を知らないというバグを修正
Fixed a bug with characters not knowing of their own plots
-取り消しのあとの称号のDe Facto君主にかんするバグを修正
Fixed a bug with the de facto liege of titles after revoc...
-継承婚約のアイコンが表示されないバグを修正
Fixed a bug with the succession bethrothal icon not showing
-一人の後見人にたいしてあまりにも多くの被後見人をあてがう...
Fixed a bug allowing you to assign too many wards to a gu...
-大臣の「外交関係の改善」の仕事の効果増強
Boosted the effect of the Chancellor's Improve Diplomatic...
-多くのスペルミルを修正
Corrected many spelling mistakes
-キャラクターが戦闘で殺された場合の、通知イベントを追加
Added a notification event when a character is killed in ...
-攻城戦の両方の側が、いまや引き起こされた攻城戦イベントの...
Both sides in a siege now see the effects of triggered si...
-家臣が後見人に立候補するイベントは、いまやどの子供がその...
The event where a vassal offers guardianship now shows wh...
-キリスト教とムスリムの馬上試合への修正
Fixes to the Christian and Muslim tournaments
-きみの宮廷にさんかする高名なムスリムたちは、いまや王朝と...
Famous Muslims who join your court now have dynasties and...
-スコットランドの名前はいまやゲール語ではなく英語である。...
Scottish names are now English instead of Gaelic, whereas...
-ロシアの公爵はいまや「大侯(grand principality)」と呼ば...
Russian duchies are now called grand principalities, and ...
-アサシンがモンゴルのリーダーを狙うイベントを修正
Fixed the event where the Hashshashin go after the Mongol...
-戦闘のツールチップを改善
Revised Combat tooltips
-ムスリムの重装騎兵はいまやキリスト教の旗ではなく、彼ら自...
Muslim Heavy cavalry now use CoA colors on their flags ra...
-文化的建造物の修正要素を改善
Revised cultural building modifiers
-技術とともに上昇する、世界的供給限界修正要素を追加
Added a global supply limit modifier that increases with ...
-Ruler Designerはいまや民族の異なった文化を取り扱う
Ruler Designer now handles culture different from ethnicity
-ロード画面や旗はいまやちょっぴり綺麗な外見になった
Loading screens and flags now look a bit better
-Find Title Boxに表示される特別なキャラクターにかんする問...
Fixed issue with special characters in find title box
-いまや戦闘翼にリーダーがいなくても、戦術を選択するように...
Flanks will now pick tactics even if they have no leader
-きみの領域外部の者、もしくはきみと戦争している者に支配さ...
You are no longer allowed to build in settlements held by...
-見栄えの悪かったいくつかのトリガー・ツールチップを修正
Fixed some trigger tooltips that looked bad
-AARコンテストの勝者たちをゲーム中のキャラクターとして追...
Added the winners of the AAR contest as characters in the...
-AI:複数の王国を持っている場合、後継者の推挙にかんしてよ...
AI: Smarter about heir nomination when having multiple ki...
-AI:馬鹿なムスリムが称号を配ってしまうバグを修正
AI: Fixed bug with silly Muslim handing out of titles
-AI:男爵位と土地を持たないキャラクターたちもいまや、彼ら...
AI: Baron tier and landless characters now get a complete...
-AI:プレイヤーに家臣にならないかという依頼をばらまくこと...
AI: Fixed an issue where it could spam a player asking to...
-AI:聖堂騎士団たちはもはや、もし彼らがすでに「雇われて」...
AI: Holy Orders should no longer run off to help others i...
-AI:摂政によって提示された子供への後見人はつねに受け入れ...
AI: Will always accept guardians for childen offered by t...
-AI:領地の法律にかんする採決を改善
AI: Improved passing of demesne laws
-AI:伯爵領の第一のHoldingが城で「ない」とき、城Holdingを...
AI: Should now want to revoke a Castle Holding when the p...
-AI:請求権のねつ造のために大臣を馬鹿げた場所に配置するこ...
AI: Prevented some stupid placing of the Chancellor to fa...
-AI:家臣たちはもはや、君主をおしこめたり、彼から称号を奪...
AI: Vassals will no longer spontaneously declare war on t...
-AI:領地の所有限界に達したときに、伯爵領を配分するのを改善
AI: Improved handing out of counties if it's over the dem...
-AI:いまや「家臣のDecision」を処罰するようになった(囚人...
AI: Will now execute "vassal decisions" (like blinding an...
-AI:いまや子供の後見人を、もしより相応しい人物がいれば、...
AI: Will now switch Guardian for children if appropriate ...
-AI:いまや(イベントによって得られた)無料のガレー船を解...
AI: Will not disband free galleys (from event effects)
-AI:婚約を結婚にするのにかんするいくつかのバグを修正
AI: Fixed some bugs with turning betrothals into marriages
-AI:称号の簒奪と、それにかかるゴールド費用により注意深く...
AI: More careful with title usurpation and the cost in gold
-外交AI:「神聖なる血(divine blood)」結婚の計算にかんす...
Diplo AI: Fixed a bug with "divine blood" marriage calcul...
-外交AI:両親ともが同じ王朝の者であれば、母系結婚の要素を...
Diplo AI: Does not care about Matrilineal marriage factor...
-外交AI:ほかの領域にいる子供たちはいまや彼ら自身の両親か...
Diplo AI: Children in other realms will now still accept ...
-外交AI:めちゃくちゃな結婚のプロポーズを大量に送りつける...
Diplo AI: Fixed a bug with borked marriage proposals and ...
-外交AI:称号の剥奪にかんしてより消極的になった(悪い評価...
Diplo AI: Less aggressive about revoking titles (requires...
-外交AI:いまやもう受け入れられないであろう婚約を解消する...
Diplo AI: Will now break betrothals that won't be accepte...
-外交AI:摂政がいる間は称号を剥奪しなくなった
Diplo AI: will not revoke titles while under a regency
-外交AI:早い段階での降伏はいまやムスリムの侵攻CBにも可能...
Diplo AI: Early surrender now possible with Muslim invasi...
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing ...
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an ...
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my ...
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binar...
- Fixed an issue with law triggers in the 'ai_will_do' fi...
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported...
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_char...
- Fixed a bug with scripted attributes in the 'create_cha...
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'hei...
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and...
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now th...
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match'...
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'even...
- Fixed a bug with event name spaces not working in 'even...
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and cul...
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark ...
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_T...
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'
**ver. 1.06b(2012/07/04)更新内容 [#r100fcaa]
-きみがセーブ・ゲームを見た後でも、選択画面での日付選択装...
The date widget arrows in the lobby no longer stay gone ...
-独立したムスリムの封建(イクター)法を追加
Added a separate set of Muslim feudal (Iqta) laws
-より長い和平期間を持ち、占領したProvinceをすべて取得する...
Added a separate Muslim invasion CB with longer truce an...
-殺人の陰謀の成功率は、いまや100%のPlot Powerを越えれば劇...
The success chance for kill plots now increases drastica...
-MP:SoIを持っている人と持っていない人のあいだでのOSSの問...
MP: Fixed an OOS issue between people with and without S...
-スペイン語のローカライズ・テキストに散らばっている深刻な...
Fixed a serious but simple error messing up the Spanish ...
-ローカライゼーションに「;」を使用している、テキスト・デ...
Corrected a load of German text using ';' in the localiz...
-退廃での特別叛乱軍はいまや戦争後には解体する
Decadence revolter special troops now disband after the ...
-きみがAfrican Unit Pack DLCを持っているがthe Sword of Is...
The game will no longer crash if you have the African Un...
-EMPIRE_CREATION_PIETY_COSTを定義ファイルにエクスポート
Exported EMPIRE_CREATION_PIETY_COST to defines
-Modにおける「replace_path」のバグを修正
Fixed a bug with 'replace_path' in mods
-帝国はいまや作成するために400のPietyが必要である(200か...
Empires now cost 400 Piety to create (up from 200)
-帝国を作成するためのPietyのコストが実際には支払われない...
Fixed a bug that would not actually detract the empire c...
-叛乱や叛乱軍に支配されている伯爵領では「gain_settlements...
Fixed a problem with the event effects 'gain_settlements...
-ムスリムの家臣たちはもはや、彼らの一番上の君主の宗教を持...
Muslim vassals can no longer declare Holy Wars on rulers...
-イングランドの歴代王位からサクソンのエドワードを排除する...
Corrected the English regnal numbers to exclude the Saxo...
-和平を破っても実際にはPrestigeが支払われなかったバグを修正
Fixed a bug where breaking a truce would not actually co...
-土地付きの称号に「作成には首都が必要」という領域を追加
Added 'creation_requires_capital' field to landed titles
-ラテン帝国にはより厳しい作成条件を追加
Added harsher creation conditions for the Latin Empire
-カリフ国には相応しい作成条件を追加
Added proper creation conditions for the Caliphates
-「~によってもっとも好かれている者に譲位」のイベント効果...
Fixed a bug with the event effect 'abdicate_to_most_like...
-時間制限付きのキャラクター修正要素が消滅すると、いまや正...
Character modifiers now correctly recalculated when a ti...
-もはやかなりの家臣を抱える支配者から最後の土地付き称号を...
No longer possible to revoke the last landed title off a...
-西アフリカ文化の大臣はいまや「大ワジール」と呼ばれるよう...
The chancellor in West African cultures is now called Gr...
-小さな称号「称号付き支配者の配偶者」はもはや独立したロー...
The minor title 'title_ruler_consort' no longer has sepa...
-「女性に称号を与える」というカスタムが可能な土地付き称号...
Added 'title_female' custom holder title to landed titles
-ムスリムたちが法案を通過させたときのために、独立した法律...
Added separate law message for when muslims pass laws
-「イベント勢力の解体」というイベント効果を追加
Added event effect 'disband_event_forces'
-ムスリム世界における婚約にかんするいくつかの問題を修正
Fixed some glitches with betrothals in the Muslim world
-重装歩兵の技術レベル5にかんするバグを修正
Fixed a bug with Heavy Armor tech level 5
-戦争が宣言されると、ラマダーンイベントが一気に発動してし...
Fixed a bug with the Ramadan events firing at once if wa...
-宗教覧:宗教指導者の肖像画がいまや正しく年を取るようにな...
Religion View: The portrait of the religious head should...
-王国を剥奪したさいの評価ペナルティーを二倍にした
Doubled the opinion penalty for revoking a kingdom
-皇帝に関連する称号を簒奪することにかんするツールチップの...
Fixed a bug with the tooltip for usurping emperor tier t...
-ウェールズ人キャラクターのデータベースにおけるいくつかの...
Fixed some errors in the Welsh character database
-「不死」を掲げたtraitを持つ女性はもはや45歳以降も不妊に...
Women with 'immortal' flagged traits no longer grow infe...
-「不死」と記されたtraitがルーラー・デザイナーや歴史のな...
Fixed an issue with 'immortal' marked traits added in th...
-もはやサイイドやミルザのtraitを得ることは出来なくなるだ...
Should no longer be possible to get both the Sayyid and ...
-王朝の紋章が理由もなく変更されてしまうバグを二つ修正
Fixed two bugs with a dynasty's Coat of Arms changing fo...
-紋章に禁止の色のスクリプトはいまや作動する
Scripted banned colors for Coats of Arms should now work
-イベント75075のイベント画像を正しいものにした
Corrected event picture for event 75075
-「only_capable」という正しくない形式を使用したいくつかの...
Fixed some events using incorrect form 'only_capable'
-いくつかの二重になっていたテキストを削除
Removed some duplicate text entries
-もはやきみが誰かの称号を相続したときに技術フォーカスを変...
Tech focuses can no longer change when you inherit someo...
-指揮官traitはいまや、「create_character」で作られた、軍...
Commander traits are now generated for characters create...
-ジズヤ税修正はいまやHoldingのアイコンとして示される
The Jizya tax modifier is now shown with an icon on Hold...
-ムハンマドの祖先たちの宗教を正しいものにした
Corrected the religion of Muhammad's ancestors
-GUIファイルのなかの多くの(無害な)エラーを修正
Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the NTechnology defines and REN_PROVIN...
-「スペイン帝国」の名前を「イスパニア帝国」に変更
Changed the name of the 'Empire of Spain' to 'Empire of ...
-もはや公爵や王の位を持つ家臣を、彼らのDe jure君主以外の...
Can no longer transfer Duke or King rank vassals to anyo...
-イベリア半島のキリスト教国家を、より多くのHolding、より...
Buffed the Christian states of Iberia by giving them mor...
-侵略AI:間違った主体に属している艦隊に軍隊が乗り込んだと...
Invasion AI: Fixed some deadlock situations that could o...
-軍隊AI:ユニットが付加されたときの損耗の回避にかんする問...
Army AI: Fixed a glitch with attrition avoidance when ha...
-軍隊を海域に移動させるとき、いまや可能な限りもっとも小さ...
When moving an army into a sea zone, it will now prefer ...
-付加されたユニットは、もしそれらが付加された先のユニット...
Attached units can no longer lead a siege if the unit th...
-ヨーロッパ大陸、イングランド、レヴァント海岸における多く...
Increased the max number of holdings in many counties in...
-付加されたユニットはいまや同じスピードで動くようになった
Attached units now move at the same speed
-もはや選択画面で聖堂騎士団のプレイを選択できなくなった
Can no longer select holy orders to play in the lobby
-帳簿の12ページはもはや「observer」モードにおいてクラッシ...
Page 12 in the Ledger no longer crashes in "observer" mode
-配偶者と離婚すると、「母系」結婚の状態はいまや正しくリセ...
When divorcing a spouse, the "matrilineal" marriage stat...
-その君主に対して、現時点では使用不可能な弱い請求権を持つ...
Vassals with a weak claim on the liege that they can't c...
-外交AI:結婚における「より良い同盟を希望する」要素を微調...
Diplo AI: Tweaked "desires better alliance" factor for m...
-聖堂騎士団の連隊を含んだ軍隊が、ほかの抗争のために聖堂騎...
Fixed a bug where armies containing Holy Order regiments...
-Sword of Islamを持っていないホストがムスリム支配者を選ん...
Fixed a bug preventing a host without The Sword of Islam...
-進められた日付から歴史画面を通じて選択画面に戻るとフリー...
Fixed a freeze bug in the lobby when stepping back throu...
-歴史的に書き込まれた非相続法がスタート時に上書きされてし...
Fixed a bug with historical scripted non-succession laws...
-土地を持たない宗教指導者が、異なった宗教の者に相続されて...
Fixed a bug where landless religion heads could be succe...
-「退廃」キャラクターのヒストリー・コマンドを追加
Added 'decadence' character history command
-セルジューク朝はいまや0%の退廃から開始する
The Seljuks now start at 0% Decadence
-ある種のユニット・タイプの敵をすべて即座に撃破してしまう...
Fixed a bug in some combat tactics that would immediatel...
**ver. 1.06(2012/06/26)更新内容 [#b84372bb]
MAJOR:
-ムスリムの退廃システム
Muslim Decadence System
-ムスリムの一夫多妻制
Muslim Polygamy
-マリ、ソンガイ、ガーナにかんする新たなProvince、称号、歴...
Added new provinces, titles and history for Mali, Songha...
-AprutiumというProvinceの追加(Spoletoからの分離)
Added the province of Aprutium (split off from Spoleto)
-新たに作成可能なロシア帝国、ブリタニア帝国、スペイン帝国...
Added the new creatable Empires of Russia, Britannia, Sp...
-強い請求権と弱い請求権のシステム
Strong and Weak Claim System
-ムスリムのためのゲームテキストの総点検
Overhaul of game text for Muslims
-「称号を請求する」という陰謀(plot)を追加
Added plots to claim titles
-かつてのハザリア王国を多くのDe Jure王国へと分割
Split up the former Kingdom of Khazaria into many de jur...
-ルース王国を、ルース王国とルテニア王国に分割
Split the Kingdom of Rus into the kingdoms of Rus and Ru...
-スーサとラティウムの公爵領(duchy)を追加
Added the duchies of Susa and Latium
-殺人の陰謀を改良。decisionではなく、単なるイベントに。
Revised murder plots completely. No decisions, just even...
-指揮官traitの追加
Commander traits added
-大きく改良された戦闘戦術
Heavily revised combat tactics
-大量の新イベント
Loads of new events
MINOR:
-AI:もし対象の王国のうちにDe Jureの影響力が及んでいたな...
AI: Much more eager to join Crusades/Jihads if it has de...
-AI:もし同じ勢力のうちに宗教指導者がいるならば、はるかに...
AI: Much more eager to join Crusades/Jihads if in the sa...
-AI:退廃による叛乱者との戦いにより固執するようになった
AI: More stubborn about fighting decadence revolters
-AI:十字軍の対象決定を修正ーもはやその宗教にとって0の「...
AI: Tweaked Crusade targetting - will no longer target k...
-AI:非ムスリムは、彼らが家臣でないかぎり、ムスリムと自分...
AI: Non-Muslims will not accept marriages for female rel...
-AI:いまや男爵領/伯爵領を与えるさいに、ランダムキャラク...
AI: Now prefers giving baronies/counties to courtiers wi...
-AI:家臣の家臣たちはいまや、彼らの君主を退位させるための...
AI: Vassals of vassals can now correctly revolt to depos...
-AI:DoWはいまや、敵の敵の強さの要素である
AI: DoW now factors in the strength of enemies of enemies
-AI:王位のために、ほかの叛乱を起こしている家臣の戦争に参...
AI: Willing to join another rebelling vassal's war for t...
-AI:家臣たちはもはや、その勢力全体が外から責められている...
AI: Vassals should no longer start wars (except for revo...
-AI:カリフはいまやジハードを呼びかけるのにより積極的にな...
AI: Caliphs will now be more aggressive with calling Jih...
-軍隊AI:いまや相応しいときに「接近戦(assault)」を仕掛...
Army AI: Will now assault when appropriate
-軍隊AI:敵の軍隊がその兵力を集結させようとしているときに...
Army AI: Fixed a problem where you could trick AI armies...
-軍隊AI:付け加えられたユニットが正しく計算されない場合が...
Army AI: Fixed some issues where it would not count atta...
-軍隊AI:不要な損耗をもたらすほかの軍隊と一緒に行進せずに...
Army AI: Better at moving across land without marching t...
-軍隊AI:計算の対象にされているときの、損耗チェックを改良
Army AI: Improved attrition check in targetting calculat...
-軍隊AI:付け加えられた兵力を考慮することなく巨大なサイズ...
Army AI: Fixed an issue where it would merge armies to h...
-侵略AI:対象のProvinceがあまりにも厳重に防御されていたら...
Invasion AI: Fixed an issue where it would choose poor s...
-もはや君主たちを、彼ら自身の家臣への戦争に招集することは...
No longer possible to call lieges to war against their o...
-称号を相続した者に相続メッセージが表示されていなかったバ...
Fixed a bug with the succession message not being shown ...
-De Jure法投票のメッセージを受け入れようとしたときに、そ...
Fixed an issue with the de jure law vote message not goi...
-傭兵の兵力回復率をわずかばかり上昇させた
Slightly increased merc reinforcement rates
-時間制限付きの評価修正が自然に制限時間を迎えたときのメモ...
Fixed a memory leak with timed opinion modifiers that ti...
-Chalonsの伯爵領をLower Burgundyに、Grisonsの伯爵領をUppe...
Moved the county of Chalons into Lower Burgundy and Gris...
-君主押し込め開戦理由がときどき新たな支配者を独立させてし...
Fixed a bug with the depose liege CB sometimes making th...
-「~によりもっとも好きな者へと譲位(abdicate to most lik...
Fixed a bug with the effect 'abdicate_to_most_liked_by' ...
-「称号を与える(grant title)」の効果が、君主を、贈与者...
Fixed a bug with the 'grant_title' effect which would as...
-戦争名称生成が無限ループする可能性を修正
Fixed a potential infinite loop in war name generation
-封建的選挙法が共和国にも許可されていたバグを修正
Fixed a bug with the Feudal Elective law being tolerated...
-戦争の敗者が投獄されると、彼はいまや平和状態になれば自動...
If the loser in a war is imprisoned, he is now automatic...
-創造されたキャラクターがときどき二重の教養traitを持って...
Fixed a bug with created characters sometimes getting du...
-投獄を避けた人々は、いまやほかの勢力に逃亡するようになった
People who avoid imprisonment will now always flee to an...
-大量の美しくなった称号の紋章を追加
Added a whole bunch of cleaned up title coats of arms
-ムスリムの紋章はいまやより美しい色になった
Muslim coats of arms should now use better colors
-もはや囚人に称号を与えることは出来ない
No longer allowed to grant titles to prisoners
-きみはいまや家臣の家臣にたいして正しくDe Jure請求権を押...
You can now correctly press the de jure claims of vassal...
-敵の家臣の家臣を同勢力内の戦争に招集することが出来たバグ...
Fixed a bug with being able to call vassals of vassals o...
-戦争に勝ったならば(先に攻めた側だろうが反撃した側だろう...
When winning (enforce or reverse) a war, all prisoners f...
-「私の子供を投獄した」と「私の子供を処刑した」の評価修正...
Added opinion modifiers 'Imprisoned my Child' and 'Execu...
-もはやきみの君主にたいする戦争に、外部者の参加を要請する...
No longer allowed to ask to join outsider wars against y...
-共和国と司教領における君主押し込め開戦理由のバグを修正
Fixed a bug with the depose liege CB in republics and bi...
-「押し込め」開戦理由によって退位させられた支配者は、もは...
Rulers deposed with the 'depose' casus belli no longer g...
-もし君主のHoldingがほかの(忠誠心のある)家臣に別個の戦...
Fixed an issue where a ruler could not offer peace to a ...
-叛乱を起こした家臣への別個の戦争における、忠誠心のある家...
Fixed a bug with the hostility icons for loyal vassals i...
-もし家臣が叛乱を起こしたほかの家臣にたいして戦争中であれ...
If a vassal is at war with another vassal who is rebelli...
-剥奪の行為が審議中になっているあいだに家臣が叛乱を起こす...
Fixed a bug with lieges ending up in two wars if a vassa...
-叛乱者にたいする破門戦争をブロック
Blocked excomm wars against revolters
-相続がいくつかのイベント効果のあとでは再計算されていなか...
Fixed some issues with succession not being recalculated...
-和平の提案はいまや、それが要求なのか降伏なのか、白紙和平...
Peace Offers now make it clear whether it's a demand for...
-あらゆる開戦理由のツールチップを美しくした
Cleaned up all CB tooltips
-開始時のセルジューク・ビザンティン戦争はいまや、アルメニ...
The initial Seljuk-Byzantine war is now a full invasion ...
-「疵(Scarred)」のtraitを追加
Added "Scarred" trait
-敵対する宗教の支配者が、たとえDe Factoの家臣でなくとも、...
Fixed a bug allowing rulers of a hostile religion to vot...
-子供たちが後見人から得る基礎能力値をトーンダウンさせた
Toned down base attribute gain of children from guardians
-CPUをかなり重いイベントにたいして最適化させた
Optimized the CPU heaviest events
-貪食兄弟団(Victual Brothers)の離脱にかんする、いやな古...
Fixed a nasty old crash bug with the defection of the Vi...
-叛乱者にたいする防御を助けた同盟者への敵対性バグを修正
Fixed a hostility bug with allies helping to defend agai...
-もっとも若い子供が第一相続人の場合の、男爵領における均等...
Fixed an issue with Gavelkind inheritance in baronies, w...
-時間差イベントにおけるランダム要素の事例を修正
Fixed an issue with the random seed in delayed events
-きみがきみ自身の家臣から称号を簒奪(usurp)することが出...
Fixed a bug allowing you to usurp titles from your own v...
-家臣の家臣の請求権をきみが押し付けてやると、彼らが独立を...
Fixed an issue with vassals of vassals gaining independe...
-ナポリとトリナクリアの称号を持つ王国は、もはやゲームない...
The titular kingdoms of Naples and Trinacria are no long...
-正教の総大主教はいまや、たとえ皇帝が頼んだとしても、悔い...
The Ecumenical Patriarch will now refuse to excommunicat...
-傭兵の海軍はいまや、支払われなければ解散する
Merc navies will now disband when not getting paid
-君主が家臣の王に最大限まで譲歩しているときの低い王権の陰...
Fixed an issue with the lower Crown Authority plot when ...
-もはや男爵に公爵領を与えることは不可能である
No longer possible to grant duchies to barons
-「土地称号を破壊する」というイベントの効果は、いまや現在...
The event effect 'destroy_landed_title' now gives the cu...
-モンゴルが兵力回復を受けるというイベントは、もし称号が非...
The events where the Mongols receive reinforcements no l...
-付け加えられたユニットと攻城戦の結果の事例を修正
Fixed an issue with attached units and siege outcomes
-その称号を誰かほかの者に与えてしまった家臣にたいする剥奪...
Fixed a bug with Revokation plot wars against vassals wh...
-家臣がその君主にたいして叛乱しているときにその君主が新た...
Fixed a bug where a vassal in revolt against his liege w...
-子供たちが土地を与えられると後見人を変更してしまった事例...
Fixed an issue where children would change guardian if t...
-きみより下のランクのAI配偶者はいまやつねに教育のリクエス...
AI spouses of lower rank than you will now always accept...
-称号を選挙で選ぶ封建勢力において、相応しい序列を持ったあ...
In feudal elective titular realms, _all_ vassals of the ...
-配偶者の死は、もはやそのキャラクターの仕事を失わせること...
The death of a spouse no longer makes characters lose th...
-その敵の軍隊を率いることになったキャラクターは、いまや自...
Characters who end up leading the troops of their enemie...
-称号を剥奪したことによる評価修正はいまや、対象が受け入れ...
The opinion penalties for revoking a title are now appli...
-もし家臣が称号剥奪を拒否し、勝つか白紙和平を達成したら、...
If a vassal refuses a title revokation and wins or achie...
-もはや以前に招集を受け入れた者に対する、同盟への招集への...
There is no longer a cooldown for calling allies to war ...
-長子相続(Primogeniture):いまやより多くの後継者がリス...
Primogeniture: more heirs should now be listed
-均等相続(Gavelkind):孫にかんする不具合を修正
Gavelkind: fixed a glitch with grandchildren
-KartliとAlbaniaのあいだの通行不可能な領域を取り除いた
Removed impassable terrain between Kartli and Albania
-アイルランド海におけるユニットの位置を修正
Fixed unit position in the Irish Sea
-Sviatopolk Rurikovich(1066年におけるZaozeryeの伯爵)を...
Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a...
-異端と異教徒はいまや、宗教指導者が保持するいかなるものも...
Heretics and infidels are now barred from inheriting any...
-未発見の殺人犯の肖像画はいまやイベント・ウィンドウに隠さ...
The portraits for undiscovered murderers should now be h...
-傭兵や聖騎士団の指揮官はもはや簡易結婚ウィンドウに表示さ...
Mercs and Holy Order commanders should no longer be show...
-いまやきみのユニットを君主のユニットに付け加えるのは常に...
Now always allowed to attach your units to your lieges' ...
-支配者が土地の文化に変更するイベントを追加
Added an event where a ruler converts to the native cult...
-Provinceが文化を変化させるイベントの修正、改良をおこなった
Adjusted and improved the events where provinces change ...
-戦争において同盟者のためにFoWを立ち上げるのを再稼働させた
Reactivated the lifting FoW for allies in wars
-通常の暗殺コストを二倍にした
Doubled regular assassination costs
-「結婚をお膳立てする(Arrange Marriage)」のボタンはいま...
The "Arrange Marriage" button now shows random courtiers...
-いまやランダムな教養の効果(education outcome)のわずか...
There is now a slight chance of a random education outcome
-土地を持ったキャラクターへの追放の無効かにかんするいくつ...
Fixed some issues with war invalidation for banishment o...
-もはや傭兵、聖騎士団の指導者、宗教指導者を追放することは...
Can no longer banish mercs, holy order heads, or religio...
-主ユニットと同じProvinceではない、付け加えられたユニット...
Attached units that are not in the same province as the ...
-配偶者はいまや離婚のメッセージを受け取るようになった
The spouse will now get a message on divorce
-キオス島とレスボス島にかんするいくつかの歴史的事例を修正
Fixed some historical issues with Chios and Lesbos
-君主はいまや、独立を宣言したキャラクターから、すべての称...
The liege should now get pressed claims on _all_ titles ...
-もし同盟者がきみを合法的に戦争に招集することが出来るなら...
If an ally could legally call you into a war, you should...
-戦死はいまや、そのユニットの指揮官ではなくそのユニットの...
Battle Death should now show the unit owner rather than ...
-その君主と戦っている君主を持つ家臣は、もはや叛乱しない
Vassals of lieges who are fighting their liege will no l...
-聖戦開戦理由はいまや正教の君主に仕えるカトリックの家臣に...
Holy War CBs are now valid for Catholic vassals of Ortho...
-ムスリムのために自動的な伯爵領の改宗イベントを追加(3550...
Added automatic county conversion events for Muslims (35...
-パイオニア(pathfinding)はいまや敵対する場所よりも友好...
Pathfinding now prefers friendly territory to enemy terr...
-家臣vs君主の戦争はいまや相互和平(mutual truce)で終わる...
Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own ...
- Added 'immortal' flag to traits; stops aging, character...
- Added 'pilgrimage' flag to traits; the character is awa...
- Added 'name_tier' to landed titles, so that empires can...
- Added 'pass_effect' to decisions and laws, which is not...
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows fu...
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive...
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for n...
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger
**v1.05g(2012-05-28)更新内容 [#a4756eb8]
-簒奪した称号に法をコピーしたさいにフリーズする件を修正
Fixed a freeze issue with the copying of laws into usurp...
**v1.05f(2012-05-18)更新内容 (Mac版互換パッチ) [#x09485e0]
-侵略開戦理由(invasion cb)は今や再び正しく与えられるよ...
The invasion cb can now be granted correctly again
-教皇は今や十字軍において、あきらかにより低い貢献ポイント...
The Pope now gets a significantly lower contribution sco...
-AI:教皇/カリフは今や十字軍/ジハードをおこなっているとき...
AI: The Pope/Caliph will now be more reluctant to accept...
-メタ・サーバーが今や再び動くようになった
The Metaserver should now work again
-包囲攻撃の際の稀なクラッシュを修正
Fixed a rare crash with sieges
-スピード・セッティングを変更したので、最高スピードを除く...
Changed the speed settings so they are all faster, excep...
-同盟を呼びかけるときのメッセージで足りなかったテキストを...
Added missing message text for calls of allies
-戦争への参加を呼びかけるときのメッセージで足りなかったテ...
Added missing message text for offers to join wars
-もしde jureの家臣がいたとしても、もはや宗教指導者の称号...
No longer possible to usurp religious head titles, even ...
-いくつかの文化の名前を更にひとまとめにした
Tied together a few more cultural names
-タイプミスやデータベースのエラーを更に修正
Fixed more typos and database errors
-歴史的記述に沿った法をきみが模倣できた場合のバグを修正
Fixed a bug where you could have duplicate laws due to t...
-「prestige」と「health」に影響を与えるイベントのバグを修正
Fixed a bug with the event effects 'prestige' and 'health'
-あまりにも長い戦争の名前のときに稀におこるクラッシュ・バ...
Fixed a rare crash bug with very long war names (could a...
-一人のキャラクターが複数の王国/帝国をもっていた場合稀に...
Fixed a rare de jure assimilation issue when one charact...
-de jure融合のステータスが常にはセーブされない件を修正
Fixed an issue with de jure assimilation status not alwa...
-マルチプレイヤーのイベントが時間切れになったとき、最初の...
When events in multiplayer time out, the first VALID eve...
-Novgorodで失われていた何人かのキャラクターを追加
Added some missing characters in Novgorod
-戦争の終わりに意図的でない独立を引き起こしてしまう、数々...
Fixed numerous relatively rare bugs causing unintentiona...
-きみの君主に反乱をしているときに宣戦布告をすることはもは...
No longer possible to declare wars while in revolt again...
-下位の家臣が君主に反乱をしているときに、彼らの称号をはく...
No longer possible to revoke titles off or imprison lowe...
-もはや君主やそれ以上の人物に対する侵略を依頼することは出...
No longer possible to ask for invasion against a liege o...
-十字軍の成果にかんするいくつかのバグを修正
Fixed some bugs with Crusade outcomes
-もはやより下位の階級の人物が所有するユニットにユニットを...
No longer possible to attach units to those owned by som...
-反乱を起こした家臣と一番上の君主のあいだの非対照的な敵意...
Fixed an asymmetrical hostility issue between revolting ...
-もはや反乱中に戦争への参加を頼むことは許されない
No longer allowed to ask to join wars while in revolt
-もはやあなたの君主が仕える君主にたいする戦争への参加を頼...
Can no longer ask to join a war against a liege above yo...
-多量のイベント・バグを修正
Fixed a bunch of event bugs
-きみがセーブゲーム・ブラウザを開いたとしても、壊れたセー...
Broken savegames no longer crash the game when you open ...
they are now marked as broken and cannot be loaded by cl...
**v1.04(2012/03/09)更新内容 [#l1697273]
MAJOR:
- Revised the Message Setting system
メッセージ設定システムを変更。
- Religion groups are now marked playable in the religion...
- AI: Improved marriage acceptance. Smarter about "Desire...
- Added some useful status info to the delayed character ...
- Cooldown added to excommunications (only for the same P...
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in comba...
- Fixed a CTD that can occur in a rare situation with cha...
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least ...
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut...
- Peasant Army size is now determined by the biggest hold...
- The Succession War CBs now have the proper success outc...
- Fixed a bug with the usurpation of titles that would ha...
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambiti...
- The duchies of Cornwall and Brittany are now de jure pa...
- Buffed the Caliphates and the Seljuks. Nerfed the Byzan...
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player ...
- Hooked in missing plot icon in available player plots
MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbec...
- Reduced the levy size effect of some of the "recently o...
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given w...
- Combat events will not happen until three days into a c...
- When an Anti-Pope is installed in Rome, the old Pope no...
- Waived the opinion penalty for held elector titles for ...
- Fixed a CTD issue that could occur in tooltips when hov...
- Vassal mercs can now always be employed by their liege,...
- Scaled wealth effects and triggers are now based on nom...
- Fixed an error in the opinion warning when banishing ch...
- The game will now also auto-generate an appropriate num...
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating m...
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltip...
- Fixed a bug with the decision 'Demand Duchy from liege'...
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' a...
- Re-enabled selection of the same type of plot again for...
- Fixed an issue with save/reload of the last selected pl...
- Fixed an issue with protected inheritance not always wo...
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope ...
- The "recently conquered" holding penalties are no longe...
- AI: Fixed a bug where the AI would grant titles to vass...
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conque...
- Changed some title colors to conform better to their cu...
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
**旧パッチ(v1.03b:2012/02/17)更新内容 [#t4a4e821]
(誰か適当に追記よろしく)
終了行:
[[製品情報]]
#contents
*2.7.0.2 (2017-03-24) checksum: WHCB [#i3889463]
** Bugfixes [#a61dba0b]
- Fixed custom localization crashing the game
- "Next/previous holding" in the holding build view will ...
- Fixed Anglo-Saxons and female Germans using the wrong a...
- Messed up localisation is now less likely to crash the ...
- Fixed the French version of the game crashing if you ga...
*2.7.0.1 (2017-03-16) checksum: OAWR [#nea2c53a]
** Free Features [#ra20975e]
- Made "add_artifact" and "destroy_artifact" console comm...
** User modding [#x3043d7c]
- Fixed variable names no longer working as the second ke...
- Fixed an issue causing the any_friend scope not to work
** Bugfixes [#v1bb29a6]
- Fixed the council UI having an empty job action slot wi...
- Fixed the "direct vassals" map-mode being colored incor...
- Fixed a crash involving holdings in the outliner
- Fixed a rare freeze involving character interactions re...
- Fixed a long-standing OOS caused by nomadic title ID mi...
- Fixed an issue when the ai was evaluating the decision ...
- Fixed an issue with Patricians not being able to join t...
- The "gender equality - all" game rule no longer causes ...
- Fixed an OOS resulting from different computers finding...
- Fixed the distance used for trade province cost in some...
- Fixed monastic orders Miaphysite, Hindu, Jain & Buddhis...
- Fixed the French version of the game crashing if you ga...
- Fixed a division by 0 crash
- Fixed an issue with the German Portraits now showing th...
- Fixed an issue where the Request To Rank Up within a so...
- Fixed it being impossible to recreate destroyed titles
*2.7 (2017-03-07) checksum: WHGQ [#r15e4724]
** Expansion Features [#j9871594]
- Societies:
- Join Societies to gain different bonuses and access to ...
- Power has to be earned however, complete quests given t...
- All Societies come with new clothing unique to them, wh...
- Monastic Societies:
- Join monastic orders such as the Benedictines, Dominica...
- Members may enjoy increased Learning or Stewardship and...
- Quests include the following:
- Do Penance or Meditation to show your devotion
- Build a Temple
- Go on a Pilgrimage
- And more!
- Powers include the ability to:
- Toggle Celibacy
- Inviting a Holy Ascetic to your court
- And more!
- Devil Worshiping Societies:
- Join and worship the evil side of your religion with So...
- Members may enjoy a bonus in increased Intrigue!
- Quests include the following:
- Corrupt a Pries
- Perform a Sacrifice
- Desecrate a Temple
- And more!
- Powers include the ability to:
- Abduct people
- Perform a Dark Divorce
- Summon a Familiar
- And more!
- The Assassin Society:
- Serve the grandmaster and plot against those who would ...
- Members of the Assassins may enjoy the benefit of incre...
- Quests include the following:
- Murder a designated target
- Convert counties to the true faith
- Collect the debt of another member who has yet to pay b...
- And more!
- Power include the ability to:
- Borrow Money from the order
- Raise an Army
- Intimidate Rulers for Favors
- And more!
- The Hermetic Society:
- Hermetics focus on learning and are always trying to di...
- Members of the Hermetics enjoy the benefit of increased...
- Quests inlcude the following:
- Gather Ingredients
- Build a Laboratory
- Find a rare Scroll or Tablet
- And more!
- Power include the ability to:
- Perform Scrying
- Make Horoscope
- Write a Magnum Opus
- And more!
- Artifacts:
- Be visited by a great goldsmith, who can craft magnific...
- Hire the assistance of a weaponsmith, who can craft a w...
- Learn of relics thought to be long lost and set out on ...
- Additional Council Jobs:
- Perform Statecraft:
- Your Chancellor will improve your relation with vassals...
- Organize the Army:
- Your Marshal will seek to train you commanders and redu...
- Administer Realm:
- Your Steward will strive to improve your demesne by inc...
- Sabotage Province:
- Send your Spymaster to sabotage a county by reducing Pr...
- Hunt Apostates:
- Have your Court Chaplain search for heretical Societies...
- AI Orders:
- As a primary participant in a war, you are now able to ...
- AI allies will peform the orders they recieve for as lo...
- In the Province View, you can use the order "Siege" to ...
- In the Selected Army window, you can use the order "Att...
- Added "Allies in Wars" tab in the Military View
- Lists all allies you have in ongoing wars and what orde...
- Allows you to give the orders "Focus on Sieging" and "F...
- Child Naming Buttons:
- When a child is born, you have new options of choosing ...
- Random: Will randomly pick a name from the culture list
- Name after Parent: Will name the child after the father...
- Name after Grandparent: Will name the child after any g...
- Name after random Ancestor: Will randomly pick a name f...
- Prisoner Management:
- With the new Prisoner Management tool, it is even easie...
- Set various filters to handle only the prisoners you wa...
- Mass Release: Release all prisoners according to your c...
- Mass Ransom: Ransom all prisoners according to your cur...
- Mass Execute: Execute all prisoners according to your c...
- Added Dharmic Pilgrimage Event Chain for all Dharmic re...
** Free Features [#m6d9e107]
- Religious Cults:
- Gone are the days when you are forced to abandon the ol...
- When you convert, you can choose to secretly still wors...
- With enough Prestige, a ruler with a secret religion ca...
- Powers include the ability to:
- Evoke Sympathy for your secret religion in other rulers
- Induct rulers to your secret religion
- Openly Adopt Faith to openly convert to your secret rel...
- Treasury:
- Rulers now possess a treasury, a place in which to stor...
- Several old items that used to be Character Modifiers h...
- Map Update:
- The Ural mountains are now impassable
- Removed the duplicate island of Kolguyev, in the Barent...
- The most northern part of the Onega is now properly fil...
- The mountains in southern Abyssinia no longer stretches...
- Fixed an issue in the lower part of the river Don, wher...
- Removed a bunch of trees that were placed in major rivers
- The terrain around lake Balkhash has been smoothed, to ...
- The terrain around lake Baikal has also been smoothed, ...
- The Indus and the Ganges have both been cleaned up:
- The terrain now matches the actual river
- Smaller rivers no longer flow so far into the major riv...
- The borders of the rivers has been made smoother to avo...
- The Danube has been redrawn, to better respresent its a...
- The county of Constantinople is now only located on the...
- The duchies of Samos and Cibyrrhaeot are now de jure pa...
- The duchies of Trebizond and Armeniacon is now de jure ...
- Removed the kingdom of Taurica
- The duchy of Crimea is now de jure kingdom of Khazaria
- The duchy of Cherson is now de jure kingdom of Khazaria
- The coastal counties of Croatia and Serbia have been ad...
- The eastern counties of Hungary and the surrounding are...
- Changed the name of b_mirabel to "Majdal Yaba"
- b_mirabel will be named "Mirabel" if ruled by most Euro...
- b_mirabel will be named "Antipatris" if ruled by Byzant...
- The county of Tobruk is now only located along the coast
- Moved the northern part of c_dalarna to c_herjedalen
- Moved k_venice to de jure e_italy
- Improved the character finder:
- Added a "Reset Browser Filters" button
- Added a "Diplo Range" filter
- Added a "Join Court" filter
- Characters that will join your court if bribed now get ...
- Added functionality for saving and loading a set of fil...
- The "Great House" character filter now includes the opt...
- Improved the game rules screen:
- Now possible to filter the rules by a variety of groups
- Now possible to save and load sets of rule options
- Updated the Intrigue interface:
- Now shows 7 decisions rather than 4
- Decisions can now be marked as important/not important,...
- Your plot and backed plots has been moved to a tab of i...
- Backed plots now show their target
- Known plots have "Join Plot" and "End Plot" buttons
- Auto-stop Plots has been moved to the "Known Plots" tab
- Now shows 6 prisoners/threats at a time instead of 5
- The plot choice list now shows 6 plots at a time instea...
- Added an on-map Combat Indicator:
- The indicator will show if a battle will happen in a co...
- The indicator will highlight any defensiv bonuses, rive...
- Added an "Embark All" button when having multiple armie...
- Added alert for councillors having no job assigned to t...
- Remastered the volume of all existing songs and sound e...
CONCLAVE:
- When selecting councillors, you will now be able to see...
- You can now send law changes to consideration by the co...
- The council view tells you how your councilors are voti...
** Balance [#c1e28e0c]
- Minor clan revolt troops are no longer inherited, and t...
- If you grant a title and all titles below it to a child...
- "Cultural Bonds" no longer causes an alliance, but inst...
- Allowed vassals to press de jure claims against their f...
- You'll now lose some Threat if dying causes you to lose...
- When the holder of a viceroyalty dies, they'll now be r...
- The "Ask to Leave Court" diplomatic interaction will no...
- Increased the duration of the "War Taxes" modifier to f...
- Overthrow Ruler will now give the ruler a claim on the ...
- No longer possible to usurp titles from the vassals of ...
- Capitals can now be moved every 50 years rather than on...
- Merchant Republics with too few patricians will no long...
- No longer possible to ask to join a war against someone...
- The "make my court/vassals speak English" events can no...
- The prestige you get from being a consort now scales wi...
- The capital duchy of a title, if held by the title hold...
- Now possible to give temple holdings to children if tha...
- No longer possible to appoint someone to your council w...
- When non-primary war participants die, their primary he...
- When eating your prisoners, you can now attract a non-s...
- No longer possible to join or start factions while you ...
- Landed characters now pick a plot if they have none con...
** AI Improvements [#l971ae92]
- Fixed the AI sometimes cancelling its movements due to ...
- Fixed the AI only considering the main settlement of a ...
- The AI now accounts for how far it has walked towards a...
- Fixed the AI sometimes getting horribly confused when m...
- Fixed the AI sometimes getting horribly confused by isl...
- Fixed an issue where the AI would keep sieging despite ...
- Fixed an issue where the army AI would overestimate its...
- The AI will now use their best non-viceroyalty title wh...
- Fixed the logic for the AI being willing to move to you...
** Interface [#ka8b7c43]
- The levy tooltip now shows all modifiers to levy size r...
- The council job actions now say their name at the top o...
- "Favorite map mode" buttons will now be highlighted if ...
- The game will no longer occasionally change the selecte...
- When part of a faction revolt, the faction leader's uni...
- Updated the "Grant Viceroyalty" interaction to include ...
- Added support for accented ASCII characters and similar...
- The holding view will now show the influence of steward...
- Updated the Focus window to avoid some cases were it wo...
- Reaper's Due: The Hospital icon in the province view wi...
- The main menu music will now start playing if you unmut...
- Fixed game rule titles sometimes going across two lines...
- Updated the dynasty view for the Indian religions, as t...
- Clicking the Nomad Agitation alert will now select the ...
- Made the list of titles in the character view slightly ...
- The event where you ask your court physician to save yo...
- Known/backed plots now show their plot power in the UI ...
- Clicking a council job action again will now cancel the...
- Recalling someone from their council action while havin...
- The border highlighting of selected CBs now takes prece...
- Updated the condition tooltips for the decisions "Mend ...
- Now only possible to hit "Ready" in multiplayer when th...
- Fixed the character UI not fully updating if the charac...
- The realm peace tooltip will now tell you how long it h...
- Build Time and Build Cost modifiers now show as percent...
- Added a unique skin for the Republic view when playing ...
- Added a sound for gaining a new trait
- Event options will now list both trait icons and affect...
- Fixed the "Call to Arms" text sometimes not fitting the...
- Changed the color of the mosaic at the top of the Musli...
- The tooltip for religion in the province window now pro...
- The title shields on the law page now no longer change ...
- Interface shortcuts that require the SHIFT key to be us...
- Removed "Show Commanders" choice in the Minor Titles Vi...
- Added new option to the Minor Titles View "Auto-assign ...
- You no longer have to resign a commander first in order...
- Switched the placement of the title shield and the vote...
- Fixed clicking on someone's primary title sometimes not...
- Clicking on a character's plot on the character screen ...
- Fixed the decision to donate to the Knights of the Sun ...
- The religion screen will no longer show the title of th...
- The "Mod" and "Version" checkboxes in the multiplayer b...
- Moved the scrollbar slightly in the different law tabs,...
- Removed the "double" click sound you would get when cli...
- Added a sound effect when turning the pages in the Chro...
- Added indicators for good and bad childhood traits in t...
- Removed the additional important minor title portraits ...
- Made so the prisoner icon is now clickable and takes yo...
- Improved the tooltip for the "Revoke Vassal Title" plot
- Updated character tooltip so it mentions whether you ha...
- Educate character interaction tooltip now use Conclave ...
** User modding [#va376d90]
- Moved the nomad and tribal modifiers for terrain/religi...
- Moved most of the modifiers based on where a holding is...
- Added COURTIER_EVENT_PROCESS_OFFSET define, which deter...
- Plots now support "join_allow", with the target as ROOT...
- Added a "portrait_tier" trigger, which can be used in p...
- Added day_of_birth, month_of_birth and year_of_birth tr...
- Added GetWesternZodiacSign custom loc
- Added on_quest_success and on_quest_failure on_actions
- Notification type events can now have options. If optio...
- Added set_creation_date effect for artifacts. Dates at ...
- tribal_opinion and unreformed_tribal_opinion now work a...
- The "charinfo" command will now also show character var...
- Added "global_levy_size" and "global_garrison_size" so ...
- Fixed the holding-specific levy size modifiers being lo...
- The game will now log any instance of custom_tooltip th...
- The game will now log references to cultures and religi...
- The game will now log references to non-existent traits...
- The game will now log character and dynasty IDs equal o...
- The game will now log characters with a dynasty that is...
- The game will now log event IDs that are too big for be...
- The game will now log references to static dynasties th...
- The game will now log references to non-existent traits...
- The game will now log if character history tries to rem...
- random_list entries now support a trigger. Equivalent t...
