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//属性に画像ハル? ''(参考Link CK2英語wiki『Combat Tactics』項目 :http://www.ckiiwiki.com/Tactics) '' #contents 戦闘中に各翼(Flank)は戦術を選択します。 このページはその戦術についての表となります。 以下は表項目についての説明となります。 -''名前'': 背景色が水色だと良戦術、ピンクだと悪戦術に分類され、これらは後述する増加要件とは別に指揮官の軍事能力によっても発動率が上下します。 -''日数'' : 戦術が発動した際に何日継続するかを表しています。 -''発動条件'' : その戦術が発動する為の条件です。この欄に表記されている条件を全て満たしていないと発動しません。特質や文化は断りがなければ指揮官のものを適用します。 -''比重'' : その戦術を選択するかどうかの数値です。高いほどその戦術を選択しやすくなります。この数値を基礎に後述する増加要件を掛け合わせ最終的な比重が決定します。 例:発動条件を満たしている戦術がa・b・cの3つある。それぞれの基礎比重は戦術aが5、戦術bが4,戦術cが3である。 このケースにおいて基礎比重の合計値はa(5)+b(4)+c(3)=12。よって戦術aを選択する確率は5/12(約41%)。同様に戦術bは4/12(約33%)、戦術cは3/12(25%)となる。 -''比重増加要件'' : 基礎比重が増加する条件です。この効果は重複します。 戦術の基本は翼単位ですが軽装歩兵・戦象に限っては全軍(左翼、中央、右翼全て)の割合で計算されます。 例: 『1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/infh.png,nolink,重装歩兵);20%』という表記の場合、&ref(icon/mrt.png,nolink,軍事);16以上の将軍が重装歩兵割合20%以上の翼を指揮している時は基礎比重が1.5倍となることを意味する。仮に基礎比重が3だったならば1.5倍されて4.5となる。更に1.5倍となる他の条件を満たしていたならば4.5×1.5=6.75というように計算します。 -''有利属性'' : その戦術が発動している時に敵対している翼が選択している戦術が有利属性だった時に得られるダメージボーナスです。 戦術によっては基本有利属性とは異なる有利属性を持つことがあります。 特に文化固有の戦術においてはその傾向が強まります。 ***フェイズ進行に伴う属性戦術の推移 [#x52d869a] |~前哨戦フェイズ|~特色|~優位性|>|>|>|~戦術数| |~|~|~|BGCOLOR(#ebffe5):~常|BGCOLOR(skyblue):~良|BGCOLOR(pink):~悪|BGCOLOR(beige):~文| ||||BGCOLOR(#ebffe5):CENTER:|BGCOLOR(skyblue):CENTER:|BGCOLOR(pink):CENTER:|CENTER:|c |BGCOLOR(#ebffe5):''無属性''|||2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''妨害''(Harass)>#skirmishharass]]|&ref(icon/caval.png,nolink,軽騎兵);軽騎兵・&ref(icon/camel.png,nolink,ラクダ騎兵);ラクダ騎兵をメインに強化|''郡攻撃''に有利|2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''斉射''(Volley)>#skirmishvolley]]|&ref(icon/archer.png,nolink,弓兵);弓兵をメインに強化|''妨害''に有利|2||1|BGCOLOR(beige):1| |BGCOLOR(#ebffe5):[[''郡攻撃''(Swarm)>#skirmishswarm]]|&ref(icon/harcher.png,nolink,弓騎兵);弓騎兵をメインに強化|''斉射''に有利|2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''防御''(Defensive)>#skirmishdefense]]|得手不得手なし&br;戦術日数が短くフェイズ移行まで早い||4|1||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''フェイズ移行''>#skirmishprogress]]|発動日から白兵戦フェイズに移行&br;''突撃''属性を持つが、他属性への優位性を持たない||4||2|BGCOLOR(beige):| |~白兵戦フェイズ|~特色|~優位性|>|>|>|~戦術数| |BGCOLOR(#ebffe5):[[''前進''(Advance)>#meleeadvance]]|&ref(icon/infh.png,nolink,重装歩兵);重装歩兵をメインに強化|''固守''に有利|2|1|1|BGCOLOR(beige):1| |BGCOLOR(#ebffe5):[[''固守''(Stand Fast)>#meleestand]]|&ref(icon/pike.png,nolink,パイク兵);パイク兵をメインに強化|''突撃''に有利|4|1|1|BGCOLOR(beige):2| |BGCOLOR(#ebffe5):[[''突撃''(Charge)>#meleecharge]]|&ref(icon/knight.png,nolink,騎士);騎士をメインに強化|''前進''に有利|2|1||BGCOLOR(beige):3| |BGCOLOR(#ebffe5):[[''防御''(Defensive)>#meleedefense]]|得手不得手なし||2|||BGCOLOR(beige):1| |BGCOLOR(#ebffe5):''その他''(追撃フェイズ)|士気崩壊した敵への追撃||1|||BGCOLOR(beige):| *戦術一覧 [#c3e228e9] **&ref(前哨.png,nolink);前哨戦(Skirmish)フェイズ戦術 [#tae1a37f] &ref(skr.jpg,nolink); 前哨戦フェイズに発動する戦術です |LEFT:SIZE(28):~無属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |LEFT:|CENTER:||CENTER:||CENTER:||||c |BGCOLOR(#ebffe5):~No tactic&br;(戦術無)|1||CENTER:-|||||| |BGCOLOR(#ebffe5):~General Skirmish&br;(一般的な小競り合い)|3||3|||||| |LEFT:SIZE(28):~&aname(skirmishharass);妨害属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Harass&br;(妨害)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70%&br; ・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);50%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+300%};||群攻撃&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Volley Harass&br;(斉射妨害)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%&br;・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70% / &ref(icon/archer.png,nolink,弓兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);60% / &ref(icon/archer.png,nolink,弓兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);50% / &ref(icon/archer.png,nolink,弓兵);30%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||群攻撃&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};|~|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-180%};||~| |LEFT:SIZE(28):~&aname(skirmishvolley);斉射属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Volley&br;(斉射)|18|・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);50%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+200%};||妨害&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Swarm