- The game will now in most cases log references to undef...
- The game will now log whenever undefined localisation i...
- Hidden modifiers will now no longer show up in attribut...
- Fixed it not being possible to select characters contro...
- custom_tooltip now ignores newlines at the end/start of...
- Made the event flag list shown by "charinfo" far more c...
- Fixed the same random seed being used for all sub-effec...
- The game will report events with no options defined (un...
- The game will now report loc keys that haven't been def...
- The "abdicate" effect can now take a "move = no" parame...
- The game will now report loc keys that haven't been def...
- Fixed "END" not being a valid shortcut key
- Added "scaled_by_influence" parameter for the "change_s...
- Added an on_focus_selected on_action
- Added tooltip_info_modifier for event options. Works li...
- "tooltip_info = yes" will now highlight the event optio...
- Added a new_artifact scope
- Added artifact_owner and original_artifact_owner scopes
- Added set_artifact_original_owner effect
- The error log will no longer complain about missing tit...
- Got rid of a number of unused defines: PRESTIGE_LOSS_ON...
- Fixed the AI selecting the first event option if all op...
- Fixed tag switching via the console sometimes resulting...
- "dynasty = none" now works as a way to make someone low...
- Fixed council members being unable to back the Elective...
- IMPORTANT: Moved custom_localisation to the "localisati...
- custom localisation can now reference loc strings that ...
- added artifact_type_owned_by trigger (see game/common/a...
- <religion>_opinion now works for all character modifier...
- <religion>_opinion now works for all religions and reli...
- Added <culture>_opinion effect. Works in all character ...
- Added "society_decisions". These will only be evaluated...
- Added "is_in_society" quick-trigger for targeted decisi...
- Fixed "aggression" for ambitions not working. Note that...
- Added error logging for events that reference GFX or SF...
- Added a "murder_plot_power_modifier" modifier. Defaults...
- The "realm" decision filter can now target the characte...
- Added an "obedient" option for opinion modifiers. The A...
- Added a "non-interfering" option for opinion modifiers....
- Added global variables. Any variable prefixed with "glo...
- Added an "easter_egg" history effect for characters. Cu...
- Added targetted decision filter 'society'
- Added effect 'clear_education_trait'
- Added new modifier definitions:
build_cost_city_modifier
build_cost_castle_modifier
build_cost_temple_modifier
build_cost_tribal_modifier
build_time_city_modifier
build_time_castle_modifier
build_time_temple_modifier
build_time_tribal_modifier
local_build_cost_city_modifier
local_build_cost_castle_modifier
local_build_cost_temple_modifier
local_build_cost_tribal_modifier
local_build_time_city_modifier
local_build_time_castle_modifier
local_build_time_temple_modifier
local_build_time_tribal_modifier
- added is_in_society = yes/no as an event quicktrigger
- is_in_society = yes will restrict the event to people w...
- is_in_society = no will restrict the event to people wh...
- added has_quest_target = yes/no as an event quicktrigger
- has_quest_target = yes will restrict the event to peopl...
- has_quest_target = no will restrict the event to people...
- Added On Action 'on_society_bi_yearly_pulse'
- Added character text variable 'GetBrotherSister'
- Changing between the unreformed and reformed version of...
- The listed events for job actions is now filtered by ha...
- Societies can be used in localisation, and have the pro...
- society_currency can be exported to variables using exp...
- Added console commands join_society, leave_society, soc...
- Added console commands add_artifact and destroy_artifact
- Added event effect 'show_portrait'
- Added set_artifact_flag / clr_artifact_flag effect (see...
- added artifact_type trigger (see game/common/artifacts/...
- added is_artifact_same_type_as trigger (see game/common...
- Added the "feminist = yes" parameter for cultures. It f...
- WARNING: "filter" in decisions now actually restricts w...
- The scopes random_playable_character and any_playable_c...
- added is_indestructible trigger. Scope is an artifact, ...
- Added copy_name effect.
- Added unit_is_in_combat trigger.
- Added is_navy trigger.
- Troop and relative troop (ie light_infantry, heavy_infa...
- Added any_controlled_unit effect.
- Added random_controlled_unit effect.
- Added any_controlled_unit trigger.
- Fixed trait icons not showing on event options when cau...
- Added damage_unit effect.
- Added damage_unit_morale effect.
- Added flank_has_tactic trigger.
- Added set_flank_tactic effect.
- added realm_character_percent trigger:
- scope is a character
- retursn true if the percentage of character in scoped c...
if = {
limit = {
character_realm_percent = {
target = 0.05
has_trait = genius
}
}
event = 1234
}
- Added support for specific portrait properties to hide ...
1 = { # prisoner
factor = 100
modifier = {
factor = 0
prisoner = no
}
hide_layers = {
# Shave all prisoners and confiscate headgear
1 = { always = yes }
4 = { always = yes }
5 = { always = yes }
}
}
- Added a has_portrait_property trigger. Example: has_por...
- combat scope change should now properly scope to a comb...
- Added is_visible effect for traits and modifiers. This ...
- Added society_plot plot-filter. When the conditions wit...
- The realm_characters_plus plot filter now includes the ...
- Added effects set_discovered_society and clr_discovered...
- Added triggers is_society_discovered and is_society_dis...
- Added scope switch quest_target, check common\societies...
- The game will now log the ID of events with no options ...
- Added DynastyTree_ZoomedInCharacterOffset, DynastyTree_...
- Added add_society_modifier effect, check common\societi...
- Added support for timed modifiers in societies
- Added support for putting a cap on static modifiers tha...
- Added 'religious_head' filter to Targetted Decisions
- Added custom tooltip support for society rank modifier ...
- Added power desc to tooltip for rank icons societies view
- Added effects for artifacts
- Added triggers for artifacts
- Added effects for quest (secret societies missions):
any_quester_targeting_this : takes the current scope and ...
- the scope for the effect being executed is the characte...
set_quest_target = { # scope is the entity being targeted...
id = quest_id
society = optional_society_name
holder = quester
}
clr_quest_target = { # scope must be character having the...
id = quest_id
society = optional_society_name
}
set_quest = { # scope is the character who gets the quest
id = quest_id
society = optional_society_name
}
clr_quest = { # scope is the character who has the quest....
id = quest_id
society = optional_society_name
}
any_quester_targeting_this = { # scope must be a characte...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
random_quester_targeting_this = { # scope must be a chara...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
any_quester = { # will apply the effect to all characters...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
random_quester = { # will apply the effect to one random ...
limit = { # the scope in the limit and applied effect wil...
is_landed = yes # example
}
wealth = 100 # example
}
- Added triggers for quest (secret societies missions):
any_quester_targeting_this # scope must be a character, l...
any_quester # returns true if a character with a quest fu...
is_quest_target = yes # scope must be a character, landed...
is_quest_target_of = character # scope must be a characte...
has_any_quest = yes # scope must be a character, return t...
has_quest = quest_name # scope must be a character, retur...
num_of_quests = 3 # scope must be a character, return tru...
** Database [#g062bdb2]
- Added more female names for the Sindhi culture
** Bugfixes [#ac8d4c12]
- An educator will no longer get the option to teach thei...
- Fixed crash due to vassal opinions being read and modif...
- Fixed one case where the game could crash while observing
- Fixed the tax modifier for holding a tribal settlement ...
- Fixed the title interactions in the title right-click m...
- Fixed a crash that could occur if the AI had no standin...
- Changed the name of the Jain holy scripture to "the Ang...
- Fixed the cooldown on a law change as a result of the c...
- Fixed it being possible to bypass the carousing cooldow...
- You can no longer create the kingdom of Hungary more th...
- Feudal elective succession should no longer disappear o...
- Fixed the game crashing if a quote-sign made it into a ...
- Fixed the game not being properly seeded in single play...
- Reduced (but did not eliminate) the size of the small l...
- Fixed the opinion bonus from Business Focus and Theolog...
- Fixed a cross-platform OOS caused by newborn characters...
- Fixed some buildings being incorrectly removed at game-...
- Fixed War Elephants not having an on-map icon if the pe...
- Fixed the "usurp" console command crashing the game if ...
- Fixed one way on-map holdings (provinces/baronies) coul...
- Fixed grammar errors in one of the War focus events
- Fixed winning a tyranny liege as the liege not resultin...
- Removed a number of conflicting traits from character h...
- Removed invalid buildings from Värend province history.
- The Spymaster can no longer perform the "Sabotage Provi...
- On player inheritance, the concubines of the previous c...
- Fixed an issue with some refresh rates at some resoluti...
- Fixed characters in some cases ending up your direct va...
- Fixed units sometimes not being able to move after havi...
- Fixed sieges sometimes continuing to tick down during c...
- Fixed the succession for the Fraticelli Papacy sometime...
- Fixed unit numbers in some cases ending up negative
- Fixed it not being possible to ask the Pope for a Crusa...
- Fixed rulers sometimes ending up with no AI
- Fixed patricians sometimes losing their house as a resu...
- Fixed patricians sometimes becoming feudal upon gaining...
- Fixed it being possible to inherit a coalition in such ...
- Fixed that sometimes when you pushed someone's claim on...
- Fixed the "heir is infatuated with vassal's spouse" eve...
- Fixed some pilgrimage related event flags not being cle...
- Fixed an event allowing you to call your liege into you...
- Fixed prisoners sometimes being reassigned to other cha...
- Fixed subjugation destroying your own titles if done on...
- Concubines should now correctly change courts together ...
- Enforce Peace will now end if you inherit a title where...
- Fixed nomads sometimes ending up with no nomad capital ...
- Fixed the game crashing in rare cases as a result of dy...
- Fixed wars invalidating sometimes resulting in rebellin...
- Fixed some cases where wars could end inconclusively up...
- Fixed the "dynasty member asks for kingdom" event somet...
- Fixed dynasty members sometimes asking you to push thei...
- Fixed it being possible to spawn to Carousing chains at...
- Fixed so that a regent would stop being a councilor whe...
- Fixed landless religious heads being able to declare no...
- Fixed gender succession laws not being available to Mus...
- Fixed nomad relations sometimes not loading correctly i...
- Fixed the daughters of Muslims being automatically assi...
- Fixed several events (RIP.4300-RIP.4305) concerning Pro...
- Improved tooltip for councillor job entries
- Fixed it sometimes being impossible to raise a liege le...
- Fixed the ultimatums for some of the Overthrow factions...
- Added a settlement decision for when a holding is held ...
- Fixed it sometimes taking far too long to progress with...
- Fixed the learning scenario bugging out if you acquire ...
- Fixed the "max_tech" console command affecting wastelands
- Fixed characters with no titles sometimes ending up not...
- Fixed it sometimes being possible to siege your own pro...
- Fixed it sometimes being possible for nomads to end up ...
- Fixed it sometimes not being possible to join a war due...
- Fixed council voting positions sometimes changing upon ...
- Fixed an issue where it wasn't possible to raise a vass...
- land for hospital decision require player to own Reaper...
- Fixed Viking traits being lost upon reforming the Norse...
- Fixed usurping a vassal's title sometimes causing some ...
- Fixed the "vassal limit" game rule having no effect, as...
- Fixed the Seize Trade Post CB being unusable if the tar...
- Fixed game rules in saves sometimes not being applied. ...
- Fixed prestige and piety province modifiers causing tec...
- Fixed some instances of traits being placed in the wron...
- Fixed issues with you not getting an heir correctly to ...
- Marshal will no longer complain about losing an arm whe...
- Fixed it not being possible to grant honorary titles to...
- Tribal reformed pagans are now able to change to gavelk...
- Feudal characters should now never regress to being Tri...
- Dead children should no longer be treated for being sic...
- Court Physicians should no longer ask you to punish the...
- New Friends/Rivals in the 'last laugh' event are now re...
- Made some fixes to the 'Meddling Mother' events - No lo...
- If a law is added by event with a cooldown, it will can...
- Fixed patricians in revolt against their merchant repub...
- Fixed a crash caused by having many thousand living dyn...
- Viceroyalites can no longer use the decision to create ...
- leads_faction trigger should now properly handle yes/no...
- Targetted Decisions: the filter is now checked for the ...
- Added missing localisation for the "declared_independen...
- Removed a few cases of leave_court_effect, to avoid hav...
- Norse characters will not get the special event were th...
- Updated event ZE.12024 slightly, so the targeted courti...
- Removed Dull as an opposite of Quick
- Added the missing text for the option in event WoL.10207
- Fixed an issue with Malcontents voting yes on increasin...
- Fixed an issue in event RIP.20012, being tortured by co...
- Fixed two invalid death reasons in the gamebook events
- Blocked event 1030 (remove temperate) and 1037 (remove ...
- Added a missing martial trigger for your friend in even...
- Ai no longer risks getting an infinite event loop when ...
- Fixed a possible crash in the Wars page of the ledger
- Fixed some modifiers appearing blank in tooltips
- Fixed wealth transfer effects not having the gold icon ...
- Fixed dead people's age being off by one year if they w...
- Fixed a missing colon in the nomad population tooltip
- Fixed army names sometimes ending up as "Norwegian Norw...
- Fixed the tooltip of the "Publish Findings" opinion in ...
- Fixed on-map CoAs in some cases not updating correctly ...
- Fixed "threat decay speed" modifiers having an extra co...
- Fixed the Declare War interaction not telling you when ...
- Fixed the sea being somewhat dark in the Defensive Pact...
- Fixed the title history not saying "Installed by Factio...
- Fixed title rank not being localised by language in a f...
- Fixed having the intrigue tab open in some cases drasti...
- Fixed "dynastic_refused_title" lacking localisation
- Fixed renaming the adjective of titles named after dyna...
- Fixed people eligible to be advisors sometimes not show...
- Fixed the "next song" button not showing the currently ...
- Fixed retinues in getting split apart into sub-units up...
- Fixed scrollbars not being visible in some cases where ...
- Fixed the tooltip when hovering over the cost of a sett...
- Fixed some instances of missing localisation
- Fixed the tooltip for special units not showing what bo...
- Fixed "grant title" incorrectly claiming you'd get redu...
- Fixed the "confirm law change" window sometimes not bei...
- Fixed the "pause" message setting having no effect for ...
- Fixed the "pause" message setting not working for low p...
- Fixed there sometimes being a mismatch between the vass...
- Fixed councillor actions continuing to be greyed out if...
- Fixed fort level tooltips and similar not always showin...
- Fixed terrain modifiers not showing up properly in tool...
- Fixed the predicted morale gain for units almost always...
- Fixed Merchant Republics sometimes using gold overlays ...
- Fixed the "Raise Fleet" button in some cases flashing w...
- Fixed the "fort" icon briefly showing in the "build set...
- Fixed people sometimes ending up with titles such as " ...
- Fixed the Hospital buildings showing up in the tech too...
- Fixed the tech tooltip occasionally showing an empty "B...
- Fixed inconsistent use of newlines in the tech tooltips
- Fixed the outliner having mismatched borders for Indians
- Fixed some events using the default event image rather ...
- Fixed one way on-map realms and borders could lag a day...
- Fixed a rare crash that could result from the deletion ...
- Fixed a rare crash that could happen when a character d...
*2.6.3 (2016-11-25)[#a4ab459b] checksum: [#s58b4652]
*2.6.2 (2016-10-11)[#m48edad2] checksum: TPOW [#t1a0e63d]
*2.6.1.1 (2016-08-30) checksum: SKBW[#u8a9c38a]
*2.6.1 (2016-08-25) checksum: UUYR[#abd69d4e]
*2.5.2.2 (2016-06-02) checksum: OTSX[#g1d91e7f]
*2.5.2.1 (2016-05-30) checksum: FHON[#ma4e37ca]
*2.5.2(2016-03-03) checksum:YZAZ [#p71ca124]
**Major: [#n478d9b9]
- Reworked Coalitions into Defensive Pacts:
- Renamed Infamy to Threat, and Coalition to Defensive Pact
- Defensive Pacts are entirely Defensive and will never l...
- Coalition/Defensive Pact Mapmode now only shows the Def...
- Split up defensive pacts based on religious groups
- Threat level controls the size of realms which are allo...
- Threat level controls how far away realms can be in ord...
- AI Realms with equal or greater troop strength than a t...
- Your own religious group have a lower defensive pact di...
- As a Realm's threat increases, the different Defensive ...
- Updated Threat alert tooltip with detailed information
- Maximum Threat from a single source capped at 100%
- Maximum threat from a province capped at 15%
- Minimum threat from a province set to 2%
- Minimum monthly threat decay set to 0.21%
- Maximum monthly threat decay set to 0.4%
- Claims for yourself now only gives 85% threat.
- Claims for someone else now only gives 50% threat.
- Dejure claim for yourself now only gives 50% threat.
- Dejure claim for someone else now only gives 30% threat.
- Liberate nomad duchy generates only 75% of threat
- Battle and Retreat changes:
- Made battles give 25% more warscore, to get battle wars...
- Won battle vs hosts give twice the warscore
- Shattered retreat no longer count distance through sea ...
- Added attrition during shattered retreat
- Shattered armies ignore leader attrition reduction
- Shattered retreat now considers province size (through ...
- Looters who shatter won't be able to loot that province...
- Looters will shatter to their boats if they can
- Total Warscore from battles capped at 75% for attacker
- Shattered retreat favors slightly coastal provinces adj...
- Added faction to force abdication of kings and emperors
- Fixed game over caused by daughters running away and be...
- Added events for skilled educators to influence childre...
- Added a button for playing the next song
- Added a setting for ignoring context sensitive music (i...
- Added additional favor events
- Added Groom an Heir ambition
- Fixed instant OOS between different platforms
- AI no longer transforms matrilineal betrothal into regu...
- No longer possible to break betrothal set up as from a ...
- Added new law, Council Authority
- Added character modifier Rejecting Seduction Attempts
- Characters with Rejecting Seduction Attempts can not be...
- Added options to seduction targets to ask seducers to g...
**Minor: [#v257c099]
- Fixed some issues with characters not resetting their h...
- Fixed issue with Blot event making the host a lover ins...
- Faction for Elective Succession has been tweaked to app...
- Council allows their liege to hand out demesne if vastl...
- Fixed issue where duplicate laws were set when granting...
- Ask Liege for Title now only grants counties
- Added favor effect to counter offer event asking broke ...
- Brilliant Strategist will now also apply one random lea...
- Added assert details for undeclared opinion modifiers
- It is no longer possible to ask liege for land if they ...
- AI children will more often gain childhood traits
- Made tooltip to show options leading to childhood traits
- Added new traits Brawny and Frail, which are similar to...
- Added the traits Shrewd and Dull, which are similar to ...
- Added scripted triggers which check for related traits,...
- Various events and decisions etc which checked for stro...
- Added text for the outliner when new conclave alerts ar...
- Events adding Strong or Weak now add Brawny or Frail
- Most events adding Slow or Imbecile now add Dull instea...
- Events giving Quick or Genius now add Shrewd (except De...
- Event 64080 shall no longer cause men to impregnate the...
- Viceroys can no longer switch primary titles
- Close relatives can now form alliances
- Vassals in hiding are no longer upset about not being o...
- Added confirm pop-up when clicking on Abandon Game in MP
- Fixed a problem where the wrong council vote result was...
- Top bar buttons and their corresponding shortcuts are n...
- No longer able to CTA character into wars with a religi...
- Allies attached to a retreating army can no longer be e...
- AI no longer declare war on player during Learning Scen...
- People with NAPs with their liege will no longer join F...
- People who have a NAP with their liege will leave facti...
- Fixed revolters against a viceroy becoming independent ...
- Fixed characters not becoming vassals of people who usu...
- Divorces and event-based marriage breaking now remove n...
- Councilors who get replaced correctly get the fired fro...
- Fixed Councilors for Major Revolt leaders not being sen...
- Inherited opinions against a Liege's successor are now ...
- If you manage to seduce your spouse it will no longer b...
- The ai will no longer install vassals of vassals as ant...
- Added some fixes to mercenary events.
- Increased the negative opinion for powerful vassals not...
- Fixed some issues in succession law triggers when you'r...
- Added a number of new insults and compliments to the dy...
- Added special childish insults/compliments to many trai...
- Committing suicide now gives you a strong negative gene...
- Mercenary bands you own can be renamed using the custom...
- The realm view interface updates automatically when a t...
- Imbecile characters use childish insults
- Changed the name of "Context sound" setting to "Dynamic...
- Realm peace properly blocked when council is discontent
- AI with high vassal opinions are more prone to go again...
- AI with low rationality (insanity) are more prone to go...
- AI will go against the council if it wants to declare w...
- Added Peter Skager to the credits
- Added Timor Khanagov to the credits
- AI will no longer spam the player with request council ...
- DLC and mod tab texts aligned in launcher
- Fixed rare crash in papal election
- Updated councillor spend liege favor to change law tool...
- Council discontent tooltips are now more clear regardin...
- Fixed bug where females no longer got +0.5 health from ...
- Next song buttons shows current song in tooltip
- Primogeniture and ultimogeniture no longer blocked if t...
- Holy orders will join defensive pacts in the same manne...
- AI more accepting to council support if risking impriso...
- Non dynastic or close kin children in your court get au...
- Only independent characters can be part of defensive pa...
- Powerful vassal trigger added
- Powerful vassals are decided by realm size using age as...
- Change mercenary composition adds newlines in tooltips
- Script: replaced "SIEGE_DAMAGE" define with "ATTACKER_S...
- Buy favor can no longer be used on children
- Buy favor can no longer be used on imprisoned, in hidin...
- Minimum buy favor cost is based on tier of target, char...
- Start faction tooltip updated to show the need for coun...
- Change_mercenary_composition shows correct amount of tr...
- Members of your court may no longer fire your chaplain ...
- Pagan and Nomad subjugation now give their opinion bonu...
- Surviving the judgment of Zun now removes imprison reas...
- Changed order of effects in join holy order events to e...
- Renamed b_stribo to Stribro
- Added text to the option for ZE.2029
- Fixed borders on some education events
- Reworked the Roman borders restored event to check for ...
- Fixed capitalization in EVTOPTC38234
- Desc for haughty now states it can develop into Arbitra...
- hold_a_furusiyya now sets and checks for the do_not_dis...
- Improved check for cannibal at feast
- Added subjugated opinion modifier to the pagan and noma...
- Fixed betrothal forced through favors not being saved
- Fixed Mercenary captains not getting any money if the b...
- Fixed an issue with the tooltip for the is_powerful_vas...
- Muslim rulers try to change from elective to turkish wh...
- Improved handling of heads of religion who are subjugat...
- Kids with faith focus should change to educator's relig...
- Status of women 4 law should correctly allow female cou...
- Some tactics which did not correctly check leader marti...
- Characters should no longer be able to owe favors to th...
- The tooltip for effects should now be less prone to lie...
- Removed excessive error logging for dynamic flags causi...
- Added independent trigger to avoid adding favors to you...
- Deactivated event telemetry in final version
- The Rise of the Shi'a Caliphate event should now be abl...
- Characters with positive relations with their liege wil...
- Fixed an issue with granting a title to an unlanded cou...
- Fixed an issue with some wars being invalidated when th...
- Can no longer form alliances with characters you're at ...
**Modding: [#qac0fcca]
- Added infamy trigger to test if a character have threat...
- Added change_infamy effect to add or remove threat from...
- Added infamy_modifier to casus belli which will be mult...
- Can now script a revoke trigger for minor titles
- Added a define if faction membership is blocked by havi...
- Fixed an issue where the any_army and random_army scope...
- Added trigger: is_multiplayer_host_character = yes/no.
- The text command "GetID" now also work on titles and pr...
- Added a define for the fort discount on new holding con...
- Added a define if titular duchy titles should count tow...
- Added Scope: real_father_even_if_dead.
- Added effects: any_child_even_if_dead, random_child_eve...
- Added triggers: any_child_even_if_dead, any_dynasty_mem...
- "disallow_random_traits = yes" should now blocks more t...
- Fixed an issue in num_title_realm_provs trigger when yo...
*2.5.1(2016-01-28) checksum:OBWK [#cf6543d2]
**MAJOR [#qe9d6061]
- NAP can now be formed with close relatives (siblings et...
- Great Feasts, Grand Tournament and Furusiyya events hav...
- Rebalanced ai council position selection to make it har...
- The ai is better at using favors to get the council to ...
- AI councillors use request support and call in favor on...
- AI councillors use request support and call in favor on...
- AI councillors that dislike their liege try to get more...
- AI more prone to accept Request Support if both charact...
- AI will try to get good marriages on characters owing t...
- AI no longer cares for having a cb when considering all...
- AI won't accept request support actions if it has calle...
- AI won't accept buy favor actions if it has called favo...
- AI councillors won't try to get support from other coun...
**MINOR [#j084e111]
- Lieges of Trade Post owners will no longer burn mention...
- Characters with unfaithful concubines will now gain pro...
- Halved frequency of Mu'tazila vassals asking lieges to ...
- Renegotiate Non-Aggression Pact interaction no longer a...
- Governments no longer allow to freely revoke titles fro...
- Fixed so culture and names are updated properly for som...
- Holy orders, adventurers and mercs can no longer start ...
- Fixed issues in Form Non-Aggression Pact interaction
- Fixed issues with Pact list not showing certain Non-Agg...
- Game no longer crash if continue button loads a save ga...
- keyboard shortcuts in the character selection screen
- fixed a nasty oos possibility due to multithreading
- Children who were being educated but didn't have a guar...
- Fixes Revolters going independant when revolt leader lo...
- Fixed console command that let's you spawn in a sprite ...
- Speed up AI diplomacy evaluation by removing unnessecar...
- Fixed so teenage hormones do not affect incapable chara...
- Can now hide your daughter if someone is out to get her.
- Muslims unless they are sinful will no longer die from ...
- Plot backers who are Muslim unless they are sinful will...
- Fixed wife giving advice events from firing when counci...
- Non-independent allies now share vision with other alli...
- Incapable people are no longer capable of killing people.
- No longer makes council position buttons clickable if y...
- AI will no longer try to assign adviser titles to someo...
- The writers of the chronicle will no longer try to cove...
- Getting killed by assassins no longer forces you to die...
- AI-rulers will now consider changing their obligation l...
- Councillors are now more prone to approve title grants ...
- The vote window is properly aligned with the interactio...
- The vote window won't be shown when there's no vote
- The tooltip for changing a law now shows what the membe...
- Fixed crash when a character dies and disbands armies t...
- Favor duration increased from 12 to 36 months
- Increased the chance from 25% to 75% for the AI using f...
- No longer possible to call a favor on someone already u...
- Council voter list aligned
**MODDING [#q9d32e2c]
- Fixed so free vassal levies thing muslims had is no lon...
- relative_power_including_allies_attacker and relative_p...
- Renamed owes_favor trigger; now called owes_favor_to.
- Renamed holds_favor trigger; now called holds_favor_on.
- Renamed owed_favor_activated trigger; now called owed_f...
- Renamed held_favor_activated trigger; now called held_f...
- Added effect for any_favor_ower.
- Added effect for any_favor_holder.
**CONVERTER [#w0e52cae]
- Fixed error with province Hoya in converter
- Fixed graphical culture for south indians
- Hansa no longer becomes Lübeck
- Native americans are no longer anatolian beyliks in the...
- Dravidian nations no longer need to be two religions at...
- Pictish is no longer forever alone in Celtic group, the...
- Andalucian nations should now get their Granadan ideas
- EU4 now properly recognize the Jews as a culture and do...
- Mamelukes ideas should now be applied properly
- Lappish now properly becomes Sapmi culture
- Added a bunch of new nation tags to the converter and f...
- Fixed new way to generate governments for the converter...
**These are the patchnotes from 2.5.0(2016-01-13 v2.5.0 C...
**Major: [#le5ee387]
- Marriages creates non-aggression pacts that can be rene...
- Alliances are explicitly formed and require an existing...
- Levies reinforce in friendly territory
- Units retreat several provinces in a "shattered" state
- Tweaks to many opinion modifiers to make it more diffic...
- During non-elective succession primary successor inheri...
- Death sounds differ depending on age, gender and violen...
- new ambient sound for the tech view
- History is no longer executed if the player loads a sav...
- Added a "continue button" to be able to load the latest...
- Fixed problem in combat casulties calculation that coul...
- Added Infamy system.
- Coalitions can be formed against high infamy realms
- When faction is destroyed while looking at the faction ...
**Minor: [#w12ed2f4]
- add_spouse effect can no longer marry the null characte...
- Holy orders titles are no longer transfered to the lieg...
- Players without Horse Lords now properly gain moral aut...
- Rivals can now be properly removed as intended in an ev...
- Patrician designated heirs cannot be incapable
- Raised monthly prestige value of marshal_highway_robber...
- Mercenary captains can now improve themselves even if t...
- Monks and eunuchs can no longer be assigned as designat...
- Young province lords can no longer request Prima Noctae...
- Muslims can no longer get the start of faqih event chai...
- Children no longer request hunting rights
- Children will no longer be visited by Hedge Knights
- Monks can no longer be Mercenary Captains
- Rulers can no longer send legates to themselves to comp...
- Discovered murderers of close kin can now be executed w...
- Seize trade post cb now gets ticking war score five tim...
- fixed bug in ai selection of seduction targets
- fixed OOS from seize_trade_post_plot
- Go to location tooltip now shows where the character is...
- Hostage tooltip for war declarations now list the hosta...
- opinion modifiers can be set to decay linearly
- default laws can now be scripted using mtth triggers, p...
- inheritance of dwarfism more properly implemented
- Fixed bug where some emperors wouldn't get their monthl...
- Indians use the correct focus window
- Land battles now correctly play the land battle backgro...
- Nomad Clan members unable to hold a title no longer get...
- Fixed wasteland shown as water in government map modes ...
- Fixed the Character Selection View for office not havin...
- Whole lotta fixes on major revolts
- Fired councilors cannot be hired again for two years
- Added Military information to province tooltips when an...
- You can't declare war on someone your liege is at war w...
- Fixed AI never using matrilinear marriage
- added the powerful vassal icon to the council positions...
- added "has_position" trigger to check voting attitude o...
- added "in_coalition_against" trigger
- added "on law_vote_passed" and "on_law_vote_failed" eve...
- root scope is the title holder that had a law pass, and...
- from scope is the character who started the vote
- fromfrom scope is the title itself
- added "on_enforce_peace" on_action event, which trigger...
- root is the title enforcing the peace
- added "owns_mercenary_units" trigger. Returns true if t...
- patricians no longer lose their holdings when the doge ...
- fixed: when a merchant republic conquers the capital co...
- Made "invite to court" generally easier
- Holy Orders of your own character's religion can no lon...
- Allowed three CB's to be used on expelled holy orders
- Eunuchs can no longer use seduction focus
- Attempting to imprison your guru through an event will ...
- An event to clear meaningless rivalry now shows the cor...
- Generated characters now gain education traits as inten...
- Blind chancellors should no longer look inappropriately...
- Building 'Militia Training Grounds IV' should now displ...
- 'Inform Liege' option is no longer available if dirt is...
- Spy targets are now properly cleared upon death
- Speeded up some of the interface animations.
- Right-click on a province will now bring up the dynasti...
- Added console command "reloadloc" to reload localisatio...
- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.
- Fixed bug where the wrong number of days until a respon...
- In MP, event windows now show how many days are left un...
- Being pregnant now gives a -2 personal combat skill mod...
- Grandchildren of player characters now get the same bon...
- Made it a little easier for the AI to found the HRE (AI...
- Straightened-up decadent characters will now stay strai...
- Clan chiefs using the "Adopt Religion" decision now als...
- The Become King ambition now provides more interesting ...
- Lowered success reward for the Become King ambition to ...
- Added new Acquire Title ambition for vassals to nag the...
- "Soft" is now correctly treated as an adjective in insu...
- Increased the monthly prestige gain for minor titles.
- Kali Maaa! achievement should now be possible to attain...
- The few Christian holy orders that went missing have no...
- People will now remember the deeds of the Greatest Khan...
- Added any_de_jure_vassal_title scope for triggers. This...
- Changed trigger variable naming num_culture_realm_provs...
Example usage:
num_culture_realm_provs = {
culture = danish
value = 12
}
- Highway robber band now also decrease tribal levy size.
- Your eunuch sons will no longer get the serving maids p...
- The history command add_matrilineal_spouse now properly...
- Straightened up family members will now restrain themse...
- Assassins are no longer fooled by the bait-and-switch t...
- Some Celtish titles now properly start with Tanistry Su...
- Elective succession faction no longer requires Autonomo...
- Interaction requirement tooltips are now more consistent.
- Merged the two republic mapmodes into an enhanced mapmo...
- Enhanced the Dynasty and the Government mapmodes.
- Tweaked morale and defence to make units more likely to...
- Pursuing units will no longer get flanking bonuses and ...
- Deaths in combat will now affect the morale of that sub...
- Shift + Right-click on a province will now bring up the...
- Alt + Right-click on a province will now bring up the d...
- Shift + Alt + Right-click on a province will now bring ...
- Rebels units will now be wiped after being defeated once.
- Units will no longer retreat from a siege after a faile...
- Fixed bug where the unit player icon was only shown if ...
- Units killed in less than 8 days will now be wiped.
- Nomads will no longer be created when landing courtiers...
- Fixed bug where manually stopping an assault increased ...
- Increased length of tyranny modifier.
- The AI is now capable of communicating and coordinating...
- AI now capable of properly recognize when to be on the ...
- AI now only want to hand out titles to raiding adventur...
- Increased nomad maintenance cost.
- Tweaked population/manpower defines, should start as st...
- Lowered amount of income from nomadic taxes.
- Increased base cost of prestige horde units.
- Nerfed amount of tech points from pillage.
- Added terrain block to altaic tactic.
- Tweaked swarm and harass tactics
- Added disorganised swarm and harass tactics that has lo...
- Prestige based CB's for nomads no longer give the attac...
- Added nomad humiliate CB that gives prestige and steals...
- Gave back the Mongols their balls.
- Tweaked defense values based on the new changes to fix ...
- Temujin now starts with some prestige.
- AI is more likely to do nomad invasion if he cans now.
- Mighty Mongol AI don't care that they are getting old a...
- Increased aggressiveness of Mongol AI with four.
- Fix that should stop the humans giving birth to horses.
- No longer blocks female horses from being on the council.
- Fixed bug where raiders got free ships.
- Fixed betrothal being canceled issue because the AI tho...
- Can no longer customize your ruler when you have presse...
- Can now click on links again on Linux!
- Increased amount of prestige Temujin spanws with to 5000.
- The presence of the Genghis Khan from the Mongol Invasi...
- Made the mongols focus on their destiny to rule the wor...
**Modding: [#u11953e7]
- Added can_be_chancellor_trigger scripted trigger to che...
- Added can_be_marshal_trigger scripted trigger to check ...
- Added can_be_treasurer_trigger scripted trigger to chec...
- Added can_be_spymaster_trigger scripted trigger to chec...
- Added can_be_spiritual_trigger scripted trigger to chec...
- Added ticking_war_score_multiplier to CB types that cha...
- among_most_powerful_vassals = x trigger which compares ...
- send gift opinon bonus is controlled by defines
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with ...
- CB:s have a quick trigger for blocking tributaries and ...
- long reign opinion modifier can be scripted from defines
- short reign opinion modifier can use decimals
- Possible to append or overwrite info in bookmarks from ...
- Now possible to mod the pick era interface
- Added ai_will_do to minor titles
- Added ai_will_do to religious titles
- Added any_character trigger scope
- Added any_province trigger scope
- Added any_landed_title trigger scope
- Added any_character effect scope
- Added any_province effect scope
- Added any_landed_title effect scope
- Added random_character effect scope
- Added random_province effect scope
- Added random_landed_title effect scope
- Fixed mismatch between character(s) on event button and...
- Added friend filter to targeted decisions
- Added remove_guardian effect
- opinion_nephew and opinion_niece now works correctly
- Added support for dynamic script flags
- any_playable_ruler now includes major revolters
- Uncle opinion modifier now works correct
- Added opinion_mother_of_child and opinion_father_child
- Decisions no longer executed for characters that dies d...
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer rein...
- Removed unnecessary error logging from global event tar...
- Setting number of wards to a higher number in defines n...
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if...
- Fixed unknown triggers not being reported to the error ...
- Title localization for custom government type now works
- Possible to construct buildings in forts
- Fixed initializing errors in scripted triggers/effects
- Bookmarks are now sorted in chronological order
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to...
- Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENA...
- The trigger: can_hold_title, will now properly evaluate...
- Added effect add_random_education_trait = yes/diplomacy...
- The give_minor_title effect now supports granting comma...
- Added set_job_action effect.
- Added can_grant_title trigger.
- Added triggers has_non_aggression_pact_with and any_non...
- Added triggers relative_income and relative_income to l...
- Fixed bug where relative_power_to_liege compared your d...
- Added is_valid_romance_trigger, checking that both char...
- Added is_voter flag for titles.
- Added is_voter and any_voter triggers.
- You can now specify compositions for dynamic mercenarie...
- Added any_voter and random_voter effects.
- MTTH can now be scripted with addititive modifiers, usi...
Additive modifiers are ALWAYS calculated before multiplic...
- Added MTTH modifiers additive_opinion_modifier and addi...
- Added triggers relative_power_including_allies_attacker...
- Added triggers has_cb and reverse_has_cb.
- Added effect "add_alliance = { who = x months/years/day...
- Fixed bug in war_score trigger where it required war an...
- Added steal population effect.
- Added flag to traits to block someone from owning titles.
- Added define ALWAYS_GENERATE_NOMADS which will force ge...
*2.4.5(2015-10-06) checksum:NFUF [#o741ca96]
**MINOR [#ab8c6f36]
- Sieges get defending characters again
**MODDING [#m5ee736b]
- Fixed tooltip for scripted_effects not working
- Mercenaries and event-spawned units will no longer rein...
- Removed unnecessary error logging from global event tar...
- Setting number of wards to a higher number in defines n...
- Scopes are now correctly set for ai_will_do in cb_types
- Effect create_character now gives proper random name if...
- Fixed unknown triggers not being reported to the error ...
- Title localization for custom government type now works
- Fixed initializing errors in scripted triggers/effects
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target
- Siege scope now works for flank commanders
- morale effect now works with flank commanders
- reinforce effect now works with flank commanders
- in battle, in siege and looting triggers now work with ...
*2.4.4(2015-08-18) checksum:FUYZ [#k89bd70e]
**MAJOR:[#o14a7d6e]
-Fixed bug with freezing savegames.
savegamesでのフリーズバグを修正しました。
*2.4.3(2015-07-23) checksum:WIUP [#b39bc429]
**MAJOR:[#n20d0eb1]
-No longer loops through every dead character and inactiv...
死んだキャラや非アクティブなタイトルを、月毎のチックでル...
ゲームパフォーマンスの遅さが改善されるでしょう。
-Optimized trade routes update frequency
貿易ルートのアップデート頻度が最適化されました。
**MINOR:[#p16e8c57]
-Republic campaign funds visible to all
共和国キャンペーンの資金を誰でも見れるようになりました。
-AI more aggressive in campaigning for the doge title
AIがドージェ・タイトルのためのキャンペーンにより積極的に...
-better trade post distances when port is within the same...
よりよく、港が所有された領域と同じ海地帯の中にあるとき、...
-shortcut tooltips look better when only info in tooltip
ツールチップで情報ときだけ、近道ツールチップはよく見えま...
-The info button will close the info-window if already open
情報ウィンドウがすでに開いている場合、情報ボタンで閉じら...
-AI accept chances more precise when writing '+'
『+』を書くとき、AIがより正確なチャンスに順応します(機...
-Regent accept tooltip uses actual base reluctance (needs...
摂政は、ツールチップが実際のベース抵抗(確かなはいである...
-Fixed a bug in the province center point calculation, di...
プロヴィンス中央地点の計算におけるバグの修正。プロヴィン...
-Fixed a bug allowing you to abandon trade posts in your ...
あなたが取引柱を所有するならば、気にせずにあなたの地方で...
-Antipopes should now seize the treasury of the Vatican i...
教皇政治に対する彼らの請求が押されるならば、対立教皇は現...
-Lobby diplomacy items are now spaced correctly.
ロビー外交アイテムは、現在正しく間隔をあけられます。(機...
-The republic view won't display dead heirs anymore.
共和国の画面で死んだ相続人を表示しないようになりました。
-Stewardship bonus from character focus now influences th...
性格焦点からの管理ボーナスは、現在正しく土地の占有税ボー...
-Observer players will no longer get stuck in the game af...
サーバーがロストした後のゲームでオブザーバープレイヤーが...
-When playing a nomad , settling as a merchant republic t...
遊牧民プレイで、臣下の共和国が持っているholodingを通じて...
-Fixed shortcuts in the end of battle and end of siege sc...
戦いの終了と包囲スクリーンの端で近道を用意されて、gotoオ...
-The game won't think any fabricated claim is a claim on ...
ゲームは、いかなる作られた主張ももう学習シナリオのカナリ...
-Minor clan rebel starting troop numbers are now being sc...
マイナーな一族反抗者出発部隊番号は現在カガンの人口で登ら...
-Fixed a bug that was preventing wars to update properly ...
非土地を所有する人物がもう一つの戦争が進行中にあったタイ...
-Added a confirmation dialog for disbanding individual re...
個々の連隊を解散するために、確証ダイアログを加えました。...
-Portraits in the republic view are now being updated cor...
共和国の景色の肖像は、現在正しく更新されています。(機械...
-Fixed a bug that sometimes caused allies to be hostile t...
反乱戦争が一時的なタイトルなしであるならば、同盟国を時々...
-Nomads are no longer blocked from moving their capital t...
遊牧民は、進行中の取引柱と砦構造で彼らの資本を行政区の方...
-Revolting nomad vassals won't become independent when lo...
もうaother戦争でタイトルを失うとき、実に不愉快な遊牧の家...
-Raiding adventurers will no longer end up as landless cl...
反乱を導いて、もう一つの戦争ですべての着陸されたタイトル...
-Fixed a bug that would sometimes cause laws to change in...
彼らの戦争終結の後誤って反乱軍用の変更に法律を時々引き起...
-Unattackable non -nomad counts won't exist anymore.
攻撃されえない非遊牧民数が、もう存在しません。(機械翻訳)
-Un landed characters inheriting duchy or higher titles w...
公領を相続している非着陸された人物またはより高いタイトル...
-Un landed characters getting titles in wars for claim wo...
主張のために戦争でタイトルを受けている非着陸された性格は...
-Various fixes to event triggers etc.
イベント引き金その他へのいろいろなフィックス。(機械翻訳)
-Various minor text fixes and improvements.
テキストが固定するいろいろな未成年者と改善。(機械翻訳)
-Various improvements to decision tooltips.
決定ツールチップへのいろいろな改善。(機械翻訳)
-Corrected the Serbian and Bulgarian names for Dyrrachion.
Dyrrachionのセルビアとブルガリアの名前を修正しました。(...
-Fixed a bug that made Hellenic Pagan religion available ...
統治者デザイナーで利用できるギリシアの異教徒の宗教を作っ...
-Tweaks and balancing to the decisions for creating Portu...
より有益なツールチップを含むポルトガル、Castilleとアラゴ...
-The Kingdom of Leon can now be created by the holder of ...
レオン王国は、現在アストゥリアス王国の保有者によってつく...
-Added more characters and dynasties to the Steppes.
より多くの性格と王朝をステップに加えました。(機械翻訳)
-Re balanced the effects of the decisions for expelling a...
ユダヤ人を追い出して、readmittingするための決定の影響を再...
-The Duchy of Livonia is now part of the de jure Kingdom ...
Livonia公領は、現在正当なすべての開始日のフィンランド王国...
-A character can no longer be slandered with bastardry ru...
性格は非道な行為噂もしもでもはや中傷されることができませ...
-Fixed a bug that allowed a ruler to be attacked with two...
統治者が同時に2つの異教徒の支配戦争で攻撃されることができ...
-Robert II de Hesbaye ( Capet ancestor ) is now playable ...
ロベール2世・デ・ハスペンゴウ(カペー祖先)は、現在769年...
-Random looting events are now working properly again.
ランダムな略奪イベントは、現在再びきちんと働いています。...
-The chance to have twins is increased if mother and/or g...
母や祖母には双子がいるならば、双子を持っている機会は増や...
-Chronicle random events are n't "Serpents " every time.
年代記ランダムなイベントは、毎回、「ヘビ」でありません。...
-No longer inactivates titular titles that should be crea...
creatableでなければならない(管区、ヴィスビー公領、その他...
-Can no longer search for inactive titles in the find tit...
検索タイトル対話において不活発なタイトルをもはや捜すこと...
-Fixed capital problem inheritance for gavelkind that cou...
カスタムメイドの王国で起こることができたガベルカインドと...
-Patricians are richer and need large courts so they are ...
彼らがよりよく流行に対処する準備ができていて、もう過密で...
-Added better protection to the immediate family of a lan...
流行と過密な修飾子からの着陸された統治者の肉親への更なる...
-Should now properly remove nomad capitals if supposed to...
思われるならば現在遊牧の首都をきちんと取り出さなければな...
-Fixed revolting viceroys becoming normal rulers upon war...
戦争無効の通常の統治者になっている固定された実に不愉快な...
-Should always reset the tributary status if your liege i...
常にあなたの君主が納貢者または封建領主であるならば、従属...
-Fixed problem where you could get stuck in a war with yo...
あなたが用意された侵入目標との戦いで動けなくなることがで...
-Fixed with colors for raiders and made colors also diffe...
侵略者のために色で固定して、色も段レベルにつきより異なら...
-Fixed outdated localization for forts
砦のための一定の時代遅れの局地化(機械翻訳)
-Fixed so dead people should no longer be title claimants...
固定されたとても死んだ人々はもはやタイトル請求者であって...
-Lowered the amount of dignity de-jure capital gives so K...
量を降ろされて、資本がそうベニス王国に与える尊厳非jureは...
-Added historical rulers for Sri Lanka.
スリランカのための更なる歴史上の統治者。(機械翻訳)
-Converting to local religion via decision now costs Pres...
現在決定を通してローカルな宗教に転向することは、名声を犠...
-Pagan AI rulers now take more factors into account when ...
外国の伝道者を迎えて、変わるべきかどうか決めるとき、異教...
-Unreformed Paganism is now much less likely to stay on a...
改革されてない異教は、現在非常にスタート年の初めに最初の2...
-Non-nomadic characters won't ensure non-empty primary ho...
その遺産が彼らを遊牧民にするならば、非遊牧民の性格は遺産...
-The game will now detect rare cases of nomad capital hol...
ゲームは、現在遊牧の主要な所蔵品のまれなケースが非主要な...
-Fixed a bug when provinces were incorrectly evaluated as...
若干のまれな状況に従事しているように行政区が誤って評価さ...
-Fixed so governments are not re-evaluated on reloading a...
政府がセーブを再ロードすることに再評価されないように、固...
-Ticking war score won't be based on de jure titles for n...
カチカチいう音戦争得点は、もう非正当な事件bellisのために...
-Attrition information won't obscure the selection button...
複数の単位がもう選ばれるとき、摩擦情報は選択ボタンを隠し...
-Nomad buildings unlocks will now be shown in technology ...
遊牧のビルディング現在意志を錠を開けます、遊牧民を競技に...
-Technology view building unlock tooltips formatting impr...
建築がツールチップ・フォーマットの錠を開けるというテクノ...
-Tribal holdings won't lose a part of their levy numbers ...
部族の保有地は、もう継承に関して誤って彼らの課税番号の一...
-Disease icons no longer overlap trade route icons in the...
病気アイコンは、行政区の景色で通商路アイコンにもはや重な...
-Dynasty name and patrician house title name are now bein...
彼らのうちの1人をrenmaingするとき、王朝名と貴族的な住宅タ...
-Fixed a bug where the game could hang after a nomad sett...
遊牧民が正当な帝国なしで行政区に住みついたあと、ゲームが...
-Mongol Empire, Golden Horde and Chagatai AI nomads don't...
モンゴル帝国、金帳汗国とチャガタイAI遊牧民はもはや定住し...
-Tribals don't switch their government to feudal when a k...
王国がもう選択的なガベルカインド継承に関してつくられると...
-Merchant republics are not blocked from building a trade...
彼らがもう行政区を所有するならば、貿易共和国は通商路の上...
-Revoked title's succession law now switches to nomadic c...
遊牧民がタイトルを受けるとき、取り消されたタイトルの継承...
-Invalid title relations where county holder is different...
郡所持者が資本保持保有者(空でないならば)とは異なる無効...
-Next college cardinal score is now always 0 for incapabl...
次の大学枢機卿得点は、常に現在無能で収監された人物のため...
-Non -khagan nomads can't subjugate empires anymore.
非カガン遊牧民は、もう帝国を征服することができません。(...
-Provinces with only one holdings are now counted as noma...
1つの所蔵品だけをもつ行政区は、一族ランド・サイズ計算のた...
-Both clan limit and clan land demand now only take nomad...
一族制限と一族ランド需要は、現在遊牧民の郡を考慮に入れる...
-Minor clan revolt leader dying now causes the war to end...
現在死んでいる未成年の一族反乱指導者は、戦争がきちんと終...
-Betrothals don't invalidate the "Get Married" ambition a...
婚約は、無効にしません「結婚してください」もう野心。(機...
-Baronies that for some reason end up not being vassals o...
誰かが戦争で郡を獲得するとき、何かの理由で、結局彼らがい...
-If you have 50 % or more horse archers you can no longer...
50%以上の馬弓術家がいるならば、あなたは困らすこと作戦行動...
-Can now stop an on-going assault
現在進行中の攻撃を止めることができます(機械翻訳)
-Tweaks to diseases so they don't outbreak as often
そう彼らがそうしない病気に、しばしば発生をつまみます(機...
-Now displays population instead of demesne in character ...
現在、遊牧民に対する性格計画で、土地の占有の代わりに人口...
-Now disables the banish button if it is not a valid acti...
現在、身体障害者になります追放します、それが囚人に及ぼす...
-Now Linux can also use the social media buttons !
現在、Linuxはソーシャルメディア・ボタンを使うこともできま...
-Fixed succession bug caused in republics if the doge was...
総督が彼の君主に対して反乱を起こしているならば、一定の継...
-Portraits in the title view now update correctly each ti...
見解が開かれるたびに、タイトル見解の肖像は現在正しく更新...
-Fixed a barber view crash.
床屋の景色事故を準備しました。(機械翻訳)
-Fixed a rare crash that could happen when saving the gam...
和解の後ゲームを保存することが破壊されて、きちんときれい...
-Laws for ducal titles now reset to default laws when the...
現在、タイトルが他の誰かに与えられるとき、デフォルト法律...
-Female heir vassal opinion penalty doesn't apply to vice...
女性の相続人家臣意見刑は、もうviceroylatyタイトルにあては...
-Khan 's can no longer conquer their way into the Holy Se...
カーンのものは教皇庁に自分の道をもはや征服することができ...
-Fixed bug causing assault to not be properly stopped
攻撃がきちんと止められない原因になっている一定のバグ(機...
-Fixed problem with inheritance of claims in history
歴史の主張の遺産に関する一定の問題(機械翻訳)
-Fixed problem when Nomads becomming un landed preventing...
becommingしている遊牧民が冒険家を襲撃することに彼らに対し...
-Capital is now set correctly when creating Castille , if...
ブルゴス行政区が所有されるならば、Castilleをつくるとき、...
-Fixed a bunch of text and other interface issues in the ...
たくさんのテキストと他のインターフェース発行物をスペイン...
-Added missing icons for the "Create Castille / Portugal ...
更なるなくなったアイコン「Castille/ポルトガル/アラゴンを...
-Added new "W " icon for Wikipedia links.
ウィキペディアの更なる新しい「W」アイコンは、つながります...
-Can no longer trigger raid tactic if 50 % of your army a...
あなたの軍の50%が馬弓術家であるならば、もはや引き金は戦術...
-Constantinople province now has shipyards from 769.
コンスタンチノープル行政区には、現在769から造船所がありま...
-Events pop up on load again
イベントは、再びロードに関して現れます(機械翻訳)
-Inviting mercenaries to feasts now fire correctly
豪華な食事への魅力的な傭兵は、現在正しく発砲します(機械...
-Usurp title more consistent
より一貫したタイトルを奪ってください(機械翻訳)
**MODDING:[#a86d32bf]
-The spawn_unit effect now supports scaling the troop num...
spawn_unit効果は、現在人口によって部隊番号を登ることを支...
-Use scaled_with_population_of to set a character or titl...
人口がスケーリングのために使われる性格またはタイトルをセ...
-Use for_population to set the reference population the t...
軍隊番号が意味される参照人口をセットするために、for_popul...
-The troop numbers will linearly scale when the actual po...
実際の人口がfor_populationと異なるとき、部隊番号は線形に...
-Added a add_population_scaled effect which adds / subtra...
一部の目標の人口を加えて/引くadd_population_scaled効果を...
-The game won't crash after increasing MAX_LEADERSHIP_TRA...
ゲームは、もうMAX_LEADERSHIP_TRAITSを増やした後に壊れませ...
-However , only 2 trait icons will be displayed in the mi...
しかし、あなたが彼らのより多くをhonorary_titles_view_item...
-Fixed that count value wasn't used by the any_* effects
カウント値がany_*効果によって使われないように手配しました...
-Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets ...
更なるMAX_HOLDINGS_IN_NOMADIC_PROVINCEは、郡がそれが一族...
-Fixed in prison trigger so it works when checking if he ...
人物が同様に死んでいるとき彼が囚人でないかどうか調べると...
**CONVERTER:[#zfab75d5]
-Fixed converter crash with specific scenario that had ha...
セーブにおいて起こった特定のシナリオによる一定のコンバー...
*2.4.2(2015-07-17) checksum:AJJW [#yc192fff]
(機械翻訳)
**MAJOR:[#ic66f5d1]
- Fixed a bug that could lead to game crashing on resigni...
ゲーム中断と同時にクラッシュするかもしれないバグを修正し...
- Fixed a bug where many coats of arms were black when ru...
CoA DLCsなしでゲームを動かす時に多くの紋章が黒かったバグ...
- Old mongol face pack no longer overrides the mongol uni...
古いmongol face packはもうmongol unit packを無効にしない。
- Byzantine portraits now show correctly with the dlc
今やByzantine portraitsはDLCがあれば正しく表示されます。
**MINOR:[#x5406804]
-Fixed province occupation logic which sometimes incorrec...
若干の 一族 インタラクション が有効である のを 時々 誤っ...
-The occupation condition for the split clan interaction ...
割れた 一族 インタラクション のために 占領 状態 、そして...
-Fixed an issue where combat events could fire for the wr...
戦闘の イベント がどこで 間違った 性格 のために 火がつく...
-AI controlled Golden Horde , Chagatai or Mongol Empire w...
AI にコントロールされた 黄金軍団 、 Chagatai または モン...
-Added crusade weights for Reformed Norse in their homela...
彼ら の祖国 王国 の 改心した ノルウェー人 のための 加算 ...
-Added console command set_government government tag opti...
更なる コンソール 命令 set_government 政府 は、オプション...
-Added console command max_tech optional province id .
更なる コンソール は、max_tech オプションの 行政区 id を...
-Added console command remove_settlement barony or county...
更なる コンソール 命令 remove_settlement 男爵の地位 また...
-Fixed bug where the call to arms alert was visible when ...
盟友 が戦争 に 呼ばれることができ なかった とき 、武器 警...
-Nomads can no longer use the 'Make Primary Settlement ' ...
遊牧民 は、もはや使う ことができ ません 『主要な 和解 を...
-Nomads can now always use the change government decision...
彼ら が郡 を所有する ならば 、遊牧民 は常に 現在 マイナー...
-It is now possible to move capital if being merchant rep...
資本 を動かす ことが、港 とともに 行政区 に 港 のない 行...
-Unplayable religious heads will now properly be theocrac...
プレイできない 宗教的な 頭 は、現在 きちんと 神政 で す 。
-Fixed bug where duplicate family palaces were generated ...
貿易 共和国 を作って 、 貿易 共和国 家臣 を持っている と...
-Patricians are no longer spawned from your vassals when ...
そこで あるならば 貿易 共和国 になる ことがすでに あなた ...
-Family palaces of vassals patricians are now properly re...
ドージェ の 君主 が貿易 共和国 になる とき 、家臣 貴族 の...
-Added trigger num_of_government_vassals .
更なる トリガー num_of_government_vassals 。
-It is now possible to access the splash screen with cult...
性格 肖像 の右に ちょうど 特集 ボタン をクリックする こと...
-Removed the "part of continent " tooltip when hovering p...
英国の 島 で 浮かんでいる 行政区 とき 、「大陸 の 一部 」...
-Fixed bug where republics could build tribal holdings .
共和国 が部族の 保有地 を造る ことができた 一定の バグ 。
-The observe button is now always shown when being an obs...
観察します 、オブザーバー で 、 人物 を選ば せる とき 、...
-It no longer costs prestige to attack your suzerain .
あなた の封建領主 を攻撃する のに名声 がもはやかかり ませ...
-The government splash screen now also mentions the gover...
また、 政府 はねかす音 スクリーン は部族民 と 遊牧民 が変...
-Fixed bug where technology locked laws where shown twice...
テクノロジー ・ツールチップ で 二回 示される 所で 、テク...
-Added missing localisation for technology locked governm...
テクノロジー のための 更なる なくなった 局地化 は、政府 ...
-"s " and "g " will no longer change mapmodes if there is...
選ばれる 単位 がある ならば 、「s 」と 「g 」はmapmodes ...
-Blocked trade route graphical glitch fixed .
妨害された 通商路 グラフィック 不具合 は固定しました 。
-Un landed characters getting a title due to wars or inhe...
戦争 または 遺産 のために タイトル を受けている 非 土地を...
-Attrition information is no longer obscured by other int...
単位 がsiegedされる とき 、摩擦 情報 は他の インターフェ...
-Customized nomads won't start with an extra army in an i...
カスタマイズされた 遊牧民 は、もう 無効な 行政区 で 余分...
-Nomads created by splitting a clan have larger map color...
一族 を分裂させる ことによって つくられる 遊牧民 は、より...
-Fixed a bug when the top menu would hide after disbandin...
一番上の メニュー が軍隊 を解散して 、 法律 見解 を開いた...
-"Become Genghis Khan " decision ca n't cause some vassal...
「ジンギスカン になってください 」決定 は、一部の 家臣 に...
-Doge 's heir respect value is now shown correctly in the...
ドージェ の相続人 尊敬 価値 は、現在 repulicな 図 に 正し...
-Fixed a bug that prevented multiplayer games from being ...
オブザーバー がいた とき 、マルチプレーヤー・ゲーム が始...
-The host can be an observer in multiplayer games now .
ホスト は、現在 マルチプレーヤー・ゲーム の オブザーバー ...
-Fixed a bug that sometimes caused capitals to move on in...
首都 が時々 、遺産 の上に 動く 原因になった バグ を修正し...
-Patricians don't give their newly built trade posts to t...
貴族 は、もう 彼ら の家臣 に 彼ら の新しく 構築された 取...
-It's no longer possible to start an invalid trade post c...
無効な 取引 柱 建設 を始める ことが、もはやでき ません 。
-Provinces that only contain third-party holdings can be ...
第三者の 所蔵品 を含むだけ である 行政区 は、同じ 方法で ...
-Reinforcement cost of prestige -based retinues is now se...
所有者 には 少しの名声 も ない ならば 、名声 ベースの 随...
-Various event fixes .
いろいろな イベント は固定します 。
-fixed bug where army movement arrow would stop showing p...
軍の展開 矢 が進展 を示す のを止める 一定の バグ
-Nomad clans now get their empire title immediately when ...
独立している ( 以前 毎日の チック の上で ) ようになる ...
-Shia title now properly claimed from the uprising
シーア派 タイトル は、現在 反乱 から きちんと 勝ちとられ...
-Fixed bug where european merchant republics could build ...
european 販売業者 共和国 がindia の 取引 ポスト を構築す...
-Fixed double nomad capital bug
一定の 二重の 遊牧の 主要な 盗聴器
-A lot of tweaks to diseases to try and naturally clean u...
人口過剰の 法廷 を自然に きれいにする ようにする 病気 へ...
-Improved some stuttering issues when running at pseed 5
pseed 5 で 走る とき 、若干の どもり 問題 を改善しました
-Will generate a character for the reformed religion if t...
読みやすい 宗教的な 頭 が ない ならば 、改革された 宗教 ...
-Fixed the trigger for building trade posts
建設業界 柱 の きっかけ を修復しました
-Should now properly call in nomads into a faction war
現在 派閥 戦争 に 遊牧民 をきちんと 呼び込ま なければなり...
-Given kingdoms in Scandinavia some crusader weights for ...
norse 異教徒 のための ある 改革運動者 重量 が改良した ス...
-Should now only lower the music if background sound is h...
現在 背景 音 が十分に 高くて 、 それ があった ほど 多くの...
-No longer plays a sound when you get money from tributar...
あなた が納貢者 から お金 を得る とき 、音 をもはや再生し...
-Nerfed pillaging holdings
所蔵品 を略奪している Nerfed
-The context music can now be controlled in the settings ...
前後関係 音楽 は、現在 セッティング ・メニュー で コント...
**MODDING:[#x217c67c]
-Historical setup errors are now shown in historical_setu...
歴史の セットアップ ・エラー は、現在 error.log の代わり...
-Using the launch command fullhistoricalsetuplog will sho...
発射 命令 fullhistoricalsetuplog を使う ことは、すべての ...
-The Missing scripted successor will no longer show up in...
歴史 入力 が1066.9.7 の前に ある ならば 、行方不明の 事前...
-(MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF in defines.lua )
(defines.lua の MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF )
-The uses_prestige_for_law_change government effect now w...
uses_prestige_for_law_change 政府 効果 は、現在 、uses_pi...
-Added government effect builds_with_piety .
更なる 政府 は、builds_with_piety をもたらします 。
-free_revoke_on_tiers will no longer always state that re...
free_revoke_on_tiers は、取り消し が首長国 で 許される と...
-Cultures are now scripted with a list of graphical cultu...
文化 は、ちょうど 2 を許す 代わりに、 現在 グラフィック ...
*2.4.1(2015-07-14) checksum:ZXPB Horse Lords [#f6d84715]
(日本語部分は機械翻訳です。腕に覚えのある方は訂正をお願...
**MAJOR:[#rf4a1964]
- Enhanced and renamed the Independent Realms mapmode to ...
強化されて、領域mapmodeへの独立領域mapmodeが新しく名前を...
- Press Control + Left Click to show Sub-Realms of displa...
Ctrl+左クリックを押すと示された領域のSub-Realmsを示します...
- Press Control + Right Click to hide Sub-Realms of opene...
Ctrl+右クリックを押すと示された領域のSub-Realmsを隠しま...
- Added Regions button to Province View, it allows to sho...
更なるRegionsは、アルスターViewにボタンでとまると、現在の...
- Press Left Click on regions button to highlight next re...
地方ボタンの左翼Clickに地図の上で次の地域をハイライトする...
- Press Right Click on regions button to deselect region.
地域をはずすために、地方ボタンの上で右翼Clickを押してくだ...
- Added to Find Titles ability to find regions by name.
名前で地方を見つけるFind Titles能力に加えられます。
- Revised the pagan Subjugation CB so that it completely ...
それが目標、しかし、いいえホーディングス変化手を完全に征...
- Added "Stop Seduction" and "Stop Spying" decisions
「Stop Seduction」と「Stop Spying」ディシジョンを追加しま...
- Failing to imprison vassals of vassals now correctly fo...
現在正しく配下の配下を収監することができないことは、彼ら...
- Added Decisions to move prisoners between the Dungeon, ...
地下牢、地下牢と自宅監禁の間に囚人を動かすというディシジ...
- Banishment no longer seizes all titles, but simply forc...
追放はすべてのタイトルをもはやつかむというわけではなくて...
- Added a bunch of new straits (not for geographical reas...
たくさんの新しい海峡を追加しました(地理的理由のためにで...
- Added geographical regions to the scripting language.
スクリプト言語への地理的地方を追加しました。
- Added new provinces in Outer Mongolia and Tarim Basin.
外モンゴルとタリム盆地の新しい州を追加しました。
- It is now possible to gain the Crusader/Mujahid trait a...
現在、改革運動/聖戦に参加しているどのような宗教の文字と...
- Fixed a situation that caused corruption of savegames (...
savegamesの腐敗を引き起こした状況を修正しました。(腐敗す...
- Rewrote management of characters to prevent late-game C...
遅いゲームCTDのものを防ぐために、キャラクターの管理を書き...
- Fixed so generating naval ranges doesn't take ages anym...
海軍範囲を生み出すことがもう年齢をとらないように、その今...
- Fixed issue with subunits referring to dead characters ...
どうも時々死んだ人物を参照してサブユニットによる問題を修...
- No more CTD if war overview screen for a crusade is ope...
それが終わるとき改革運動のための戦争概要スクリーンが開い...
- Fixed various crashes caused by combats
戦闘に起因する様々なクラッシュを修正しました。
- Fixed bug that caused the AI to not utilize all cores a...
AIがCPUで利用できるすべてのコアを利用するというわけではな...
- Optimized pathfinding code
パス探索コードを最適化しました。
- Made AI faster when checking among its armies which one...
その軍の間でどちらが特定の仕事をしなければならないかにつ...
- Optimized culling of none-visible objects
none-visibleオブジェクト選別を最適化しました。
- Optimized fatwa, zun judgement, blinding and castrate d...
- Optimized the selection of potential events for charact...
キャラクターのための潜在的イベントの選択を最適化しました。
- Human played characters now have a overlay on their por...
ユーザー操作のキャラクターは現在彼らの肖像の上にオーバレ...
- Units with a player character in it now have an icon in...
それのプレーヤーキャラクターによるユニットは、現在アイコ...
- Added a new right click interaction window for titles a...
タイトルと和解のために新しい右クリック・インタラクション...
- Added plots, focus and ambitions to the diplomatic menu.
外交のメニューへのfocusとambitionsプロットを追加しました。
- Added title and settlement decisions, found in the titl...
タイトルとセツルメントディシジョンを追加しました。タイト...
- Added tribal tax and levy laws.
部族の税と課税法を追加しました。
- Added a government mapmode.
施政mapmodeを追加しました。
- It is now possible to switch county capitals if you hol...
新しい首都になることを望む現在の郡首都と男爵の地位をあな...
- You can now freely move your capital to holdings which ...
あなたは首都を政府で支えられない所蔵品の方へ現在自由に動...
- Fixed CTD when deleting a save game after entering anot...
もう一つのフォルダに入った後にセーブ・ゲームを削除すると...
- Fixed CTD when loading corrupted saves.
セーブを含むロード時にCTDする問題を修正しました。
- Fixed CTD when right-clicking on unit flags.
ユニットフラグを右クリックした時にCTDする問題を修正しまし...
- Fixed CTD when using the era picker after loading a save.
セーブをロードした後にera pickerを利用した時にCTDする問題...
- Fixed CTD when closing the Cancel Ambition and Cancel P...
Cancel Ambitionとキャンセルボタンを抱いている間Plotがエン...
- Fixed CTD when searching for non-existent titles.
存在しないタイトルを検索した時にCTDする問題を修正しました。
- Fixed CTD when using the console commands to add attrib...
特質を議論の間違った数と加えるためにコンソール命令を使う...
- Fixed CTD when loading multiple saves in a row.
並列に荷重を与えることが続けてたくわえるときにCTDする問題...
- Fixed CTD using the revolt console command with the wro...
議論の間違った数で反乱コンソール命令を使うことにCTDする問...
- Added a Minor Title view (found in the court view).
マイナータイトルビューを追加しました(courtビューの中で見...
- Added commander titles.
コマンダータイトルを追加しました。
- Flank leaders can now only be the ruler, your marshal o...
Flank leadersは、現在指揮官タイトルをもつ統治者、あなたの...
- Commanders can not lead their own demesne troops.
コマンダーは、彼ら自身の土地の占有部隊をリードすることが...
- Flank leaders are now entirely separated from subunit l...
Flank leaders は、現在サブユニット・リーダーシップからま...
- Subunits are affected by the combat modifier of both su...
サブユニットは、両方のサブユニットコマンダーとflank leade...
**MINOR:[#dd770b3f]
- Republic
- Must now be at least a king level ruler in order to exp...
- Fixed a bug where it was sometimes not possible to read...
- If Jews have previously been expelled from the realm an...
- It's now possible to get the Great Hunt achievement eve...
- Messalian women can now hold council positions and lead...
- Various improvements and fixes to text in events etc.
- Various translation fixes.
- A number of minor fixes and improvements in event trigg...
- If you decide to spare someone's life at the blot you c...
- Demanding Fatwas, castrating, blinding and throwing peo...
- Characters who love their spouses very much are now les...
- A marriage is now dissolved if one of the spouses joins...
- Characters will not join Holy Orders if spouse is curre...
- Now possible to gain the Strategist lifestyle trait. Ad...
- The Saxon Band is now only available before 1100, unles...
- Only Zoroastrians can now restore the Zoroastrian Pries...
- Women can now gain the Crusader trait under the same ci...
- When Catholic rulers accept the Mending of the Schism, ...
- Fixed a bug where not sacrificing prisoners stopped blo...
- Vassals petitioning liege on behalf of prisoners is now...
- Chief Qadi must now be same religion as liege.
- Changed the expectations placed on a Chief Qadi by your...
- No longer possible to start observing Ramadan if you ar...
- The "Become Heir" ambition is now correctly cancelled i...
- Jewish crusade target weights added for several kingdoms.
- An AI top liege will now never restore Rome to the Pope...
- Achievements "Great Indian Sultanate and "Saint Thomas ...
- Notifications are now sent correctly to plotters when a...
- Fixed various provinces in India that had no rulers scr...
- Updated faulty localisation function in the last event ...
- Paranoid parents should no longer worry about potential...
- Reworked Holmgang events to use personal combat skill r...
- Reduced mean time to happen for Holmgang if you have Wa...
- Fixed a rare case when duels could break.
- Duels now potentially gives the kinslayer trait.
- Shortened the text of one outcome of duels to avoid lon...
- Fixed minor typos in localisation.
- The lustful cabin can no longer cause multiple pregnanc...
- Handsome and lustful men now also populate the cabins i...
- Various text, tooltip and bug-fixes to old events.
- You no longer feel like you're partying on your own whe...
- Some fixes for the never ending tournament/furusiyya.
- You no longer punish yourself when a prisoner tries to ...
- Fixed a minor error in the tactics script.
- Fixed a couple of issues with the business focus.
- Removed duplicate name entries in 00_cultures.txt and 0...
- Fixed faulty name for traits and religions in conversio...
- Reworked create Hungary decision to spawn a set amount ...
- Added text for the outliner when disabling the tech ale...
- Updated island regions for AI-behavior.
- You no longer feel bad for having a romantic relationsh...
- You're no longer teleported to your capitol to lead arm...
- You'll no longer try to talk to your dead children when...
- Your sparring partner no longer wields a limb-creating ...
- You can no longer arrange a ball in the dungeons.
- The ai no longer tries to straighten up dynasty members...
- Family bliss achievement now correctly fires from famil...
- Until Death Do Us Part achievement is now attainable ev...
- Lope II de Vasconia now also starts with the count titl...
- Some hindu characters now properly get their sect trait...
- Go tiger hunting no longer disappears after creating a ...
- Refactored 'Become Samrat Chakravartin' to use regions ...
- Iron Crown achievement no longer requires you to start ...
- Saint Thomas Dream achievement now works with custom ki...
- All indian feast events should now also fire for custom...
- Custom kingdoms in the Bengal region can now hold Kali ...
- Refactored lots of old events to use the region trigger...
- You can no longer found the Empire of India while being...
- Improved historical tech setup.
- Fixed old issues with position of cities and troops in ...
- Fixed a bunch of old database issues.
- Fixed an issue with the trade route chain that could cr...
- Top placing dynasty members in the furusiyya events now...
- The Orthodox Patriarch is now concerned if Orthodox rul...
- Runestones no longer tries to mention non-existing pare...
- The strategist trait now has a combat modifier for 20% ...
- The hunter trait now has a combat modifier for 20% bonu...
- The administrator trait now has a combat modifier for 1...
- The architect trait now has a combat modifier for 20% b...
- The game master trait now has a combat modifier for 30%...
- Events that remove the possessed trait now also remove ...
- Unborn Shiite Caliphate claimants no longer arrive earl...
- Faqih trait is no longer considered a lifetyle trait.
- Crusader and Mujahid traits are now opposites.
- Get married and Acquire landed title ambitions are no l...
- Women will now also ask for a job title if they are all...
- Added additional wikipedia links for historical charact...
- Old Events trigger optimization.
- Paulician characters can now interact with Holy Sepulch...
- Convert to liege's religion and convert to parent relig...
- The Yazidi Sheikh and Hurufi Caliph now have access to ...
- The Paulician faith can now properly mend the schism.
- The Hashshashins can now resurface after being scattered.
- Defensive religions now properly also give defensive mo...
- Monks and other people living in celibacy will no longe...
- The court chaplain mission proselytize can no longer co...
- Vassals might now get the trait sympathy for Indian rel...
- Raising tribal armies no longer requires you to have po...
- Added "GetBoyGirl", "GetBoyGirlCap", "GetBoyGirlOpp", "...
- Added support for adding properties to create_character...
- Kingdom of Castille's de jure capital is now set as Bur...
- Characters that convert from Hinduism no longer keep th...
- You are no longer allowed to vassalize holy orders by d...
- Discovering two vassals of the same sex engaging in car...
- Low Trade practices tech negative trade post limit now ...
- Fixed a bug with the 'Witch Nanny' being able to hold t...
- Fixed incorrect use of obsolete title 'd_severians' in ...
- Fixed text bug in event WoL.1161
- Fixed incorrect tooltip in event 100181
- Fixed a bug with the 'church_unfunny' modifier
- Fixed a serious script bug in many CBs vs your liege
- AI: Improved choice scripts for Intrigue focus events W...
- The base 'factor' in 'ai_will_do' field in decisions no...
- When your heir has an equal tier title to yours, _your_...
- Character Finder: The 'Married' filter now excludes con...
- Character Finder: Councillors now correctly show up too!
- The 'same_religion_opinion' modifier now works in event...
- Blocked impregnation by female lovers or modded female ...
- Blocked invitations to court of concubines and married ...
- Lovers and Friends might accept invitations to your court
- Family Focus: fixed some issues with improved relations...
- Fixed serious bug with event target 'FROM', preventing,...
- Fixed a problem with allies of vassals staying in the w...
- Character View: Spouses and concubines of the player wh...
- Removed obsolete define CREATE_ANTIPOPE_AUTHORITY_LOSS
- Fixed inconsistency in tooltip explaining loss of Relig...
- Vassal popes now receive taxes from bishops instead of ...
- Vassal popes now pay taxes to their liege, unless they ...
- Fixed the Crown Authority laws so that the unreformed p...
- Fixed a bug preventing the 'banish_religion' effect fro...
- Fixed some broken kinship checks vs lovers
- Lovers in prison can no longer get impregnated normally
- Changed confusing tooltips on province culture and reli...
- Realm View: Added better tooltip explaining why you can...
- Betrothals are now broken when a character gets a trait...
- The Hashshashin Order now also works for former Shiite ...
- Blocked the "Arrange Marriage" action from even being l...
- Fixed a bug with the location of imprisoned characters
- Improved the tooltips for why you cannot pick a Focus o...
- Focuses: Moved some potential triggers to the allow fie...
- Gavelkind: Fixed an issue with the capital county inher...
- The opinion modifier effects tooltip now includes the n...
- Fixed an issue where Patricians could not select a spouse
- Added tooltip for why you cannot play commanders within...
- Fixed bug titular title holders would not get the Papal...
- Fixed bug with still being able to change laws while in...
- Fixed bug with the Victual Brothers and the Knights Hos...
- Increased Crown Authority now correctly affects the opi...
- Imprisoned courtiers who manage to escape through event...
- Changed AI reason text for why Muslims will not conside...
- No longer possible to pick a new ambition through the r...
- Fixed a bug with the first ornamental letter not being ...
- Added "GetFatherMotherCap" and "GetSonDaughterCap" text...
- Fixed some bugs with Primogeniture and the purple born ...
- Muslims are now allowed to fire their Court Imam if he ...
- Fixed some cases of ANY_ALL in location tooltips
- Fixed the odd costs of various traits in the ruler desi...
- Fixed many religious Papal events so they also work for...
- Sunset Invasion: The Aztecs only flip the culture and r...
- Sons with traits blocking them from inheritance no long...
- Fixed a confusing rounding error in "needed counties he...
- New vassal religious heads now take their culture from ...
- Hid a misleading portrait in event WoL.2080
- Fixed DB error with d_athens in 1312
- Fixed some freeze bugs related to circular liege hierar...
- Fixed a pretty serious bug with the automatic movement ...
- Fixed an issue with the default succession and secondar...
- Fixed a bug with the 'spouse' field in plots only worki...
- No longer allowed to order your heir to take the vows i...
- Vassal Holy Orders and Mercs with a 'primary' type titl...
- Added missing adjective form of the kingdom of Saxony
- Fixed some issues with 'excommunication' for Yazidis
- Merchant republics can no longer grant away any title d...
- Fixed misleading text for Designating heir in the India...
- Fixed a bug with Nestorian still being listed in the 'M...
- Children who are imprisoned now lose their current guar...
- No longer possible to grant Temple Holdings to children
- Anglo-Saxons are now also allowed to create the Kingdom...
- Changed the listed order of the event options in event ...
- Updated the description of the Cathar religion
- Added missing notification events for Zoroastrian and J...
- Adjusted tooltip for 'Arrange Betrothal' to avoid menti...
- Added missing claims on England to the children of Will...
- Fixed completely broken trigger 'any_close_relative'
- Fixed bug with Kharijites in events SoA.5313 and SoA.5301
- Increased the priority of the contraction of disease me...
- Fixed a bug where the Call to War status was reset on r...
- Faction leaders can no longer present an ultimatum whil...
- Added max childbearing age check to event 76005 (unwed ...
- Made religious head titles always show their special CoA
- Now possible to specify a 'icon_religion' field in deci...
- Added missing icons to various religious conversion Dec...
- Fixed the broken display of Seize Trade Post plots
- Ambitious claimant adventurers now move out of the real...
- Fixed a problem with the 'gain_settlements_under_title'...
- Now allowed to call allies in claim wars against liege
- AI will not join wars against spouse
- 'ai_will_do' fields in decisions can now handle modifie...
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affai...
- Fixed a bug with kingdom adjudication on succession whe...
- Added several missing Alert names for the Outliner
- Removed inappropriate references to Europe in some map ...
- Blocked the subjugation CB against rebels
- Fixed some issues where invalid heirs could still inher...
- No longer possible to banish your spouse or concubine
- The 'intermarry' field in religions can now take religi...
- Zun pagans can now properly intermarry with the Zoroast...
- Fixed a bug where the Chancellor might discover himself...
- AI: Improved the effect of the gender succession law on...
- Added missing text EXPENSE_TRIBUTE
- AI: Fixed an issue with incorrect evaluation of potenti...
- Fixed a bug with negative war score from certain occupi...
- Religions with autocephaly are now allowed to appoint n...
- William the Bastard now gets "the Conqueror" nickname a...
- The wasteland county tooltip no longer shows "noculture...
- Now allowed to give de jure vassal counties to vassal M...
- Patricians can now get the "Get Married" ambition
- Re-enabled the full tooltip for the 'has_plot' trigger,...
- Wars directly involving cardinals who are then elected ...
- Fraticelli Popes can now also demand Papal Investiture ...
- Popes no longer demand Papal Investiture on secondary k...
- Invalidated Great Holy Wars no longer fire a major even...
- Fixed some issues with inappropriate on_actions being f...
- Fixed inconsistency in Decadence rounding in the interf...
- The Revoke Title Interaction is now grayed out if there...
- Fixed spelling error in event 3021
- Failed rebels (population uprisings and adventurers) no...
- Improved the text description of Temple Holdings
- Higher revolt risk now increases actual revolt chance e...
- When many types of provincial rebels spawn or reinforce...
- Improved tooltip for the 'add_character_modifier' and '...
- Added support for a 'min' field to effect 'scaled_wealth'
- The Royal Aid marriage tax now always gives at least 10...
- Removed a check blocking older women from getting marri...
- The Embargo CB can now only be used if the target has a...
- Tribal vassal opinion modifiers in Laws now actually work
- It is no longer possible to send chancellor to the wron...
- Fixed a scenario where sue for peace made the tutorial ...
- Repositioned some windows in tutorial.
- Changed localization text for tutorial in Chapter one.
- It is no longer shown Elective Gavelkind in non tribal ...
- Solved bug with banishing character that than stayed in...
- Rising tribal army army will no longer teleport the kin...
- Underaged rulers are not allowed to lead armies any more.
- 'Suppress revolt' option works correctly for provinces ...
- Mapmode now updates after sending councillors on jobs.
- Fixed the bug with showing Aztec religion icons.
- Fixed the bug when the player couldn't marry betrothed.
- Improved evaluation of build time and build cost in pro...
- Added support for Enter key to start the game in multip...
- Changed the conditions for customization of dynastic sh...
- It is no longer allowed to destroy contested titles.
- Now during the conversion of government all new laws ar...
- It is no longer any delay of updating spouse in charact...
- Pope never switches to any other holding title.
- Fixed the situation when list dropped down when the tim...
- Fixed Message Box so that all raised messages will have...
- Now when your character dies ledger pages are updating ...
- Now pressing a claimants claim that is De Jure of any o...
- Fixed the bug with Depose Antipope Casus Beli when it w...
- Fixed the bug with the disabled betrothal between perso...
- Tolerance technology no longer affects just landed char...
- Now when loosing to a claimant faction you become the n...
- Disabled granting last county title if you had a lot of...
- Added opinion modifier when granted title includes lowe...
- Fixed the bug with disabled asking for crusade against ...
- Now in outliner for settlements will be used it actual ...
- Build time and cost modifiers now affect build time and...
- Province modifier is now updated on tech investment.
- Prisoner's opinion in prisoner list is now of player ra...
- Fixed the issue when Ironman checkbox didn't affect loa...
- Fixed the bug when army arrows dissapeared during the m...
- Fixed the bug when ruler designer didn't disappear afte...
- Now during switching between alerts all previous views ...
- Rügen, Öland and Djerba are no longer considered to be ...
- Troop strength is now scheduled to be recalculated ASAP...
- Inheritors now inherit budget estimations in case they ...
- Changed the republic trade zone map mode to trade zone ...
- Republic characters can grant capital landed titles now.
- Fixed a bug preventing some settlements from being rena...
- Landless AI religious heads are not prevented from star...
- Tutorial messages now use the correct court chaplain an...
- Wrong government type tax/levy/garrison modifiers are n...
- Fixed a bug which caused an extra patrician slot appear...
- Fixed a bug when a non-leading revolt faction member pa...
- Councillors are now automatically recalled when the pro...
- Turkish portraits show blinded eyes, boils, scars and r...
- Characters now stop leading units and flanks after unsu...
- Set title holder effect (used e.g. when winning a title...
- De jure law change opponents list is now populated corr...
- Fixed a bug when the game would incorrectly say that a ...
- Fixed a bug when sometimes the FROM scope was not inher...
- Being able to have concubines overrides polygamy now.
- Subunit modifiers no longer include province modifiers ...
- The total retinues number is no longer set to 0 on swit...
- Moving capitals is only possible during peacetime now.
- Enabled mods with spaces in their names are now being c...
- It's no longer possible to start or join independence f...
- An error dialog is now shown when saving through the in...
- Potential plot power is now calculated correctly.
- Gold from non-important courtiers being cleaned up on c...
- Friends are now considered allies.
- Loading screen borders will now display correctly on hi...
- Fleets in ports are now being selected by clicking on t...
- History is now being applied correctly when the Old God...
- Fixed a world peace bug when everyone would become alli...
- Military view now also shows the total number of troops...
- Call allies/vassals button tooltip now lists potential ...
- It's possible to revoke county-level or higher titles e...
- Titles in the lobby diplomacy list are now positioned c...
- Trade post limit is now being shown in the technology i...
- Loading ironman saves over 25 MB won't cause the game t...
- It's no longer possible to join wars that would result ...
- Each character can now have a special title that persis...
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/love...
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married c...
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, check...
- Lovers event no longer marries you to imprisoned+incapa...
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Love...
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have ...
- Fixed that bedtime stories can no longer be told to dea...
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward e...
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in mul...
- Can now call friends to war
- Can no longer use mercenaries against rulers that are t...
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when dest...
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sit...
- Fixed crash when trying to give away bishopric to femal...
- Now clever_ambush_tactic give horse archer offensive bo...
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as...
- Can no longer enforce plot to take vassal land if he is...
- Clicking on title shields that won't open realm view sh...
- Now holy orders and mercenaries are blocked from formin...
- Reworked how AI views peace offers and fixed issue caus...
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in mili...
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calcula...
- Reworked a lot of muslim events to map under new quick ...
- Reworked a lot of muslim events to use the new uses_dec...
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are ...
- Remade budget screen in realm view to allow dynamic amo...
- Can now build tribal lands in empty provinces which has...
- To become a cardinal you have to be within the pope's d...
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of t...
- The tribal opinion modifier now affects all tribals, no...
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon inst...
- Fixed bug where the plot to kill allow-trigger did not ...
- Customized dynasties created before starting the game w...
- Tribal armies are now raised in your capital, instead o...
- Selected characters in the lobby will now be deselected...
- Fixed bug where honorary titles did not change the opin...
- The load game interface now closed when leaving the lob...
- Fixed bug where the chronicle entry for getting married...
- Feudal administration is now properly selected when goi...
- Clicking on special interest characters in the outliner...
- Right-clicking on special interest characters in the ou...
- Right-clicking on council members in the outliner now o...
- Clicking on humans in the outliner now have the same ef...
- Fixed bug where it was possible to reform pagan religio...
- "S" can now be used as a shortcut to split an army in t...
- Added missing localisation for Republic Arsenal lvl 3 b...
- Fixed bug where games could not be started through the ...
- The Theology focus opinion modifier is no longer calcul...
- Fixed bug where the faction events to lower tribal orga...
- Dead rulers now have their titles ordered in the same w...
- Vassal limit number is now displayed properly when nega...
- Fixed bug where the in hiding notification events trigg...
- AI will now properly raid coastal provinces when not ha...
- Claimant factions can no longer be used against viceroy...
- The piety icon in the character view now properly shows...
- Theocracies are no longer valid crusade winners. The he...
- Cherson and Nikaea is no longer marked as a viceroyalty...
- The requirement for viceroyalties only being grantable ...
- Fixed bug where event-handled divorces did not add chro...
- The right-click to.. tooltip messages are no longer in ...
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for bei...
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for vicer...
- Fixed bug where viceroyalty titles would loose their vi...
- The send button is now properly disabled when declaring...
- Patricians no longer have their title name in yellow in...
- Fixed bug where selecting multiple fleets after having ...
- Muslim rulers now have access to the church levy and ta...
- It is no longer possible to invite lesser union charact...
- Fixed bug where AI top liege transfered vassals of vass...
- You will now become hostile with all top lieges of baro...
- Fixed bug determining the player successor of viceroys ...
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to c...
- The Decadence Alert is now shown when you have dynasty ...
- The Decadence number in the top-right part of the scree...
- The vassal list in the character view will now try to p...
- Tribal vassals now count towards your vassal limit rega...
- Vassals will no longer get independent from the top lie...
- The tutorial arrow for ambitions now points towards the...
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war wer...
- Patricians can no longer press their claims against the...
- Strong claims will no longer be replaced with a weak cl...
- Going back to the era picker in the lobby now closes th...
- Marriages and betrothals are no longer blocked by being...
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuc...
- You can no longer give away temples to unlanded females...
- The alert for being able to tech will now properly be s...
- War tooltips now show the warscore at the top instead o...
- The Ironman tooltip now mentions that the Ruler Designe...
- Fixed bug where you could not give away Honorary Titles...
- The tooltip for City Construction now correctly display...
- Fixed bug where you could not raise your vassal liege l...
- Fixed crash when loading a save game with a nonexisting...
- Removed unused message settings category.
- Fixed bug where children were considered born in the pu...
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temp...
- Embarking an army to a fleet will now properly cancel a...
- Fixed bug where the nominate bishop view would automati...
- Fixed bug where you were still considered a revolter af...
- Fixed bug where forming the HRE gave you gavelkind succ...
- Fixed bug where the campaign found for the colleague of...
- All tribals of Duke tier or above will now have the tri...
- Military tech rewards from battles will now be relative...
- Granting independence to a vassal will now establish a ...
- You can now ask dynasty members to straighten up even i...
- It is no longer possible to ask for crusades against ta...
- It is no longer possible to start a faction to change s...
- Event troops gotten through Build Legend and Build Zeal...
- Event troops gotten through Organize Raid will always r...
- Allowed triggers and possible plot power is now visible...
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked shou...
- Fixed bug where winners of a crusade sometimes remained...
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always ab...
- You can now properly grant the Merchant Republic Design...
- Fixed bug where Indian Subjugation not always took or v...
- The Designated Regent title now properly works when gra...
- The trade post lists in the Republic View no longer jum...
- Tribals can now also adopt feudalism and become a merch...
- AI Mongol Horde will now properly avoid fighting other ...
- Added alert for having high prio minor titles available...
- Added console commands add_friend, remove_friend, add_r...
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached ...
- Host invasions can now properly travel to realms with n...
- AI will now stop raiding when they are at war where the...
- Looting hostility will now be cleared when both parties...
- AI controlled units will no longer enter provinces with...
- AI will now consider moving troops away from their own ...
- Fixed bug where the tooltip for the war icons flicked o...
- AI zeal and greed values will now affect the settlement...
**COMBAT:[#z604550c]
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down fro...
- Light Infantry - Skirmish Defense reduced to 2 (down fr...
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from ...
- Light Infantry - Pursue Defense reduced to 2 (down from...
- Heavy infantry - Skirmish Defense increased to 4 (up fr...
- Light Cavalry - Skirmish Attack reduced to 2 (down from...
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from...
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to...
- Swarm Tactic - Horse Archer offensive bonus reduced to ...
- Harass Swarm Tactic - Horse Archer offensive bonus redu...
- Inspired Defense - Now also gives 150% defensive bonus ...
- Religious Fervour - Now also gives 150% offensive bonus...
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonu...
- Retreat and Ambush Tactic - Light Cavalry offensive bon...
- Retreat and Ambush Tactic - Archer offensive bonus redu...
- Added Elephant Trample tactic (melee phase).
- Siege assault battles now use the Melee combat values o...
**MODDING:[#sd6abce2]
- Added geographical regions that can be checked in trigg...
- Bookmarks now uses folder structure
Bookmarksはフォルダ構造を使用するようになりました。
- Combat tactics now uses folder structure
Combat tacticsはフォルダ構造を使用するようになりました。
- Disease now uses folder structure
Diseaseはフォルダ構造を使用するようになりました。
- Job actions now uses folder structure
Job actionsはフォルダ構造を使用するようになりました。
- Job titles now uses folder structure
Job titlesはフォルダ構造を使用するようになりました。
- Triggered modifiers now uses folder structure
Triggered modifiersはフォルダ構造を使用するようになりまし...
- Added scripted triggers
- Added scripted effects
- Added create_tradepost effect
- Added folder structure to defines
- Added folder structure to modifier_definitions
- Added MAX_WARDS_PER_GUARDIAN to defines
- Added missing commandline argument "debug" to show debu...
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
- Added trigger technology_can_spread, checking whether t...
- Added effects set_special_character_title, remove_speci...
- Can now specify a CB to not be displayed in the diploma...
- Culture can now decide if you are allowed to raid or not
- Added external province type in map definitions, will n...
- Added global movement speed modifier
- Now can force contract on specific governments which wi...
- Now possible to disable courtiers from receiving MTTH e...
- Added effect set_government_type.
- Governments can be modded in the decisions folder.
- Geographical regions can be modded in the map folder.
- County-, duchy- and sub-region tags can now be used to ...
- Added region trigger.
- Added flags reinforcing [yes/no] and reinforce_rate_mul...
- Added flag maintenance [yes/no] to the spawn unit effect.
- Added flag looting [yes/no] and can_toggle_looting [yes...
- Added trigger is_allowed_to_loot.
- Added on_action on_became_imprisoned_any_reason, that t...
- Added flag adventurer [yes/no]. Adventure titles work j...
- Added effect set_looting and set_can_toggle_looting for...
- Added character text GetHusbandWifeOpp.
- Added triggers realm_levy_diff, reverse_realm_levy_diff...
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_uni...
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, help...
- Added trigger is_seafarer, checking if either the cultu...
- Added trigger is_island, checking if the province exist...
- Added event target most_participating_crusader, used to...
- Added on_action on_divorce, which fires whenever a char...
- Quick triggers are now properly checked when you fire a...
- Added triggers is_[law/government/decision/targetted_de...
- Added effects and triggers any_dejure_liege and any_def...
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_h...
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets ...
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses...
- Added flags hire_cost and maintenance_multiplier to ret...
- Added event scopes [strongest/weakest]_clan_vassal, [st...
- Added event scopes [most/least]_prestigious_clan_vassal...
- Added event scopes [most/least]_populous_clan_vassal, [...
- Added triggers clan_satisfaction, total_manpower, unuse...
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains...
- Added trade_post_has_building and trade_post_has_any_bu...
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, ra...
- Added triggers any_fort, num_of_forts, num_of_forts_dif...
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_...
- Added trigger has_settlement_construction.
- Added triggers is_[law/government/decision/targetted_de...
- Added triggers num_of_[subrealm/demesne]_[castles/citie...
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer ...
- Added forbidden_raid_target opinion modifier, which dis...
- Job action script can now properly use the various job ...
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, thei...
- Added is_high_prio flag to minor titles, determining wh...
- Added triggers num_of_king_titles_in_realm, num_of_duke...
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpo...
- Added modifiers retinue_maintenence_cost and horde_main...
- Added is_active_trigger to buildings. Any modifier from...
- Added modifier global_winter_supply, currently applicab...
- commander_limit can now be scripted in buildings for ca...
- moved_capital_months_mult can now be scripted for capit...
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost...
- Added modifiers global_trade_route_wealth, global_trade...
- Trade post buildings will now also have an effect in th...
- Fixed bug where the targetted decision filters realm an...
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other...
**MAP/HISTORY:[#jcdd0d6d]
- Improvements to the setup for various major and minor r...
1220の様々な主要な、および少ない領域のためのセットアップ...
bookmark.
- Pechenegs are no longer a vassal of Khazaria in 867.
もはや867年においてPechenegsはKhazariaの家臣ではない。
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Some samoyed province and title names changed to "Saamo...
- Spanish March: Duchy of Barcelona is now de jure Aquita...
- Viken province is now de jure Norway.
- Readjusted some province borders in Norway to make more...
- Adjusted some historical title names in Norway.
- Corrected the borders of Genéve province.
- Improved Papal regnal name list, making it much more me...
- Popes in the history files now have their proper latin ...
**GRAPHICS:[#zd37b2ea]
- Fixed wrong matrix math in pdxmesh shader
- Will now show "in-use" land by tribals or nomads
- Various map fixes, including properly connecting some b...
**CONVERTER:[#i06f06ad]
- Fixed various small irritating issues in the converter
- Fixed crashes in converter with regards to flags
- Nomads are now fixed
- Fixed the zoroastrian heresies icons
*2.4.0(2015-07-09)[#q6cb65d4]
**MAJOR:[#if9f057b]
- Fixes crash by Province view trying to view a new born ...
- Fixed crash where AI was trying to remove non-existant ...
- Fixed crash caused by AI foreign minister evaluating em...
- Fixed crash when changing settings.
- Fixed a crash related to AI stopping leaving a plot.
- Fixed a rare threading-related crash.
- Fixed a crash that could happen when characters were dy...
- Fixed a crash that was happening after leaving the tuto...
- Fixed a crash that could happen while killing units in ...
- Fixed a crash that could happen when setting up combat ...
- Revised the "De Jure Claim" CB for baronies so that it ...
- Fixed a new bug preventing the "other_dejure_county_cla...
- Tribal 'Shipbuilder' buildings now cost Prestige, not G...
- Lowered the base cost of the Tribal gold buildings (to ...
- Tribal Feudalization is now a normal Major decision tha...
- Converting Tribal Holdings now also creates a City and ...
- Blocked Tribals from offering non-tribals to become the...
- Tribals and Nomads are now correctly prevented from hav...
- Changed Nomad Succession so that Clan chiefs with a big...
- Fixed CTD when scripting an invalid region in the regio...
- CTD fix loading a save.