Volley&br;(群斉射)|18|・&ref(icon/archer.png,nolink,弓兵);1%&br;・&ref(icon/harcher.png,nolink,弓騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);70% / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);60% / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);50% / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+240%};||妨害&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-180%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-180%};||~| |BGCOLOR(pink):~Confused Orders&br;(混乱した指令)|18|・&ref(icon/archer.png,nolink,弓兵);1%&br;・&ref(icon/lisp.png,nolink,舌足らず);or&ref(icon/stutter.png,nolink,吃音);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/archer.png,nolink,弓兵);50%|&ref(icon/archer.png,nolink,弓兵);|&color(red){-120%};||BGCOLOR(pink):突撃&color(red){''-120%''};| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-120%};||~| |BGCOLOR(beige):~Massive Longbow Volley&br;(大規模ロングボウ斉射)|18|・対象の文化((イングランド・ウェールズ))&br;・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);40%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+350%};||BGCOLOR(beige):突撃&color(green){''+100%''};&br;妨害&color(green){''+100%''};| |LEFT:SIZE(28):~&aname(skirmishswarm);群攻撃属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Swarm&br;(郡攻撃)|18|・&ref(icon/harcher.png,nolink,弓騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/harcher.png,nolink,弓騎兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/harcher.png,nolink,弓騎兵);50% |&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||斉射&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Harass Swarm&br;(妨害郡攻撃)|18|・&ref(icon/harcher.png,nolink,弓騎兵);1%((軽騎兵条件もあるはずだがバグで機能していない模様))|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/harcher.png,nolink,弓騎兵);70% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);60% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/harcher.png,nolink,弓騎兵);50% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30% |&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+240%};||斉射&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-180%};||~| |LEFT:SIZE(28):~&aname(skirmishdefense);防御属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Shieldwall&br;(盾の壁)|12|・&ref(icon/archer.png,nolink,弓兵);20%&br;・&ref(icon/infl.png,nolink,軽装歩兵);or&ref(icon/pike.png,nolink,パイク兵);or&ref(icon/infh.png,nolink,重装歩兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);40%|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+300%};|| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);||&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Feint&br;(陽動)|12|・&ref(icon/infl.png,nolink,軽装歩兵);20%&br;・&ref(icon/archer.png,nolink,弓兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infl.png,nolink,軽装歩兵);40%|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+100%};|&color(green){+50%};|| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+150%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-50%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-50%};|&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Grey Wall&br;(灰色の壁)|12|・&ref(icon/eleph.png,nolink,戦象);0.5%|5|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・10倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);2%&br;・10倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);4%|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+300%};|| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/eleph.png,nolink,戦象);||&color(green){+150%};|~| |~|~|~|~|~|&br;&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};|&color(green){+60%};|~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Prepare&br;(準備)|1|・15日目以降|1|・0.1倍 &ref(icon/mrt.png,nolink,軍事);8&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);12&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);16|>|>|白兵戦フェイズに移行|| |BGCOLOR(skyblue):~Inspired Defense&br;(素晴らしい防御)|12|・&ref(icon/inspiring_leader.png,nolink,鼓舞する指導者);or&ref(icon/defensive_leader.png,nolink,守備リーダー);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);14&br;・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/defensive_leader.png,nolink,守備リーダー);|((戦象以外))||&color(green){+150%};|BGCOLOR(beige):突撃&color(green){''+120%''};&br;前進&color(green){''+60%''};| |LEFT:~&aname(skirmishprogress);フェイズ移行(属性: 突撃)|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Charge on Undefended&br;(無防備を突いた突撃)|2|・3日目以降&br;・Not Flanking|1|・100倍 対面の敵翼が&ref(icon/archer.png,nolink,弓兵);60%以上|>|>|白兵戦フェイズに移行|| |BGCOLOR(#ebffe5):~Charge of Opportunity&br;(隙を突いた突撃)|6|・10日目以降&br;・Not Flanking|3||&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(#ebffe5):~Charge&br;(突撃)|6|・10日目以降&br;・Not Flanking|10|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);30%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(#ebffe5):~Crushing Charge&br;(破砕突撃)|10|・10日目以降&br;・Not Flanking&br;・&ref(icon/eleph.png,nolink,戦象);1% or &ref(icon/knight.png,nolink,騎士);20%|2|・3倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/eleph.png,nolink,戦象);6%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);4%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);18 / &ref(icon/eleph.png,nolink,戦象);2%&br;・8倍 &ref(icon/mrt.png,nolink,軍事);18 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/eleph.png,nolink,戦象);|&color(green){+250%};||| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+175%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(pink):~Reckless Charge&br;(無謀な突撃)|6|・10日目以降&br;・Not Flanking&br;・&ref(icon/wroth.png,nolink,憤怒); or &ref(icon/aggressive_leader.png,nolink,攻撃的なリーダー);|10|・3倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/knight.png,nolink,騎士);1%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/infh.png,nolink,重装歩兵);1%|&ref(icon/knight.png,nolink,騎士);|&color(green){+120%};|&color(red){-50%};|| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};|&color(red){-30%};|~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(pink):~Charging Own Skirmishers&br;(散兵突撃)|6|・10日目以降&br;・Not Flanking&br;・&ref(icon/cruel.png,nolink,残虐);|10|・3倍 &ref(icon/mrt.png,nolink,軍事);10未満 / &ref(icon/knight.png,nolink,騎士);1%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);10未満 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-420%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-120%};|&color(red){-30%};|~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| **&ref(白兵.png,nolink);白兵戦(Melee)フェイズ戦術 [#fdda783d] &ref(melee.jpg,nolink); 白兵戦(Melee)フェイズに発動する戦術です |LEFT:SIZE(28):~&aname(meleeadvance);前進属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |LEFT:|CENTER:||CENTER:||CENTER:||||c |BGCOLOR(#ebffe5):~Advance&br;(前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/infh.png,nolink,重装歩兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/infh.png,nolink,重装歩兵);50%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+300%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Awesome Advance&br;(勇敢な前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);9 / &ref(icon/infh.png,nolink,重装歩兵);70% / &ref(icon/knight.png,nolink,騎士);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);13 / &ref(icon/infh.png,nolink,重装歩兵);60% / &ref(icon/knight.png,nolink,騎士);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);17 / &ref(icon/infh.png,nolink,重装歩兵);50% / &ref(icon/knight.png,nolink,騎士);30%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+240%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(red){-180%};||~| |BGCOLOR(skyblue):~Religious Fervour&br;(宗教的熱狂)|18|・&ref(icon/possessed.png,nolink,悪魔つき);&br;・&ref(icon/zealous.png,nolink,狂信的);or&ref(icon/inspiring_leader.png,nolink,鼓舞する指導者);|3|・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/possessed.png,nolink,悪魔つき);|((戦象以外))|&color(green){+150%};||| |BGCOLOR(pink):~Timid