- CTD fix when deleting dynamic titles with de facto vass...
- Fixed bug where AI could start building duplicate trade...
- Fixed bug where merchant republics persisted even when ...
- Fixed bug where lowborn historical characters did not p...
- Fixed crash when entering observer mode.
- Opinions are no longer automatically removed for being ...
- Fixed bug where raiders got stuck on their fleet.
- Nomad raiding adventurer titles are no longer inherited.
- AI will now handle sieges in nomad lands better.
- Raiding adventurers now buy troops properly.
- Sieging down a fort will now properly start the next si...
- Tribals now use prestige to build tribal holdings.
- Music enabled for steam music player
**MINOR:[#h6925442]
- Province tooltips will now display the distance between...
- The "Call All" button in the military view will no long...
- Merchant republic houses are now alphabetically sorted ...
- Fixed bug where you could split clans to go over the ma...
- AI is no longer able to assign invalid commanders.
- Fixed issue where the clan size was calculated incorrec...
- AI will no longer take the adopt faith decision if it i...
- AI is now more likely to take the adopt faith decision ...
- AI will no longer change government from nomad to feuda...
- Balanced nomad retinues and their costs.
- Fixed bug where going back in history gave the wrong go...
- Fixed bug where remove_settlement commands were used be...
- Destroying a holy site settlement will now first try to...
- Fixed bug where character and capital modifiers for man...
- Fixed bug where the spawn unit effect could not find an...
- Renamed "civilian population" to "population"
- Renamed "population" to "population and manpower"
- Fixed bug where you could get empty province sieges fro...
- Tooltip for building trade posts now shows that the cou...
- It is no longer possible to use the pillage_settlement ...
- Fixed bug where nomad AI did not buy retiunes when supp...
- The unused manpower modifier on garrison is now shown i...
- No longer displays two "--------------" in a row in the...
- Fixed bug where validating government at game start che...
- Fixed bug where primary settlements were incorrectly se...
- Generated nomads due to missing characters in history w...
- Now properly states that holy orders are not playable d...
- Nomad view clan entries now display civilian population...
- Non independent nomads will no longer keep tribal holdi...
- Added on action on_ai_end_raid.
- Raiding Adventurers should now be cleared properly.
- Event logs are now only executed if debug_script is ena...
- You can now tribalise as nomad in tribal holdings.
- Tribalising will now set religion and culture in that p...
- You can no longer tribalise when at war.
- Fixed bug where trade post interactions replaced settle...
- Provinces without primary settlements will no longer al...
- Suzerains no longer get any prestige or opinion penalty...
- Fixed bug where certain nomad modifiers were calculated...
- You can no longer change government as nomadic in your ...
- Fixed bug where auto assignment of commanders assigned ...
- Governments with free retract vassalage will no longer ...
- Added several entries to the game start screen governme...
- Characters no longer have to be of YOUR government to b...
- Fixed bug where splash screen scrollbar was visible aft...
- Fixed bug where nomads did not feudalize when supposed ...
- Fixed bug where non-nomadic rulers sometimes had empty ...
- AI is now more prone to disband retinues with prestige ...
- Nomads now start with a more dynamic amount of troops.
- AI will now avoid using provinces with settlements to s...
- Portraits in the republic view are now updated when sup...
- Fixed bug where spawned raiding adventurer lost the lan...
- Fixed bug where landless characters could be selectable...
- AI is no longer able to move its capital when at war.
- Fixed bug where assigning marshals did not always resig...
- Fixed bug where adventurers did not educate their child...
- Fixed bug where landless clans did not become independe...
- Fixed bug where nomad holdings were not destroyed when ...
- Added missing localisation for tribal holdings.
- AI rulers that can not afford to build forts will no lo...
- Fixed bug where ticking warscore was not always generat...
- The realm tree now shows the correct government portrai...
- It is no longer possible to use the 'Make Primary Holdi...
- The AI will now properly use the 'Make Primary Holding'...
- Non-seafarers will no longer raid using boats.
- CTD fix when getting tooltip for monthly prestige and p...
- Converting from nomad to tribal will now give the new t...
- Added nomad to tribal conversion mapping for Hillforts/...
- Inactive buildings will no longer convert to other sett...
- Rebalanced the event troops on the steppes in The Old G...
- You can no longer demand religious conversion on vassal...
- Zun festival will now invite vassals even when they are...
- Blocked some province events against empty provinces.
- Nomads can no longer see the create custom empire decis...
- Raiding adventurers troops should now properly have the...
- Removed starting gold from Khazars in the 867 bookmark.
- Added Abandon Trade Post decision.
- You can no longer demand religious conversion on vassal...
- Frisian ai characters are now allowed to create k_frisia.
- Fixed a bug where you could attempt to call allies into...
- The Dynasty and Dynasty-based title CoAs in the lobby n...
- Corrected some bad grammar in old event texts
- Cut crappy event '3286' (reward random vassal)
- Fixed a bug with the tooltip on Titles not specifying t...
- Added correct event borders to the old "bastard_events....
- Tweaked the chance of unmarried lovers having children
- Fixed an issue with Gavelkind where it could appear as ...
- Concubines now only have personal opinions of their man
- Corrected text for event 5053
- Fixed a text glitch where a Concubine lover was called ...
- Some text fixes to the revised barony de jure claim CB
- Lowered the revolt risk from "Heretic Stronghold"
- Fixed some cases where, incorrectly, through event effe...
- Fixed a bug with lots of enemy courtiers joining your c...
- Increased the revolt risk reduction from crushing revolts
- Fixed inappropriate event option text in event 60101
- Fixed glitch with Clan Overrun
- The music will now fade when opening the technology vie...
- Nomad View: Improved tooltip for "Max Number of Clans"
- You now get less Prestige from declining the Royal Marr...
- Tweaked AI propensity for picking the Seduction Focus, ...
- Improved text for event WoL.590
- All religions that allow female temple holders can now ...
- Fixed bug in faction demand for a duchy which would cau...
- Fixed bug that caused vassals of faction leader to go i...
- Can now get religion switch event within groups as well...
- Fixed bug in nomad succession where dead guy could inhe...
- Fixed issue letting everyone rename each others dynasti...
- Added kill_yourself and die console commands.
- Fixed invalid interface shown for decadence morale.
- Liege who gets vice royalty title can still use success...
- Landless characters should now be able to raise mercena...
- Now tribal fishing villages can be built next to lakes.
- Nomads can no longer switch culture by education.
- Tweaked the pillage settlement decision on foreign land.
- No longer loses access to provinces when sieged for cal...
- Moved fort upgrade to the build settlement view instead...
- Increased amount of tech gained from tributaries as nom...
- Fixed so population don't die so fast by being raided.
- Fixed issues with laws and inheritance in Khaganates wh...
- Outsiders of a clan can no longer inherit the clan
- Warscore tooltip now shows the score breakdown includin...
- Raiding will now remove the "at peace for too long" pen...
- Nomad GUI fixes.
- Appointing a commander or marshal will unassign the cha...
- Unit owner is now always at least considered when assig...
- Minor title selection glitch fix.
- Automatic call to arms acceptance messages work correct...
- Passing holdings now updates the government correctly f...
- Cleaned up some trigger tooltips.
- Nomad capital position won't reset on succession for em...
- It's no longer possible to order a councilor to improve...
- Tech can spread in provinces that only have a trade pos...
- Primary holding is now ensured on changing de facto lie...
- Clan demands for land and clan limit are now computed c...
- Renamed "civilian population" to "population".
- Renamed "population" to "population and manpower".
- Holy sites are now set correctly when loading a save wi...
- Nomad relations now update correctly in the nomad view ...
- Custom silk road building tooltips added.
- Vassals imprisoning an enemy will cause the warscore to...
- New units will now correctly join a siege after splitti...
- Player won't get stuck in tutorial when they get betrot...
- Historical tributary relations are now correctly displa...
- Clan titles won't have de jure drift anymore.
- Nomadic vassals don't care about other vassals getting ...
- Trade route occupation is now computed correctly when t...
- Nomad won't get their dynasty name from the khagan anym...
- The game won't say the game state is corrupted after cl...
- Revolt titles won't be inherited by people against whom...
- Fixed a bug when it wasn't possible to interact with th...
- Warscore tooltip now shows the score breakdown includin...
- Event HL.5001 is now creating historical characters so ...
- Trade route endings graphics added.
- Credits updated with all QA that have been working on H...
- Invite to plot list now shows all plotters that would b...
**GRAPHICS:[#pfe629ca]
- Fixed weird inland tradepost overlap with graphics
**MODDING:[#v505b1aa]
- Added a "quickbuild" command which will cause all playe...
- Create character effect now can set up the new characte...
キャラクター効果を作成しなさい 史実であるので、今や新しい...
- Arrow width is now set to the "size" parameter from arr...
矢幅は現在arrows.gfxから「サイズ」パラメータに正しく設定...
- Fixed some bugs with tooltips for saved event targets
- In scripted CBs, "check_de_jure_tier = COUNT" now works...
- Added on action on_ai_end_raid.
- The can_grant_claim flag in religion now properly contr...
- Hints can now be scripted to use smooth list boxes usin...
- Added effects unsafe_war and reverse_unsafe_war, workin...
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other...
- The province trigger now also work in character and tit...
- Moved laws and governments to separate folders.
**MAP/HISTORY:[#t9afffb2]
- Added Mongol tributary state in 1066 - 1124.
**COMBAT:[#lfbd7182]
- Rescaled the random weights of the crushing charge tact...
- Crushing charge tactic is now unavailable before 10 day...
*2.3.4(2015-04-07) checksum:FMNO [#g967352b]
The promised interim patch is now live on Steam! We are h...
約束していた臨時のパッチがスチームで有効になったよ! ...
**MAJOR:[#t1bee516]
- Fixed CTD issue caused by character flags not being sav...
キャラクターのフラグが正しくセーブされずに強制終了され...
**MINOR:[#j64aeff1]
- Now unborn children of dead popes no longer inherit a c...
教皇のまだ生まれていない子供は、生まれた時に教皇位への...
- You no longer feel bad for having a romantic relationsh...
伴侶とロマンティックな関係になった場合に悪く感じたりし...
- Added console command 'add_lover'
コンソールコマンド「add_lover」(恋人の追加)を追加。
- Fixed a problem with delayed events having the exact sa...
照準としての全く同じランダムな遺伝子を持つイベントが遅...
- Seduction Focus: AI will not try to seduce targets that...
誘惑フォーカス:(lustfulなどを取得していない限り)AIは...
- Seduction Focus: AI seducers less likely to acquire mul...
誘惑フォーカス:AIは複数の恋人を持とうとする可能性が低...
- Seduction Focus: Married women and concubines are less ...
誘惑フォーカス:既婚者や側室は誘惑者よりも伴侶の方が好...
- Seduction Focus: Toned down AI seduction attempts of pl...
誘惑フォーカス:AIはプレイヤーの伴侶や側室を誘惑しよう...
- Seduction Focus: It takes much longer to attempt seduct...
誘惑フォーカス:遠隔地の対象を誘惑するのにはより時間が...
- Seduction Focus: More personality checks for married wo...
誘惑フォーカス:既婚者にはより多くの人格チェックがなさ...
- Seduction Focus: Added missing "Seduction in the Wild" ...
誘惑フォーカス:実装されていなかった「Seduction in the ...
- Intrigue Focus: Spying on an adulterer (your spouse, co...
陰謀フォーカス:浮気者(配偶者や他の夫婦)にスパイをつ...
- Players can no longer see other lovers of their spouses...
プレイヤーは恋人や伴侶や側室の他の恋人を「charinfo」の...
- Hunting Focus: Fixed a bug with duplicate events fired ...
狩猟フォーカス:全く同じイベントが(WoL.5066で)発生す...
- Fixed bug where only the last character was visible in ...
ゲーム終了画面で最後にプレイしたキャラクターしかリスト...
- Fixed bug where the AI did not always build buildings.
AIが決して建築物を建てないバグを修正した。
- Fixed an issue with the trade route chain that could cr...
交易路チェーンに関する問題のうち、自分ではなく他人の為...
- Toned down courtier lover creation event (456)
廷臣に恋人が生成されるイベント(456)を発生し難くした。
- Seduction events: Fixed some issues where execution wou...
誘惑イベント;処刑が不正に停止してしまう事象を修正した。
- Fixed the broken 'remove_claim' effect when used in CB'...
対立教皇を退位させるような開戦理由に対して使用した際に...
効果が不正常だったのを修正した。
- Added events to attain the Strategist trait through War...
戦争フォーカスを通して「Strategist」の特徴を取得するイ...
*2.3.3(2015-02-17) checksum:DAQH [#q59cd28b]
Hello folks,
Here is a very minor patch to iron out some multiplayer l...
Here are the patch notes:
**MAJOR:[#sa208c42]
- Fixed issues in lobby when players were loading saves
**CONVERTER:[#zfbf79ca]
- Added copy folder to sunset invasion scenario conversion
*2.3.2(2015-01-14) checksum:MMUR [#oe59d035]
So sorry about that, quick hotfix out already! Patch note...
ことについてごめんなさい、迅速な修正プログラムからすでに...
**MAJOR:[#d834ff28]
- Fixed so you can build holdings again
あなたは再びホールディングスを構築することができますので...
**MINOR:[#v43c3111]
- Fixed the break-up interaction with your lovers.
あなたの恋人とのブレークアップの相互作用を修正しました。...
*2.3.1(2014-01-14)[#b365c1b7]
Several major issues stamped out in this one. Sorry for a...
以下が2.3.1の修正点だよ。
**MAJOR:[#x5dd9e78]
- Fixed bug where vassal levies could not always be dismi...
- Fixed crash issue on Linux when the AI tried to build s...
**MINOR:[#m7b4559d]
- Temple successors now get their liege's religion rather...
- Rebalanced seduction to make it harder to seduce the sp...
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single ...
- Fixed a bug with event 63103, where vassals of vassals ...
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn b...
- Fixed text bug in event WoL.11000, which referred to th...
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion ...
- Christian pilgrim events now check for character's capi...
- Fixed a bug with the WoL scholarship events where an ev...
- Fixed a faulty text tag reference in a Carousing boardg...
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both t...
- Heliopolis is now a temple holding instead of a city ho...
- Moved Kabul Zunist holy site to Nagarahara temple holdi...
- Moved Multan Zunist holy site to Mulasthana temple hold...
- Updated faulty localisation function in the last event ...
- Fixed a crash when hovering an option in the event that...
- Hungary should now get a crown authority law when formi...
- The form Hungary decision no longer creates exponential...
- Reworked Holmgang events to use personal combat skill r...
- Reduced mean time to happen for Holmgang if you have Wa...
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid lon...
**MODDING:[#d8430cc4]
- Fixed an error with change_variable for titles
**CONVERTER:[#v70a8b4a]
- Fixed outdated modifiers in special national ideas, all...
- Fixed the four missing province mappings in eastern eur...
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their...
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group
*2.3 the Way of Life(2014-12-16) checksum:BTOF [#g8daf...
**MAJOR:[#ud679179]
- Fixed false positive OOS
不正におきる可能性のあった、規格外動作を修正した。
- Fixed auto-selection of characters in multiplayer probl...
セーブをロードした際に、マルチプレーヤーにおいてキャラク...
- Vassals called to war now respond in the message ticker...
封臣が軍隊の召集に応じたことは、ポップアップ表示のイベン...
- The Call Allies alert no longer lists all vassals you c...
同盟を召集するアラートアイコンは、召集可能な全ての封臣を...
- AI: Fixed bug with trying to raise ships in provinces w...
AIが舟がない州に艦隊を召集しようとしてしまうことに付随す...
- No longer possible to nominate heirs for secondary Elec...
- Reduced the amount of money the pope gets from bishops ...
- Added a whole event system for husbands to find out if ...
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking l...
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
- Fixed crash when resigning characters from various appo...
**MINOR:[#ybb72fc0]
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 shou...
- Support to show the combat rating of a character togeth...
- Fixed broken culture effect, now you can convert to loc...
- Fixed problem with trait generation for random characte...
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" an...
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplom...
- The Diplomacy View no longer closes automatically in so...
- Pressing the middle mouse button no longer closes the D...
- Fixed bug where portraits in Claimants view and Opposed...
- Fixed bug where the Diplomacy View ended up outside of ...
- Character selection view left and right click behaviour...
- Fixed bug where landless characters gaining tribal prov...
- Added console commands set_flag, set_prov_flag, set_cha...
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set...
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decaden...
- Fixed a broken option trigger for declining some pagan ...
- Fixed a new bug where the portrait of the sender would ...
- Fixed a serious bug where Prepared Invasions would alwa...
- Fixed a problem with event 3026, where the children of ...
- Fixed some issues with event 3520 (incorrect use of imp...
- All modifiers can now be set and used correctly in Ambi...
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions...
- Fixed an issue with heretical count tier bishops and ab...
- Character View: Removed a double colon (:
- Fixed a new bug with scope switching to specific charac...
- Fixed a bug with the 'is_married' trigger when not taki...
- Fixed bug where the same character portrait found in bo...
- Christians with Elective Gavelkind can no longer vote f...
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to can...
- Character View: Added better tooltip saying _when_ you ...
- Character View: Added better tooltip about cancelling p...
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage stat...
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly c...
- Fixed a serious bug with targetted decisions that targe...
- The "Doubt besets me" event chain now correctly reveals...
- Fixed various text issues with certain targetted decisi...
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential ta...
- Added trait loss notification events for Stressed and D...
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a know...
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portrait...
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in ...
- Fixed bug where retinues were calculated into the fleet...
- Reverse relations now looks at the character's religion...
- Executing interactions in diplomacy view will now updat...
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly sele...
- Clicking on special interest entries in the outliner no...
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view...
- Targetted decisions no longer shows the target characte...
- Fixed bug where historical nicknames were not removed p...
- Troops number in dynastic view now takes event troops i...
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzan...
- English culture can no longer spawn unintentionally thr...
- Event triggering notification of someone coming out of ...
- Adjusted the 'culture' text field in the character view
- Raising runestones now also gives Piety
- Reverted to previous version of v1_092.csv to correct a...
- Added 'is_foe' trigger and 'crime' flag to opinion modi...
- Converting Tribal Holdings no longer depletes the levy
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any...
- Expanded on the Lunatic gained event (6020). Now more c...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed a bug with the 'holy_war' acquisition method not ...
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with sec...
- Winning claim wars on the liege (or when a liege folds ...
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Cha...
- Fixed a bug in event 63100 causing issues when vassals ...
- Fixed a rare bug where landless title courts could cont...
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier...
- Spouses now always only have personal opinions of each ...
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is ...
- Added divorce reasons to character opinions and to the ...
- Tweaked the main bastard conception and lover gained ev...
- Optimized the lookup of database files
- History province files will now only be loaded if they ...
- The character screen no longer shows the score of the p...
- The character screen now shows how many troops that cha...
- It is now possible to cancel your own plot in your char...
- Demesne size and vassal limit is now visible in the cha...
- The loading screen for the most recent dlc is now alway...
- Tengri no longer get pagan homeland attrition penalty a...
- Reformed Zunists no longer have pagan defensive homelan...
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion ...
- Fixed bug where the cost of vassal mercenaries were not...
- Fixed bug where ironman saves became broken when creati...
- AI will now prefer using CB's without piety and prestig...
- Fixed bug where elective gavelkind in some cases stole ...
- Fixed crash when trying to host a save stored in a sub-...
- Viceroyalties can no longer be granted to characters ou...
- Fixed crash when finishing constructions in settlements...
- Fixed issue where both tribal settlement conversion dec...
- The decisions for forming the kingdom of Leon and Hunga...
- Fixed bug where the king-tier crown was used for all ch...
- Viceroys becoming unlanded will now hand back their vic...
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not ac...
- Decadence tooltip now uses a consistent amount of decim...
- Opening the chronicle now pauses the game if not in mul...
- Fixed bug where Empires could be granted as viceroyalti...
- Fixed bug where the family of Carloman sometimes fled t...
- Clarified the negative effects for tribal job troops if...
- Fixed bug where provinces where unselectable after resi...
- Fixed issue where De Jure Region modifiers were clamped...
- Fixed history bug where character 30829 (Simone Drengot...
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTI...
- Fixed bug where prepared invasion troops were not prope...
- Duchy of Thessalonika is no longer set to be a viceroya...
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also g...
- Muslim rulers now correctly get a negative opinion agai...
- Saxon Wars event can no longer trigger for non-feudal r...
- Added target list for great holy wars for reformed Zuni...
- Tweaked triggers for unlocking crusades and jihads (Fra...
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Chur...
- Fixed a bug where a coincillor could sometimes complain...
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered...
- Fixed a crash when selecting a lowborn theocracy at sta...
- Fixed bug where the dismiss vassal levies button in mil...
- Updated tutorial and learning scenario to work with the...
- Added pagan and republic diplomatic menu buttons.
- Fixed bug where republics with no vassals did not autom...
- The extra prestige and piety bonuses for creating Kingd...
- added frames for business and war focus events.
- The empty holding modifier for tribal settlements now a...
- Removed the wrong government type penalty for tribal se...
- The diplomacy menu is now positioned correctly when not...
- Fixed bug where the drunkard trait were required for lo...
- Added missing event localisation for revolt event in le...
- Vassal opinion modifiers from focuses are now properly ...
- WOL - Lowered the duration on the trade route modifier ...
- WOL - Lowered the ai chance to refresh a trade route.
**MODDING:[#t9017acb]
- Title variables are now correctly saved
- In order to show character names properly in the target...
- Added a new insult and compliment system based on strin...
- Added 'modifier' fields to effects 'random_list' and 'r...
- The 'is_married' trigger can now take a target as well ...
- Added many new nicknames
- Added possibility to set a specific discoverer to the '...
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded...
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any...
- Added combat rating modifier with triggers 'combat_rati...
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion trigg...
- Added triggers 'personal_opinion', 'reverse_personal_op...
(These do not take state diplomacy, laws or any other suc...
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATT...
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variab...
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title va...
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables bet...
- Fixed problems with the variable triggers check_variabl...
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republ...
- set_allow_free_duchy_revokation no longer only works fo...
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_in...
- Added ignores_defensive_attrition effect for religions,...
**AI: [#xb80617f]
- Tweaked release from prison and execution logic
牢獄からの釈放、及び処刑のロジックを微調整した。
- Added AI choice scripts to the bastard is born event (3...
AIが非嫡出子を生むイベントの筋書き選択するようにした。
**CONVERTER:[#x24a4bb9]
- Made converter province mapping up to date with EU4 pat...
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templa...
- Version compliance with eu4 1.8 patch in the generated ...
- Gave cathar, fraticelli and waldensian new modifiers to...
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom ...
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to becom...
- Added Karling ideas
*Open Beta Patch 2.2.1.3(2014-12-12) checksum:TZDB [#q...
Hello All,
Here is the next ( and very likely last ) open beta versi...
As you have likely noticed we are adding 2 Iberian DLCs a...
Because the Iberian cultures' portraits were previously c...
So, in the spirit of Christmas, we are giving you an enti...
We are much happier with this version, and trust you will...
Other then that there is a whole host of improvements and...
KNOWN ISSUES ( We found and fixed these issues after buil...
- Dismissing individual vassal liege levies from the mili...
- There are some issues with enabling and disabling of va...
Keep in mind that this is a beta branch, so there could s...
If you want to use the beta branch, right click the game ...
Here is the changelog:
**MAJOR:[#b3ef54c3]
- Fixed false positive OOS
- Fixed auto-selection of characters in multiplayer probl...
**MINOR:[#s8186517]
- Fixed so laws are copied when you change primary title
- Fixed so history laws are enforced, france in 1066 shou...
- Support to show the combat rating of a character togeth...
- Fixed broken culture effect, now you can convert to loc...
- Fixed problem with trait generation for random characte...
- Fixed not being able to raise ships from demesne
- Added "Toggle Special Interest", "Reverse Relations" an...
- Improved positioning of the Diplomacy View.
- Fixed bug where autoselected interactions in the Diplom...
- The Diplomacy View no longer closes automatically in so...
- Pressing the middle mouse button no longer closes the D...
- Fixed bug where portraits in Claimants view and Opposed...
- Fixed bug where the Diplomacy View ended up outside of ...
- Character selection view left and right click behaviour...
- Fixed bug where landless characters gaining tribal prov...
- Added console commands set_flag, set_prov_flag, set_cha...
- Fixed a number of minor text issues.
- The capital of Duchy of Ugra is now Ugra.
- Powys, Man and Kola now have their de jure capitals set...
- Jews no longer want boar meat for their feasts.
- No longer possible for non-Muslims to have the 'Decaden...
- Fixed a broken option trigger for declining some pagan ...
- Fixed a new bug where the portrait of the sender would ...
- Fixed a serious bug where Prepared Invasions would alwa...
- Fixed a problem with event 3026, where the children of ...
- Fixed some issues with event 3520 (incorrect use of imp...
- All modifiers can now be set and used correctly in Ambi...
- Better shield for the Emichid dynasty
- Added GetHighGodName and GetHighGodNameCap to religions...
- Fixed an issue with heretical count tier bishops and ab...
- Character View: Removed a double colon (:
- Fixed a new bug with scope switching to specific charac...
- Fixed a bug with the 'is_married' trigger when not taki...
- Fixed bug where the same character portrait found in bo...
- Christians with Elective Gavelkind can no longer vote f...
- Cut an inappropriate event option in old event 4115
- Character View: Fixed an old bug with being able to can...
- Character View: Added better tooltip saying _when_ you ...
- Character View: Added better tooltip about cancelling p...
- Intrigue View: Fixed cancel current plot button issues
- Removed decimals from attribute modifier descriptions
- Removed decimals from attribute change effects
- Dynasty View: Fixed a bug with succession marriage stat...
- Fixed a bug with the 'repeat_event' effect and namespaces
- Fixed event 55000 and 55001 so that they now properly c...
- Fixed a serious bug with targetted decisions that targe...
- The "Doubt besets me" event chain now correctly reveals...
- Fixed various text issues with certain targetted decisi...
- Added a few missing event window borders
- AI: Fixed a bug that limited the amount of potential ta...
- Added trait loss notification events for Stressed and D...
- Fixed a minor typo in birth event 457
- Bastards born to lovers through the code now get a know...
- Moved the "RIGHT-CLICK TO INTERACT" tooltip on portrait...
- Cut the "Special interest" button from the character view
- Improved the tooltips for the three special buttons in ...
- Fixed bug where retinues were calculated into the fleet...
- Reverse relations now looks at the character's religion...
- Executing interactions in diplomacy view will now updat...
- Opening reverse relations now closes the diplomacy view.
- Fixed bug where the spouse finder did not properly sele...
- Clicking on special interest entries in the outliner no...
- Added alert for high-prio targetted decisions.
- Character tooltips for buttons who opens diplomacy view...
- Targetted decisions no longer shows the target characte...
- Fixed bug where historical nicknames were not removed p...
- Troops number in dynastic view now takes event troops i...
- The Diplomacy View is now properly positioned.
- Fixed death effect in zunist torture event chain
- Founding the HRE is now no longer possible if the Byzan...
- English culture can no longer spawn unintentionally thr...
- Event triggering notification of someone coming out of ...
**MODDING:[#k20a34d2]
- Title variables are now correctly saved
- In order to show character names properly in the target...
*Open Beta Patch 2.2.1.2(2014-12-05)[#v97a276e]
MAJOR:
- It is no longer possible to change crown laws 5 times p...
- Fixed crash when resigning characters from various appo...
*Open Beta Patch 2.2.1.1(2014-11-28) checksum:SPSR [#q...
Hello Crusader Kings fans!
As promised we are launching the open beta for 2.3 today,...
Before the speculations run rampant I need to tell you al...
Normally, we don't do open beta patches before the releas...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#je5eef55]
- Reduced the amount of money the pope gets from bishops ...
- Added a whole event system for husbands to find out if ...
- Multithreaded startup of the game
- Fixed crash caused by destroyed settlements by Viking l...
- Fixed probable OOS
- Fixed crash when missing certain Unit Pack DLC's
- Fixed memory leak when calculating subunits monthly cost.
**MINOR:[#j075aa62]
- Winning and losing wars now tends to give more nicknames
- Decadence Revolts: Boosted troop strengths
- Decadence Revolts: Vassals more likely to go independent
- Decadence Revolts: the revolt winner no longer gets any...
- Expanded on the Lunatic gained event (6020). Now more c...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed a bug with the 'holy_war' acquisition method not ...
- Added some missing acquisition types to the CBs
- Fixed a bug with elective gavelkind in empires with sec...
- Winning claim wars on the liege (or when a liege folds ...
- Optimized and fixed many bugs in the health events
- Fixed broken dynasty 8601 "de Cantabria"
- Fixed a bug in Charlemagne event CM.1076 preventing Cha...
- Fixed a bug in event 63100 causing issues when vassals ...
- Fixed a rare bug where landless title courts could cont...
- Corrected some event border colors
- Tooltips on dead characters now list their primary tier...
- Spouses now always only have personal opinions of each ...
- All non-Muslims can now legitimize bastards
- All religions can now divorce their spouse if there is ...
- Added divorce reasons to character opinions and to the ...
- Tweaked the main bastard conception and lover gained ev...
- Optimized the lookup of database files
- History province files will now only be loaded if they ...
- The character screen no longer shows the score of the p...
- The character screen now shows how many troops that cha...
- It is now possible to cancel your own plot in your char...
- Demesne size and vassal limit is now visible in the cha...
- The loading screen for the most recent dlc is now alway...
- Tengri no longer get pagan homeland attrition penalty a...
- Reformed Zunists no longer have pagan defensive homelan...
- Fixed CTD when resigning from games.
- Fixed broken options in events which used the religion ...
- Fixed bug where the cost of vassal mercenaries were not...
- Fixed bug where ironman saves became broken when creati...
- AI will now prefer using CB's without piety and prestig...
- Fixed bug where elective gavelkind in some cases stole ...
- Fixed crash when trying to host a save stored in a sub-...
- Viceroyalties can no longer be granted to characters ou...
- Fixed crash when finishing constructions in settlements...
- Fixed issue where both tribal settlement conversion dec...
- The decisions for forming the kingdom of Leon and Hunga...
- Fixed bug where the king-tier crown was used for all ch...
- Viceroys becoming unlanded will now hand back their vic...
- Wars and truces are now visible in the character view.
- Fixed bug where the Assassin Resurface-event did not ac...
- Decadence tooltip now uses a consistent amount of decim...
- Opening the chronicle now pauses the game if not in mul...
- Fixed bug where Empires could be granted as viceroyalti...
- Fixed bug where the family of Carloman sometimes fled t...
- Clarified the negative effects for tribal job troops if...
- Fixed bug where provinces where unselectable after resi...
- Fixed issue where De Jure Region modifiers were clamped...
- Fixed history bug where character 30829 (Simone Drengot...
- Fixed broken allow-trigger in landed_titles.
- Added missing message type GRANT_VICE_ROYALTY_INTERACTI...
- Fixed bug where prepared invasion troops were not prope...
- Duchy of Thessalonika is no longer set to be a viceroya...
- Tweaked the stats of some early Norse characters.
- Isle of Man is now its own de jure duchy.
- Tweaks to Manx title names.
- Taking the "Become Kshatriya Caste" decision now also g...
- Muslim rulers now correctly get a negative opinion agai...
- Saxon Wars event can no longer trigger for non-feudal r...
- Added target list for great holy wars for reformed Zuni...
- Tweaked triggers for unlocking crusades and jihads (Fra...
- Tweaked the chances for some ruler nicknames.
- Fixed the names for Church of Zun and West African Chur...
- Fixed a bug where a coincillor could sometimes complain...
- Fixed the localisation for the Seljuk Turks title.
- Melitene province in Armenia is now properly considered...
- Fixed a crash when selecting a lowborn theocracy at sta...
**AI: [#ie0d406b]
- Tweaked release from prison and execution logic
- Added AI choice scripts to the bastard is born event (3...
**MODDING:[#g053db45]
- Added a new insult and compliment system based on strin...
- Added 'modifier' fields to effects 'random_list' and 'r...
- The 'is_married' trigger can now take a target as well ...
- Added many new nicknames
- Added possibility to set a specific discoverer to the '...
- Added trigger 'plot_is_known_by'
- Added event effect 'usurp_title_plus_barony_if_unlanded...
- Added trigger 'any_opinion_modifier_target'
- Added effects 'random_opinion_modifier_target' and 'any...
- Added combat rating modifier with triggers 'combat_rati...
- Added fromfromfromfrom scope targets
- Added optional 'as_if_liege' parameter to opinion trigg...
- Added triggers 'personal_opinion', 'reverse_personal_op...
(These do not take state diplomacy, laws or any other suc...
- Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATT...
- Added 'capital' console command
- Added event effect 'log'
- Added trigger 'has_polygamy'
- Added trigger 'has_concubinage'
- Character modifier descriptions now support text variab...
- Added is_holy_site trigger
- Fixed a bug with effect scope any_allied_character
- Fixed a bug with effect scope random_allied_character
- All any-triggers now support the use of count = x
- Added variables to titles
- All variable trigger and effects now work with title va...
- Variables can be displayed with localization system
- Variable triggers and effects can compare variables bet...
- Fixed problems with the variable triggers check_variabl...
- Added cal_true_if trigger
- Added set_title_flag effect
- Added clr_title_flag effect
- Added has_title_flag trigger
- Added had_title_flag trigger
- Added save_event_target_as effect
- Added save_global_event_target_as effect
- Added clear_event_target effect
- Added clear_global_event_target effect
- Added clear_global_event_targets effect
- Added support for weighted cultural names
- Added support for weighted regnal names
- Added an on_startup on action
- Exported MAX_CROWN_LAW_CHANGES to defines
- Added support for localized nicknames
- Added effects convert_to_temple and convert_to_tribal
- Renamed effects convert_to_feudal and convert_to_republ...
- set_allow_free_duchy_revokation no longer only works fo...
- Added a set_allow_free_vice_royalty_revokation effect
- Fixed bug where the any_independent_ruler and random_in...
- Added ignores_defensive_attrition effect for religions,...
**CONVERTER:[#f144578d]
- Made converter province mapping up to date with EU4 pat...
- Fixed missing cultures for converter
- Buffed Jerusalem ideas
- Tweaked Aztec and Incan ideas
- Rebalanced hashashin, jerusalem, jewish, kinghts templa...
- Version compliance with eu4 1.8 patch in the generated ...
- Gave cathar, fraticelli and waldensian new modifiers to...
- Tech groups should now be up to date with EU4 patch 1.8
- Fixed crash bug when converting a game that has custom ...
- Fixed now so converter mod's no longer changes checksum
- Switched so Miaphysite is not dependent on SoA to becom...
- Added Karling ideas
*2.2.1(2014-11-18) checksum:DPOO [#r6b253fe]
After a long open beta we are finally ready to release 2....
長いベータ期間のあと、私たちはついに2.2.1をリリースするこ...
Enjoy!
楽しんでくれ!
Here are the changes from 2.2:
以下が2.2からの変更点だよ:
**MAJOR:[#j7129426]
- Fixed bug where revolt vassals could become independent...
- Fixed bug where revolt vassals could become independent...
- Fixed bug where vassals in a revolt did not properly re...
- The Iron Crown achievment will now trigger when suppose...
- Christian Crusades and Muslim Jihads can now never star...
- Fixed bug where religion conversion reset succession an...
- Fixed CTD in chronicle.
- Fixed bug where all event spawned troops that scaled on...
- Fixed bug where tribals becoming patricians did not pro...
- Diseases can now occur before 867
- Enabled several additional tribe holding pictures ( inc...
- Decadence now negatively affect your vassal limit.
- Fixed CTD in Religion Tab if you do not own sons of abr...
- Disabled the Depose Liege CB and the Weaken Fellow Vass...
- Fixed an issue where adventurers would no longer spawn ...
- Tweaked Gavelkind succession to focus more on the curre...
- Tweaked Gavelkind succession to take no heed of what he...
- Fixed OOS in multiplayer if all players did not have Ch...
- Muslims are now more likely to become decadent, especia...
- Fixed bug where the Straighten Up decision could be tak...
- Fixed bug where it was not possible to hand out viceroy...
- Resolved crash when opening war overview window in a re...
- Fixed crash in law view when republics did not have all...
- Fixed bug where the realm capital did not properly use ...
- Norse fleets can now travel through major rivers as int...
- The Adopt Feudalism and Form Merchant Republic decision...
- Fixed crash while hovering the call all allies button i...
- Tribals now properly get access to crown authority laws...
- Solved the CTD on Linux, no more need for -threads=1 wo...
**MINOR:[#y65ffa27]
- Changed the Shia and Sunni Caliphates creation triggers...
- Religious head titles will no longer be created by the ...
- Decadence revolts are now slightly more likely to happe...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed bug when characters inheriting revolts still was ...
- The CoA for Italy, Hungary and the duchy of Finland is ...
- Somalis and Ethiopians now get their correct cultural r...
- Fixed issue where the random seed for decisions would b...
- Fixed bug with the comparison of culture name lists and...
- The Rise of the Shia revolt is now much bigger.
- Fixed bug where marshal raised troops would desert and ...
- Fixed issue where some CB's that should not be usable a...
- Fixed so you can't get in a situation where you are at ...
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the s...
- The opinion malus for having viceroyalties in your real...
- Disabled some multiplayer sync checks and logging in si...
- Fixed bug with Elective Gavelkind for vassals, where yo...
- It is now possible to change religion of your CoA, and ...
- Fixed issue where norse DLC units where replaced by mil...
- Fixed issue where norse/saxon/celtic DLC units where be...
- Fixed issue where Saxon early clothing from Early Weste...
- AI emperors no longer give out normal kingdom titles to...
- AI emperors no longer creates kingdoms unless there is ...
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in...
- Fixed bug where warscore in some cases got capped below...
- Suebi retinues are now 200 Light Infantry and 150 Pikem...
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did n...
- Now cloud saves are actually compressed when saved so n...
- Fixed a bug with Gavelkind where the primary heir would...
- Elective Gavelkind: No longer creates titular kingdoms ...
- Fixed issue where non-christian dynasty shields from th...
- Fixed bug where viceroyalties reverted to normal titles...
- Minor localization fixes for the Hashshashin spawning e...
- Fixed bug where becoming a republic from being tribal g...
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become yo...
- Fixed tooltip for imperial administration duchy revoke ...
- Added missing localization for regent being the same re...
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong...
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians...
- Fixed bug where randomized names sometimes ignored chec...
- Fixed bug where all born daughters got a chronicle entr...
- Consorts are now properly removed when changing to a re...
- Secondary wives are now properly removed (or changed to...
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kin...
- Fixed bug where custom kingdoms and empires lost their ...
- Fixed allow triggers for creating some titles.
- Fixed some female titles wrongly localized to the male ...
- Corrected the tech requirement of getting rid of pagan ...
- Tweaked the supply modifier of pagan homeland attrition.
- Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous...
- The Ironman-button in the lobby now correctly show if i...
- Fixed bug where titles could not be destroyed.
- Fixed bug where the duchy of Thrace was a viceroyalty w...
- Added missing newline in the Renounce Iconoclasm tooltip.
- Fixed bug where administration laws were reset to feuda...
- Revolts no longer count towards vassal limit.
- Fixed bug where the Byzantine duchy revoke did not work...
- The event where marshal raised raiders are dismissed no...
- Marshal raised raiders are now dismissed first after ha...
- The convert to Andalusian decision is no longer availab...
- Form a new Empire now require you to have either 3 king...
- Fixed an issue with the "Convert to Local Religion" and...
- Changed or expanded name lists for several cultures.
- The new culture conversion events and decisions no long...
- Fixed some Frankish characters in 769 start who were pr...
- Fixed some issues with Holstein province history.
- All byzantine emperors will now have clothes regardless...
- Byzantine children are no longer invisible when playing...
- Fixed bug where combats with multiple units on one side...
- You can now only complete the "Become Exalted Among Men...
- Fixed OOS if all players did not reselect their charact...
- Tribals will now upgrade towards castle if their liege ...
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a ...
- The Byzantine free revoke on duchies are now in the Imp...
- If the Charlemagne DLC is enabled, the Byzantine free r...
- Fixed bug where the Centralization law was reset to the...
- The viceroyalty status of titles are now reset when the...
- Lowered the opinion penalty for feudal vassals for gran...
- Vassals can now grant viceroyalties if their topliege h...
- The viceroyalty flag for titles now resets when the top...
- Viceroyalty titles can no longer be given as a normal t...
- Added missing decision icon for offering to help with l...
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not pro...
- The decisions for forming kingdoms and empires now have...
- Fixed CTD when using the console to increase attributes...
- Event when regent is in on plot to lower tribal organiz...
- Crash fixes for total conversion mods when learning sce...
- Fixed republican succession where the capital was not a...
- Tribal buildings now show what castle and city building...
- Republics now use their succession laws properly for al...
- Fixed bug where looters were able to siege several hold...
- Fixed broken calculation of months when determining if ...
- Fixed bug where characters selected before loading a sa...
- Fixed issue where the exported chronicle showed the wro...
- Fixed bug where chronicle entries were missing from the...
- Characters with portraits in the chronicle will no long...
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when y...
- AI no longer changes viceroyalty laws to handle being o...
- Tribals and pagans can now raid others of the same reli...
- Triggered modifiers will no longer be added repeatedly ...
- Fixed bug where succession laws inherited from viceroya...
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were...
- When copying laws from viceroyalties, the liege title w...
- Fixed bug where the mongols could enact the open electi...
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will no...
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on ...
- Fixed bug where characters did not lose the viceroyalty...
- Forming a merchant republic no longer creates a patrici...
- Mercenary costs are now calculated properly before rais...
- Elective Gavelkind: Fixed a bug where claims were not a...
- Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around wo...
- AI: Rebalanced raid propensity. Rulers with Prestige lo...
- AI: Tweaked Prepared Invasion propensity slightly
- AI: Less likely to answer calls to arms if busy raiding
- Fixed an issue with exiled characters' destination
- Added a revenge event for the sons of Lodbrok against A...
- It is now possible to see all the laws of your lieges t...
- Fixed exploit where the recently conquered modifier was...
- The opinion modifier for vassals for handing out vicero...
- Fixed bug where the opinion modifier for handing out vi...
- The empty holdings modifier for garrison and levies are...
- Tribal holdings now get less taxes and levies if the pr...
- The opinion modifiers for being of the wrong religion i...
- Right click now works on mac when using borderless.
- Family prestige no longer gives a bonus to vassal limit.
- The chronicle now closes when pressing escape.
- Fixed bug where the caliphate title could be given to v...
- Fixed bug where the 99% warscore cap was not properly a...
- Fixed bug where the AI did not end wars when at 100% wa...
- Fixed bug where characters were not properly selected a...
- Children created in ruler designer now properly counts ...
- The decision to donate money to the knights templar now...
- Chronicle should now properly show birth of first son e...
- Rare event that makes a vassal switch side between Char...
- Saxon Blood Court event no longer gives you the Crusade...
- Prepared Invasions are now enabled for Germanic Pagans ...
- Added some more Celtic realm names to Britain.
- Several minor text fixes.
- Viking Age event is now fully compatible with old save ...
- Reworked system for Ramadan events. They will no longer...
- Fixed DND-flag and pulled adventurers out of hiding whi...
- Fixed Incorrect alpha for female muslim headgear fixed ...
- Now allowed some more leeway with granting "contested t...
- Adventurers will no longer accept being invited to your...
- It is no longer possible to use the succession changing...
- Fixed bug where the characters in the era picker were u...
- Fixed bug where the pagan versions of Coat of Arms were...
- Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in ...
- Event spawned troops through the councillor jobs are no...
- Various text fixes.
- Scottish culture event now properly converts province c...
- Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
- Adopt feudalism decision now require at least one in th...
- Found Merchant Republic decision now require at least o...
- It is no longer possible to form custom kingdoms when n...
- The tribal councillor jobs no longer dissapear when hav...
- Tweaked triggers for Russian and Scottish culture emerg...
- Tweaked AI logic for liege converting to capital provin...
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dut...
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid ...
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal ...
- Hiding character going celibate now gives spouse and lo...
- Adapted some Charlemagne story event triggers to protec...
- Changed trigger for Irminsul event to make it more like...
- Khazar rulers can now receive Jewish exiles regardless ...
- Christian rivals will no longer reconsider their rivalr...
- Pagan feast events reworked and should no longer pop in...
- Tweaked triggers for Russian and Scottish culture emerg...
- Tweaked AI logic for liege converting to capital provin...
- Moved/added new dynasties to several cultures.
- Changed some early characters in history files from Dut...
- Revised name lists for early East Slavs.
- Corrected a history database issue where some Saffarid ...
- Ireland is now tribal in 867.
- Reduced severity of effects of unused and angry tribal ...
- Hiding character going celibate now gives spouse and lo...
- Adapted some Charlemagne story event triggers to protec...
- Changed trigger for Irminsul event to make it more like...
- Fixed issues in CB logic that could result in viewing w...
- Now custom kingdoms instantly dejure drift on formation...
- Custom kingdoms now cost 300 wealth instead of scaled w...
- Custom empires now cost 1000 wealth instead of scaled w...
**COMBAT:[#s95f69d6]
- Reduced archer bonus during Volley Tactic ( from 300% t...
- Shieldwall Tactic is now possible if a flank has atleas...
- Feint Tactic is now a Light Infantry Tactic, it is poss...
- Lowered Massive Longbow Volley Tactic bonus to Archers ...
**MODDING:[#dcabf689]
- Fixed another crash when modding away the learning scen...
- Fixed bug where the match_mult condition in spawn_unit ...
- Fixed bug where historical wars did not properly start ...
- Added copy_title_laws flag to the create_title effect (...
- The priority_shortcut flag in interface scripts can now...
- Added error log message for assigning is_viceroyalty in...
- Event spawned troops with an earmark can now be custom-...
- Added define for first year to execute tech, used for o...
**CONVERTER:[#a2e6db3c]
- いまやノースパガンは改革ノースパガンにコンバートされな...
Now norse_pagan does not convert to norse_pagan_reformed ...
*Open Beta Patch 2.2.0.9(2014-11-14) checksum:FEEU [#z...
Change of plans guys! This turned out to be far more seri...
We also threw in a fix for the "Shia Calphate always bein...
If nothing else super-serious pops up this is what will b...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Changed the Shia and Sunni Caliphates creation triggers...
- Fixed bug where vassals in a revolt did not properly re...
- Religious head titles will no longer be created by the ...
*Open Beta Patch 2.2.0.8(2014-11-13) checksum:ACBZ [#i...
One more Beta patch, for good measure!
We are very close to releasing this as a regular patch, b...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Decadence revolts are now slightly more likely to happe...
- The Iron Crown achievment will now trigger when suppose...
- Fixed an issue with gavelkind where, if your primary ki...
- Fixed bug when characters inheriting revolts still was ...
- The CoA for Italy, Hungary and the duchy of Finland is ...
- Christian Crusades and Muslim Jihads can now never star...
- Somalis and Ethiopians now get their correct cultural r...
- Fixed issue where the random seed for decisions would b...
- Fixed bug with the comparison of culture name lists and...
- The Rise of the Shia revolt is now much bigger.
*Open Beta Patch 2.2.0.7(2014-11-12) checksum:KMIT [#p...
Here is another beta patch, the plan is to release a prop...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
- Fixed bug where marshal raised troops would desert and ...
- Fixed bug where religion conversion reset succession an...
- Fixed issue where some CB's that should not be usable a...
- Fixed so you can't get in a situation where you are at ...
- Added Scars, red dots and boils to Indian Portraits
- Baronies in a republic county capital now follows the s...
*Open Beta Patch 2.2.0.6(2014-11-07) checksum:CXVN [#v...
There were some issues with the uploading of some of the ...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MINOR:[#f1a129fa]
- The opinion malus for having viceroyalties in your real...
- Disabled some multiplayer sync checks and logging in si...
**MODDING:[#j13f38f2]
- Fixed another crash when modding away the learning scen...
*Open Beta Patch 2.2.0.5(2014-11-06) checksum:TLRD [#v...
We are very close to a stable 2.2.1 release now, if this ...
Two things of note in this beta patch is an attempt at ne...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#ra8a62cd]
-年代記においてクラッシュするバグを修正した。
Fixed CTD in chronicle.
-イベントによって招集された、ある目標に対しての兵士達が意...
Fixed bug where all event spawned troops that scaled on a...
-貴族選挙法が、部族長が貴族になることにもっぱら規定される...
Fixed bug where tribals becoming patricians did not prope...
**MINOR:[#c04e3fca]
- Fixed bug with Elective Gavelkind for vassals, where yo...
- It is now possible to change religion of your CoA, and ...
- Fixed issue where norse DLC units where replaced by mil...
- Fixed issue where norse/saxon/celtic DLC units where be...
- Fixed issue where Saxon early clothing from Early Weste...
- AI emperors no longer give out normal kingdom titles to...
- AI emperors no longer creates kingdoms unless there is ...
- Creating a new empire now costs money, as intended.
- Clydesdale, Dunbar and Lothian are now Welsh culture in...
- Fixed bug where warscore in some cases got capped below...
- Suebi retinues are now 200 Light Infantry and 150 Pikem...
- Suebi cultural buildings now have the correct description
- Fixed bug where tribal AI converting to patrician did n...
- Now cloud saves are actually compressed when saved so n...
- Fixed a bug with Gavelkind where the primary heir would...
**COMBAT:[#k44e3b6f]
- Reduced archer bonus during Volley Tactic ( from 300% t...
- Shieldwall Tactic is now possible if a flank has atleas...
- Feint Tactic is now a Light Infantry Tactic, it is poss...
- Lowered Massive Longbow Volley Tactic bonus to Archers ...
**MODDING:[#hfbf5fd4]
- Fixed bug where the match_mult condition in spawn_unit ...
*Open Beta Patch 2.2.0.4(2014-10-29) checksum:ZQXO [#k...
また新しいベータ・パッチを予想に反してお届けする。2,2の全...
でもまだ、2、3のバグ(虫)が這っているだろう。だから、そ...
steamにアップロードした直後に、ROIによって追加されたイン...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#f184394c]
-病気を867年以前にも発生可能にした。
Diseases can now occur before 867
-いくつかの追加部族の領地の画像(略奪のバリエーションを含...
Enabled several additional tribe holding pictures ( inclu...
-退廃度が封臣上限を減少させるようにした。
Decadence now negatively affect your vassal limit.
**MINOR:[#lcde5278]
- Elective Gavelkind: No longer creates titular kingdoms ...
- Fixed issue where non-christian dynasty shields from th...
- Fixed bug where viceroyalties reverted to normal titles...
- Minor localization fixes for the Hashshashin spawning e...
- Fixed bug where becoming a republic from being tribal g...
- Fixed bug where non-active titles got a new holder.
- Removed the "Tribe of" title prefix from titles.
- Fixed bug where mothers and spouses could not become yo...
- Fixed tooltip for imperial administration duchy revoke ...
- Added missing localization for regent being the same re...
- Added missing icons for the Haruriyyah decisions.
- Fixed bug where supply information were displayed wrong...
- Added missing localization for the Haruriyyah decisions.
- Fixed so corrupt councillor does not steal a patricians...
- Fixed bug where randomized names sometimes ignored chec...
- Fixed bug where all born daughters got a chronicle entr...
- Consorts are now properly removed when changing to a re...
- Secondary wives are now properly removed (or changed to...
- Fixed Kalat province barony setup.
- Clarified the calculation of liege levies in its tooltip.
- Fixed some bugs with Gavelkind in empires with held kin...
- Fixed bug where custom kingdoms and empires lost their ...
- Fixed allow triggers for creating some titles.
- Fixed Kalat province barony setup.
- Fixed some female titles wrongly localized to the male ...
**MODDING:[#cc5d696c]
- Fixed bug where historical wars did not properly start ...
*Open Beta Patch 2.2.0.3(2014-10-29) checksum:EMRY [#h...
これがもう一つのベータパッチだ。もうすぐで2.2の全ての大き...
でもまだ、2、3のバグ(虫)が這っているだろう。だから、そ...
これはベータ・ブランチだということには気を留めておいて欲...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ;
**MAJOR:[#vee47556]
- 「sons of abraham」を持っていない場合に、宗教タブを開く...
Fixed CTD in Religion Tab if you do not own sons of abraham
**MINOR:[#x3133f0c]
- Paganの本土での損耗を避ける技術上の必要条件を修正した。
Corrected the tech requirement of getting rid of pagan ho...
- Paganの本土での損耗についての補給に関する条件を微調整し...
Tweaked the supply modifier of pagan homeland attrition.
- 修道騎士団を従属させるdecisionにおけるエラーを修正した。
Fixed error in vassalization of holy order decision
- Usurped titles no longer inherit laws from the previous...
- ロビーにおけるアイアンマンボタンを、有効かどうかにかか...
The Ironman-button in the lobby now correctly show if iro...
-称号が廃棄できないバグを修正した。
Fixed bug where titles could not be destroyed.
-皇帝が称号を保持している時トラキア公爵が総督扱いになって...
Fixed bug where the duchy of Thrace was a viceroyalty whi...
- イコノクラスムを廃絶するツールチップにおいて、新しい行...
Added missing newline in the Renounce Iconoclasm tooltip.
-宗教を変えた際に、統治法が強制的に封建制になってしまうバ...
Fixed bug where administration laws were reset to feudal ...
-反乱者を臣下上限に含めないようにした。
Revolts no longer count towards vassal limit
-セーブをロードした際に、ビザンツ帝国における公爵位の剥奪...
Fixed bug where the Byzantine duchy revoke did not work u...
-元帥が招集した略奪隊が解散されるイベントを、宮廷司祭では...
The event where marshal raised raiders are dismissed now ...
-元帥が組織した略奪隊は、使用されていない場合は、翌月の初...
Marshal raised raiders are now dismissed first after a mo...
-「アンダルシア文化を受け入れる」というdecisionは、アンダ...
The convert to Andalusian decision is no longer available...
-新しい帝国を建国する条件を、「三つの王号を保持している」...
Form a new Empire now require you to have either 3 kingdo...
-「現地の宗教に改宗する」と「異端を追放する」のイベントト...
Fixed an issue with the "Convert to Local Religion" and "...
-いくつかの文化における名前の候補を変更、または拡張した。
Changed or expanded name lists for several cultures.
-新規の「文化を受け入れる」イベントとdecisionsは、Charlem...
The new culture conversion events and decisions no longer...
-フランク人の人物の何人かが769年の時点において早まってフ...
Fixed some Frankish characters in 769 start who were prem...
-ホルシュタイン州の歴史にまつわるいくつかの事象を修正した。
Fixed some issues with Holstein province history.
-全てのビザンツ皇帝は、DLCが有効かどうかに関わりなく、ク...
All byzantine emperors will now have clothes regardless o...
-ビザンツの子供達の肖像は、Early Eastern Clothing拡張パッ...
Byzantine children are no longer invisible when playing w...
*Open Beta Patch 2.2.0.2(2014-10-24) checksum:UBOE [#z...
やあまた会ったね!
新しいベータ・パッチだよ。これは更なる問題を修正して、新...
ぼくたちがいちばん調整したメカニズムのひとつは(このパッ...
このメカニズムはとての複雑で、ゲーム内でよく説明されてい...
すべての子どもたち(性別法を考慮に入れた)は相続権を与え...
この分割はいまや、もし可能であれば、De Jure公爵領のみを分...
だから、たとえばきみに3人の息子がいて、5つの直轄地holding...
もし5つの直轄地holdingsすべてがきみの首都のある公爵領にあ...
もしきみの直轄地holdingの2つがきみの首都のある公爵領にあ...
もしきみの首都のある公爵領の首都だけと、残りの4つの直轄地...
これはベータ・パッチだということを念頭に置いておくように...
もしきみがベータ・ブランチを使用したい場合、Steamクライア...
以下がチェンジログだよ:
**MAJOR:[#pf32651f]
-正常に動作しないため、「主君を退位させる」の大義名分と「...
Disabled the Depose Liege CB and the Weaken Fellow Vassal...
-略奪者が正しく艦隊を生成できない事象を修正した。
Fixed an issue where adventurers would no longer spawn fl...
-分割相続制が、所謂「より良い」首都よりも、第一継承者にと...
Tweaked Gavelkind succession to focus more on the current...
-分割相続制が、継承者が領域の外から継承する領地に関しては...
Tweaked Gavelkind succession to take no heed of what heir...
**MINOR:[#g187cea1]
- Fixed bug where combats with multiple units on one side...
-一生に一回だけしか「人々に賞賛される」の野心を達成できな...
You can now only complete the "Become Exalted Among Men" ...
- Fixed OOS if all players did not reselect their charact...
-部族はいまや、その君主が封建制であれば城塞に向けてアップ...
Tribals will now upgrade towards castle if their liege is...
-家臣の王の評価ペナルティを削除
Removed the vassal king opinion penalty.
-派閥開戦理由はいまや、君主が派閥にいる場合、無効になる。
Faction CBs are now invalidated when the liege is in a fa...
-ビザンツの公爵領への自由な剥奪はいまや、帝国管理法に含ま...
The Byzantine free revoke on duchies are now in the Imper...
-Charlemagne DLCが利用可能になっている場合、ビザンツによ...
If the Charlemagne DLC is enabled, the Byzantine free rev...
- Fixed bug where the Centralization law was reset to the...
- The viceroyalty status of titles are now reset when the...
-封建家臣たちの総督にたいする評価ペナルティを低下させた(...
Lowered the opinion penalty for feudal vassals for grante...
- Vassals can now grant viceroyalties if their topliege h...
- The viceroyalty flag for titles now resets when the top...
- Viceroyalty titles can no longer be given as a normal t...
- Added missing decision icon for offering to help with l...
-イベントにたいするいくつかのローカライゼーション修正
Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not pro...
- The decisions for forming kingdoms and empires now have...
- Fixed CTD when using the console to increase attributes...
- Event when regent is in on plot to lower tribal organiz...
- Crash fixes for total conversion mods when learning sce...
- Fixed republican succession where the capital was not a...
- Tribal buildings now show what castle and city building...
- Republics now use their succession laws properly for al...
- Fixed bug where looters were able to siege several hold...
- Fixed broken calculation of months when determining if ...
- Fixed bug where characters selected before loading a sa...
- Fixed issue where the exported chronicle showed the wro...
- Fixed bug where chronicle entries were missing from the...
- Characters with portraits in the chronicle will no long...
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when y...
- AI no longer changes viceroyalty laws to handle being o...
- Tribals and pagans can now raid others of the same reli...
- Triggered modifiers will no longer be added repeatedly ...
-総督領から受け継いだ継承法が、本来あるべき制度ではなく、...
Fixed bug where succession laws inherited from viceroyalt...
-もはや総督位を破壊することは出来ない
It is no longer possible to destroy viceroyalties.
-相続法を変更するための派閥が総督にたいして可能だったバグ...
Fixed bug where factions to change succession laws were a...
- 総督領の王国法に準拠した場合は、主君の称号はその王国法...
When copying laws from viceroyalties, the liege title wil...
-モンゴルが公開選挙法を制定出来得たバグを修正
Fixed bug where the mongols could enact the open elective...
-総督制はもはや、相続法を変え得ない
Viceroyalties can no longer change succession laws.
-複数ユニットを選択したときに「G」を押すと、いまやマップ...
Pressing "G" when having several units selected will now ...
-総督にたいするいくつかの開戦理由と陰謀をブロックした。
Blocked several CB's and plots against viceroyalties.
-キャラクターが彼らの君主にたいして叛乱を起こしたとき、彼...
Fixed bug where characters lost the viceroyalty-tag on th...
-キャラクターがその最高君主の称号を相続したとき、総督タグ...
Fixed bug where characters did not lose the viceroyalty-t...
-商業共和国を形成しても、もはや君自身の王朝の家臣の都市貴...
Forming a merchant republic no longer creates a patrician...
-傭兵コストはいまや、彼らを徴兵するまえに正しく計算される。
Mercenary costs are now calculated properly before raisin...
MODDING:
- Added copy_title_laws flag to the create_title effect (...
- The priority_shortcut flag in interface scripts can now...
- Added error log message for assigning is_viceroyalty in...
*Open Beta Patch 2.2.0.1(2014-10-17) checksum:QEVO [#z...
やぁみんな!
いくつかのバグと問題がCharlemagneの発売に滑り込んでしまっ...
ぼくたちはベータ・パッチをSteamに上げることに決定した。テ...
でも覚えておいてくれ。これはベータ・パッチだ。だから、ま...
もしベータ・パッチを使いたいなら、Steamクライアントの本ゲ...
以下がチェンジログだよ:
**MAJOR:[#m3cf6cda]
-すべてのプレイヤーがCharlemagneを利用可能にしていない場...
Fixed OOS in multiplayer if all players did not have Char...
-ムスリムたちはいまや、より退廃的になりやすくなった。とり...
Muslims are now more likely to become decadent, especiall...
-「立ち直らせる」decisionが7日後に再び行うことが出来たバ...
Fixed bug where the Straighten Up decision could be taken...
-ゲームをリロードした後に総督位を配布することが不可能だっ...
Fixed bug where it was not possible to hand out viceroyal...
-叛乱戦争において戦争概観ウィンドウを開いたときのクラッシ...
Resolved crash when opening war overview window in a revo...
-共和国のすべての都市貴族スロットが埋まっていないときの法...
Fixed crash in law view when republics did not have all p...
-領域の首都が正しく都市貴族の選挙制を使用しなかったバグを...
Fixed bug where the realm capital did not properly use th...
-北方人の艦隊はいまや、意図された通りに大河を渡ることが出...
Norse fleets can now travel through major rivers as inten...
-「封建制を適用する」と「商業共和国を形成する」のdecision...
The Adopt Feudalism and Form Merchant Republic decisions ...
-オブザーバーモードで全同盟軍を招集ボタンにマウスを合わせ...
Fixed crash while hovering the call all allies button in ...
-部族たちはいまや、改宗したら正しく王権法にアクセスするこ...
Tribals now properly get access to crown authority laws w...
-LinuxでのCTDを解決。もはや回避策として-threds=1は必要ない
Solved the CTD on Linux, no more need for -threads=1 work...
**MINOR:[#p4b1c324]
-選択的分割相続:王国分割相続において請求権が正しく与えら...
Elective Gavelkind: Fixed a bug where claims were not awa...
-Optimized message logging in Release builds.
- Fixed a bug where looter armies just standing around wo...
-AIがどの程度略奪を好むかのバランス調整をした。平和状態で...
AI: Rebalanced raid propensity. Rulers with Prestige loss...
-AIがどの程度準備された侵略を好むかのバランスを僅かに調整...
AI: Tweaked Prepared Invasion propensity slightly
-AIは略奪に忙しいとき、あまり召集に応じてくれなくなった
AI: Less likely to answer calls to arms if busy raiding
-追放されたキャラクターの目的地にかんする問題を修正
Fixed an issue with exiled characters' destination
-Lodbrokの息子のAellaに対する復讐イベントを追加
Added a revenge event for the sons of Lodbrok against Aella
-いまやきみの家臣の称号の法律をすべて、法律ビューで見るこ...
It is now possible to see all the laws of your lieges tit...
- Fixed exploit where the recently conquered modifier was...
- The opinion modifier for vassals for handing out vicero...
-総督をコントロールするための評価修正因子が、歴史ファイル...
Fixed bug where the opinion modifier for handing out vice...
-駐屯兵と徴兵への空holding修正因子はいまや、ほかの修正因...
The empty holdings modifier for garrison and levies are n...
-部族holdingはいまや、プロヴィンスの文化や宗教が違ってい...
Tribal holdings now get less taxes and levies if the prov...
-宗教が異なっていた場合の評価修正因子はいまや、部族キャラ...
The opinion modifiers for being of the wrong religion is ...
- Right click now works on mac when using borderless.
-家族の威信はもはや家臣制限にボーナスを与えない
Family prestige no longer gives a bonus to vassal limit.
-年代記はいまやescapeボタンを押すと閉じる
The chronicle now closes when pressing escape.
-カリフ位が異なった宗教、女性、そしてSayyidやMizraのtrait...
Fixed bug where the caliphate title could be given to vas...
-ある種の戦争において99%戦勝点キャップが正しく適用されて...
Fixed bug where the 99% warscore cap was not properly app...
- Fixed bug where the AI did not end wars when at 100% wa...
- Fixed bug where characters were not properly selected a...
-Ruler Designerで作られた子どもはいまや、正しくあなたの称...
Children created in ruler designer now properly counts as...
-テンプル騎士団に寄付するというdecisionはいまや、本来意図...
The decision to donate money to the knights templar now h...
-年代記はいまや正しく、長男の誕生を表示する。たとえ彼に姉...
Chronicle should now properly show birth of first son eve...
-家臣がCharlemagneとCarlomanの間で立場を変えるという稀な...
Rare event that makes a vassal switch side between Charle...
-サクソン人の血の法廷はもはやあなたに十字軍のtraitを与え...
Saxon Blood Court event no longer gives you the Crusader ...
-準備された侵略はいまや、ヴァイキング時代の開始と共に、ゲ...
Prepared Invasions are now enabled for Germanic Pagans wi...
-ブリテンに更にいくつかのケルト領域名を追加
Added some more Celtic realm names to Britain.
-いくつかの小さなテキスト修正
Several minor text fixes.
-ヴァイキング時代イベントはいまや完全に古いセーブゲームと...
Viking Age event is now fully compatible with old save ga...
-ラマダーン・イベントのシステムを再調整。それらはもはや、...
Reworked system for Ramadan events. They will no longer p...
- Fixed DND-flag and pulled adventurers out of hiding whi...
- Fixed Incorrect alpha for female muslim headgear fixed ...
- Now allowed some more leeway with granting "contested t...
-放浪者はもはや、あなたの宮廷に招かれてもそれを承諾しない
Adventurers will no longer accept being invited to your c...
-もはやムスリムの君主に対して継承法変更派閥を使用すること...
It is no longer possible to use the succession changing f...
- Fixed bug where the characters in the era picker were u...
- Fixed bug where the pagan versions of Coat of Arms were...
-クレジットが首尾一貫するように修正
Fixed inconsistencies in credits.
- Fixed bug where the same plot entry was shown twice in ...
-顧問官の仕事を通じたイベント発生軍隊はいまや、「熱狂者」...
Event spawned troops through the councillor jobs are now ...
-様々なテキストの修正
Various text fixes.
-スコットランド文化イベントは、いまや正しくプロヴィンス文...
Scottish culture event now properly converts province cul...
-早い開始年代で失われていたRomuvaの聖地を追加
Added missing Romuva holy sites in early start dates.
- Cleaned up old tech system defines from defines.lua
-「封建制の適用」decisionにはいまや、少なくとも1の貴族習...
Adopt feudalism decision now require at least one in the ...
-「商業共和国の設立」decisionにはいまや、少なくとも1の商...
Found Merchant Republic decision now require at least one...
-もはや独立していないときにカスタム王国を形成することは出...
It is no longer possible to form custom kingdoms when not...
-部族の顧問官の仕事はもはや、摂政がいても消滅しない
The tribal councillor jobs no longer dissapear when havin...
-ロシアとスコットランドの文化発生イベントのトリガーを微調整
Tweaked triggers for Russian and Scottish culture emergen...
-ある場合において君主が首都プロヴィンスの文化に転向ための...
Tweaked AI logic for liege converting to capital province...
-いくつかの文化に新たな文化を変更/追加した
Moved/added new dynasties to several cultures.
-何人かの初期キャラクターを歴史ファイルにおいてオランダか...
Changed some early characters in history files from Dutch...
-初期東スラブの人名リストを改訂
Revised name lists for early East Slavs.
-サッファール朝とカーブル・シャー朝の何人かの臣民が、服属...
Corrected a history database issue where some Saffarid an...
-いまや867年のアイルランドは部族である
Ireland is now tribal in 867.
-使用されておらず怒っている部族イベント軍の解散による効果...
Reduced severity of effects of unused and angry tribal ev...
-雲隠れしたキャラクターが純潔になった場合、いまや関連する...
Hiding character going celibate now gives spouse and love...
- Adapted some Charlemagne story event triggers to protec...
-Irmisnulイベントがより起こりやすくなるようにトリガーを変...
Changed trigger for Irminsul event to make it more likely...
-ハザルの指導者はいまや、指導者の宗教に関係なく、追放され...
Khazar rulers can now receive Jewish exiles regardless of...
- Christian rivals will no longer reconsider their rivalr...
- Pagan feast events reworked and should no longer pop in...
- Fixed issues in CB logic that could result in viewing w...
- Now custom kingdoms instantly dejure drift on formation...
-カスタム王国はいまや、所持金の比率にあわせてでなく、300...
Custom kingdoms now cost 300 wealth instead of scaled wea...
-カスタム帝国はいまや、所持金の比率にあわせてでなく、1000...
Custom empires now cost 1000 wealth instead of scaled wea...
**MODDING:[#y74f46e8]
- Event spawned troops with an earmark can now be custom-...
- Added define for first year to execute tech, used for o...
**CONVERTER:[#q896818b]
- Now norse_pagan does not convert to norse_pagan_reforme...
*Patch 2.2 Charlemagne(2014-10-08)[#l5aac24b]
- 提供開始は2014-10-14
DLC:
-769年のブックマーク
New 769 Bookmark
-年代記
The Chronicle
-カスタム王国と帝国
Custom Kingdoms and Empires
-総督
Viceroys
-初期年代用のイベントとdecision
Events & Decisions supporting the early start date
-様々なストーリーとフレーバーイベント
Various Story and Flavour events
Patch:
-摂政制の改善
Regency Overhaul
-季節効果
Seasonal Effects
-家臣制限
Vassal Limit
-部族
Tribes
-選択的分割相続
Elective Gavelkind
**MAJOR:[#kbb34dc7]
- 部族holdingの追加
Added tribal holdings
-初心者プレイヤー用の学習シナリオの追加
Added a learning scenario for new players.
-中央集権化の法律を追加。領地サイズや家臣制限ボーナスのコ...
Added the Centralization law, used to control demesne siz...
-時代と、キャラクター・クイック選択スクリーンの追加
Added Era and character quick selection screen
-戦争はもはや、大規模戦闘が生じるか3年が経過するまで、勝...
Wars can no longer be won before a major battle has taken...
-村落からの徴兵はいまや、もしそれらが50%以上貯まっていれ...
Levies from settlements can now be raised again if they a...
-軍隊を解散したときのCTDを解決
Resolved CTD when disbanding troops.
-ゲームをリロードすることによってカスタマイズされた紋章が...
Fixed bug where customized Coat of Arms was randomized up...
-もはやde jureでない伯爵領の称号への「創設」ボタンの上に...
Fixed CTD when hovering over the 'Create' button for titl...
-殺人の陰謀のターゲットになっている(真実だろうが空想だろ...
Added new decision to go into hiding for characters who a...
-イバード派はもはやスンニ派の異端でなく、独立した宗教であ...
Ibadi is no longer a Sunni heresy, but a separate religion.
-イバード派の出現可能な異端としてハワーリジュ派を追加。
Added Kharijite religion as a possible heresy for Ibadi.
-きみが独立していないなら、もはや神聖ローマ帝国を創設する...
No longer possible to form the Holy Roman Empire if you'r...
-あらゆる開始年代に、多量の部族holdingを追加。
Added large number of tribal holdings to map for all star...
-もはや無用となった大量の部族称号を削除し、ほかのものは、...
Removed a large number of obsolete tribal titles, and cha...
-ビザンツ用に帝国管理法を追加(家臣制限を上昇させ、封建家...
Added Imperial Administration Law for Byzantium ( Increas...
-ゲームを終了して、新たなold godsゲームを開始したときの、...
Fixed CTD with tradeposts when resigning game and startin...
-キャラクターが戦闘で特定の者に殺されなかったとき、死因を...
Fixed a crash when clicking death-reason when a character...
-戦闘においてボトルネック理論によって引き起こされたOOSを...
Fixed OOS caused by bottleneck logic in combat
-修正因子のミスマッチによって引き起こされたOOSを修正
Fixed OOS caused by mismatch of modifiers
-ModにおいてOSSを引き起こし得るトリガー化修正因子の問題を...
Fixed problem in triggered modifiers that could cause OOS...
-ゲーム内ロビーによって引き起こされるクラッシュの修正
Fixed crashes caused by the ingamelobby
-ゲーム設定ロビーにおけるクラッシュの集成
Fixed crashes in the game setup lobby
-マルチプレイヤーにおけるチャットメッセージボックスの叛乱...
Fixed crash caused by rebel flag in chat message box in m...
-ユニットが乗船しようとするときのAIロジックによって引き起...
Fixed OOS problem caused by AI logic in when units tried ...
-ユニット発生効果によって引き起こされるOSSの修正
Fixed OOS caused by spawn_unit effect
-東アフリカにソマリ文化を追加。
Added Somali culture i East Africa.
-チュートリアルを離れてメニューに戻るときのクラッシュを修...
Fixed crash when leaving the tutorial and going back to t...
**MINOR:[#p06cea06]
- Fixed issue where the auto assign guardian logic for mu...
- Can now select play from the laucher with the enter key...
-封建選抜制において君主のことを好いている選挙人はいまや、...
Electors in feudal elective that like their liege are now...
-戦闘翼のリーダーはいまや、その戦闘翼だけでなく、すべての...
Flank leaders are now assigned from all subunit leaders n...
-君主の徴兵はいまやリーダーを持っている
Liege levies now have leaders
-冬はいまや、プロヴィンスの供給を厳しく低下させる
Winter now severely decreases supply in provinces
-「冬の兵士」指揮官traitを追加
Added Winter Soldier commander trait
-西アフリカ異教に、自国損耗を与えた
Gave the West African Pagans homeland attrition
-ロビーにロード・ゲーム・ウィンドウを追加、そしてメインメ...
Added a load game window to the lobby, and added a quick ...
-もしきみが略奪によって敵対的になっているなら、もはや非略...
It is no longer possible for non-looters to siege holding...
-ロード速度のわずかながらの改善
Loading should be slightly faster
-戦争に同盟軍を呼ぶための時間を、yes/noトリガーで置き換え...
Replaced the timer for calling allies to war with a yes/n...
-もしきみが「同盟を破った」評価修正因子をきみの同盟軍に対...
Removed the prestige penalty of declining a call to arms ...
-特別ユニットが間違ったグラフィックモデルを使用していた問...
Resolved issue where special units used the wrong graphic...
-キャラクターとその君主のあいだの評価修正因子が正しくトリ...
Fixed bug where opinion modifiers between a character and...
-キャラクターに子どもの教育を頼むときの評価修正因子はいま...
Opinion modifiers when requesting characters to educate c...
- Building tooltip in the outliner now show the correct n...
- Description regarding dowry when offering bethrothal/ma...
- Resolved bug where Law View did not update properly whe...
- Fixed bug where activated plots got frozen when their r...
-君主が土地を持たなくなり、いかなる家臣称号も保持すること...
Resolved issues where vassals did not properly become ind...
-ゲームを終了したあと、キャラクターの称号が誤った性別のロ...
Resolved bug where character titles used the wrong gender...
-ベクタシー教団にお金を寄進するための、失われていたdecisi...
Added missing decision icon for donating money to Bektashi.
-手紙交換イベントはいまや、キャラクターの肖像画の隣にクリ...
Interaction letter events now have clickable shields next...
-土地を持たない後継者が、王国の称号を相続するときに、家臣...
Fixed bug where landless heir did not try to take a title...
-あらゆる配偶者はいまや、単に第一夫人を動かす代わりに、土...
All spouses will now move along with courtiers that becom...
-教皇が存在しなくなったシナリオを解決した
Resolved scenario where the pope ceased to exist.
-任命された司教が、ゲームをリロードしたあとにリセットされ...
Fixed bug where nominated bishops were reset after reload...
-The endgame screen now takes the score of your most rece...
- Resolved issue where the "Forbidden to lead armies" set...
- The Royal Marriage Aid Duty event now only triggers onc...
-離婚はいまや、そのキャラクターと結婚したときに得ていた威...
Divorces now cost as much prestige as would be gained upo...
-Ruler Designerで作られた女性は、いまや通常の結婚のかわり...
Females created in Ruler Designer will now give you a mat...
-側室が私生児を産んで、本当の母親の代わりに妻に評価修正が...
Resolved bug where a concubine had a bastard and the opin...
-小さなイベント・ローカライゼーションの修正
Minor event localization fixes.
- The "Will Join if Bribed" plot icon now accurately show...
-すべてのDLCがインストールされているときですら、「新たな...
Resolved issue where the "New Content" tab showed up even...
-婚約の結果として都市貴族の持参金が払われていなかった問題...
Fixed issue where patrician dowry was never paid as a res...
-ローマに教皇を復権させたことによる評価と信仰心ボーナスは...
Opinion and piety bonuses for restoring the pope in Rome ...
- Fixed bug where traits were not always localized proper...
- Crusades where a claimant got the contested titles will...
- AI will now always accept a surrender if the AI would a...
-不正確な侵略CBの記述を修正
Fixed incorrect invasion CB descriptions.
-純潔のキャラクターが特定のイベントを通じて結婚できたバグ...
Resolved bug where chaste characters would get married th...
-評判の悪かった「旧き神々へようこそ」のスプラッシュ画面を...
Removed the deprecated "Welcome to the Old Gods" splash s...
-ムスリム支配者の妻が離婚する許可を得たイベントで、決して...
Fixed event where the wife of a muslim ruler got permissi...
- Plot tooltips no longer shows an empty "On Success:".
- Fixed issue where pilgrimages had multiple outcomes.
- Fixed bug where children created in Ruler Designer coul...
- Resolved bug where an event would allow imprisonment of...
- Changed certain feast events suitable only for adults t...
- Added missing localization for Buddhist holy wars.
- Fixed bug where holy order titles and family palaces ch...
-宮廷司祭が宗教を変更するイベントは、もはやあなたの司祭が...
An event where court chaplains changed religion no longer...
- Fixed bug where historical revolts would end up in vass...
- Fixed bug where vassals in revolt could usurp titles le...
-ノルマン文化はいまや、初期スタートのあとはゲームに出現し...
Norman culture is now more likely to appear in the game a...
-Chandax(クレタ)のプロヴィンスはいまや、ギリシア人かイ...
Province of Chandax (Crete) is now called Gortyn if ruled...
-ブリテンの多くの称号に、ケルトの名前を追加
Added Celtic names to a large number of titles in Britain.
-様々な年代におけるスペインの設定の向上
Improvements to the Spain setup for various dates.
-様々な年代におけるインドの設定の向上
Improvements to the India setup for various dates.
-いくつかの小さなテキスト問題を修正。
Fixed several minor text issues.
-いくつかの小さなイベントトリガー問題を修正。
Fixed several minor event trigger issues.
-妻はもはや、すでに死亡しているきみの息子を殺そうとしない...
Wife no longer tries to murder your son if he's already d...
-d'Ivrea王朝に関する、小さなデータベースバグを修正。
Fixed a minor database bug with the d'Ivrea dynasty.
-後期年代ブックマークにおける何人かの失われていたキャラク...
Added some missing characters in later bookmarks.
-後期年代ブックマークにおける何人かのキャラクターバグを修...
Fixed some character bugs in later bookmarks.
-宗教騎士団の城塞建築イベントは、いまや関係するキャラクタ...
Holy Order castle building events should now only be show...
- Ambition "Become exalted" no longer gives a nickname. T...
-「最も高貴なる共和国ヴェネツィア」の紋章はいまや赤と金で...
The coat of arms of the Most Serene Republic of Venice is...
-改革テングリのキャラクターが決して彼らの宗教騎士団に参加...
Fixed a bug where reformed tengri characters would never ...
-ラトヴィアのいくつかのプロヴィンス名を変更した
Changed some province names in Latvia.
-「世界総主教座を復興する」decisionの失われていたテキスト...
Added missing text for "Restore Ecumenical Patriarchate" ...
-殺人の陰謀への新たな「雲隠れ」オプションのため、数多くの...
Added many new events to support the new hiding option fo...
-北方人の宗教をゲルマン的に名付け直した。
Renamed Norse religion to Germanic.
-ロシアとフィンランドに様々な新de jure公爵領を創った。
Created various new de jure duchies in Russia and Finland.
-decisionを通じた神聖ローマ帝国の創設は、いまやお金も消費...
Forming the HRE via decision now also costs money.
-「伯爵領から徴兵」ボタンを削除した
Removed Raise County Levies button
-軍事スクリーンに、すべての部族的家臣を戦争に呼び出すボタ...
Added a button to the military screen to call all tribal ...
-「ユダヤ人を追放した」修正因子のアイコンを赤にした
Made the "Expelled the Jews" modifier icon red
-称号の獲得手段の追跡サポートを追加し、スクリプト化可能に...
Added support for tracking the acquisition method of a ti...
-いまやpdxmeshモデルフォーマットをサポートする
Now supports pdxmesh model format
-暗殺の外交アクションを不可能にした
Disabled assasination diplomatic interaction
-顧問官による自動的な称号の配布を追加
Added automatic handout of titles by councillor
-観察者モードを追加
Added Observe mode
-私兵団で重装ユニットがそれほど強調されないようバランス調整
Balanced retinues to have less emphasis on heavy units
-私兵団の値段を上下させることでバランス調整
Balanced retinues to be less and more expensive
-ユニットタイプの価値を全面的にバランス調整
Balanced values of unit types across the board
-きみが派閥のメンバーをたいした理由なく投獄出来ないよう修正
Fixed so you can't imprison faction members without cause...
-北方人の船舶テクノロジーボーナスを削除
Removed the norse ship tech bonus
-クラウドセーブが転送されないことを修正
Fixed cloud saves not being transfered
-アイアンマンモードにおいて、キャラクターステータスインフ...
Fixed so you can't chat with char status info anymore in ...
-サーチ機能を追加することで、キャラクター選択ウィンドウを...
Improved the character selection window by adding a searc...
-請求権サーチ機能に、キャラクターサーチ機能を追加
Added search for claims functionality to the search funct...
-宰相はいまや、実際に国家運営に口出ししてくる
Regents now actually meddle in the management of the state
-いまや事故が起こる前に宰相を任命できる
Can now appoint your regent before accidents happen
- Fixed banishment and imprisonment of baronies and power...
- Now saves in multiplayer autoassign their humans to the...
-正しいOOSポップアップダイアログを追加
Added a proper OOS popup dialog
-trait追加コンソールコマンドに、キャラクターIDオプション...
Added char id option to add trait console command
-ゲーム内ロビーにおいてサーバーロストのメッセージを削除
Removed server lost message in ingame lobby
-ゲームをよりOOSに対して敏感にした
Made game more sensetive to OOS
-領域ビューにおける不正なツールチップの修正
Fixed invalid tooltip in realmview
- Added support for launcher to show version number and c...
- No longer unjustly imprisoned when a third party factio...
- No longer possible to gain creation prestige and piety ...
- Fixed issue with an old event where you could ask yours...
-北フィンランドにKolaのde jure公爵領を追加。
Added de jure Duchy of Kola in northern Finland.
-867年における北アフリカ・プロヴィンスの宗教設定をわずか...
Slight changes to North Africa province religion setup in...
-ゲッチンゲンをチューリンゲンde jure公爵領に移動
Moved Göttingen to de jure duchy of Thüringen.
- Buying indulgence for your sins from the Pope now has a...
-異教の大聖戦はもはや、宗教指導者が女性であってもブロック...
Pagan great holy wars no longer blocked if head of religi...
-小パウロ派とメッサリア派に、枕変換(?)のdecisionを追加
Added pillow conversion decisions for Paulicians and Mess...
- Fixed issue with characters sometimes becoming locked f...
- Regal numbers are no longer shown in the lobby before s...
- It is now possible to upgrade settlements for all your ...
-「間違った種類のholding」修正因子はいまや、税金と徴兵両...
The Wrong Holding Type modifier now affects both tax and ...
-艦隊のサイズはもはや、徴兵サイズ修正因子によって上昇しない
Fleet size is no longer increased by levy size modifiers.
- The assasination chance increase effect of your spymast...
- Fixed breaking issues with the tutorial.
- Fixed bug where liege could take over a war of their va...
- Fixed bug where vassals would keep their wars even when...
- Now properly include special units when calculating mer...
- Fixed a serious bug with the 'is_capital' trigger when ...
- Fixed a bug with the effect 'spawn_unit' where it could...
- Councillor job actions can now give monthly Piety and P...
- The 'disband_on_peace' option in the 'spawn_unit' effec...
- Fixed an issue with the shown "pretenders" under Electi...
-選択的分割相続:AIの選抜要素「中世的な女嫌い」を上昇させた
Elective Gavelkind: Increased the "medieval misog
*さらにむかしの(未編集 [#p88359e6]
*Patch v.1.111更新内容(2013-08-15) [#vbd3a594]
いいかい、みんな、パッチ1.11で大きな問題は全部解決したと...
メジャー:
-セーブ・ファイルで遅延したイベントが膨張していたのを修正
Fixed the delayed event bloating of save files.
-その文化のフェイス・パックが髭を持っていないときのCTDを...
Fixed CTD when face pack don't have beard for the culture.
-未解決の陰謀を持ったセーブ・ゲームをロードした直後に投了...
Fixed CTD when immedietly resigning after loaded save gam...
インターフェイス:
-マップ上の紋章がまだ表示されているときに投了したあとの問...
Fixed a glitch after resign where the on-map shields woul...
-陰謀の自動機能が使用されていた場合、ポップアップが出ない...
Fixed so you don't get popup if the plot auto functions a...
-DLCなしでの王朝のカスタマイズを不可能にした
Disabled customization of dynasties without the DLC.
ゲームプレイ
-家臣の商業共和国がときどき相続で独立していたバグを修正
Fixed a bug where vassal merchant republics could sometim...
-Military JesusとSpeaking in Tonguesの修正要素は、もはや...
The Military Jesus and Speaking in Tongues modifiers are ...
-きみが最大損耗以上を被り得た問題を修正
Fixed an issue where you could suffer more than Max attri...
-いまやふたたびRuler Designerでヘレニズムの宗教を選択可能...
Now possible to pick the Hellenic religion in the Ruler D...
-いまや正しく商業共和国に独立を与えることが出来る
Can now correctly grant independence to Merchant republics
-いまや正しく家臣の商業共和国を移転させられ得る
Can now correctly transfer vassal Merchant republics
-キャラクターの髭や髪はいまや、カスタマイズツールを使用し...
Character beards and hair now don't immedietly snap back ...
-新たな都市貴族がしばしば、相続において不正にゲームオーバ...
Fixed an issue with new Patricians sometimes getting game...
コンバーター:
-エクスポートされた神聖ローマ帝国が絶対王権だった問題を修正
Fixed issues with exporting HRE with absolute crown autho...
-いまや若い支配者は相応しい能力値を得る
Now young rulers get appropriate stats.
-いまやプレイヤーはつねに、もし彼がCK2でそうだったら、属...
Now players should always be exported as a vassal if he i...
-ムスリムの個人団体がまったくエクスポートされなかった問題...
Fixed problem where muslim personal unions were not expor...
-アゾーレスとマディラはいまや植民地化され得る
The Azores and Madeira can now be colonized
-いまやLinuxのローカライズ・ファイルはつねにUTF-8のエンコ...
Now localization files on Linux always get UTF-8 encoding.
-国家にかんするコンバーション・テーブルにおいていくつかの...
Changed some file names in conversion table for nations.
-テングリがより上位の技術グループを得ることが出来るよう修正
Fixed so tengri can get higher tech groups.
-上位技術と見なされていたものが、西洋化するチャンスを増や...
Tweaked what is considered high-tech to increase chance o...
-いまや現地人はもはやアフリカに発生しない
Now natives no longer should spawn in africa.
*Patch v1.11(2013-08-12)更新内容 [#k1f82cd1]
Patch v1.11はEUIVコンバーターとカスタマイズDLCsをサポート...
ゲームプレイ:
-自動的に派閥に招待する機能を陰謀に追加
Added auto-invite function to plots
-策動タブの下に、陰謀を自動的に止める機能を追加
Added auto stop plot functionality under intrigue tab.
-包囲戦の指導者traitを追加
Added Siege leader trait
-最初の私生児が生まれたときに、私生児の王朝が生成されるよ...
Added so bastard dynasties are generated when the first b...
-聖堂騎士団が第一の防御側のとき、防御戦において彼らの特別...
Fixed so holy orders can use their special units in a def...
-1184から1185のあいだで開始したときにCTDが発生するよう修正
Fixed CTD occured when starting between 1184-1185
-歴史ファイルにおけるGwyneddの公爵Dafydd二世の不正な状態...
Fixed Duke Dafydd II of Gwynedd invalid state in history ...
-艦隊の動きを遅くした
Slowed down fleet movement
-軍隊が艦隊に乗り降りする運動の所要時間を増やした
Increased movement time for armies onto or off fleets
インターフェイス:
-お気に入りの重要人物テーブルをマルチプレイヤーメニュに追...
Added Favorite IP table to multiplayer menu
-きみが最初その法律を無視したとしても、あとになって考えを...
Added an approve button for laws so you can change your m...
-どのキャラクターが、彼らに送られた陰謀の申し出を持ってい...
Fixed so you can see what characters has had a plot propo...
-いまやALTキーを使って、船だけを選択することがサポートさ...
Now support to select ship-exclusive using ALT key.
MODDING:
- It's now possible to read additional data into existing...
- It's now possible to read additional data into existing...
- Added 'intermarry' parameter to religions, so you can s...
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returnin...
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines
*v1.103(2013-07-04)更新内容 [#e4fdf24e]
差分のみです
ゲームプレイ:
-Westfrieslandはもはや「大洋(Ocean)」の土地ではない
Westfriesland is no longer "Ocean" terrain
-いくつかのインターフェイスとAIの計算に使われる最大部隊数...
Fixed raised armies being counted twice for max troops ca...
-ロード後に時間を止めずにセーブしたデータが破壊される問題...
Fixed an issue with save game corruption after loading a ...
*v1.103beta(2013-06-28)更新内容 [#d3d37f53]
覚えておいて。これはBetaパッチだ;ぼくたちはセーブ・ゲー...
インストール:きみのSteam libraryでCrusader Kings IIを右...
インターフェイス:
-不正確なAIが推理する「Xは私の恋人だ」という文字列を修正
Fixed incorrect AI reasoning text string "X is my lover"
-「gender_succ」効果におけるツールチップのバグを修正
Fixed a tooltip bug in the effect 'gender_succ'
-いくつかのテキスト・バグを修正
Corrected some text bugs
-もはや建造物テオドシウスの長城をコンスタンティノープルの...
It is no longer possible to start building Theodosian wal...
-WikipediaのリンクはいまやLinuxでも機能する
Wikipedia links should now work on Linux
ゲームプレイ:
-徴兵が増補されるやり方を変えた(四捨五入バグを修正するた...
Changed the way levies reinforce (to fix a rounding bug.)...
-テクノロジー伝播はもはや5で詰まることはない
Tech spread no longer gets stuck at 5
-土地付きholdingを持たない都市貴族はいまや、正しく何人か...
Patricians with no landed holdings now correctly get some...
-Euboiaはもはや「大洋」の土地ではない
Euboia is no longer "Ocean" terrain
-きみはもはや、失敗した投獄、称号の剥奪、イベント、陰謀、...
You can no longer become a truce breaker from failed impr...
-867年:マジャール人の支配者Almosとその息子Arpadにスクリ...
867: Gave Almos, the ruler of the Magyars, and his son Ar...
-867年:わずかながら、開始時のマジャール人の軍隊を強化した
867: Slightly strengthened the initial Magyar army
-王を持つ王国はいまや、de jureとして帝国にはまり込むこと...
Kingdoms with a king can now also de jure drift into empi...
-独立王国はもはやそのde jure帝国から抜け出ることはない
Independent kingdoms can no longer drift out of their de ...
-ゾロアスター教徒の十字軍の、相応しい称号へのターゲット比...
Added Zoroastrian Crusade target weights to appropriate t...
-人間にプレイされているマジャール人の家臣はいまや、ハンガ...
Human played vassals of the Magyars now get to keep their...
-コンスタンティノープルにレベル3の城塞化を追加
Added level three Castle Fortifications to Constantinople
-アステカのジャガー戦士ロッジによって与えられる重歩兵の士...
Boosted the heavy infantry morale bonus given by the Azte...
-称号の以前の保持者リストにおける削除されたキャラクターに...
Fixed a crash with deleted characters in a title's previo...
-セルジューク朝はいまや、もうすこし南に現れるようになった...
The Seljuks now appear a bit further south, in Dashhowuz ...
AI:
-都市貴族のAIがresign/reloadのあと長い期間にわたって脳死...
Fixed a bug where patrician AI would go braindead for a l...
-多くの場合において、分割相続下でAIが、王国を形成するため...
Fixed an issue where, in many cases, under Gavelkind the ...
-外交AIにおいて、AIがほかの庶民キャラクターを自らの王朝の...
Fixed a bug in the diplo AI where it would consider other...
-異教徒の宗教間結婚の受諾を微調整
Tweaked cross-religion Pagan marriage acceptance
*v1.102(2013-05-25)更新内容 [#l6e16c7f]
インターフェイス:
-非キリスト教徒の王朝のメンバーに寺院holdingを授与すると...
Removed the erroneous warning text about disinheriting a ...
-西アフリカ人たちはいまや、モンゴルのマップ上シールドを使...
West Africans now use the Mongol on-map shields
-外交ビュー:十字軍/ジハード/大聖戦はいまや、それらが使用...
Diplo View: Crusades/Jihads/Great Holy Wars are now liste...
-いくつかのランダム紋章の要素を追加(今後も作業を続ける)
Added some more random Coat of Arms elements (more work t...
-誤った寺院アイコンがプロヴィンス・ビューで表示され得た問...
Fixed an issue where the wrong temple icon could be shown...
-異教徒とゾロアスター教徒たちの強い請求権を表示することに...
Fixed an issue with the displaying of strong claims for p...
ゲームプレイ:
-武器庫の建造物が相続時に削除され得たバグを修正
Fixed bug where Arsenal building could be deleted on succ...
-ハンガリー建国のdecisionはいまや、彼らの領域のウクライナ...
The decision for creating Hungary now takes away the Ukra...
-ゾロアスター教徒たちはいまや、彼らの十字軍CBを正しく使用...
Zoroastrians can now properly use their Crusade CB
-1066年:ウィレム、ハロルド、ハラルドの開始時の勢力を再調整
1066: Rebalanced William's, Harold's and Harald's startin...
-王権法が創造された王国や帝国に持ちこされないことがあった...
Fixed a bug where Crown Laws would not carry over into cr...
-真正同族相続(True Cognatic succession)にかんするいくつ...
Fixed some bugs with True Cognatic succession
-きみはもはや、実際に宣戦布告していない放浪者にかんするメ...
You no longer get messages about adventurers who are not ...
-きみはいまや、ガーナ旅団(Ghanan Band)を雇用するために...
You must now be in the West African culture group to recr...
-存命キャラクターにかんするいくつかの不必要なメモリー使用...
Slashed some unnecessary memory usage for living characters
-きみがきみの父親の名誉において、ときどき二つのルーンスト...
Fixed bug where you sometimes raised two runestones in ho...
-女性の廷臣が彼女の君主との恋愛を始めていたイベントは、い...
The event where a female courtier initiates romance with ...
-ギーラーンのジョスターン朝を拡張した
Expanded the Justanid dynasty of Gilan
-いくつかのノルウェー王朝にたいする修正と追加
Fixes and additions to several Norwegian dynasties
-帝国再征服CBはいまや、アストゥリアス王国にも適用される
The Imperial Reconquest CB now also applies to the Kingdo...
-歴史を前後させたときに、プロヴィンスのholdingの順序が首...
Fixed a bug where the order of holdings in provinces did ...
-ヴァリャーグ衛兵たちはいまや、もし正教がビザンツの支配者...
Varangians will now only come back Orthodox if it's the B...
-病気はいまや実際に1066年以前にトリガーが引かれる
Diseases now actually trigger before 1066
-ムスリムに保持された称号の不適切な紋章にかんする稀なクラ...
Fixed a rare crash issue with invalid coat of arms for Mu...
-いくつかのわずかなメモリーと速度の最適化
Some slight memory and speed optimizations
-Lundはいまや寺院holdingである
Lund is now a temple holding
-将軍たちはもはや、プロヴィンスにおける彼ら自身の軍隊を訓...
Marshals can no longer interfere with their own efforts t...
-宮廷司祭はもはや、あるキャラクターがすでに異端の汚名を着...
Court Chaplains no longer claim characters are heretics i...