Advance&br;(慎重な前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%&br;・&ref(icon/craven.png,nolink,臆病);or&ref(icon/organizer.png,nolink,オーガナイザー);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/infh.png,nolink,重装歩兵);50%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+120%};||固守&color(green){''+120%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-210%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-210%};||~| |BGCOLOR(beige):~Pike Column Advance&br;(パイク縦列前進)|18|・イタリア&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);40%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+300%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&br;&ref(icon/knight.png,nolink,騎士);|&color(green){+60%};||~| |LEFT:SIZE(28):~&aname(meleestand);固守属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Stand Fast&br;(固守)|18|・&ref(icon/pike.png,nolink,パイク兵);1%&br;・森|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+300%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Slow Advance&br;(微速前進)|18|・&ref(icon/pike.png,nolink,パイク兵);1%&br;・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50% / &ref(icon/infh.png,nolink,重装歩兵);30%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-180%};||~| |BGCOLOR(#ebffe5):~Force Back&br;(押し返し)|24|・&ref(icon/eleph.png,nolink,戦象);0.5% or &ref(icon/pike.png,nolink,パイク兵);or&ref(icon/infh.png,nolink,重装歩兵);25%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);4%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);2%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);1%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+160%};||~| |~|~|~|~|~|&ref(icon/eleph.png,nolink,戦象);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-180%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-100%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-100%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-100%};||~| |BGCOLOR(#ebffe5):~Wait&br;(待機)|1||1|・0.1倍 &ref(icon/mrt.png,nolink,軍事);8&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);12&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);16||||| |BGCOLOR(skyblue):~Clever Ambush&br;(賢い待ちぶせ)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);10%&br;・&ref(icon/infl.png,nolink,軽装歩兵);10%&br;・&ref(icon/quick.png,nolink,明敏);or&ref(icon/trickster.png,nolink,トリックスター);&br;・森or丘or山|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/quick.png,nolink,明敏); / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;いずれも全軍での割合|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||BGCOLOR(beige):前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};||~| |BGCOLOR(pink):~Hesitant Commander&br;(躊躇する司令官)|18|・&ref(icon/slothful.png,nolink,怠惰);or&ref(icon/shy.png,nolink,内向的);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(beige):~Schiltron Formation&br;(スコットランド陣形)|18|・スコットランド&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);60% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);50% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);40% / &ref(icon/infh.png,nolink,重装歩兵);20%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};|&color(green){+360%};|突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-40%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-40%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-40%};|~| |BGCOLOR(beige):~Desert Ambush&br;(砂漠待ち伏せ)|18|・''アラビア''グループ&br;・砂漠&br;・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);10%&br;・&ref(icon/infl.png,nolink,軽装歩兵);10%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/trickster.png,nolink,トリックスター); / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・いずれも全軍での割合|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||BGCOLOR(beige):前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};||~| |LEFT:SIZE(28):~&aname(meleecharge);突撃属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Awesome