-イベント3243と4148によって与えられる評価修正要素はもはや...
The opinion modifiers given by events 3243 and 4148 no lo...
-Dál gCais王朝を追加
Added the Dál gCais dynasty
-Morgannwg王朝を拡張
Expanded the Morgannwg dynasty
-Gwerthrynion王朝のメンバーにたいする修正
Fixes to Gwerthrynion dynasty members
-867年:ノルマンディーの第一公爵、Hrolfというキャラクター...
867: Corrected the character Hrolf, the first duke of Nor...
-1066年:ゴルガーンとダイラムがセルジューク帝国の部分でな...
1066: Corrected an issue with Gurgan and Dailam not being...
-ルス王国とフィンランド王国の形成にかんする文化要求を緩めた
Loosened up the culture requirements for the formation of...
-きみの妻が恋人によって妊娠した場合、後に続くイベントはい...
Follow-up events should now trigger properly when your wi...
-イベントコンテストから、三つの勝利した提案を追加した
Added the three winning submissions from the Event Contest
-建造物からの信仰心は、いまやその所有者と、彼/彼女の君主...
Piety from buildings is now given to both the owner and h...
-Hayya公爵領をアビシニアからヌビアに移した
Moved the duchy of Hayya from Abyssinia to Nubia
-君主がつねに廷臣の金を相続していたバグを修正
Fixed a bug where the liege would always inherit a courti...
-必要な場合に兄弟や孫を探す金銭相続チェックを改良した
Improved the gold inheritance check to look for siblings ...
-もはや第二夫人をきみの宮廷に招待することは出来ない
No longer possible to invite a concubine to your court
-BlotやNerge祭のdecisionはいまや高優先順位で、開催可能に...
The Blot and Nerge decisions are now high priority, givin...
-土地を持たない教皇はいまや十字軍を呼びかけることが出来る
Landless Popes can now call crusades
-自由な公爵領剥奪の称号(東ローマ帝国)は、いまやde jure...
Titles with free duchy revocation (the ERE) can now also ...
AI:
-もはやその現在の「プレイヤー後継者」に宣戦布告しないし、...
Will no longer declare war on its current "player heir", ...
-もし巨大なノルド帝国内部にいた場合、スウェーデンやデーン...
Will not flip culture to Swedish, Danish or Norwegian cul...
-もし請求権者の請求権が、そのAIに対する戦争で現在押し付け...
Will now execute claimants whose claim is currently press...
-総督や都市貴族はいまや、より彼らの都市に建造物を建てる傾...
Doges and patricians are now more likely to build in thei...
-異教徒たちはいまや、そのAIがきみを十分好きであれば、ほか...
Pagans now willing to accept cross-religion marriages wit...
-いまや正しい宗教の廷臣にたいする結婚の提示は、たとえ支配...
Will now accept marriage offers for courtiers of the righ...
-女性の支配者や後継者は、もし彼女たちが本当にきみのことを...
Female rulers or heirs less likely to marry non-matriline...
-よりそのde jureの首都称号を剥奪するようになった
More likely to revoke its de jure capital title
MODDING:
- Added Enatic and Enatic-Cognatic Succession code suppor...
- Added 'can_hold_temples' to religions (like Muslims can...
- The history command 'raise_troops' now raises them with...
- Added 'merge' field to the 'spawn_unit' effect
- Added 'can_use_gui' to CB types
- Added liege_prestige, allowing buildings to give presti...
*v1.101更新内容(2013-06-12) [#vaa635e7]
v1.101betaとの差分
-バルト文化はいまやヴェンド帝国を創ることも出来る
Baltic cultures can now also form the Wendish Empire
-フィン文化はいまやロシア帝国を創ることも出来る
Finnic cultures can now also form the Russian Empire
-フィン文化はいまやスカンディナヴィア帝国を創ることも出来...
Finnic cultures can now also form the Scandinavian Empire
-北ドイツ文化はいまやブリタニア帝国を創ることも出来る
North Germanic cultures can now also form the Empire of B...
-867年:大ポーランドはもはや投了後に共和国ではない
867: Greater Poland is no longer a republic after a resign
-ノルドの都市貴族はいまや正しく年長者相続である
Norse Patricians are now correctly on Seniority succession
*v1.101beta更新内容(2013-06-05) [#bcded388]
インストール:きみのSteam libraryでCrusader Kings IIを右...
MAJOR:
-「家臣を取り消す(Retract Vassal)」のインターアクション...
Added a "Retract Vassal" interaction
-分割相続下での、名誉称号ではない称号の破壊を禁止
Disallowed destruction of non-titular titles under Gavelk...
インターフェイス:
-zebezによる「CK2 Portrait Fixes」modを基に、多くの肖像画...
Added lots of portrait fixes from the "CK2 Portrait Fixes...
-ランダム紋章の色と色選択を修正
Adjusted the random CoA colors and color choices
-様々な王朝のために多くの紋章をスクリプト化
Scripted a lot of CoAs for various dynasties
-王朝を基に名付けられた称号の紋章は、いまや王朝の紋章と合...
The CoAs of titles named after a dynasty now match the dy...
-司教はもはや教皇帽をかぶらず、教皇のみがかぶる
Bishops no longer wear pope hats, but the pope does
-リヴォニアはいまや正しい異教徒の旗を持つ
Livonia now has the correct pagan flag
-沿岸プロヴィンスを要求する建造物はいまや、首都が沿岸でな...
Buildings requiring a coastal province now show up in the...
-セトルメント・ビューにおけるいくつかのツールチップが、建...
Fixed some tooltips in the settlement view not showing bu...
-あだ名はいまや宗教指導者にも表示される
Nicknames are now shown for heads of religion
-「独立を授与する」のアクションはもはや、もし受容者がきみ...
The 'Grant Independence' action is no longer even shown i...
-「侵略を準備する」のアクションはいまや、もしきみが対象と...
The 'Prepare Invasion' action is now shown but grayed out...
-失われていたベクタシー教団の記述を追加
Added missing Bektashi religion description
-エンド・ゲームのスクリーンはいまやキャラクターごとの正し...
Endgame screen now shows correct score for characters
-改革されたアステカの教会の称号の失われていた名前を追加
Added missing name of the Reformed Aztec Church title
-諸宗教の色を、より区別しやすくするように微調整した
Tweaked the religion colors to make them more distinct
-いくつかのイベント・テキストの誤字を修正
Corrected some event text typos
ゲームプレイ:
-ノルド人の異教徒はもはや、ほかの異教徒たちにたいして沿岸...
Norse Pagans can no longer employ the coastal conquest CB...
-服属CBはいまや、10年ごとではなく、生涯に一度だけしか使用...
The Subjugation CB can now only be used once per lifetime...
-「王になる」の野望を持っており、服属CBを使用することの出...
Characters with the "Become King" ambition and access to ...
-他の宗教によって服属させられた支配者は、いまや、短時間持...
Subjugated rulers of another religion now get a smaller o...
-ターゲット自身の伯爵領が奪取されるべきでないときにそうさ...
Fixed a bug with many vassalizing casus bellis where the ...
-テングリの異教徒たちはいまや父系相続のみに限定される
Tengri Pagans are now limited to Agnatic succession
-Jomsvilingsはいまや、ノルド人の改革が生じると、改革される
The Jomsvikings now reform if the Norse reformation takes...
-分割相続のもとで第一の後継者が首都を相続しない場合があっ...
Fixed an issue where the primary heir under Gavelkind wou...
-西アフリカの異教徒たちもいまや、略奪することが出来る
West African pagans can now also raid
-TOGの叛徒の発生率を20%下げた
Lowered the spawn rate of TOG rebels by 20%
-「ガーナ人部隊(Ghanan Band)」の傭兵団を追加
Added the "Ghanan Band" mercenary company
-スラブ、バルト、フィンの異教徒たちはいまや、彼らの守備隊...
Slavic, Baltic and Finnish Pagans now get a bonus to thei...
-退廃侵略のイベントにかんする問題を修正
Fixed a problem with the decadence invasion event
-退廃の叛乱が、攻撃側支配者の死によって奇妙に終了していた...
Fixed a bug with decadence revolts ending strangely on th...
-宮廷司祭の仕事のイベントは、もはや異教徒たちにとっては男...
Court Chaplain job events no longer restricted to men for...
-関係を改善させるための大臣の仕事を、より効果的にした
Made the Chancellor job to improve relations more effective
-傭兵の船はもはや大河のなかで発生することはないだろう
Mercenary ships will no longer spawn in major rivers
-ヴァイキングのtraitはいまや、大人のみ得られ得る
The Viking trait can now only be gained by adults
-亡き父の王座を継ぐためヴァリャーグ衛兵から戻ってきた後継...
Heirs returning from the Varangian Guard to take the thro...
-車修理工のピャストと彼の息子はいまや、ピャスト王朝である
Piast the Wheelwright and his son are now of the Piast dy...
-異教徒の祭りはいまや、意図された通り、夏にしか開催されない
Pagan festivals can now only be held in summer as intended
-都市の造船所はいまや、城や寺院の造船所よりもわずかに多く...
City Shipyards now produce slightly more galleys than the...
-土地持ちの家臣を追放するときに、彼らのすべての称号を取ら...
Fixed a bug where banishing landed vassals would not take...
-分割相続のもとで、きみの長男はもはや称号を求めない
Under Gavelkind, your oldest son will no longer ask for t...
-Ruler Designerで作られたローマ人のキャラクターのために、...
Added additional names and dynasties for Roman characters...
-アイルランド解放叛乱を可能にするために、より早いアイルラ...
Added an earlier king of Ireland to make Irish liberation...
-867:沿岸のバルト、スラブ、フィンの部族を、より良いHoldi...
867: Strengthened the coastal Baltic, Slavic and Finnish ...
-867:IvarとHalfdanの初期勢力をわずかに強化しか
867: Slightly strengthened the initial forces of Ivar and...
-867:カロリング王国はいまや父系相続である
867: The Karling kingdoms are now on Agnatic succession
-867:UglichをMeryasからVyatichiへ移動させた
867: Moved Uglich from the Meryas to the Vyatichi
-867:ビザンティウムはいまや分割相続でなく、正しく長子相...
867: Byzantium is now properly on Primogeniture, not Gave...
-867:Meathの公爵領はいまや存在し、アイルランド人によって...
867: The Duchy of Meath now exists, called "Tara" by the ...
-867:イタリア文化をより長く存続させ、より多くの内部混乱...
867: Made some important vassals to the King of Italy Ita...
-867:バルト部族たちをより柔軟性に富ませるため、彼らのあ...
867: Adjusted the initial political and dynastic setup am...
-自由叙任法にかんする家臣たちの評価は、いまや正しく、カト...
The vassal opinion for free investiture law now correctly...
-建造コストと時間はいまや、きみの領域の技術平均値ではなく...
Build cost and time is now affected by your capital tech,...
-異教の防御的損耗の無効化はいまや、きみの領域の技術平均値...
Ignoring pagan defensive attrition is now controlled by y...
-自身の要塞レベルはもはや、大河を航行するための能力に影響...
Own fort level no longer affects ability to navigate majo...
-HardとVery Hardの難易度設定におけるAIボーナスを微調整
Tweaked the AI bonuses on Hard and Very Hard difficulty s...
-成功した非請求権者の放浪者は、いまや「征服者」として知ら...
Successful non-claimant adventurers are now known as "the...
-解放叛乱の指揮官たちの、奇妙な王朝の名前にかんするバグを...
Fixed a bug with weird dynasty names for the commanders o...
-囚人の去勢や目潰しは、いまや彼らが解放されたときに、正当...
Castrating or blinding a prisoner now removes the righteo...
-顧問官の地位を得るという野望は、いまやそれが最初に成功し...
The ambition to gain a council position now only increase...
-自動生成した異教徒の宗教は、いまや記述と聖地を持つ
The generic Pagan religion now has a description and holy...
-ヘレニズムの宗教を追加
Added the Hellenic religion
-ある種の都市が破壊されたときのイベントは、いまや正しくモ...
The events when certain cities are sacked now properly tr...
-熱狂的な改革ノルドのキャラクターとしてきみがルーンストー...
The event when you raise a runestone as a zealous Reforme...
-捕えられた叛徒の指導者はいまや、「打ち砕かれた精神」の修...
Captured Rebel leaders now have a "Broken Spirit" modifie...
-分割相続が共和国を生み出し得たバグを修正
Fixed a bug where Gavelkind could produce republics
-共和国を生み出し得た複数の王国の相続にかんする一般的バグ...
Fixed a general bug with multiple kingdom inheritance tha...
-レオン王国を設立するdecisionは、いまやそれをヒスパニア帝...
The decision to create the Kingdom of Leon now makes it a...
-交易所はもはや、準備された侵略に向けての領域のサイズ限界...
Trade posts are no longer counted towards the Prepared In...
-分割相続のもとで、不適合な公爵領や王国をきみの後継者に半...
Fixed a bug with being able to semi-grant invalid duchies...
-異教の司祭はいまや称号を相続し得る
Heathen priests can now inherit titles
-市長と異教の司祭たちは、いまや彼らがほかの称号の後継者で...
Mayors and heathen priests will now marry if they are hei...
-信仰心の欠如の噂のイベントは、いまや意図されたように、キ...
Lack of Piety rumor event now only triggers for Christian...
-交易所の守備隊はいまや、より少ない私兵団のキャップ上昇し...
Trade post garrisons now give less retinue cap increase
-LoonとJulichの伯爵領を、ケルンからルクセンブルクのde jur...
Moved the counties of Loon and Julich from de jure Cologn...
-テクノロジー・ポイントはいまや、テクノロジー・ポイントを...
Technology points are now gained by own demesne when cont...
AI:
-もし巨大なノルド人の帝国のうちにあるなら、ノルマン文化に...
Will not convert to Norman culture if in a huge Norse emp...
-寺院街を建造するのをより優先する
Higher prio on building temple towns
-第一に聖戦の一団である信仰の兄弟たちを裏切ることにかんす...
Adjusted propensity to backstab brothers of the faith who...
-振る舞いはいまや難易度設定によって微妙に影響を受ける
Behaviour is now affected subtly by the difficulty settings
-最大野戦軍のサイズを少々微調整
Tweaked max field army sizes a bit
-称号の請求権者にとっての第二夫人となることを合意しないよ...
Will not agree to concubinage for title claimants
MODDING:
- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_M...
- Added a 'can_appear' field to dynasties to prevent for ...
*v1.10更新内容(2013-05-28) [#t92b8260]
SIZE(20){''GAMERSGATE版ユーザーへの重要なお知らせ!''}
もしきみが以下のDLCsを持っている場合、新たなバージョンを...
-Mongol Face Pack
-African Portraits
-Mediterranean Portraits
-Russian Portraits
-Sunset Invasion'
古いセーブゲームだからといってまさに「爆発」はしないけれ...
MAJOR:
-テクノロジー・システムを完全に刷新した
Completely revised technology system
-建造物を、新たなテクノロジー・システムに合うように刷新した
Revised buildings to fit the new tech system
-襲撃(Raiding)と略奪(Loot)のシステムを追加した
Added a Raiding and Loot system
-宗教権威(Religious Authority)システムを刷新し、すべて...
Revised the Religious Authority system, with Holy Sites f...
-主要河川は、ノルドの異教徒によって渡航可能である
Major rivers, navigable by Norse Pagans
-ノルド人の異教徒は侵略を準備することが出来る
Norse pagans can prepare invasions
-異教徒とゾロアスター教徒は第二夫人以下を持つことが出来る
Pagans and Zoroastrians can take concubines
-マルチプレイヤーはいまや、三つのプラットフォームすべて(...
Multiplayer should now work between all three platforms (...
-1220年の、「モンゴル人」の新たなブックマークを追加
Added new "The Mongols" bookmark set in 1220
-アマルフィ(Amalfi)の伯爵領と公爵領を追加(商業共和国)
Added the County and Duchy of Amalfi (merchant republic)
-「ステップ」地形を追加
Added "Steppe" terrain
インターフェイス:
-Txiniの多くの紋章や儀礼(courtesy)を刷新
Revised many shields, courtesy of Txini
-キャラクター発見するための「宮廷検索(court search)」オ...
Added court search option to character finder, which list...
-いまやキャラクターの特別の興味がキャラクター・ビューから...
Can now mark characters as special interest from the char...
-もし特別の興味のキャラクターが死んだら、彼らは特別の興味...
If a character of special interest dies, they will now be...
-亡くなった土地持ちの特別の興味のキャラクターはいまや、彼...
Landed characters of special interest who die will now pa...
-亡くなった配偶者は、いまや古い以前の/次の配偶者ボタンで...
Dead spouses are now shown with the old previous/next spo...
-チュートリアルをアップデート
Updated the tutorial
-アウトライン:一族の宮殿をクリックすると、いまや共和国ビ...
Outliner: Clicking a family palace now opens the republic...
-共和国ビュー:交易所の制限にかんするツールチップのミスを...
Republic View: Fixed a glitch with the trade post limit t...
-キャラクター・ビュー:土地持ちの顧問官と、外国人の囚人は...
Character View: Landed councillors and foreign prisoners ...
-相続ビュー:いくつかの宗教に、特有の死にかんするテキスト...
Succession View: Added some religion specific death texts
-囚人への身代金支払いは、いまやあなたが囚人を通常のインタ...
Ransom Prisoner now works when you select the prisoner th...
-「囚人への身代金支払いを尋ねる」の選択肢は、それが不可能...
The "Ask to Ransom Prisoner" interaction no longer shows ...
-外交ビュー:結婚アイコンからの威信にかんする問題を修正
Diplo View: Fixed a glitch with the prestige from marriag...
-外交ビュー:もしあなた自身の宮廷で結婚を取り結んだら、女...
Diplo View: If arranging a marriage in your own court, th...
-ブルガリア人はいまや東スラブ人のグラフィックの代わりに、...
Bulgarians now use western slavic graphics instead of eas...
-もし囚人があなたのものでない場合、「囚人を解放する」の選...
Can no longer see the Release Prisoner interaction if the...
-もし囚人があなたのものでない場合、「囚人を追放する」の選...
Can no longer see the Exile Prisoner interaction if the p...
-「宗教権威(religion_authority)」の効果へのツールチップ...
Fixed a glitch with white text in the tooltip for the 're...
-「transferregimentship」の音がなかったバグを修正
Fixed bug with missing sound 'transferregimentship'
-イベントによって生み出された連隊はいまや名前を持つ
Event spawned regiments now have names
-タイトルビューにおいて部族称号と名誉称号を説明するための...
Added delayed tooltips to explain tribal and titular titl...
-マップ上のプロヴィンス名にかんするリフレッシュ問題を修正
Fixed a refresh issue with on-map province names
-マップ上の家門にかんするリフレッシュ問題を修正
Fixed a refresh issue with on-map CoAs
-いくつかのトリガー・ツールチップを修正
Fixed some trigger tooltips
-
Fixed several issues with missing parameters and wrong st...
-独立派閥の叛徒たちの戦勝点における誤解を招くツールチップ...
Fixed a misleading tooltip in independence faction revolt...
-いくつかのメッセージが、正しいイベント・ウィンドウ枠を持...
Revised some message categories to get the correct event ...
-外交関係マップモードでのツールチップを改善
Improved the tooltip on the diplo relations map mode
-文化称号名はいまや、あなたがゲームを開始する前にすら、正...
The cultural title names are now updated correctly even b...
-スカンジナヴィアの外交カラーを訂正
Adjusted diplomatic colors in Scandinavia
-ポーランド系の伯爵領は、いまやみな、明るい緑の代わりに、...
The Polish counties now all have reddish political color ...
-称号の創設と簒奪のツールチップを改善。よっていまや、いく...
Improved the create and usurp title tooltip so it shows m...
ゲームプレイ:
-多発性クラッシュの問題を修正
Fixed multiple crash issues
-マルチプレイヤーでのいくつかの「同期失敗(out of sync)...
Fixed some "out of sync" issues with multiplayer
-いくつかのさらなるスピード最適化
Some further speed optimizations
-君主の徴兵は、いまや徴兵されたとき士気が0である
Liege levies now have 0 morale when raised
-私生児はいまや普通に結婚する。もし彼らが子供を持ったら、...
Bastards may now marry normally. If they have children, t...
-出生率はかなり減少している
Birth rates have been reduced a lot
-ある種の文化の独立公爵は、いまや(「小」王国の)王と呼ば...
Independent dukes of certain cultures are now called king...
-あなたはいまや、称号を簒奪したり創設したりするために、de...
You now need more than 50% of the de jure counties to usu...
-シーア派カリフ国家の勃興にかんする特別なイベントを追加
Added a special event for the rise of the Shi'a Caliphate
-傭兵を雇うための最大距離を伸ばした
Increased the max distance to hire mercs
-いかなる王権法も適用されないのであれば、あなたはいまや指...
You are now allowed to switch commanders if no crown law ...
-あなたの最大領地サイズ超過にかんするペナルティーを訂正し...
Reworked the penalty for overrunning your max demesne siz...
-主要参戦者の近親者である囚人は、いまや戦争のあとに自動的...
Prisoners who are close relatives to the main participant...
-あなたはいまや、家臣の支配者を解放しても、あなたの家臣た...
You now only get a "mercy" opinion bonus with your vassal...
-傭兵たちがときどき荒野のプロヴィンスで挙兵していたバグを...
Fixed a bug where mercenaries would sometimes be raised i...
-ウィンドウズを開きっぱなしだと、軍事ビューのサウンドを繰...
Fixed a bug where the military view sound would play repe...
-カトリックの聖堂騎士団はもはや、敵がカトリックの異端でな...
Catholic Holy Orders will no longer fight other Christian...
-「大臣が私の妻を見ている」のイベントが毎年99%以上の確率...
Fixed a bug where the 'Chancellor is looking at my wife' ...
-多くの文化ごとのファーストネームを刷新
Revised many cultural first names
-キリスト教の聖職者のみが、純潔(Chaste)、独身主義(Celi...
Only Christian prelates care about traits like Chaste, Ce...
-「改宗を要求」はいまや、受け入れ者の宮廷も改宗させる
Demand Conversion now also converts the court of the reci...
-キャラクターがすでに保持している称号にかんしてより良く、...
Revised Gavelkind succession to work better and be smarte...
-あなたの長男の後継者に、相続前に余分の称号を贈与出来る場...
Prevented Gavelkind exploit where you could grant your ol...
-投獄されている子供を、ほかの宮廷に教育に送り出すことが可...
Fixed a bug where you were allowed to send off imprisoned...
-もはや、現在叛乱中の家臣の家臣にたいして名誉称号を授与す...
No longer able to grant honorary titles to vassals of vas...
-人々が、自分なら顧問官をもっとうまくやれると主張するイベ...
Made the events where people claim they would make a bett...
-都市貴族が理由もなくほかの宮廷に移動するかもしれない可能...
Fixed a potential problem with Patricians moving to anoth...
-長子相続:生きている母親が、年若い息子に先んじて相続して...
Primogeniture: Fixed a bug where living mothers could inh...
-侵略と破門を頼むために必要とされる最小限の宗教権威が上昇...
Increased the minimum religious authority required to ask...
-家臣の宗教指導者は、いまや侵略CBを授与することが出来る
Vassal religious heads can now grant the invasion CB
-もし教皇がローマで小さなholdingを持っていた場合、ローマ...
Fixed an issue where you would vassalize the pope in wars...
-法律がつねに政体に伴ってアップデートされていなかったバグ...
Fixed a bug where the laws would not always get updated a...
-近親婚(inbred)のtraitを得る確率が上昇
Increased the chance of getting the inbred traits
-法律が、宗教の変更に伴って適用されていなかった問題を修正
Fixed a problem with laws not being validated on religion...
-ほとんどのランダム生成の男たちは、いまや平民の出自である
Most randomly generated men now start out lowborn
-新たに土地を得た平民のキャラクターのための王朝名生成を微...
Tweaked dynasty name generation for newly landed Lowborn ...
-既婚キャラクターの追放にかんする選択を改善
Improved choice of exile for married characters
-共有されている叛徒占有戦勝点はいまや、君主も攻撃側の場合...
Shared revolter occupation war score now works when the l...
-アラル海周辺の地域を修正
Corrected the region around the Aral Sea
-サマルカンド公爵領を追加
Added a duchy of Samarkand
-聖戦への降伏への効果にかんするバグを修正
Fixed a bug with the surrender effect of Holy Wars
-総督の死後に生まれた子供は、もはや共和国への請求権を得る...
Posthumously born children of Doges no longer get a claim...
-生きているゾロアスター教徒がゲーム内に存在することでさま...
Fixed a bug where the presence of live Zoroastrians in th...
-新たに活性化した称号が神権政治に分類されたミスを修正
Fixed a glitch where newly activated titles could be labe...
-あなたが独立を授与した相手にたいして家臣化の提案をするこ...
Can no longer offer vassalization to someone you have gra...
-タブリーズとアゼルバイジャン公爵領のde jureをペルシア王...
Moved the duchies of Tabriz and Azerbaijan de jure into t...
-強力が家臣が、成功裏に終わった退廃侵略の後に独立を選ぶイ...
Added an event where powerful vassals can choose independ...
-イタリア帝国を追加
Added an Empire of Italia
-de jureのタルタリア帝国を追加
Added de jure Empire of Tartaria
-de jureのヴェンド帝国を追加
Added de jure Wendish Empire
-de jureのカルパチア帝国を追加
Added de jure empire of Carpathia
-de jureのマリ帝国とアビシニア帝国を追加
Added de jure empires of Mali and Abyssinia
-ペチェネグ人に、王国相当の称号を与えた
Gave the Pechenegs a kingdom tier title
-イタリア王国はいまや、1066年では神聖ローマ帝国のde jure...
The kingdom of Italy is now a de jure part of the HRE in ...
-部外者たちはいまや、「他人の」請求権者戦争への参加を打診...
Outsiders can now ask to join "other" claimant wars
-ムスリムのカリフ国に服従CBを追加。これは異教徒のものとか...
Added a Muslim Caliphal subjugation CB, much like the pag...
-部族侵略CBを単純化し、改善した
Simplified and improved the Tribal Invasion CB
-部族称号はもはや、公爵領や王国のde jureを同化しない
Tribal titles can no longer de jure assimilate duchies an...
-部族称号はいまや、それと同じか上位の普通の称号を持った者...
Tribal titles are now destroyed if held by someone with n...
-数々の部族タグを追加。ほとんどは867年スタートが意図され...
Added a number of tribal tags, mostly intended for the 86...
-イベント「流星が観測された」はいまや実際に起こり得る
The event "Comet Sighted" can now actually fire
-伯爵領や小さな男爵領が、無効な保持者に与えられた問題を修正
Fixed an issue where counties and minor baronies could gi...
-請求権者が王以上相当の称号を得ることの結果にかんするいく...
Fixed some issues with the outcome of claimants getting k...
-複数のより上位の称号を保持している者の第一の称号にかんす...
Fixed an issue with the outcome of usurpation and grant t...
-新しく活性化させられた称号が誤った支配タイプを持っていた...
Fixed an issue with newly activated titles getting the wr...
-非異教の寺院タイプのキャラクターはもはや請求権を相続しない
Non-pagan Temple type characters no longer inherit claims
-新たな野望を追加:「Xの王になる」。キャンセル不可能
Added new ambition: "Become King of X". Cannot be cancell...
-もはや宦官に封建holdingの土地を与えることは出来ない
No longer allowed to land eunuchs with feudal holdings
-土地を持たず艦隊しか持たない敵にたいする完全勝利が阻止さ...
Fixed a bug preventing a complete victory against a landl...
-ムスリムの私生児の子供たちにつながるイベント連鎖全体をブ...
Blocked the whole event chain leading up to bastard child...
-家臣たちの後継者にたいして、正しい、もしくは間違った文化...
Added vassal Opinions of a liege who lets a guardian of t...
-防御宗教ボーナスにかんする戦闘でのかなり悪いエラーを修正
Fixed a rather bad error in combat with the defensive rel...
-カリフから第一称号が奪われたら、カリフ国はいまや、もしそ...
When the primary title is taken from a Caliph, the Caliph...
-スンニ派のカリフ国とシーア派のカリフ国、そしてラテン帝国...
Fixed some bugs with the creation triggers for the Sunni ...
-
Higher tier bishops are no longer generated with dynastie...
- Now allowed to pick a lowborn character to play in the ...
-ブルガールとハザルの文化を追加
Added Bolghar and Khazar cultures
- Fixed a bug with culture-less holders being created for...
-ヴォルガ・フィン部族にいくつかの新たな公爵領を与えた
Gave the Volga Finnic tribes some new duchies
-二つの新たな文化を追加:モルドヴァとサモイェド
Added two now cultures: Mordvin and Samoyed
-フィン人地域のプロヴィンスの分化を刷新
Revised province cultures in the Finnic areas
-アヴァール文化を追加
Added an Avar culture
-独立派閥の指導者はもはや白紙和平で投獄されることはない
Independence faction leaders are no longer imprisoned on ...
-ハンガリー王国に設立条件を追加
Added creation condition to the kingdom of Hungary
-リトアニア周辺のいくつかのde jureプロヴィンスを再配置し...
Reshuffled some de jure provinces around Lithuania and cr...
-治世の数と、称号の最初の保持者に歴史をさかのぼることにか...
Fixed a bug with regnal numbers and moving back in histor...
-あなたと同じ宗教を持つde jure家臣に独立を授与することは...
No longer allowed to grant independence to de jure vassal...
-不活性の称号はもはや、それが明確に活性化されるまで、自動...
Inactive titles no longer get holders automatically until...
-聖堂騎士団はいまや出現するまで、支配者なしで正しく不活性...
The Holy Orders are now properly deactivated with no rule...
-モンゴル人たちはいまや出現するまで、支配者なしで正しく不...
The Mongols are now properly deactivated with no rulers u...
-アステカ人たちはいまや出現するまで、支配者なしで正しく不...
The Aztecs are now properly deactivated with no rulers un...
-選抜相続制の領域はいまや、平民の支配者と廷臣しか得ること...
Open Elective realms now only get Lowborn rulers and cour...
-やって来るモンゴルのハーンはいまやバトゥとフレグである
The arriving Mongol Khans are now Batu and Hulegu
-亡くなったカリフがもはや「カリフ」の装いをしていなかった...
Fixed a bug with dead Caliphs no longer being styled "Cal...
-請求権者派閥の最後通牒のdecisionにおけるわずかなバグを修正
Fixed a slight bug in the claimant faction ultimatum deci...
-スウェーデンの伯爵領Smålandを分割し、歴史ファイルを修正...
Split the Swedish county of Småland and adjusted the hist...
-Barの伯爵領を追加(ヴェルダンから分離)、それにはVoyの歴...
Added the county of Bar (split from Verdun), with history...
-トリガー「叛乱危険性(revolt_risk)」にかんするいくつか...
Fixed some issues with the trigger 'revolt_risk' and made...
-スラヴの異教徒の宗教を追加
Added Slavic Pagan religion
-リューゲンと西諸島により多くのいくつかの海峡を追加
Added some more straits to Rügen and the Western Isles
-ヴェネツィアを単一の伯爵領から成るde jure王国にした
Made Venice a single county de jure kingdom
-ヴェネツィアまで海峡を切り込んだ
Cut the strait to Venezia
-ヌビア人地域のde jureを修正
Adjusted the Nubian region de jure
-キリキアの文化と宗教の歴史を修正
Adjusted culture and religion history in Cilicia
-c_viviers (Vivarais)をd_toulouseからd_dauphineへと移動した
Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
-UpplandとVästmanlandとGästrikland周辺の境界をわずかなが...
Slightly adjusted the border around Uppland, Västmanland ...
-De jure変更:Sarpaをアゾフに、Kasogsをアラニアに
De jure change: Sarpa to Azov and Kasogs to Alania
-De jure変更:Portucaleをポルトガルに
De jure change: Portucale to Portugal
-De jure変更:Hedmarkをオストランデットに
De jure change: Hedmark to Ostlandet
-De jure変更:Foixをトゥールーズに
De jure change: Foix to Toulouse
-De jure変更:Niceをプロヴァンスに
De jure change: Nice to Provence
-De jure変更:ワラキア王国はもはや東ローマ帝国の一部では...
De jure change: The kingdom of Wallachia no longer part o...
-De jure変更:Armenia Minorをアナトリアに、そして「キリキ...
De jure change: Armenia Minor to Anatolia and renamed "Ci...
-De jure変更:新たなJazira公爵領
De jure change: New duchy of Jazira
-De jure変更:Al Bichriをシリアに
De jure change: Al Bichri to Syria
-De jure変更:オックスフォード公爵領を削除。その伯爵領を...
De jure change: Cut the Duchy of Oxford. Gave its countie...
-De jure変更:Qwivirをハマダーンに
De jure change: Qwivir to Hamadan
-De jure変更:Dailamをタバーリスタンに
De jure change: Dailam to Tabaristan
-De jure変更:Bjarmiaをペルムに
De jure change: Bjarmia to Perm
-De jure変更:Tyumenをクマニアに
De jure change: Tyumen to Cumania
-De jure変更:Aktobeをクマニアに
De jure change: Aktobe to Cumania
-美的な理由により、ペルムのプロヴィンスのサイズを増大させた
Increased the Permian province sizes for aesthetic reasons
-ポメラニア人はいまやスラブ人の異教徒である
The Pomeranians are now Slavic Pagans
-1066年:Pavia伯爵領にかんするバグを修正
1066: Fixed a bug with the county of Pavia
-マグレブ文化の名前をベルベルに変更
Changed name of Maghreb culture to Berber
-興味深いムスリムたちの名前はいまや正しく表示されるように...
The names of Interesting Muslims should now be displayed ...
-亡くなった息子はもはやお家騒動(Family Feud)に参加する...
Dead sons should no longer participate in Family Feuds
-ビザンツ帝国の称号に、アウグストゥスまで遡る歴史を追加
Added title history for the Byzantine Empire going back a...
-「第三回十字軍」ブックマークにおける興味深いキャラクター...
Added Saladin as an Interesting Character in "The Third C...
-「ハンザの興隆」ブックマークにおける興味深いキャラクター...
Added Khagans Batu and Hulegu as Interesting Characters i...
-数多くのキャラクターにウィキペディアのリンクを追加
Added Wikipedia links to numerous characters
-マップ上のレイキャヴィクの位置を修正
Adjusted position of Reykjavik on the map
-Von Sayn王朝への修正
Fixes to the Von Sayn dynasty
-ギリシアの支配者のために、独特の顧問官称号を追加
Added unique council titles for Greek rulers
-イェルサレムのボードウィン5世はいまや正しい王朝を持って...
Baldwin V of Jerusalem now has the correct dynasty
-プロヴィンスの所有者はもはや、家臣の家臣に属している交易...
Province owners will no longer burn down Trade Posts belo...
-ウマイヤ朝のキャラクターに、失われていたSayyidのtraitを...
Added missing Sayyid trait to Ummayad characters
-アレクサンドル・ネフスキーはいまやいくつかのスクリプトtr...
Alexander Nevsky now has some scripted traits
-エッツエリーノIII・ダ・ロマーノはいまやいくつかのスクリ...
Ezzelino III da Romano now has some scripted traits
-友人とライバルのイベントはいまやもう少し一般的になった
Friends and Rivals events should now be a bit more common
-スーサのMargravesを追加
Added Margraves of Susa
-幾人かのウェールズ人キャラクターに様々な変更と修正
Various changes and fixes to several Welsh characters
-Maelienydd家に修正と追加
Corrections and additions to House Maelienydd
-Ua Flaithbertaig / Ua Briáin Seóla家の王朝が書き込まれた
House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
-Mathrafal Powys家に追加
Additions to House of Mathrafal Powys
-Trpimirovic王朝への修正
Fixes to the Trpimirovic dynasty
-キャラクター455520はもはや女性ではない
Character 455520 is no longer female
-十字軍騎士ガストンは、もはや彼のあだ名を出生時から得ない
Gaston the Crusader no longer gets his nickname on birth
-de Holland王朝への追加
Additions to the de Holland dynasty
-後のYlving王家にかんする問題を修正
Fixed issues with later Ylving monarchs
-Ida von Chamに関係する様々な修正と追加
Various fixes and additions related to Ida von Cham
-エジプトのバフリーヤ朝スルタンの子供たちは、いまや正しい...
Bahri Sultan of Egypt's children now have the correct cul...
-Ramiro Garcésはいまやバスク文化を持っている
Ramiro Garcés now has Basque culture
- Added additional holders for the Bishopric of Roskilde
- Fixes to the de Rethel dynasty
- Added Tewdwr dynasty, precursors to the House of Tudor
- Fixes to the marriages of Frederick Barbarossa
- Added the bastards of Henry Beauclerc
- Added missing wife and sons of Herluin de Conteville
- Graphical updates to many coats of arms
- Changed traits of Caliph al-Mustansir
- Fixed the names of some English characters
- Added King John's missing children
- Fixes and additions to the af Munsö dynasty
- Additions and changes to the de la Pole dynasties
- Various changes to Nizam al-Mulk
- Gyda Eiriksdottir now has the correct father
- Fixes and additions to the Yngling dynasty
- Fixed and additions to the Capetian dynasty
- Tiborg de Provence now has the correct father
- Fixes and changes to Stephen of Blois' family
- Added missing marriage to Welf Guelph
- Changes to Boleslaw II the Bold and his close family
- Hoël of Nantes is no longer lowborn
- Hugh 'the Red' de Sully now has his own dynasty
- Burgonde de Bachaumont is now properly female
- Fixed a bug with event 248 for unlanded characters
AI:
-軍事AIをもう少し賢くするよう微調整
Tweaked military AI to be a bit smarter
-聖堂騎士団が宗敵たちと戦っており、彼らに給料を払うことが...
Fixed a bug where the AI would disband Holy Orders even i...
-もはや同じ宗教の敵のプロヴィンスを包囲攻撃するために聖堂...
Will no longer attempt to use Holy Orders to siege enemy ...
-ムスリムたちはいまや、ほかのムスリムの信仰と戦っていると...
Muslims will now make use of Holy Orders when fighting ot...
-よりde jure認可に焦点を当てた
A bit more focused on de jure grants
-現在の支配者の親のための請求権者派閥を作らないようになった
Will not create claimant factions for the parents of the ...
-都市貴族たちが彼らの子供を教育しなかったバグを修正
Fixed a bug with Patricians not educating their children
-王権を最上のレベルに上げるのにより慎重になった
More careful about raising Crown Authority to the highest...
-選挙人は、もし支配王朝がその領域中で余りにも協力になりす...
Electors will now tend to vote for other dynasties if the...
-男爵相当位のキャラクターたちにとって、称号剥奪の受理を修...
Adjusted title revokation acceptance for baron tier chara...
-過剰に強力な王朝にたいしては、より悪辣に陰謀を行う
More nasty plots against overly powerful dynasties
-過剰に強力な王朝にたいする請求権者派閥を開始したり、それ...
Likelier to start and join claimant factions against over...
-カトリックの司教領の任命にかんする問題を修正
Fixed an issue with nominations for Catholic Bishoprics
-皇帝たちはいまや、ときどき保持している王国の称号を破壊す...
Emperors will now sometimes destroy held kingdom titles
-
Will now often join claimant wars pushing their claim for...
-異教徒同士での結婚の可能性を微調整
Tweaked marriage chances between pagans
-部族にとっての称号の創設/簒奪を微調整
Tweaked title creation/usurpation for tribes
-請求権をねつ造することにかんしてより賢くなった
Smarter about fabricating claims
-「文化同化」の選択を改善
Improved choice of "assimilation culture"
-土着の分化に同化したいときの後見人の選択を微調整
Tweaked guardian selection while desiring to assimilate i...
-いくつかのDoWターゲッティング問題を修正
Fixed some DoW targetting issues
-いくつかの宗教はいまやより消極的で、いくつかのものはより...
Certain religions are now more passive, some more aggress...
-DoWにたいする評価の効果を微調整
Tweaked opinion effect on DoWs
-選挙制の投票を決定できなかった問題を修正
Fixed an Elective voting indecision issue
-野望を取り上げることについて、より活発になった
Snappier about picking an ambition
-もし正統なプレイヤーの後継者がいない場合、同盟のために結...
Will be less stubborn about marrying for an alliance if i...
-特別イベントで湧き出た軍隊を解散させていたバグを修正
Fixed a bug where it could dismiss special event spawned ...
-いまや破壊された宗教指導者の称号を再創設することを優先する
Will now prioritize recreating destroyed religious head t...
-DoWは部族に優先するので、彼らは自らのde jure王国を取ろう...
DoW prio to tribes so they will try to take their de jure...
-ほかの地域(海外)にいる誰かから防御するための聖戦への参...
Will not offer to join holy wars to defend someone in ano...
-戦時中においてすら、その家臣たちに向けてより多くの行動を...
Will do more actions towards its vassals even while at war
-小称号の取り扱いが上手になった
A bit better at handing out minor titles
-非都市貴族の男爵相当位の家臣が、あらゆる外交につねにイエ...
Fixed a bug where non-patrician baron tier vassals would ...
-請求権者最後通牒を、請求権者がその君主と共に戦争を戦って...
Will not pose claimant ultimatums while the claimant is f...
-それらの状態のいくつかをセーブするようになったので、再ロ...
Will save some of its state so it can be more consistent ...
MODDING:
- Added system for excluding use of inappropriate names f...
- Added religion_modifiers, these are temporary modifiers...
- Added scripting commands add_consort = x and is_consort...
- Added 'consort' event target
- Added 'christian_opinion' to traits
- Added 'christian_church_opinion' to traits
- Added 'zoroastrian_opinion' to traits
- Disabled the character history command 'give_job_title'...
- Added trigger 'dynasty_realm_power'
- Added console command: init_laws [title]
- Exported FERTILITY_BASE_MULT to defines
- Exported many values to defines
- Added 'spawn_fleet' effect that can match characters
- Traits can now be marked as religious, which will clear...
- Added dynasty flag 'used_for_random'
- Fixed a bug with the 'controls_religion' event trigger
- Added parameter 'disband_on_peace' to the event effect ...
- Event spawned sub units can now be marked as not inheri...
- Added safeguards to prevent strange crashes when trying...
- Added 'adjective' event effect
- Tweaked the 'set_name' effect so that it can reset titl...
- Added trigger and effect 'any_consort'
- Added effect 'random_consort'
- Added title history commands 'name', 'adjective', 'rese...
- Event effects can now be run in title history as well
- Added 'insert_title_history' event command'
- Added event effect 'cancel_job_action'
- Added event effect 'remove_holding_modifier'
- Added event effect 'refill_holding_levy'
- Added Casus Belli type flags 'apply_short_occ_mod' and ...
- Added an 'aggression' field to religions (AI parameter)
- The 'create_character' effect now correctly defaults to...
- Added event effect 'make_primary_title'
- Fixed some minor issues with the triggers 'higher_tier_...
- Fixed a bug with the 'de_jure_vassal_or_below' trigger
- Fixed an issue with the effect 'usurp_title_plus_barony...
- Added 'can_cancel' flag to character ambitions
- Added trigger 'attribute_diff'
- Added trigger 'is_reformed_religion'
- Fixed some issues with trigger 'is_parent_religion'
- Fixed an issue with decision scripts and very low likel...
- Can now specify 'used_for_dynasty_names' in landed titles
- Added trigger 'holy_order'
- Fixed a bug with "religion" change at a certain date in...
- Exported SHORT_REIGN_OPINION_MULT to defines
- Added a 'short_reign_opinion_year_mult' field to religi...
- Added trigger:
num_culture_realm_provs = {
num = X
culture = [tag/target]
}
- Added trigger:
num_religion_realm_provs = {
num = X
religion = [tag/target]
}
- Added "Killer" character text promotion
- Added "GetSonDaughter" character text
- Added Alert: ALERT_PLANNING_INVASION
- Added Alert: ALERT_ENEMY_INVASION_PLANNED
- Added trigger: preparing_invasion = [yes/no]
- Added event target: invasion_target
- History: Added proper working support for removing hold...
- Individual dynasties can now be overridden by mods with...
- Exported define PAGAN_HOME_SUPPLY_MOD
- Added 'defensive_attrition' to religions
- The creation trigger on landed titles now has the title...
- Added trigger 'any_previous_holder'
- Death and birth dates in character history files now on...
- Added trigger 'relative_power'
- Added 'piety_cost' and 'prestige_cost' to casus bellis....
- Added 'match_min' and 'match_max' parameters to the 'sp...
- Added 'female_temple_holders' field to religions
- Scripted in a 'allow_distant' parameter in CBs
- Added on action 'on_siege_over_winner'
- Added PREVPREVPREVPREV scope (does not work everywhere)
- Added 'GetFatherMother' parameter to text
*v1.092更新内容(2013-03-25) [#g6440d4b]
このパッチは商業共和国をバランス調整している:いまや、き...
注記:エンジン内の様々な予期せぬ問題により、いまだにMac版...
-都市貴族に交易所の制限を設けた。これは宮殿のアップグレー...
Added a Trade Post limit for patricians, based on palace ...
-一族の配当はいまや、きみの宮廷にいるきみの一族の成人男性...
Family dues are now given only to adult males of your fam...
-都市貴族はもはや彼らの領地制限を、彼らの関連する称号より...
Patricians can no longer increase their Demesne limit wit...
-誰かを投獄もしくは追放した都市貴族はいまや、共和国全体の...
Patricians who imprison or banish someone now get a tyran...
-都市貴族は、もはや彼らが追放した王朝のメンバーから金の没...
Patricians no longer confiscate gold from dynasty members...
-総督はもはや「交易所の強奪(Seize Trade Post)」の陰謀を...
Doges can no longer use the Seize Trade Post plot
-都市貴族たちはいまや、彼ら自身よりも多くの交易所を所有し...
Patricians can now only use the Seize Trade Post plot on ...
-「交易所の強奪」の陰謀はいまや、つねに施行するために少量...
The Seize Trade Post plot now always costs a small amount...
-聖戦CBはもはやあまりにも遠く離れた対象には機能しない
The Holy War CB no longer works against too distant targets
-包囲攻撃をすると、[された相手は]まずきみ自身のHoldingを...
Sieging will siege back your own holdings first
-タニストリー選挙法はもはやde jureでない
Tanistry electors are no longer de jure
//-ウィンドウ版はいまは大きなアドレスを把握している
-Windows版においてはいまや大容量メモリに対応している (Lar...
The Windows version is now large address aware
-Windows8におけるマルチプレイヤーゲーム開始のクラッシュを...
Fix for crash on multiplayer game start on Windows 8
-外部の国家に対する戦争に勝利した家臣の家臣が、その国家の...
Fixed a bug where a vassal of a vassal who won a war agai...
-ハンザ同盟の設立にかんするものを含む、いくつかのイベント...
Several events, including those dealing with the creation...
-現在のものに合うように、チュートリアルの大部分を書き直した
Rewrote large parts of the tutorial to be up-to-date with...
-過去いくつかのステージに進むことが出来なかった基礎軍事チ...
Fixed a problem in basic military tutorial that made it i...
-過去いくつかのステージに進むことが出来なかった基礎戦争チ...
Fixed a problem in basic war tutorial that made it imposs...
-オブザーバーモードのあいだの宮廷ビューにおけるクラッシュ...
Fixed a crash in court view during observer mode
-結婚のために、そのキャラクターがなにと関連しているかを決...
When determining what tier a character is for the purpose...
-きみが自分よりも一段階以上下の者と結婚しない限り、もはや...
Will no longer get prestige hits for marrying below your ...
-AIはいまや結婚への提示に返事するさい、関連する威信や王朝...
AI now takes into account both tier prestige and dynastic...
-AIはいまや彼らの配偶者や親せきを選択するさい、威信の効果...
AI now takes into account prestige effects when selecting...
-「MARRIAGE_AI_PRESTIGE_VALUE」をdefines.luaにエクスポー...
Exported MARRIAGE_AI_PRESTIGE_VALUE to defines.lua, this ...
-休戦を破ることの威信の対価はいまやより苛烈になった;現行...
The Prestige cost for breaking a truce is now much harshe...
-いまやもしきみが休戦を破棄したら、五年のあいだ-5のDiplo...
You now get a -5 Diplo penalty for five years if you brea...
-外交ビュー:宣戦するためにかかる信仰や威信はもはや、その...
Diplomacy View: The Piety and Prestige costs for declarin...
-「どこか近隣のプロヴィンス(any_neighbor_province)」ト...
The 'any_neighbor_province' trigger now works for sea zon...
-戦争が禁輸措置か交易所強奪CBを使用していないかぎり、交易...
Trade Posts dont give warscore unless the war is using an...
-きみはいまや、そのボーナス・キャップに到達するまで、交易...
You now need twice as much value in a trade zone before r...
-都市貴族の家令が税にかんする活動をするとき、税への修正を...
Fixed a bug where Patrician stewards would add modifiers ...
-「陸地である(is_land)」トリガーにかんするバグを修正
Fixed a bug with the trigger 'is_land'
-沿岸伯爵領全体を強奪するための都市貴族のCBはいまや範囲(...
The republican CB to seize a whole coastal county is now ...
-沿岸都市を強奪するための都市貴族のCBはいまや、その都市貴...
The republican CB to seize a coastal city now requires th...
-もはや対立教皇にたいして独立を認可することは出来ない
Can no longer grant independence to an antipope
-セーブ・ゲームをロードすると、王国のde jure状態がリセッ...
Fixed a bug where de jure status of kingdoms would reset ...
-de_jure_liefe="---"はいまや歴史ファイルで正しく機能する
de_jure_liege="---" now works properly in history files
-defines.luaにおけるDOWRY_MULTIPLIERによって定義されてい...
Tied bride price to total prestige gain at a ratio define...
-いまや対象の支配者の領域内にある共和国の交易所にしか禁輸...
Can now only ask to embargo republics with trade posts in...
-AI:一般的に禁輸措置戦争を引き起こそうとしにくくなった。...
AI: Less willing to launch embargo wars in general, espec...
-AI:評価のみに基づいた禁輸措置への要求を受け入れにくくな...
AI: Less willing to accept requests to embargo on opinion...
-AI:禁輸措置への要求を受け入れるかどうか決定するさい、い...
AI: Will now factor in strength of target when deciding o...
-相続した私兵団は、いまや後継者による私兵団の使用キャップ...
Inherited retinues are now added to the heirs use of reti...
-CBのタイプはいまや、特定のCBに対してAIが置いている優先性...
CB types now takes ai_will_do with modifiers to modify th...
-ドメニコ・ダンドロの誕生日を修正
Fixed the birthdate of Domenico Dandolo
-アラン人の王朝に小さな修正
Minor fixes to Alan dynasties
-Sergiids/Spartenosの名前への修正
Fixes to Sergiids/Spartenos names
-数多くのイタリア人キャラクターへの訂正
Corrections to various Italian characters
-いくつかのムスリムの王朝は、いまや正しいムスリム王朝盾を...
Several Mamluk dynasties should now use the proper Muslim...
-年老いた都市貴族のメンバーが若い女性と結婚すると、いまや...
The correct event is now triggered when an old Patrician ...
-サタンの声は、そのキャラクターがもはや憑りつかれなくなっ...
The Voice of Satan is now properly removed when a charact...
-キャラクターは、もはや憑りつかれたときに、ひとつしか声を...
Characters will no longer hear more than one voice when p...
-都市貴族の一族の婚約済みのメンバーは、もはやランダムな結...
Patrician family members that are betrothed will no longe...
-追加された二つの、幼少期教育イベントはいまやムスリムに正...
Two additional childhood learning events are now correctl...
-更なるKomiの王朝の追加
Added additional Komi dynasties
-いくつかのアイルランドとウェールズのキャラクターへの小さ...
Minor fixes to some Irish and Welsh characters
-多くの新たなエチオピアのキャラクターを追加
Added many new Ethiopian characters
-エチオピアの都市貴族を追加
Added Ethiopian Patriarchs
-ネストリウス派の都市貴族を追加
Added Nestorian Patriarchs
-生得的traitを得る確率をtraits.txtファイルにエクスポート...
Exported chance of getting a birth trait to traits.txt fi...
-AIの総督は、彼らが禁輸措置戦争を始めたがっている勢力にた...
AI doges will no longer gift powers they want to start em...
- Exported MAX_KING_TITLES_TO_CREATE, MAX_EMPIRE_TITLES_T...
-勢力内のHolding総数をチェックするための、realm_size = x...
Added new scripting trigger realm_size = x for checking t...
-勢力内の最大マンパワーをチェックするための、realm_manpow...
Added new scripting trigger realm_manpower = x for checki...
-dynasty = xはいまや、キャラクターが特定の王朝に所属して...
dynasty = x can now be used to check for whether a charac...
-きみはもはや、教皇庁が成功した独立派閥にいたのであれば、...
You no longer get a claim on the Papacy if he was in a su...
-請求権者派閥の最後通牒decisionにおける軽微なバグを修正
Fixed a slight bug in the claimant faction ultimatum deci...
-landed_titlesはいまやassimilate = noを得る。これは王国や...
landed_titles now takes assimilate = no, which will turn ...
-都市貴族たちが男爵の家臣たちから城を取り返していたバグを...
Fixed a bug with Patricians revoking castles from baron v...
*v1.091更新内容(2013-01-25) [#lc4c9c1e]
-あるプレイヤーが新しい交易所を建てられなかったバグを修正
Fixed a bug preventing some people from building new trad...
-MacとLinux版におけるいくつかの不安定性を修正
Fixed some instability issues on the Mac and Linux versions
-商業共和国から最後の公爵領かより高い爵位を奪うと、きみに...
Fixed bug where taking over the last duchy or higher titl...
-ある商業共和国からほかの商業共和国への「家臣化の提示(Of...
Blocked "Offer Vassalization" for one Merchant Republic v...
-商業共和国に支配されている第二王国や帝国の継承タイプにか...
Fixed a tooltip bug for the succession type in secondary ...
-一般的な庶民の市長が商業共和国を形成すると、彼は王朝を持...
When a regular lowborn Mayor forms a Merchant Republic, h...
-新たに形成された商業共和国の都市貴族たちはいまやある程度...
The Patricians in newly formed merchant republics now get...
-同性愛のキャラクターはもはや結婚するという野望を得ること...
Homosexual characters no longer get the ambition to get m...
-「都市貴族のPrestige尊敬要素(PATRICIAN_PRESTIGE_RESPECT...
Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_...
-総督(Doge)選挙にかんする都市貴族のPrestigeへの尊敬の効...
Doubled the effect of Prestige on Patrician Respect for D...
-チュートリアル:領域ビューにおけるクラッシュを修正
Tutorial: Fixed a crash in Realm View
-請求権戦争においてきみの君主を打ち負かしたら、彼と戦争状...
Fixed a bug where you would end up at war with your liege...
-それがゲームオーバーを意味する場合の、都市貴族にたいする...
Added text warnings for Independence wars and factions fo...
-末子相続(Ultimogeniture)を誰にも採用可能にし、その傾向...
Made Ultimogeniture possible for anyone to take, should t...
-マイセン(Meissen)にアルテンブルク(Altenburg)男爵領を...
Added the Barony of Altenburg to Meissen
-イルハン朝と黄金のオルドとアルテンブルク男爵領に末子相続...
Gave Ultimogeniture to the Ilkhanate, the Golden Horde an...
-サウンド・フリーズにかんするいくつかの問題を修正
Fixed some issues with sound freezes
-商業共和国の家臣たちを独立させることがあり得た「沿岸伯爵...
Fixed a bug with the "coastal_county_republic" CB that co...
-交易所の守備隊(garrison)の建造物にかんする失われていた...
Fixed missing description for Trade Post garrison building
-封建君主が家臣の都市貴族の交易所を破壊出来た問題を修正
Fixed issue where a feudal liege could burn a vassal Patr...
-いまやアステカが囚人を生贄に捧げたときに正しいイベント絵...
The correct event picture is now shown when Aztecs sacrif...
-Sunset Invasionを持っていないプレイヤーにかんする旗の問...
Fixed flag issues for players who don't own Sunset Invasion
-ロミオ&ジュリエット・イベント連鎖にかんする問題を修正
Fixed issues with the Romeo & Juliet event chain
-同じキャラクターに再び交易所強奪(Seize Trade Post)の陰...
Added cooldown before the Seize Trade Post plot can be us...
-共和国のランダム交易イベントはいまやわずかながら起こりに...
Republic random trade events are now slightly less likely...
-一族の宮殿(Family Palace)のあらゆる建造物にかんする建...
Lowered the cost and buildtimes of all Family Palace buil...
-交易所強奪の陰謀が正しくキャンセルされなかった問題を修正
Fixed an issue where the Seize Trade Post plot wasn't pro...
-外国の宮廷にいるきみの子供たちが、きみに教育されるのを拒...
Fixed a bug where your children in foreign courts would n...
-妊娠を阻止している親にたいしてか、純血主義のキャラクター...
Added a check for negative fertility on either parent to ...
-100以上のエントリーを持つ文化名称リストが、低いランダム...
Fixed a bug where culture name lists with more than 100 e...
-外部の領地を持った家臣の家臣は、もともとの君主の君主の家...
Fixed a problem where a vassal of a vassal who takes an o...
-独立した都市貴族の交易所はもはやほとんどの場合失われない...
The Trade posts of Patricians who become independent shou...
-共和国の首都が、聖戦のようないくつかの開戦理由から免れて...
Fixed bug making Republic capitals immune to some CBs, li...
-元々婚約していた者と別の人物と結婚した婚約キャラクターが...
Fixed a bug where a betrothed character who married a dif...
-外国の宮廷において子供を教育するメニューが無効であったバ...
Fixed a bug where the educate child menu would be unavail...
-外国にいる子供たちが教育メニューに表示されなかったバグを...
Fixed a bug where children abroad would not show up in th...
-ムスリムはいまやどのような状況下であれ母系結婚をすること...
Muslims can now never marry matrilineally under any circu...
-AIが子供に同じ家庭教師を繰り返し罷免し任命し続けていたバ...
Fixed a bug where the AI would repeatedly unassign and as...
-退位させられた支配者が次の日に死んでいたバグを修正
Fixed a bug where a deposed ruler would die on the next day
-コンスタンチノープル総主教(Ecumenical Patriarch)の五大...
The Ecumenical Patriarch's pentarchy will now function co...
-歴史ファイルで非形式的称号(non-titular titles)と定義さ...
Pentarchs defined in history files for non-titular titles...
-称号領域(Titular realms)はいまや、独立総主教性を持つ宗...
Titular realms will now use their capital when determing ...
-軍事AI:馬鹿げた長距離の陸上移動にかんする問題を修正
Army AI: Fixed an issue with stupid long range land movem...
-もし首都をローマに移すdicisionが採用されたなら、ローマの...
The Bishopric of Rome will no longer be renamed to the La...
-きみが陰謀によって請求権をねつ造している称号を得たなら、...
Gaining a title you are fabricating a claim on via plot w...
-君主に向けられた対立教皇の評価ボーナスは、いまや君主が死...
The Anti-Pope opinion bonus towards liege will now be pro...
-Added field to cultures: [used_for_random = yes/no]. Blo...
-モンゴルのオルドがイスラームに改宗するのをより起こりやす...
Made it more likely that the Mongol Hordes convert to Isl...
-派閥ビュー:派閥のラベルはもはや大文字化されない
Faction View: The Faction labels are no longer capitalized
-一族の宮殿Holdingの以前の保持者たちが歴史に表示されなか...
Fixed bug with early holders of Family Palace holdings no...
-総督選挙におけるランダム要素を増加させた
Increased the random factor in doge elections
-マルチェッラ・ズィアーニはいまや正しい性別を持つようにな...
Marcella Ziani now has the correct gender
-もはや近親者が既婚キャラクターの愛人になることは不可能で...
No longer possible for close relatives to become a marrie...
-AIの都市貴族はいまやはるかに彼らの一族の宮殿をアップグレ...
AI Patricians are now far more likely to upgrade their Fa...
-誰かを殺す陰謀を行っているときに、もはや複数の暗殺イベン...
Multiple assassination events should no longer appear whe...
-Provinceアルアル(Ar'ar)はシャカ(Shaka)に改名された
The province of Ar'Ar has been renamed to Shaka
-家臣を移転させるとき、選択された家臣はいまやマップ上に表...
When transfering a vassal, the selected vassal will now b...
-もはやきみを投獄している支配者にたいする戦争への参加を打...
Can no longer ask to join wars against a ruler who is imp...
-きみはいまやつねに、公爵の家臣を、彼らがもし複数の公爵領...
You can now always transfer the vassalage of a duke to th...
-彼らの君主の称号を継承した、土地持ちの家臣が、彼らの以前...
Fixed a bug where a landed vassal who inherited their lie...
- Duplicate independence factions gained from conquering ...
- Fixed a bug where you would not be able to marry the co...
- Fixed a bug where the add_spouse command would have und...
- Improved Jihad notification event to include the religi...
-タニストリーがゲーム・オーバーを引き起こしていたバグを修正
Fixed a bug with Tanistry that could cause Game Over
-もしきみが対立教皇の教皇領にたいする請求権を押し付けてや...
Anti-Pope will now remain as an Emperor's vassal if you p...
-1000歳以上のキャラクターがイベントをうまく受け取らないよ...
Fixed a bug that was causing characters over 1000 years o...
- Exported is_holy_war to cb_types, this determines wheth...
-いまやムスリム侵略(Muslim Invasions)への参加を打診する...
Can now ask to join Muslim Invasions
-AIはいまや可能であればムスリム侵略への参加を打診するよう...
AI will now ask to join Muslim Invasions when appropriate...
-公爵領を分配するAIを改善
Improved duchy distribution AI
-
Fixed a bug where you would not be able to ask a characte...
-AI:いまやキエフをより高く評価し、それを彼らの第一公爵領...
AI: Will now value Kiev more highly and be more inclined ...
-AI:いまや結婚におけるPrestigeの効果をより妥当な段階で評...
AI: Will now value prestige effects of marriage at a more...
-ムスリム侵略開戦理由は、いまや対象となる王国の内部かその...
The Muslim Invasion CB now requires either a foothold in ...
-AI:家臣の商業共和国を持っている国々が、いかなる共和国に...
AI: Fixed a bug where countries with a vassal merchant re...
-家臣の商業共和国を持っている国がほかの商業共和国にたいす...
Fixed a bug where a country who had vassal merchant repub...
-ムスリムの商業共和国におけるジズヤ税修正要素にかんするバ...
Fixed a bug with the Jizya tax modifier for Muslim mercha...
*v1.09更新内容(2013-01-14) [#w9184241]
''MAJOR:''
-商業共和国でのゲーム・プレイ(沿岸に首都を持った公爵以上...
Merchant Republic gameplay (Duke or higher tier Republics...
-「独立の認可」の外交インターアクションを追加
Added a 'Grant Independence' diplomatic interaction
-称号の名称はいまや自動的にそれらの最高位の君主の文化に依...
Titles can now automatically change name depending on the...
-支配年数の評価修正要素はいまや、そのキャラクターが誰にと...
The Reign length opinion modifiers are now dependent on h...
-1241年のブックマーク―「モンゴル人(The Mongols)」を追加
Added 1241 Bookmark - "The Mongols"
-セーブ・ファイルの移行はいまやMacでも機能する
Save file transfer now works on Mac
-支配者の階級による最大領地規模(max demesne size)を、と...
Reduced max demesne size from ruler tier, especially for ...
-最大領地規模へのStewardshipの効果を減少させた(25%から1...
Reduced the effect of Stewardship on max demesne size (no...
-ひとつより多くの公爵領を持っている公爵に最大領地規模のボ...
Added a max demesne size bonus (+1) for dukes with more t...
-婚姻における階級の差によるPrestigeの効果は5倍に増加した
Increased the Prestige effects of a rank difference in ma...
-あらゆる傭兵の連隊はいまや時間とともに最大規模へと成長し...
All merc regiments now grow in max size over time
-より多くの傭兵団を追加した:フィン人、ラップ人、アビシニ...
Added more mercenary bands: Finns, Lapps, Abyssinians, Nu...
-末子相続法(Ultimogeniture succession law)を追加した
Added Ultimogeniture succession law
-タニストリー(Tanistry)相続法を追加した
Added Tanistry succession law
''MINOR:''
-異端になったり、そうでなくなたったりした宗教がリロード時...
Fixed a bug with religions that have become or stopped be...
-Sunset Invasion:アステカ人の到着時の力をわずかながら増...
Sunset Invasion: Slightly increased the arrival strength ...
-ティムール朝の力を増やした
Increased the strength of the Timurids
-もし派閥のリーダーが、君主に対する最後通牒の返事を待って...
Added a hidden event that clears diplomatic immunity from...
-ローマ帝国を形成したとき、ビザンツ帝国に吸収されたde jur...
When forming the Roman Empire, de jure assimilation into ...
-きみの直接の君主よりも上位の君主に破門戦争を宣戦すること...
Fixed a bug allowing you to declare excommunication wars ...
-AI:戦争の目的の場所にいるのでないかぎり、ユニットを同盟...
AI: Will not attach units to allied units unless they are...
-皇帝でもあった王が内戦で皇帝位を失っても、あらゆる公爵た...
Fixed a bug where a king who was also emperor lost the em...
-Provinceビューにおけるクラッシュを修正
Fixed a crash in the province view
-私兵団(Retinues)はもはや、きみにお金がないときは維持費...
Retinues no longer cost maintenance when you are out of m...
-キャラクターが最後に残った共和国から追放されるときに発生...
Fixed a rare crash that could occur when a character was ...
-帝国からのde jure脱退にかんしてカウンターがリセットされ...
Fixed a bug with de jure withdrawal out of empires where ...
-AI:AIが弱小派閥の要求を組み合わせてひとつの派閥にする極...
AI: Infinitesimal chance that the AI will fold to faction...
-帝国再征服開戦理由の結果にかんするいくつかのバグの修正
Fixed some bugs with the outcomes of the Imperial Reconqu...
-外国の宮廷から必ずしも正しく戻ってこないキャラクターにか...
Fixed a bug with characters not always returning correctl...
-ネットワーク・エラーがあったときの、GamersGateのゲーム内...
Fixed a CTD with the GamersGate in-game store API if ther...
-顧問官が軍隊を率いることの禁止はいまや保持されている
Forbidding councillors from leading armies is now saved
-顧問官が軍隊を率いることの禁止は、もはやマルチプレイヤー...
Forbidding councillors from leading armies will no longer...
-攻城戦に勝ったあとで、敵に調停を与えることが出来た問題を...
Fixed issue where a settlement could be awarded to an ene...
-キャラクター・スクリーンの日付が更新されたときにも、もは...
Character screen no longer moves to front when it updates...
-選択されたユニットが少なくとも二つのサブ・ユニットを持っ...
When creating a new unit one subunit will automatically t...
-誰かが派閥のリーダーを引き継いだとき用のメッセージを追加
Added a message for when someone takes over as a faction ...
-建造物ツールチップにおける必要前提建造物の失われていたテ...
Prerequisite building missing text in building tooltip is...
-キャラクター・ブラウザーが「あらゆるキャラクター(all ch...
Fixed issue where character browser was showing some rule...
-AI:付加されたユニットに対する、ある意味めちゃくちゃな勝...
AI: Fixed a somewhat borked odds calculation vs attached ...
-軍事AI:決断できない問題を修正―ある種の軍隊をより意図的...
Army AI: Fixed an indecision issue - will be more determi...
-軍事AI:分離された軍隊がすべての職員を避難モードにするバ...
Army AI: Fixed a bug with splinter armies putting the who...
-軍事AI:分離された軍隊がholdingを包囲攻撃している場合に...
Army AI: Fixed a rare collection livelock issue if a spli...
-軍事AI:可能な攻撃目標Provinceの計算が移動している敵のユ...
Army AI: Fixed a glitch with the potential target provinc...
-請求権者派閥はもはや、請求権者が請求権を持っていない場合...
Claimant Factions are no longer valid for non-elective ti...
-混乱していた「あらゆる領地の称号(any demesne title)」...
Fixed a confusing "any demesne title" trigger tooltip
-ポメラニア王国を神聖ローマ帝国のde jureから取り除いた
Removed the kingdom of Pommerania from the de jure HRE
-君主の徴兵の維持費はいまや下位の家臣たちと一緒に分担される
Liege levy maintenance cost is now shared with sub vassals
-古い君主はいまや、成功した独立派閥のメンバーにたいして弱...
The old liege now only gets weak claims on members of suc...
-AIの戦闘翼のリーダーユニット割り当てにおける稀なクラッシ...
Fixed a rare crash in AI flank leader unit assignment
-家臣の家臣が独立派閥戦争を立ち上げることが出来ていた問題...
Fixed an issue that could allow vassals of vassals to lau...
-独立派閥戦争はいまや、もし戦争前の君主自身が誰かの家臣に...
Independence faction wars are now invalidated if the pre-...
-総主教(Ecumenical Patriarch)の後継者(もしくは家臣とな...
Fixed a bug where the successor of an Ecumenical Patriarc...
-家臣の家臣はもはや、ほかの領域の請求権者のための請求権者...
Vassals of vassals can no longer start claimant factions ...
-きみはいまや司教領を廷臣に与えることによって正しくPiety...
You now correctly gain Piety for granting bishoprics to c...
-ムスリムの支配者はいまやランダムなモスクの所有者を作成す...
Muslim rulers no longer get Piety for creating a random m...
-ハンブルク(Hamburg)とツェレ(Celle)はいまや港を持つ
Hamburg and Celle now have ports
-アレクサンドリア(Alexandria)のProvinceが実際の都市の場...
Province of Alexandria adjusted to include the site of th...
-若干のキャラクターの性別の修正
Gender corrections to certain characters
-小アルメニア(Armenia Minor)のルーペン一世(Roupen I)...
Added missing parents for Roupen I of Armenia Minor
-壊れていたOitir家の王朝を修正
Fixed broken House Oitir dynasty
-幾人かのモンゴル人のキャラクターが間違った宗教を持ってい...
Fixed several Mongol characters having the wrong religion
-オートヴィルのコンスタンティン(Constantine de Hautevill...
Constantine de Hauteville is no longer female
-ギーザ・ソーケルスドッティル(Gytha Thorkelsdottir)はい...
Gytha Thorkelsdottir now has the correct deathdate
-エヴルーのルイ(Louis d'Evreux)はいまや正しい母親を持っ...
Louis d'Evreux now has the correct mother
-ヴァクラフ二世(Václav II)と後継者たちへの修正
Fixes to Václav II and descendants
-ウィリアム「アデリン」(William 'Adelin')はいまや正しい...
William 'Adelin' now has the correct deathdate
-ドゥ・リュクサンブール(de Luxemburg)王朝への多種多様な...
Miscellaneous database corrections to the de Luxembourg d...
-ノルマン人と初代チェスター伯(1st Earl of Chester)への...
Miscellaneous database corrections for the Normans and th...
-フランスの聖王ルイ9世(Saint Louis IX)と彼の兄弟アルト...
Fixed the birthdate of Saint Louis IX of France and his b...
-二人のキャラクターの分化をアイルランドからスコットランド...
Switched culture for two characters from Irish to Scottish
-デーン人とノルウェー人の私生児への修正
Fixes to Danish and Norwegian bastards
-ロスキレのヴィデ族(the Hvide)の司教を追加
Added the Hvide Bishops of Roskilde
-フワーリズム(Kwarizm)の文化はいまや正しい日時にトルコ...
The culture of Khwarizm now changes to Turkish at the cor...
-ヴェルテルイェートランド(Västergötland)のヤール(Jarls...
Updated the Jarls of Västergötland
-フランク人のキャラクターたちの間違っていたり失われていた...
Fixed various issues with wrong or missing mothers for Fr...
-デンマークのエンリク三世(Enrik III)の血統を修正
Fixed the lineage of Erik III of Denmark
-新たなマグレブ(Maghreb)のウィキペディア・リンクの追加
Added new Maghreb Wikipedia links
-マジョルカ(Mallorca)公爵、ムバーシル(Mubashir)の死亡...
Tweaked deathdate of Mubashir, Duke of Mallorca, and made...
-ドゥ・キュイゾー(de Cuiseaux)王朝の綴り字を修正
Fixed the spelling of the de Cuiseaux dynasty
-af Sverker家への修正
Corrections to the Af Sverker family
-ペリゴール(Perigord)とラ・マルシュ(La Marche)伯爵領...
Fixes to the ruler history of the Perigord and La Marche ...
-海賊王キュリロス(Kyrillos)はいまやイベントを通じて捕獲...
The Pirate King Kyrillos is now correctly imprisoned when...
-ウマル・イブン・ハッターブ(Umar ibn Khattab)に王朝と後...
Added dynasty and descendants to Umar ibn Khattab
-イエメンのラアス朝(Rassid dynasty)を具現化
Fleshed out the the Rassid dynasty of Yemen
-バヌー・アミール(Banu 'Amir)朝とその後継者たちへの追加
Additions to the Banu 'Amir dynasty and its descendants
-ハンムード(Hammudid)朝へのさまざまな変更と追加
Various changes and additions to the Hammudid dynasty
-ヒッラ(Hillah)のマイザード朝(Mayzadid)を追加
Added the Mayzadids of Hillah
-スコットランド人の名前リストを更新
Updated the Scottish name list
-イタリア人の名前リストに小さな変更と追加
Minor changes and additions to the Italian name list
-ウマイヤ朝とハーシム朝はいまやムスリム式の紋章を持っている
The Umayyad and Hashimid now have Muslim-style Coats of A...
-Brittanyに失われていた公爵をいくつか追加
Added some missing Dukes of Brittany
-何人かのスコットランド人キャラクターの名前変更
Namechanges for several Scottish characters
-コンスタンチノープルはいまやテオドシウスの長城に守られて...
Constantinople is now protected by the Theodosian Walls
-スウェーデンの王と彼らの家族にいくつかの修正
Some corrections to Swedish kings and their families
-ハンガリー人の名前へのリンクが追加された
Links for Hungarian names added
-バルト海の異教(pagan)の配置への変化
Changes to the Baltic pagan setup
-ビリエル・ヤール(Birger Jarl)の家系図への修正
Corrections to Birger Jarl's family line
-あらゆるアルメニア人のキャラクターはいまや合性論(Miaphy...
All Armenian characters are now Miaphysite
-あらゆる建造物への説明テキストを追加
Added descriptive texts of all buildings
-ある種の建造物が時代遅れになったセルジューク朝の称号を言...
Fixed issue with certain buildings referring to an obsole...
-クレジットをアップデート
Updated the credits
-バスラ(Basra)とティグリス(Tigris)はいまや1152年に正...
Basra and Tigris now have the correct ruler in 1152
-中程度以上の王権のもとでの家臣の家臣への請求権者派閥の阻止
Blocked claimant factions for vassals of vassals under Me...
-高い王権と絶対王権に加えて中程度の王権のもとでも、ほとん...
Blocked most factions for vassals of vassals under Medium...
-後継者の子供の制限にかんする問題を修正
Fixed a problem with the limit of children for heirs
-AI:君主の徴兵がなされたとき、それが解散されないバグを修正
AI: Fixed a bug with it not dismissing liege levies when ...
-イングランドにおける1066年の征服用に事前配置されている軍...
The pre-spawned 1066 conquest armies in England now suffe...
-イベントによって生じた内戦の軍隊もいまや通常の損耗を被る
Event spawned civil war armies now suffer normal attrition
-私生児の誕生イベント(450)をより一般的にした
Made the bastard birth event (450) more common
-結婚していた場合、女性はいまや私生児の誕生イベント(450...
If married, women now fool their husbands about the paren...
-引き裂かれた忠誠心を持った君主のもとでの、王国の裁定と男...
Fixed a bug with kingdom adjudication and barony tier tit...
-ほとんどの好ましいtraitを継承する可能性を少しだけ下げた
Lowered the inheritance chance a bit for most congenital ...
-モンゴル改宗イベントのいくつかの問題を修正
Fixed some glitches with the Mongol conversion events
-いまやイルハン朝がネストリウス派に改宗する可能性がある
There is now a chance that the Ilkhanate will convert to ...
-いまや黄金のオルドがネストリウス派に回収するわずかな可能...
There is now a small chance that the Golden Horde will co...
-AI:請求権者派閥を作成したりそれに参加したりするさいの、...
AI: Tweaked the effect of the Content trait on the creati...
-AI:請求権者最後通牒を開始するにさいし、少しだけ賢くなった
AI: A bit smarter about launching claimant ultimatums
-外交ビュー:低い生まれのキャラクターと結婚したときの、Pr...
Diplomacy View: Fixed a minor prestige tooltip issue when...
-AI:征服者称号の家臣たちは、ほかの文化の請求権者たちを支...
AI: Vassals of a conqueror's title should not support cla...
-DOW AI:いまや傭兵の可能性と、金の軍事的価値により自覚的...
DoW AI: Now more aware of the possibility of mercs and th...
-AI:わずかでも数で負けていたら、より傭兵を使用したがるよ...
AI: More keen on using mercs if even slightly outnumbered
-AI:きわめて裕福な国家はいまや、必要があれば、複数の傭兵...
AI: Very rich states are now more likely to use multiple ...
-傭兵の艦隊を海域をもとに再命名した
Renamed the merc fleets after sea zones
-ウィリアムの特別な侵略艦隊を解体する隠されたイベントを追加
Added a hidden event to disband William's special invasio...
-AI:君主とその後継者たちはつねにお互いの戦争への呼びかけ...
AI: Lords and their heirs always answer each other's call...
-AI:法案の通過を妨げ得たバグを修正
AI: Fixed a bug that could prevent the passing of laws
-AI:男系女系(Agnatic-Cognatic)法を設立しようとすること...
AI: Smarter about trying to institute Agnatic-Cognatic law
-私兵団(Retinues)はいまやその第一称号の継承者(the prim...
Retinues are now correctly passed on to the _player_ succ...
-いかなる敵のリストも持たないキャラクターの外交ビューとPr...
Fixed a crash bug in the Diplo and Province views with ch...
-キャラクターが借金を相続していたバグを修正
Fixed a bug where characters inherited debts
-「称号の家臣化もしくは保護(vassalize_or_take_under_titl...
Fixed a minor bug in the effect 'vassalize_or_take_under_...
-宗教的開戦理由はいまや、対象となる公爵領における、きみ自...
The religious CB now vassalizes lords of your own religio...
-君主が彼らの顧問官たちに、低い身分の廷臣たちと母系結婚を...
AI: Fixed an issue where lords would marry off their coun...
-子供たちの継承法への評価が彼らの親の王朝のものではなかっ...
Fixed a bug with succession law opinions of children not ...
-継承ラインの計算コードを最適化
Optimized the line of succession calculation code
-AI:選挙制への後継者選択にかんするいくつかのバグの修正
AI: Fixed some bugs with elective successor choices
-「transfer_scaled_wealth」の効果にかんする、ひどい破産の...
Fixed (hopefully) a gross bankruptcy bug with the 'transf...
-AI:外部勢力はいまや内戦の叛乱者たちにたいしてより攻撃的...
AI: External powers now more aggressive against civil war...
-さまざまなコード・スピードの最適化
Various code speed optimizations
-同盟者リストにおける死んだキャラクターにかんするべつのバ...
Fixed another bug with dead character in the Allies list
-AI:夫と妻はつねにお互いの戦争への呼びかけに応えるように...
AI: Husband and Wife always answer each other's calls to ...
-称号履歴ビューにおける支配者の順番を逆にした(いまや最新...
Reversed the order of rulers in the Title History View (l...
-侵略AI:艦隊が、敵の艦隊に乗り込んでいる軍隊を恐れていた...
Invasion AI: Fixed a bug where fleets were afraid of load...
-軍事AI:ユニットが破壊された傭兵隊に侵略されているときの...
Army AI: Fixed a brain death issue when under invasion by...
-軍事AI:それが自身の領地の船を作らなかった問題を修正
Army AI: Fixed an issue where it would not raise its own ...
-AI:最新の獲得された男爵領を、むしろ年長者に渡す傾向を持...
AI: Will tend to hand out the latest acquired baronies ra...
-反逆者への評価修正(Traitor opinion)はいまや支配者の後...
The Traitor opinion is now inherited by ruler successors
-誰かを戦争に呼ぶと、いまや彼らは、応答するためにきみが彼...
Calling someone to war now makes them dislike you by the ...
- Conquerors (rulers of conquered titles) can now call on...
-外交ビューにおける稀なクラッシュを修正
Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctl...
- CBでのある特定のイベント効果が貴族の称号をとることがで...
Fixed a bug where certain event effects in CBs could take...
- バックエンドポスターが HTTP POSTのタイムアウトを持って...
Fixed a bug with the backend poster not having a HTTP POS...
- Fixed a bug with the random seed in event effect descri...
- Fixed a bug where rampaging mercs would make an invalid...
- Fixed a bug preventing you from nominating bishop succe...
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history da...
- Chancellor event while improving relations is now prope...
-一夫多妻イベントにおけるエラーを修正
Fixed error in polygamy event
-キャラクターが彼/彼女の配偶者を自由にしようとするイベン...
Fixed issue with event where a character tries to free hi...
-幾人かのアラブ人キャラクターの失われていた両親を追加
Added missing parents to several Arabic characters
-さらなるアラン人王朝を追加
Added additional Alan dynasties
-いくつかのウェールズ人王朝の名前を修正
Fixes to several Welsh dynasty names
-いくつかのアルメニア人王朝の名前はいまや意図された通りギ...
Some Armenian dynasty names are now Greek as intended
-Udalard de Besaluの王朝を修正
Fixed the dynasty of Udalard de Besalu
-50歳以上のキャラクターはもはや馬上試合で闘わない
Characters older than 50 will no longer fight in tourname...
-後見人(Guardian)イベントでの代名詞のエラーを修正
Fixed pronoun error in Guardian event
-いくつかのムスリム専用イベントの修正因子から余分な教会評...
Removed superfluous church opinion effect from several Mu...
-廷臣の妻が新たな僧職の元老院(Lord Spiritual)を指名する...
Fixed issue where the wife of a courtier could suggest a ...
-イベント1009における選択肢の効果を修正
Fixed option effect in event 1009
-さらなるアイルランドとウェールズの王朝とキャラクターを追加
Added additional Irish and Welsh dynasties and characters
''FOR MODDERS:''
- The event trigger and effect 'any_faction_backer' witho...
- The 'copy_title_history' effect now also copies de jure...
- Fixed some bugs with the 'de_jure_liege_or_above' and '...
- Character event flags are now shown in the portrait deb...
- The modifier 'assassinate_chance_modifier' on the actin...
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_...
- Added on action 'on_siege_over' which triggers for all ...
- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. Thi...
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and rela...
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require pla...
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassal...
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (d...
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers
*v1.08更新内容(2012-11-15) [#a21afcd5]
MAJOR:
-ナワ文化とアステカの宗教の追加
Added Nahua culture and Aztec religion
MINOR:
-私兵団(Retinues)はもはや無料のリーダーを得ることはない
Retinues no longer get free leaders
-Provinceビューから挙兵した君主の徴兵はいまや選択されたPr...
Liege levies raised via the province view are now raised ...
-きみはいまやきみの顧問官(council)が軍隊を率いるのを禁...
You can now forbid your council from leading armies
-多くの土地を持った成員を抱える巨大王朝における多大な低速...
Optimized succession calculation, which could cause massi...
-男爵もしくはそれらの廷臣にたいするIntrigueの陰謀はいまや...
Intrigue plots vs barons or their courtiers can now inclu...
-スコットランドのSchiltronの建造物が槍兵に10倍の防御ボー...
Fixed Scottish Schiltron building giving 10x defensive bo...
-オランダ(Dutch)文化の私兵団が槍兵を欠いていたのを修正
Fixed Dutch cultural retinue lacking pikes
-ゲームをロードしたあとの最初の月のAIの強さの計算にかんす...
Fixed an issue with AI strength calculations the first mo...
-内戦における叛徒の補強のサイズにもう少しのランダム性
A bit more randomness in the size of the rebel reinforcem...
-教皇が十字軍において受け取る戦争への貢献点は、いまやさら...
The Pope now receives even less war contribution score in...
-Provinceビューと外交ビューにおける無効な戦争のリストにか...
Fixed a crash with a null war list in Province View and D...
-傭兵の連隊と聖堂騎士団はいまや古いリーダーが死ぬと自動的...
Mercenary regiments and Holy Orders will now automaticall...
-ある傭兵の連隊のキャプテンが、なにかほかのものを率いるよ...
Less likely that the captain of a merc regiment gets reas...
-称号保持者を持たないDe Jure帝国によって王国が同化させら...
Kingdoms no longer assimilate out of de jure empires that...
-きみの称号に相応しい首都に遷都し直すことが出来なかったバ...
Fixed a bug with not being able to move capital back to y...
-帝国再征服開戦理由はいまや、復興させられたローマ帝国にし...
The Imperial Reconquest CB now only works for the restore...
-帝国再征服開戦理由はもはや、その称号のもとにいるすべての...
The Imperial Reconquest CB no longer clears out all ruler...
-複数選択されたユニットを解散させるとき、選択されたユニッ...
Disbanding multiple selected units will never disband ret...
-君主の徴兵は、いまやそれらの所有者が、そのユニットの所有...
Liege levies will now disband if their owner is at war wi...
-私兵団はもはや、その所有者がお金を持っていないのであれば...
Retinues no longer reinforce if their owner has no money
-外交AI:投獄された家臣やその下にいる者は、つねに宗教的転...
Diplo AI: Imprisoned vassals or below will always accept ...
-AI:重要な軍隊にたいする戦闘翼の指揮官の任命がはるかに上...
AI: Much better at assigning flank commanders for importa...
-AI:王権をあまりにも上げ過ぎることは少なくなった
AI: Less likely to go overboard with Crown Authority
-AI:無関係な王国/帝国における王権低下の陰謀には興味を示...
AI: Not interested in Lower CA plots in irrelevant kingdo...
-AI:君主の徴兵が終了しても解散されないバグを修正
AI: Fixed a bug with it not dismissing liege levies when ...
-軍事AI:侵攻が生じるべきときに生じないバグを修正
Army AI: Fixed a bug with invasions not happening when th...
-独立支配者にかんするLedgerページはいまや私兵団を含めた軍...
Ledger page with independent rulers now shows troops incl...
-Ruler Designerの紋章におけるShiftもしくはCtrlクリックは...
Shift or Ctrl clicking buttons in Ruler Designer coat of ...
-ビザンツのユニット・パックがあらゆる東ヨーロッパのユニッ...
Fixed bug where byzantine unit pack was replacing all eas...
-全挙兵(raise all)もしくはProvinceでの挙兵(raise on Pr...
Raising troops via raise all or raise on province will no...
-いまや部族侵攻戦争に参加するよう打診することが出来るよう...
Now allowed to ask to join tribal invasion wars
-アルタイの文化建造物の修正要素のバグを修正
Fixed bugged altaic culture building modifier
-c_sodermanlandの歴史を修正
Fixed the history of c_sodermanland
-Philippという名のドイツ人キャラクターにかんする整合性の...
Fixed consistency issue with German characters name Philipp
-Robrecht van Gentの間違った雇用日時を修正
Fixed faulty employment date for Robrecht van Gent
-壊れていたUa Conchobair王朝を修正
Fixed broken Ua Conchobair dynasty
-BiraのProvinceはもはやゲーム全体を通じて正教ではない
Province of Bira no longer stays Orthodox for the entire ...
-投獄された未成年の支配者が彼らの摂政を殺すことが出来たバ...
Fixed bug where imprisoned underage rulers could kill the...
-エルズルム出身のThe Two Saltuksに正しい名前を与えた
Gave The Two Saltuks from Erzurum their correct names
-フランスのフィリップ四世と多くの関係するキャラクターへの...
Corrections to Phillip IV of France and many related char...
-Sigrid Ylvingはもはや誤った母を持たない
Sigrid Ylving no longer has the wrong mother
-フランスの王シャルル四世のデータベースを修正
Fixed the deathdate of King Charles IV of France
-失われていた総大主教(Ecumenical Patriarch)たちを追加
Added missing Ecumenical Patriarchs
-土地を持たないキャラクターの廷臣たちがおかしな場所にリス...
Fixed a bug where courtiers of landless characters would ...
-様々なフランク人(Frankish)とオック人(Occitan)の王朝...
Fixes and additions to various Frankish and Occitan dynas...
-Hufirding王朝の修正と追加
Fixes and additions to the Hunfirding dynasty
-デンマークのValdemar二世とErik五世の失われていた婚姻、母...
Missing marriages, mothers, children of Valdemar II and E...
-「on_siege_over」における稀なクラッシュを修正
Fixed a rare crash in 'on_siege_over'
-AI:独立派閥は、君主の力が少なくとも33%にならなければ、...
AI: The independence faction does not present an ultimatu...
-AI:王を除く、きみの文化と宗教のDe Jure家臣たちは、独立...
AI: De jure vassals of your culture and religion, except ...
-独立派閥への大量の叛徒の補強の機会を減少させた
Reduced the chance of massive rebel reinforcements for th...
-外交AI:モンゴルとアステカはもはや、単に異なった宗教や文...
Diplo AI: Mongols and Aztecs will no longer revoke titles...
-アルメニア、グルジア、アラン文化は新たな名前、名前のつな...
Armenian, Georgian and Alan cultures updated with new nam...
-Melgueilの伯爵領への修正
Fixes to the County of Melgueil
-Ingeborg Magnusdotterはいまや正しい性別を持つようになった
Ingeborg Magnusdotter now has the correct gender
-Sartag Khanはいまや正教の代わりにネストリウス派に改宗する
Sartag Khan now converts to Nestorianism instead of Ortho...
-何人かのジール人キャラクターの宗教を修正
Corrections to the religion of several Zirid characters
-カタルーニャの名前をいくつか修正
A few Catalan name fixes
-Godwin王朝への変更と追加
Changes and additions to the Godwin dynasty
-現在の称号保持者の母親を遡ったときの、長子相続にかんする...
Fixed a bug with Primogeniture when tracing back through ...
-保持者を持たないHoldingにかんするきわめてまれなクラッシ...
Fixed a very rare crash with Holdings with no holder
-土地をもたないキャラクターに、以前の保持者から得ることの...
Fixed an issue with inheritance by landless characters wh...
-外交AI:投獄にははるかに注意深くなった
Diplo AI: Much more careful about imprisonments
-キャラクターを投獄しても、もはや彼らの継承順における立場...
Imprisoning characters no longer affects their position i...
-MacとLinuxにおけるイベント絵にかんするバグを修正
Fixed a bug with the event pictures on Mac and Linux
-データベースにおいて歴史的に盲目であったキャラクターに盲...
Added blinded trait to historically blind characters in t...
-失われていたアルメニア王朝の接頭辞と、アイルランド男性の...
Added missing space to Armenian dynasty prefix and Irish ...
-ビザンツ、アルメニア、グルジアのキャラクターの修正と追加
Byzantine, Armenian and Georgian character fixes and addi...
-特定の日時におけるChampagne公爵とGevaudan伯爵の誤った君...
Fixed wrong liege for Duchy of Champagne and County of Ge...
-Welsh/Hiberno-Norse Dublinキャラクターの修正と追加
Welsh/Hiberno-Norse Dublin character fixes and additions
-Mirdasidの血統を拡張させた、クルド人のShaddadidsという新...
New dynasty for the Kurdish Shaddadids, extended Mirdasid...
-プレイヤーが同意すれば、ゲーム開始時、ゲームはParadoxに...
On player agreement, the game now sends information to th...
-請求権者派閥のリーダーはもはや、その請求権者が現在の後継...
AI: The leader of a claimant faction will no longer leave...
-AI:現在の後継者が自らのための請求権者派閥を後援しないと...
AI: Fixed a slight bug where current heirs would not back...
-密偵長の策動(Scheme)の仕事は改良され、単純化された
Spymaster Scheme job has been overhauled and simplified
-AI:利用可能なガレー船の数のチェックにかんする問題を修正
AI: Fixed an issue with the number of available galleys c...
-De Jureドリフトのメカニズムの一部が投了のさいにクリアー...
Fixed an issue with part of the de jure drift mechanic no...
FOR MODDERS:
- The criterion for determining who can lead troops is no...
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'
**v1.07b更新内容(2012-10-22) [#d22af3df]
-いくつかの古いグラフィックカードにおける、壊れた肖像画や...
Fixed an issue with broken portraits and other graphics o...
-選挙制の領域において請求権者の派閥(Claimant Faction)の...
Fixed a bug with Claimant Faction wars becoming invalid i...
-さまざまな王朝の変数がresignにおいて正しくリセットされて...
Fixed a bug where various Dynasty variables would not be ...
-ネストリウス派と合性説のProvinceにおける初期技術レベルを...
Fixed the initial tech levels in the Nestorian and Miaphy...
-きみの支配者の宗教が変わったときに生じ得る、宗教ビューで...
Fixed a crash bug in the religion view that could happen ...
-帝国において、帝位保持者が多くの王国も持っている場合の、...
Fixed a bug with Gavelkind succession in Empires where th...
-きみがほかの領域の独立派閥の戦争に参加することによって独...
Fixed an issue where you could become independent by join...
-クルド人はいまやペルシアの文化建造物へのアクセスを持つ
Kurds now have access to the Persian cultural building
-ウィリアム征服王はもはや三人のブルトン人キャラクターの母...
William the Conquerer no longer set as mother of three Br...
-c_aprutiumにかんする歴史を修正
Fixed the history for c_aprutium
-キャラクター161537の死亡日時を修正
Fixed deathdate of character 161537
-Strathearn朝への追加/修正
Fixes/additions to the Strathearn dynasty
-マルタ伯爵の修正
Fixes to the counts of Malta
-壊れていたde Mello朝を修正
Fixed broken de Mello dynasty
-いくつかのイングランド王朝へのさまざまな追加/修正
Various additions/fixes to several English dynasties
-いくつかのドイツ王朝へのさまざまな追加/修正
Various additions/fixes to several German dynasties
-二つあったOnega Provinceの名称変更
Renamed duplicate Onega province
-さまざまな東方の異教Provinceに支配者を追加
Added rulers to various Eastern pagan provinces
-密偵長はいまや、きみの君主のほかの家臣に属するProvinceで...
Spymaster can now use Scheme in provinces belonging to yo...
-狩りのイベントが正しく男爵に適用されるよう修正
Fixed hunting event to correctly apply to barons
-煩雑なボタンクリックをさせる、不格好な「無効な戦争」のメ...
Fixed an ugly "invalidated war" message showing messy tri...
-もはやきみの現在の君主にたいして叛乱を起こしている間は、...
No longer possible to start or join Factions while in rev...
-家臣の叛乱戦争がときどき、同じ領域における、大抵の場合無...
Fixed an issue where a vassal revolt war could sometimes ...
-「派閥の開始」ボタンのツールチップにおける問題を修正
Fixed a glitch with the tooltip on the "Start a Faction" ...
-もはや父系継承法(Agnatic law)の称号にたいして、女性の...
No longer allowed to start claimant factions for female c...
-「保護された継承(Protected Inheritance)」にかんする問...
Fixed an issue with Protected Inheritance
-あらゆるイベント画像のサイズを、画質を下げることなく25%...
Reduced size of all event pictures by 25% at no loss of q...
-ムスリムのジハードはもはや1187年以前には不可能である
Muslim Jihads no longer possible before 1187
-いまやロシアの大公女(Grand Princess)にかんする称号は正...
The title is now displayed correctly for Russian Grand Pr...
-レヴァントにおける宗教設定をいくつか変更
Some changes to the religious setup in the Levant
**パッチ1.07更新内容 [#b868e0cc]
MAJOR:
-派閥システム
Faction System
-キャラクターは陰謀(Plot)と野望(Ambition)を二つとも同...
Characters can have both a Plot and an Ambition
-Legacy of RomeのDLC用の随員システムのサポート
Retinue System support for the Legacy of Rome DLC
-正教とそれに関連する宗教は自治的総主教と五大総主教座を持つ
Orthodox and related religions have Autocephalous Patriar...
-戦闘のバランス修正。よりリーダーとそのtraitに焦点を当て...
Rebalanced Combat, with more focus on leaders and their t...
-君主の徴兵。きみはただきみの直接の家臣からのみ徴兵をする...
Liege levies. You only raise levies from your direct vass...
-キャラクター用に用意された数々の自己改善の野望(Ambition)
A number of self improvement Ambitions for characters
-新たな宗教:合性論、ネストリウス派、単意論
New religions: Miaphysite, Nestorian, Monothelite
-二つの新たなBookmark:『アレクシアス』と『ラテン帝国』の...
Two new Bookmarks: The Alexiad and The Latin Empire
-AI:軍事AIの改善
AI: Improved military AI
-大規模なスピードの最適化
Major speed optimizations
-グラフィック・メモリーロードの大幅な減少
Greatly reduced graphics memory load
-いくつかのメモリー・リークを埋めた
Plugged some memory leaks
-狂気(lunatic)traitを持つキャラクター用の新たなイベント
New events for characters with the lunatic trait
-密偵長の「陰謀の発見(Discover Plot)」の仕事が「策動(S...
Spymaster's Discover Plots job has been renamed to Scheme...
-あらゆるDecision用の新たなアイコンの追加
New icons added to all decisions
MINOR:
-ランチャーはいまやDLCとModの設定を覚えるようになった
Launcher now remembers DLC and Mod settings
-きわめて大きなセーブ・ゲームはいまやマルチプレイヤーにお...
Very large savegames can now be sent to clients in multip...
-いまやつねに首都をきみの第一の称号の伝統的な首都に移すこ...
Now always allowed to move capital back to the traditiona...
-きみはいまや、帝国を造るためにつねに少なくとも二つの王国...
You now always need at least two kingdom titles to create...
-分割相続と長子相続にかんするいくつかのバグの修正
Fixed several bugs with Gavelkind and Primogeniture succe...
-供給限界(Supply Limit)と損耗ルールにかんするいくつかの...
Fixed some issues with the Supply Limit and attrition rules
-もはやグレーになっているProvinceに顧問官を置くことは出来...
It's no longer possible to place councillors in grayed ou...
-歴史データベースへの、たくさんの、たくさんの変更と修正
Many, many changes and fixes to the history database
-キャラクタービュー:野望の選択をすればいまや自動的にウィ...
Character View: Selecting an ambition now auto-updates th...
-あらゆる戦争を「宣戦(Claim)」するための時限性(ticking...
Added ticking war score to Claim All wars
-イングランドの競争者たちと同様、セルジューク朝を1066年に...
Made the Seljuks pre-mobilized in 1066, like the English ...
-キャラクターの宗教的長にかんする肖像画のツールチップを追加
Added portrait tooltip about a character's religious head
-コンスタンチノープルが皇帝により良く見えるためのコードを...
Added code for locking Constantinople to the Emperor better
-主に東アナトリアにおける、いくつかの伯爵領と王国の色を修正
Adjusted the colors of some duchies and kingdoms, mainly ...
-メーラレン湖(Lake Mälaren)における船の位置を修正
Fixed the ship unit position in Lake Mälaren
-「外国の征服者」という評価修正要素を追加
Added "Foreign Conqueror" opinion modifier
-Oemondはもはや共和国ではない
Ormond is no longer a republic
-いくつかのトリガーと、イベントを対象とするツールチップを...
Improved some trigger and event target tooltips
-二次的な王国に対する「相続法の変更」CBにかんするいくつか...
Fixed some issues with the "change succession law" CBs ag...
-もはやムスリム女性の請求権を誰に対しても押し付けることが...
No longer allowed to press Muslim women's claims against ...
-Agnatic相続法の支配者に対して、ほかのいかなる称号にかん...
No longer allowed to press other women's claims on _any_ ...
-Decisionにおける法律トリガーにかんする問題を修正
Fixed a problem with law triggers in decisions
-あらゆる開戦理由の降下はいまや正しく初期化されるようにな...
All casus belli event effects are now also initialized pr...
-封建領域のうちのキャラクターは、追放されても共和国や神権...
Characters in feudal realms will not flee to republics or...
-共和国において、外国の称号の継承者である廷臣はもはや選挙...
In republics, courtiers who are heirs to foreign titles c...
-ゲーム開始時にウィリアム征服王に三つの城を追追加で与え、...
Gave William the Conqueror three more castles at game sta...
-君主はいまや、彼や彼女の第一の称号を請求権戦争で失うと、...
The liege is now imprisoned when losing his or her primar...
-ゲームにおいてより高い称号を新たに創造したら、きみの現在...
When creating a new higher tier title in the game, your c...
-以前に保持者のいたことがないより高い称号を新たに創造した...
When creating a new higher tier title that has never had ...
-陰謀ビュー:家臣のDecisionが二度リストアップされ得る問題...
Plot View: Fixed an issue where Vassal Decisions could be...
-陰謀ビュー:「陰謀を開始する(Start Plot)」ボタンのツー...
Plot View: Fixed a bug with the tooltip on the Start Plot...
-「称号を取り除く(remove_title)」の効果にかんするツール...
Fixed the tooltip for effects 'remove_title'
-「肩書を与える(give_job_title)」の効果にかんするツール...
Fixed the tooltip for effects 'give_job_title'
-「ユニットを発生させる(spawn_unit)」ツールチップにかん...
Fixed some bugs with the 'spawn_unit' tooltip
-肖像画:あらゆるキャラクターはいまや、鎖帷子のフードをか...
Portraits: All characters are now bald if they wear the c...
-1066年:主要なサクソン人の君主たちのtraitoを、エドガー・...
1066: Adjusted the traits of the main Saxon lords to like...
-エンド・ゲームのスクリーンはいまや正しいコムネノス朝の盾...
The end game screen now shows the correct Komnenos dynast...
-トスティ・ゴドウィンソンに相応しい請求権と支配履歴を追加...
Added proper claims and ruler history for Tostig Godwinson
-侵攻CBの敗者は、いまや勝者の家臣になったら、勝者によって...
The loser in an invasion CB is now imprisoned by the winn...
-ヴァリャーグ衛兵をより良くした
Made the Varangian Guard better
-戦闘翼のリーダー選択ビューへのツールチップを追加した
Added tooltips to the Flank Leader selection view
-西洋文化生まれの子供が、ほかの文化を持っていたら西洋人の...
Fixed a bug where children of Western ethnicity would not...
-キャラクターのグラフィック上の文化タイプが正しく西洋(We...
Fixed some bugs with graphical culture type of characters...
-黄金のオルドはいまや、二回目のイベントにおいて、わずかに...
The Golden Horde now receives slightly fewer reinforcemen...
-称号を破壊したことにかんする評価ペナルティーにかんするバ...
Fixed a bug with the opinion penalty for destroying a title
-戦闘イベントはもはや戦闘の初日には生じないようになった
Combat events no longer happens the first few days anymore
-「息子か娘を持ちたい」という野望はいまや繁殖率を上昇させ...
The Ambitions to have a son or daughter now increases fer...
-懐妊にかんする繁殖率の効果を変更した
Tweaked fertility effect on impregnation
-宗教戦争やジハード/十字軍は、いまやあらゆる成功裏に参加...
Religious wars and Jihads/Crusades now reduce the Decaden...
-デフォルトのメッセージ優先順位をいくつか変更した
Tweaked some default message priorities
-きみはいまや剥奪された称号にかんして弱い請求権しか持たない
You now only get a Weak Claim on titles that have been re...
-きみやもはや、きみが強い請求権を持っているのでなければ、...
You are no longer allowed to usurp titles from others in ...
-きみがきみの君主の敵の戦争に参加する打診が出来たバグを修正
Fixed a bug where you could ask to join the wars of your ...
-ムスリムの侵攻CBの結果はいまや退廃度に影響する
Muslim Invasion CB outcomes now also affect Decadence
-「同僚の家臣の弱体化(Weaken Fellow Vassal)」の陰謀にか...
Fixed a bug with the "Weaken Fellow Vassal" Plot, where t...
-きみが攻撃した誰かの同盟者への叛乱者に対する非対称的な敵...
Fixed an assymmetric hostility issue vs revolters of an a...
-もし使用可能な野望がなければ、「野望が選ばれていない(No...
The "No Ambition" alert should no longer appear if there ...
-いくつかのイベント・ウィンドウにおいて白いテキストが表示...
Fixed a bug with white text showing in some event windows
-AIが、実際にはその家臣の配偶者によって「雇用」されている...
Fixed a bug where the AI could ask to educate children of...
-肖像画のツールチップにおけるバグの修正(そのキャラクター...
Fixed a bug in the portrait tooltip, where it did not alw...
-いくつかの聖ヨハネ騎士団にかんするイベントで表示されてい...
Fixed some issues with the wrong event frame being shown ...
-君主はもはや内戦に負けたら、叛乱を起こした家臣に対するい...
A liege no longers retains any imprison or revoke title r...
-退廃の叛乱はいまや、それが終了したとき、耳標の付けられた...
Decadence revolts now only disband the earmarked regiment...
-聖堂騎士団の神権政体を作ることにかんするバグを修正
Fixed a bug making Holy Orders theocracies
-ほかのグラフィックの文化用の、失われていた聖職者用衣類を...
Added missing clergy clothes for other graphical cultures
-死んだキャラクターの肖像画が、セーブ・ゲームをロードした...
Fixed a bug with dead character portraits not looking cor...
-多くの新たなCoAと、Txiniの礼儀作法
Many new CoAs, courtesy of Txini
-顧問官たちの相続にかんするいくつかの問題の修正
Fixed some glitches with the inheritance of Councillors
-戦争が通常に終了する直前に「うやむやのまま」終了する、珍...
Fixed a rare bug with wars ending "inconclusively" just b...
-メッセージに、より多くの戦争無効化の表現を追加
Added more war invalidation explanations to the message
-退廃の叛乱者たちのサイズをわずかながらトーンダウンさせた
Slightly toned down the size of Decadence revolters
-王朝のメンバーの請求権を押し付けると、いまやつねに可能で...
Pressing the claim of a dynasty member will now always va...
-通常の「AND」トリガーにかんするツールチップについてのバ...
Fixed a bug with the tooltip for normal AND triggers
-称号はいまや、それより上位のDe Fact称号が紛争中であれば...
Titles are now also considered contested if a title de fa...
-称号創設と簒奪のツールチップを変更
Tweaked Title Creation and Usurpation tooltips
-叛乱者たちが、もはやその領域の一員ではなくなったあとも、...
Fixed a bug where revolters could remain in an ongoing up...
-大規模な叛乱の鎮圧はいまや、直接の家臣である支配者たちす...
Crushing a major revolt now gives all direct vassal ruler...
-きみが叛乱者たちと白紙和平を結んだら、彼らはいまや「叛乱...
When you White Peace revolters, they now get a 'Spared af...
-合法化された庶子がそうしたことによって親を憎むことがある...
Fixed a bug where a legitimized bastard would hate the pa...
-モンゴルの増援部隊は、オルドが完全に敗退してしまっている...
The Mongol reinforcements no longer arrive if the Horde h...
-キャラクターが彼ら自身にたいする評価修正要素を得るという...
Fixed some issues with characters getting opinion modifie...
-ひげの肖像画のスクリプトを追加
Added beard portrait scripts
-きみ自身の宗教的長から最後の寺院Holdingを剥奪することが...
Added missing string about not being able to revoke the l...
-土地を持たないモンゴル人が宣戦布告しないことにかんする二...
Fixed two bugs with landless Mongols not declaring war
-戦争の請求者:もし請求者が司教か市長であれば、それらの称...
Claimant Wars: if the claimant is a bishop or mayor, thos...
-称号をめぐる戦争はいまやほとんどの場合、称号の首都を請求...
Wars over titles are now more likely to give the title ca...
-もはや君主かそれ以上の地位の者自身が叛乱している場合、君...
No longer possible to declare depose liege, or claimant w...
-家臣たちが第二位もしくはそれ以下の公爵領にかんする後継者...
Fixed a bug where vassals could nominate successors for s...
-基本となる「最近征服された(Recently Conquered)」税収ペ...
Made the basic "Recently Conquered" tax penalty more seve...
-後見人と共に戦場に出かけた被後見人は、いまや自動的に家に...
A ward who is at war with his or her guardian now automat...
-未成年の歴史的キャラクターから、相応しくないスクリプト化...
Fixed an issue with the automatic removal of inappropriat...
-その王がDe Jure領域全体を支配している独立王国は、いまやD...
Independent kingdoms with a king that controls their enti...
-もはや破門されているあいだに聖堂騎士団を雇うことは出来ない
No longer possible to employ Holy Orders while excommunic...
-「~より低い位の(lower_tier_than)」や「~より高い位の...
Fixed a bug with the tooltips for triggers 'lower_tier_th...
-きみが正当化された戦争を行っている場合、同時にほかのタイ...
You no longer pay maintenance for Holy Orders if you're i...
-きみが公式には創設することの出来ない称号を家臣に与えるこ...
Fixed an issue where you could not grant titles to vassal...
-ほとんどの傭兵と聖堂騎士団にベースとなる文化を与えた
Gave most mercs and holy orders a base culture
-傭兵と聖堂騎士団のリーダーはつねに正しい文化と宗教出身で...
Ensured that merc and holy order leaders are always of th...
-伯爵領を自動的にイスラームへと改宗させるイベント「39500...
Slowed down event '39500' which automatically converts co...
-リロードのあと、きみが首都を再び移動することが出来たバグ...
Fixed a bug where you could move your capital again after...
-ほかの支配者の顧問官をやっている、土地を持った配偶者が、...
Fixed a bug where a landed spouse who is the councillor o...
-破門の外交アクションはもはや破門されたキャラクターには表...
The Excommunicate diplo action is no longer shown for exc...
-もしその行動を通して、対象者がきみから独立してしまう場合...
Fixed an issue with granting titles including lower not f...
-オルドへのAgnatic-Cognatic継承を禁止
Blocked Agnatic-Cognatic succession for Hordes
-オルド・タイプの文化の支配者はCognaticもしくはTrue Cogna...
Horde type culture rulers cannot have Cognatic or True Co...
-王国の継承による分割にかんして、王国の分割を改善
Improved kingdom division on inheritance kingdom split
-キャラクターが彼ら自身の陰謀を知らないというバグを修正
Fixed a bug with characters not knowing of their own plots
-取り消しのあとの称号のDe Facto君主にかんするバグを修正
Fixed a bug with the de facto liege of titles after revoc...
-継承婚約のアイコンが表示されないバグを修正
Fixed a bug with the succession bethrothal icon not showing
-一人の後見人にたいしてあまりにも多くの被後見人をあてがう...
Fixed a bug allowing you to assign too many wards to a gu...
-大臣の「外交関係の改善」の仕事の効果増強
Boosted the effect of the Chancellor's Improve Diplomatic...
-多くのスペルミルを修正
Corrected many spelling mistakes
-キャラクターが戦闘で殺された場合の、通知イベントを追加
Added a notification event when a character is killed in ...
-攻城戦の両方の側が、いまや引き起こされた攻城戦イベントの...
Both sides in a siege now see the effects of triggered si...
-家臣が後見人に立候補するイベントは、いまやどの子供がその...
The event where a vassal offers guardianship now shows wh...
-キリスト教とムスリムの馬上試合への修正
Fixes to the Christian and Muslim tournaments
-きみの宮廷にさんかする高名なムスリムたちは、いまや王朝と...
Famous Muslims who join your court now have dynasties and...
-スコットランドの名前はいまやゲール語ではなく英語である。...
Scottish names are now English instead of Gaelic, whereas...
-ロシアの公爵はいまや「大侯(grand principality)」と呼ば...
Russian duchies are now called grand principalities, and ...
-アサシンがモンゴルのリーダーを狙うイベントを修正
Fixed the event where the Hashshashin go after the Mongol...
-戦闘のツールチップを改善
Revised Combat tooltips
-ムスリムの重装騎兵はいまやキリスト教の旗ではなく、彼ら自...
Muslim Heavy cavalry now use CoA colors on their flags ra...
-文化的建造物の修正要素を改善
Revised cultural building modifiers
-技術とともに上昇する、世界的供給限界修正要素を追加
Added a global supply limit modifier that increases with ...
-Ruler Designerはいまや民族の異なった文化を取り扱う
Ruler Designer now handles culture different from ethnicity
-ロード画面や旗はいまやちょっぴり綺麗な外見になった
Loading screens and flags now look a bit better
-Find Title Boxに表示される特別なキャラクターにかんする問...
Fixed issue with special characters in find title box
-いまや戦闘翼にリーダーがいなくても、戦術を選択するように...
Flanks will now pick tactics even if they have no leader
-きみの領域外部の者、もしくはきみと戦争している者に支配さ...
You are no longer allowed to build in settlements held by...
-見栄えの悪かったいくつかのトリガー・ツールチップを修正
Fixed some trigger tooltips that looked bad
-AARコンテストの勝者たちをゲーム中のキャラクターとして追...
Added the winners of the AAR contest as characters in the...
-AI:複数の王国を持っている場合、後継者の推挙にかんしてよ...
AI: Smarter about heir nomination when having multiple ki...
-AI:馬鹿なムスリムが称号を配ってしまうバグを修正
AI: Fixed bug with silly Muslim handing out of titles
-AI:男爵位と土地を持たないキャラクターたちもいまや、彼ら...
AI: Baron tier and landless characters now get a complete...
-AI:プレイヤーに家臣にならないかという依頼をばらまくこと...
AI: Fixed an issue where it could spam a player asking to...
-AI:聖堂騎士団たちはもはや、もし彼らがすでに「雇われて」...
AI: Holy Orders should no longer run off to help others i...
-AI:摂政によって提示された子供への後見人はつねに受け入れ...
AI: Will always accept guardians for childen offered by t...
-AI:領地の法律にかんする採決を改善
AI: Improved passing of demesne laws
-AI:伯爵領の第一のHoldingが城で「ない」とき、城Holdingを...
AI: Should now want to revoke a Castle Holding when the p...
-AI:請求権のねつ造のために大臣を馬鹿げた場所に配置するこ...
AI: Prevented some stupid placing of the Chancellor to fa...
-AI:家臣たちはもはや、君主をおしこめたり、彼から称号を奪...
AI: Vassals will no longer spontaneously declare war on t...
-AI:領地の所有限界に達したときに、伯爵領を配分するのを改善
AI: Improved handing out of counties if it's over the dem...
-AI:いまや「家臣のDecision」を処罰するようになった(囚人...
AI: Will now execute "vassal decisions" (like blinding an...
-AI:いまや子供の後見人を、もしより相応しい人物がいれば、...
AI: Will now switch Guardian for children if appropriate ...
-AI:いまや(イベントによって得られた)無料のガレー船を解...
AI: Will not disband free galleys (from event effects)
-AI:婚約を結婚にするのにかんするいくつかのバグを修正
AI: Fixed some bugs with turning betrothals into marriages
-AI:称号の簒奪と、それにかかるゴールド費用により注意深く...
AI: More careful with title usurpation and the cost in gold
-外交AI:「神聖なる血(divine blood)」結婚の計算にかんす...
Diplo AI: Fixed a bug with "divine blood" marriage calcul...
-外交AI:両親ともが同じ王朝の者であれば、母系結婚の要素を...
Diplo AI: Does not care about Matrilineal marriage factor...
-外交AI:ほかの領域にいる子供たちはいまや彼ら自身の両親か...
Diplo AI: Children in other realms will now still accept ...
-外交AI:めちゃくちゃな結婚のプロポーズを大量に送りつける...
Diplo AI: Fixed a bug with borked marriage proposals and ...
-外交AI:称号の剥奪にかんしてより消極的になった(悪い評価...
Diplo AI: Less aggressive about revoking titles (requires...
-外交AI:いまやもう受け入れられないであろう婚約を解消する...
Diplo AI: Will now break betrothals that won't be accepte...
-外交AI:摂政がいる間は称号を剥奪しなくなった
Diplo AI: will not revoke titles while under a regency
-外交AI:早い段階での降伏はいまやムスリムの侵攻CBにも可能...
Diplo AI: Early surrender now possible with Muslim invasi...
FOR MODDERS:
- IMPORTANT: Added 'inherit_chance' to traits, replacing ...
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an ...
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my ...
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binar...
- Fixed an issue with law triggers in the 'ai_will_do' fi...
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported...
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_char...
- Fixed a bug with scripted attributes in the 'create_cha...
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'hei...
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and...
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now th...
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match'...
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'even...
- Fixed a bug with event name spaces not working in 'even...
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and cul...
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark ...
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_T...
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'
**ver. 1.06b(2012/07/04)更新内容 [#r100fcaa]
-きみがセーブ・ゲームを見た後でも、選択画面での日付選択装...
The date widget arrows in the lobby no longer stay gone ...
-独立したムスリムの封建(イクター)法を追加
Added a separate set of Muslim feudal (Iqta) laws
-より長い和平期間を持ち、占領したProvinceをすべて取得する...
Added a separate Muslim invasion CB with longer truce an...
-殺人の陰謀の成功率は、いまや100%のPlot Powerを越えれば劇...
The success chance for kill plots now increases drastica...
-MP:SoIを持っている人と持っていない人のあいだでのOSSの問...
MP: Fixed an OOS issue between people with and without S...
-スペイン語のローカライズ・テキストに散らばっている深刻な...
Fixed a serious but simple error messing up the Spanish ...
-ローカライゼーションに「;」を使用している、テキスト・デ...
Corrected a load of German text using ';' in the localiz...
-退廃での特別叛乱軍はいまや戦争後には解体する
Decadence revolter special troops now disband after the ...
-きみがAfrican Unit Pack DLCを持っているがthe Sword of Is...
The game will no longer crash if you have the African Un...
-EMPIRE_CREATION_PIETY_COSTを定義ファイルにエクスポート
Exported EMPIRE_CREATION_PIETY_COST to defines
-Modにおける「replace_path」のバグを修正
Fixed a bug with 'replace_path' in mods
-帝国はいまや作成するために400のPietyが必要である(200か...
Empires now cost 400 Piety to create (up from 200)
-帝国を作成するためのPietyのコストが実際には支払われない...
Fixed a bug that would not actually detract the empire c...
-叛乱や叛乱軍に支配されている伯爵領では「gain_settlements...
Fixed a problem with the event effects 'gain_settlements...
-ムスリムの家臣たちはもはや、彼らの一番上の君主の宗教を持...
Muslim vassals can no longer declare Holy Wars on rulers...
-イングランドの歴代王位からサクソンのエドワードを排除する...
Corrected the English regnal numbers to exclude the Saxo...
-和平を破っても実際にはPrestigeが支払われなかったバグを修正
Fixed a bug where breaking a truce would not actually co...
-土地付きの称号に「作成には首都が必要」という領域を追加
Added 'creation_requires_capital' field to landed titles
-ラテン帝国にはより厳しい作成条件を追加
Added harsher creation conditions for the Latin Empire
-カリフ国には相応しい作成条件を追加
Added proper creation conditions for the Caliphates
-「~によってもっとも好かれている者に譲位」のイベント効果...
Fixed a bug with the event effect 'abdicate_to_most_like...
-時間制限付きのキャラクター修正要素が消滅すると、いまや正...
Character modifiers now correctly recalculated when a ti...
-もはやかなりの家臣を抱える支配者から最後の土地付き称号を...
No longer possible to revoke the last landed title off a...
-西アフリカ文化の大臣はいまや「大ワジール」と呼ばれるよう...
The chancellor in West African cultures is now called Gr...
-小さな称号「称号付き支配者の配偶者」はもはや独立したロー...
The minor title 'title_ruler_consort' no longer has sepa...
-「女性に称号を与える」というカスタムが可能な土地付き称号...
Added 'title_female' custom holder title to landed titles
-ムスリムたちが法案を通過させたときのために、独立した法律...
Added separate law message for when muslims pass laws
-「イベント勢力の解体」というイベント効果を追加
Added event effect 'disband_event_forces'
-ムスリム世界における婚約にかんするいくつかの問題を修正
Fixed some glitches with betrothals in the Muslim world
-重装歩兵の技術レベル5にかんするバグを修正
Fixed a bug with Heavy Armor tech level 5
-戦争が宣言されると、ラマダーンイベントが一気に発動してし...
Fixed a bug with the Ramadan events firing at once if wa...
-宗教覧:宗教指導者の肖像画がいまや正しく年を取るようにな...
Religion View: The portrait of the religious head should...
-王国を剥奪したさいの評価ペナルティーを二倍にした
Doubled the opinion penalty for revoking a kingdom
-皇帝に関連する称号を簒奪することにかんするツールチップの...
Fixed a bug with the tooltip for usurping emperor tier t...
-ウェールズ人キャラクターのデータベースにおけるいくつかの...
Fixed some errors in the Welsh character database
-「不死」を掲げたtraitを持つ女性はもはや45歳以降も不妊に...
Women with 'immortal' flagged traits no longer grow infe...
-「不死」と記されたtraitがルーラー・デザイナーや歴史のな...
Fixed an issue with 'immortal' marked traits added in th...
-もはやサイイドやミルザのtraitを得ることは出来なくなるだ...
Should no longer be possible to get both the Sayyid and ...
-王朝の紋章が理由もなく変更されてしまうバグを二つ修正
Fixed two bugs with a dynasty's Coat of Arms changing fo...
-紋章に禁止の色のスクリプトはいまや作動する
Scripted banned colors for Coats of Arms should now work
-イベント75075のイベント画像を正しいものにした
Corrected event picture for event 75075
-「only_capable」という正しくない形式を使用したいくつかの...
Fixed some events using incorrect form 'only_capable'
-いくつかの二重になっていたテキストを削除
Removed some duplicate text entries
-もはやきみが誰かの称号を相続したときに技術フォーカスを変...
Tech focuses can no longer change when you inherit someo...
-指揮官traitはいまや、「create_character」で作られた、軍...
Commander traits are now generated for characters create...
-ジズヤ税修正はいまやHoldingのアイコンとして示される
The Jizya tax modifier is now shown with an icon on Hold...
-ムハンマドの祖先たちの宗教を正しいものにした
Corrected the religion of Muhammad's ancestors
-GUIファイルのなかの多くの(無害な)エラーを修正
Corrected lots of (harmless) errors in the gui files
- Fixed a bug with the NTechnology defines and REN_PROVIN...
-「スペイン帝国」の名前を「イスパニア帝国」に変更
Changed the name of the 'Empire of Spain' to 'Empire of ...
-もはや公爵や王の位を持つ家臣を、彼らのDe jure君主以外の...
Can no longer transfer Duke or King rank vassals to anyo...
-イベリア半島のキリスト教国家を、より多くのHolding、より...
Buffed the Christian states of Iberia by giving them mor...
-侵略AI:間違った主体に属している艦隊に軍隊が乗り込んだと...
Invasion AI: Fixed some deadlock situations that could o...
-軍隊AI:ユニットが付加されたときの損耗の回避にかんする問...
Army AI: Fixed a glitch with attrition avoidance when ha...
-軍隊を海域に移動させるとき、いまや可能な限りもっとも小さ...
When moving an army into a sea zone, it will now prefer ...
-付加されたユニットは、もしそれらが付加された先のユニット...
Attached units can no longer lead a siege if the unit th...
-ヨーロッパ大陸、イングランド、レヴァント海岸における多く...
Increased the max number of holdings in many counties in...
-付加されたユニットはいまや同じスピードで動くようになった
Attached units now move at the same speed
-もはや選択画面で聖堂騎士団のプレイを選択できなくなった
Can no longer select holy orders to play in the lobby
-帳簿の12ページはもはや「observer」モードにおいてクラッシ...
Page 12 in the Ledger no longer crashes in "observer" mode
-配偶者と離婚すると、「母系」結婚の状態はいまや正しくリセ...
When divorcing a spouse, the "matrilineal" marriage stat...
-その君主に対して、現時点では使用不可能な弱い請求権を持つ...
Vassals with a weak claim on the liege that they can't c...
-外交AI:結婚における「より良い同盟を希望する」要素を微調...
Diplo AI: Tweaked "desires better alliance" factor for m...
-聖堂騎士団の連隊を含んだ軍隊が、ほかの抗争のために聖堂騎...
Fixed a bug where armies containing Holy Order regiments...
-Sword of Islamを持っていないホストがムスリム支配者を選ん...
Fixed a bug preventing a host without The Sword of Islam...
-進められた日付から歴史画面を通じて選択画面に戻るとフリー...
Fixed a freeze bug in the lobby when stepping back throu...
-歴史的に書き込まれた非相続法がスタート時に上書きされてし...
Fixed a bug with historical scripted non-succession laws...
-土地を持たない宗教指導者が、異なった宗教の者に相続されて...
Fixed a bug where landless religion heads could be succe...
-「退廃」キャラクターのヒストリー・コマンドを追加
Added 'decadence' character history command
-セルジューク朝はいまや0%の退廃から開始する
The Seljuks now start at 0% Decadence
-ある種のユニット・タイプの敵をすべて即座に撃破してしまう...
Fixed a bug in some combat tactics that would immediatel...
**ver. 1.06(2012/06/26)更新内容 [#b84372bb]
MAJOR:
-ムスリムの退廃システム
Muslim Decadence System
-ムスリムの一夫多妻制
Muslim Polygamy
-マリ、ソンガイ、ガーナにかんする新たなProvince、称号、歴...
Added new provinces, titles and history for Mali, Songha...
-AprutiumというProvinceの追加(Spoletoからの分離)
Added the province of Aprutium (split off from Spoleto)
-新たに作成可能なロシア帝国、ブリタニア帝国、スペイン帝国...
Added the new creatable Empires of Russia, Britannia, Sp...
-強い請求権と弱い請求権のシステム
Strong and Weak Claim System
-ムスリムのためのゲームテキストの総点検
Overhaul of game text for Muslims
-「称号を請求する」という陰謀(plot)を追加
Added plots to claim titles
-かつてのハザリア王国を多くのDe Jure王国へと分割
Split up the former Kingdom of Khazaria into many de jur...
-ルース王国を、ルース王国とルテニア王国に分割
Split the Kingdom of Rus into the kingdoms of Rus and Ru...
-スーサとラティウムの公爵領(duchy)を追加
Added the duchies of Susa and Latium
-殺人の陰謀を改良。decisionではなく、単なるイベントに。
Revised murder plots completely. No decisions, just even...
-指揮官traitの追加
Commander traits added
-大きく改良された戦闘戦術
Heavily revised combat tactics
-大量の新イベント
Loads of new events
MINOR:
-AI:もし対象の王国のうちにDe Jureの影響力が及んでいたな...
AI: Much more eager to join Crusades/Jihads if it has de...
-AI:もし同じ勢力のうちに宗教指導者がいるならば、はるかに...
AI: Much more eager to join Crusades/Jihads if in the sa...
-AI:退廃による叛乱者との戦いにより固執するようになった
AI: More stubborn about fighting decadence revolters
-AI:十字軍の対象決定を修正ーもはやその宗教にとって0の「...
AI: Tweaked Crusade targetting - will no longer target k...
-AI:非ムスリムは、彼らが家臣でないかぎり、ムスリムと自分...
AI: Non-Muslims will not accept marriages for female rel...
-AI:いまや男爵領/伯爵領を与えるさいに、ランダムキャラク...
AI: Now prefers giving baronies/counties to courtiers wi...
-AI:家臣の家臣たちはいまや、彼らの君主を退位させるための...
AI: Vassals of vassals can now correctly revolt to depos...
-AI:DoWはいまや、敵の敵の強さの要素である
AI: DoW now factors in the strength of enemies of enemies
-AI:王位のために、ほかの叛乱を起こしている家臣の戦争に参...
AI: Willing to join another rebelling vassal's war for t...
-AI:家臣たちはもはや、その勢力全体が外から責められている...
AI: Vassals should no longer start wars (except for revo...
-AI:カリフはいまやジハードを呼びかけるのにより積極的にな...
AI: Caliphs will now be more aggressive with calling Jih...
-軍隊AI:いまや相応しいときに「接近戦(assault)」を仕掛...
Army AI: Will now assault when appropriate
-軍隊AI:敵の軍隊がその兵力を集結させようとしているときに...
Army AI: Fixed a problem where you could trick AI armies...
-軍隊AI:付け加えられたユニットが正しく計算されない場合が...
Army AI: Fixed some issues where it would not count atta...
-軍隊AI:不要な損耗をもたらすほかの軍隊と一緒に行進せずに...
Army AI: Better at moving across land without marching t...
-軍隊AI:計算の対象にされているときの、損耗チェックを改良
Army AI: Improved attrition check in targetting calculat...
-軍隊AI:付け加えられた兵力を考慮することなく巨大なサイズ...
Army AI: Fixed an issue where it would merge armies to h...
-侵略AI:対象のProvinceがあまりにも厳重に防御されていたら...
Invasion AI: Fixed an issue where it would choose poor s...
-もはや君主たちを、彼ら自身の家臣への戦争に招集することは...
No longer possible to call lieges to war against their o...
-称号を相続した者に相続メッセージが表示されていなかったバ...
Fixed a bug with the succession message not being shown ...
-De Jure法投票のメッセージを受け入れようとしたときに、そ...
Fixed an issue with the de jure law vote message not goi...
-傭兵の兵力回復率をわずかばかり上昇させた
Slightly increased merc reinforcement rates
-時間制限付きの評価修正が自然に制限時間を迎えたときのメモ...
Fixed a memory leak with timed opinion modifiers that ti...
-Chalonsの伯爵領をLower Burgundyに、Grisonsの伯爵領をUppe...
Moved the county of Chalons into Lower Burgundy and Gris...
-君主押し込め開戦理由がときどき新たな支配者を独立させてし...
Fixed a bug with the depose liege CB sometimes making th...
-「~によりもっとも好きな者へと譲位(abdicate to most lik...
Fixed a bug with the effect 'abdicate_to_most_liked_by' ...
-「称号を与える(grant title)」の効果が、君主を、贈与者...
Fixed a bug with the 'grant_title' effect which would as...
-戦争名称生成が無限ループする可能性を修正
Fixed a potential infinite loop in war name generation
-封建的選挙法が共和国にも許可されていたバグを修正
Fixed a bug with the Feudal Elective law being tolerated...
-戦争の敗者が投獄されると、彼はいまや平和状態になれば自動...
If the loser in a war is imprisoned, he is now automatic...
-創造されたキャラクターがときどき二重の教養traitを持って...
Fixed a bug with created characters sometimes getting du...
-投獄を避けた人々は、いまやほかの勢力に逃亡するようになった
People who avoid imprisonment will now always flee to an...
-大量の美しくなった称号の紋章を追加
Added a whole bunch of cleaned up title coats of arms
-ムスリムの紋章はいまやより美しい色になった
Muslim coats of arms should now use better colors
-もはや囚人に称号を与えることは出来ない
No longer allowed to grant titles to prisoners
-きみはいまや家臣の家臣にたいして正しくDe Jure請求権を押...
You can now correctly press the de jure claims of vassal...
-敵の家臣の家臣を同勢力内の戦争に招集することが出来たバグ...
Fixed a bug with being able to call vassals of vassals o...
-戦争に勝ったならば(先に攻めた側だろうが反撃した側だろう...
When winning (enforce or reverse) a war, all prisoners f...
-「私の子供を投獄した」と「私の子供を処刑した」の評価修正...
Added opinion modifiers 'Imprisoned my Child' and 'Execu...
-もはやきみの君主にたいする戦争に、外部者の参加を要請する...
No longer allowed to ask to join outsider wars against y...
-共和国と司教領における君主押し込め開戦理由のバグを修正
Fixed a bug with the depose liege CB in republics and bi...
-「押し込め」開戦理由によって退位させられた支配者は、もは...
Rulers deposed with the 'depose' casus belli no longer g...
-もし君主のHoldingがほかの(忠誠心のある)家臣に別個の戦...
Fixed an issue where a ruler could not offer peace to a ...
-叛乱を起こした家臣への別個の戦争における、忠誠心のある家...
Fixed a bug with the hostility icons for loyal vassals i...
-もし家臣が叛乱を起こしたほかの家臣にたいして戦争中であれ...
If a vassal is at war with another vassal who is rebelli...
-剥奪の行為が審議中になっているあいだに家臣が叛乱を起こす...
Fixed a bug with lieges ending up in two wars if a vassa...
-叛乱者にたいする破門戦争をブロック
Blocked excomm wars against revolters
-相続がいくつかのイベント効果のあとでは再計算されていなか...
Fixed some issues with succession not being recalculated...
-和平の提案はいまや、それが要求なのか降伏なのか、白紙和平...
Peace Offers now make it clear whether it's a demand for...
-あらゆる開戦理由のツールチップを美しくした
Cleaned up all CB tooltips
-開始時のセルジューク・ビザンティン戦争はいまや、アルメニ...
The initial Seljuk-Byzantine war is now a full invasion ...
-「疵(Scarred)」のtraitを追加
Added "Scarred" trait
-敵対する宗教の支配者が、たとえDe Factoの家臣でなくとも、...
Fixed a bug allowing rulers of a hostile religion to vot...
-子供たちが後見人から得る基礎能力値をトーンダウンさせた
Toned down base attribute gain of children from guardians
-CPUをかなり重いイベントにたいして最適化させた
Optimized the CPU heaviest events
-貪食兄弟団(Victual Brothers)の離脱にかんする、いやな古...
Fixed a nasty old crash bug with the defection of the Vi...
-叛乱者にたいする防御を助けた同盟者への敵対性バグを修正
Fixed a hostility bug with allies helping to defend agai...
-もっとも若い子供が第一相続人の場合の、男爵領における均等...
Fixed an issue with Gavelkind inheritance in baronies, w...
-時間差イベントにおけるランダム要素の事例を修正
Fixed an issue with the random seed in delayed events
-きみがきみ自身の家臣から称号を簒奪(usurp)することが出...
Fixed a bug allowing you to usurp titles from your own v...
-家臣の家臣の請求権をきみが押し付けてやると、彼らが独立を...
Fixed an issue with vassals of vassals gaining independe...
-ナポリとトリナクリアの称号を持つ王国は、もはやゲームない...
The titular kingdoms of Naples and Trinacria are no long...
-正教の総大主教はいまや、たとえ皇帝が頼んだとしても、悔い...
The Ecumenical Patriarch will now refuse to excommunicat...
-傭兵の海軍はいまや、支払われなければ解散する
Merc navies will now disband when not getting paid
-君主が家臣の王に最大限まで譲歩しているときの低い王権の陰...
Fixed an issue with the lower Crown Authority plot when ...
-もはや男爵に公爵領を与えることは不可能である
No longer possible to grant duchies to barons
-「土地称号を破壊する」というイベントの効果は、いまや現在...
The event effect 'destroy_landed_title' now gives the cu...
-モンゴルが兵力回復を受けるというイベントは、もし称号が非...
The events where the Mongols receive reinforcements no l...
-付け加えられたユニットと攻城戦の結果の事例を修正
Fixed an issue with attached units and siege outcomes
-その称号を誰かほかの者に与えてしまった家臣にたいする剥奪...
Fixed a bug with Revokation plot wars against vassals wh...
-家臣がその君主にたいして叛乱しているときにその君主が新た...
Fixed a bug where a vassal in revolt against his liege w...
-子供たちが土地を与えられると後見人を変更してしまった事例...
Fixed an issue where children would change guardian if t...
-きみより下のランクのAI配偶者はいまやつねに教育のリクエス...
AI spouses of lower rank than you will now always accept...
-称号を選挙で選ぶ封建勢力において、相応しい序列を持ったあ...
In feudal elective titular realms, _all_ vassals of the ...
-配偶者の死は、もはやそのキャラクターの仕事を失わせること...
The death of a spouse no longer makes characters lose th...
-その敵の軍隊を率いることになったキャラクターは、いまや自...
Characters who end up leading the troops of their enemie...
-称号を剥奪したことによる評価修正はいまや、対象が受け入れ...
The opinion penalties for revoking a title are now appli...
-もし家臣が称号剥奪を拒否し、勝つか白紙和平を達成したら、...
If a vassal refuses a title revokation and wins or achie...
-もはや以前に招集を受け入れた者に対する、同盟への招集への...
There is no longer a cooldown for calling allies to war ...
-長子相続(Primogeniture):いまやより多くの後継者がリス...
Primogeniture: more heirs should now be listed
-均等相続(Gavelkind):孫にかんする不具合を修正
Gavelkind: fixed a glitch with grandchildren
-KartliとAlbaniaのあいだの通行不可能な領域を取り除いた
Removed impassable terrain between Kartli and Albania
-アイルランド海におけるユニットの位置を修正
Fixed unit position in the Irish Sea
-Sviatopolk Rurikovich(1066年におけるZaozeryeの伯爵)を...
Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a...
-異端と異教徒はいまや、宗教指導者が保持するいかなるものも...
Heretics and infidels are now barred from inheriting any...
-未発見の殺人犯の肖像画はいまやイベント・ウィンドウに隠さ...
The portraits for undiscovered murderers should now be h...
-傭兵や聖騎士団の指揮官はもはや簡易結婚ウィンドウに表示さ...
Mercs and Holy Order commanders should no longer be show...
-いまやきみのユニットを君主のユニットに付け加えるのは常に...
Now always allowed to attach your units to your lieges' ...
-支配者が土地の文化に変更するイベントを追加
Added an event where a ruler converts to the native cult...
-Provinceが文化を変化させるイベントの修正、改良をおこなった
Adjusted and improved the events where provinces change ...
-戦争において同盟者のためにFoWを立ち上げるのを再稼働させた
Reactivated the lifting FoW for allies in wars
-通常の暗殺コストを二倍にした
Doubled regular assassination costs
-「結婚をお膳立てする(Arrange Marriage)」のボタンはいま...
The "Arrange Marriage" button now shows random courtiers...
-いまやランダムな教養の効果(education outcome)のわずか...
There is now a slight chance of a random education outcome
-土地を持ったキャラクターへの追放の無効かにかんするいくつ...
Fixed some issues with war invalidation for banishment o...
-もはや傭兵、聖騎士団の指導者、宗教指導者を追放することは...
Can no longer banish mercs, holy order heads, or religio...
-主ユニットと同じProvinceではない、付け加えられたユニット...
Attached units that are not in the same province as the ...
-配偶者はいまや離婚のメッセージを受け取るようになった
The spouse will now get a message on divorce
-キオス島とレスボス島にかんするいくつかの歴史的事例を修正
Fixed some historical issues with Chios and Lesbos
-君主はいまや、独立を宣言したキャラクターから、すべての称...
The liege should now get pressed claims on _all_ titles ...
-もし同盟者がきみを合法的に戦争に招集することが出来るなら...
If an ally could legally call you into a war, you should...
-戦死はいまや、そのユニットの指揮官ではなくそのユニットの...
Battle Death should now show the unit owner rather than ...
-その君主と戦っている君主を持つ家臣は、もはや叛乱しない
Vassals of lieges who are fighting their liege will no l...
-聖戦開戦理由はいまや正教の君主に仕えるカトリックの家臣に...
Holy War CBs are now valid for Catholic vassals of Ortho...
-ムスリムのために自動的な伯爵領の改宗イベントを追加(3550...
Added automatic county conversion events for Muslims (35...
-パイオニア(pathfinding)はいまや敵対する場所よりも友好...
Pathfinding now prefers friendly territory to enemy terr...
-家臣vs君主の戦争はいまや相互和平(mutual truce)で終わる...
Vassal vs Liege wars should now end with a _mutual_ truce
FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own ...
- Added 'immortal' flag to traits; stops aging, character...
- Added 'pilgrimage' flag to traits; the character is awa...
- Added 'name_tier' to landed titles, so that empires can...
- Added 'pass_effect' to decisions and laws, which is not...
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows fu...
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive...
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for n...
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger
**v1.05g(2012-05-28)更新内容 [#a4756eb8]
-簒奪した称号に法をコピーしたさいにフリーズする件を修正
Fixed a freeze issue with the copying of laws into usurp...
**v1.05f(2012-05-18)更新内容 (Mac版互換パッチ) [#x09485e0]
-侵略開戦理由(invasion cb)は今や再び正しく与えられるよ...
The invasion cb can now be granted correctly again
-教皇は今や十字軍において、あきらかにより低い貢献ポイント...
The Pope now gets a significantly lower contribution sco...
-AI:教皇/カリフは今や十字軍/ジハードをおこなっているとき...
AI: The Pope/Caliph will now be more reluctant to accept...
-メタ・サーバーが今や再び動くようになった
The Metaserver should now work again
-包囲攻撃の際の稀なクラッシュを修正
Fixed a rare crash with sieges
-スピード・セッティングを変更したので、最高スピードを除く...
Changed the speed settings so they are all faster, excep...
-同盟を呼びかけるときのメッセージで足りなかったテキストを...
Added missing message text for calls of allies
-戦争への参加を呼びかけるときのメッセージで足りなかったテ...
Added missing message text for offers to join wars
-もしde jureの家臣がいたとしても、もはや宗教指導者の称号...
No longer possible to usurp religious head titles, even ...
-いくつかの文化の名前を更にひとまとめにした
Tied together a few more cultural names
-タイプミスやデータベースのエラーを更に修正
Fixed more typos and database errors
-歴史的記述に沿った法をきみが模倣できた場合のバグを修正
Fixed a bug where you could have duplicate laws due to t...
-「prestige」と「health」に影響を与えるイベントのバグを修正
Fixed a bug with the event effects 'prestige' and 'health'
-あまりにも長い戦争の名前のときに稀におこるクラッシュ・バ...
Fixed a rare crash bug with very long war names (could a...
-一人のキャラクターが複数の王国/帝国をもっていた場合稀に...
Fixed a rare de jure assimilation issue when one charact...
-de jure融合のステータスが常にはセーブされない件を修正
Fixed an issue with de jure assimilation status not alwa...
-マルチプレイヤーのイベントが時間切れになったとき、最初の...
When events in multiplayer time out, the first VALID eve...
-Novgorodで失われていた何人かのキャラクターを追加
Added some missing characters in Novgorod
-戦争の終わりに意図的でない独立を引き起こしてしまう、数々...
Fixed numerous relatively rare bugs causing unintentiona...
-きみの君主に反乱をしているときに宣戦布告をすることはもは...
No longer possible to declare wars while in revolt again...
-下位の家臣が君主に反乱をしているときに、彼らの称号をはく...
No longer possible to revoke titles off or imprison lowe...
-もはや君主やそれ以上の人物に対する侵略を依頼することは出...
No longer possible to ask for invasion against a liege o...
-十字軍の成果にかんするいくつかのバグを修正
Fixed some bugs with Crusade outcomes
-もはやより下位の階級の人物が所有するユニットにユニットを...
No longer possible to attach units to those owned by som...
-反乱を起こした家臣と一番上の君主のあいだの非対照的な敵意...
Fixed an asymmetrical hostility issue between revolting ...
-もはや反乱中に戦争への参加を頼むことは許されない
No longer allowed to ask to join wars while in revolt
-もはやあなたの君主が仕える君主にたいする戦争への参加を頼...
Can no longer ask to join a war against a liege above yo...
-多量のイベント・バグを修正
Fixed a bunch of event bugs
-きみがセーブゲーム・ブラウザを開いたとしても、壊れたセー...
Broken savegames no longer crash the game when you open ...
they are now marked as broken and cannot be loaded by cl...
**v1.04(2012/03/09)更新内容 [#l1697273]
MAJOR:
- Revised the Message Setting system
メッセージ設定システムを変更。
- Religion groups are now marked playable in the religion...
- AI: Improved marriage acceptance. Smarter about "Desire...
- Added some useful status info to the delayed character ...
- Cooldown added to excommunications (only for the same P...
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in comba...
- Fixed a CTD that can occur in a rare situation with cha...
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least ...
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut...
- Peasant Army size is now determined by the biggest hold...
- The Succession War CBs now have the proper success outc...
- Fixed a bug with the usurpation of titles that would ha...
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambiti...
- The duchies of Cornwall and Brittany are now de jure pa...
- Buffed the Caliphates and the Seljuks. Nerfed the Byzan...
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player ...
- Hooked in missing plot icon in available player plots
MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbec...
- Reduced the levy size effect of some of the "recently o...
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given w...
- Combat events will not happen until three days into a c...
- When an Anti-Pope is installed in Rome, the old Pope no...
- Waived the opinion penalty for held elector titles for ...
- Fixed a CTD issue that could occur in tooltips when hov...
- Vassal mercs can now always be employed by their liege,...
- Scaled wealth effects and triggers are now based on nom...
- Fixed an error in the opinion warning when banishing ch...
- The game will now also auto-generate an appropriate num...
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating m...
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltip...
- Fixed a bug with the decision 'Demand Duchy from liege'...
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' a...
- Re-enabled selection of the same type of plot again for...
- Fixed an issue with save/reload of the last selected pl...
- Fixed an issue with protected inheritance not always wo...
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope ...
- The "recently conquered" holding penalties are no longe...
- AI: Fixed a bug where the AI would grant titles to vass...
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conque...
- Changed some title colors to conform better to their cu...
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
**旧パッチ(v1.03b:2012/02/17)更新内容 [#t4a4e821]
(誰か適当に追記よろしく)
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