Charge&br;(勇敢な突撃)|18|・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);50%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||前進&color(green){''+300%''};| |~|~|~|~|~|&br;&ref(icon/pike.png,nolink,パイク兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Awesomer Charge&br;(素晴らしい突撃)|18|・&ref(icon/knight.png,nolink,騎士);1%&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);9 / &ref(icon/knight.png,nolink,騎士);70% / &ref(icon/pike.png,nolink,パイク兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);13 / &ref(icon/knight.png,nolink,騎士);60% / &ref(icon/pike.png,nolink,パイク兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);17 / &ref(icon/knight.png,nolink,騎士);50% / &ref(icon/pike.png,nolink,パイク兵);30%|&ref(icon/knight.png,nolink,騎士);|&color(green){+240%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-180%};||~| |BGCOLOR(skyblue):~Heroic Countercharge&br;(英雄的な反撃)|18|・&ref(icon/knight.png,nolink,騎士);1%&br;・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%&br;・&ref(icon/brave.png,nolink,勇敢);or&ref(icon/aggressive_leader.png,nolink,攻撃的なリーダー);or&ref(icon/cavalry_leader.png,nolink,騎兵リーダー);|3|・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/knight.png,nolink,騎士);10%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+360%};||BGCOLOR(beige):突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+360%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+360%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};||~| |BGCOLOR(beige):~Berserker Charge&br;(バーサーカー突撃)|18|・''北ゲルマン''グループ&br;・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/infh.png,nolink,重装歩兵);30%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+360%};|&color(red){-50%};|BGCOLOR(beige):固守&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};|&color(red){-30%};|~| |BGCOLOR(beige):~Couched Lance Charge&br;(横列ランス突撃)|18|・対象の文化((フランス・オック・ノルマン・ドイツ・ブルターニュ))&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/knight.png,nolink,騎士);|&color(green){+420%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);||&color(red){-60%};|~| |BGCOLOR(beige):~Embolon Charge Formation&br;(くさび形突撃陣形)|18|・''ビザンティン''グループ&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/knight.png,nolink,騎士);|&color(green){+240%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-120%};||~| |LEFT:SIZE(28):~&aname(meleedefense);防御属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Barrage&br;(弾幕)|6|・&ref(icon/archer.png,nolink,弓兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+240%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+240%};||~| |BGCOLOR(#ebffe5):~Raid&br;(急襲)|6|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20%&br;・&ref(icon/harcher.png,nolink,弓騎兵);<50%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infl.png,nolink,軽装歩兵);30%&br;いずれも全軍での割合|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+240%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |BGCOLOR(beige):~Retreat and Ambush&br;(後退と待ち伏せ)|6|・''アルタイ''グループ&br;・&ref(icon/harcher.png,nolink,弓騎兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+420%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+180%};||~| |~|~|~|~|~|>|>|BGCOLOR(beige):前哨戦フェイズに移行|~| |LEFT:SIZE(28):~その他|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Pursue&br;(追撃)|15|・追撃時|10||||||
タイムスタンプを変更しない
//属性に画像ハル? ''(参考Link CK2英語wiki『Combat Tactics』項目 :http://www.ckiiwiki.com/Tactics) '' #contents 戦闘中に各翼(Flank)は戦術を選択します。 このページはその戦術についての表となります。 以下は表項目についての説明となります。 -''名前'': 背景色が水色だと良戦術、ピンクだと悪戦術に分類され、これらは後述する増加要件とは別に指揮官の軍事能力によっても発動率が上下します。 -''日数'' : 戦術が発動した際に何日継続するかを表しています。 -''発動条件'' : その戦術が発動する為の条件です。この欄に表記されている条件を全て満たしていないと発動しません。特質や文化は断りがなければ指揮官のものを適用します。 -''比重'' : その戦術を選択するかどうかの数値です。高いほどその戦術を選択しやすくなります。この数値を基礎に後述する増加要件を掛け合わせ最終的な比重が決定します。 例:発動条件を満たしている戦術がa・b・cの3つある。それぞれの基礎比重は戦術aが5、戦術bが4,戦術cが3である。 このケースにおいて基礎比重の合計値はa(5)+b(4)+c(3)=12。よって戦術aを選択する確率は5/12(約41%)。同様に戦術bは4/12(約33%)、戦術cは3/12(25%)となる。 -''比重増加要件'' : 基礎比重が増加する条件です。この効果は重複します。 戦術の基本は翼単位ですが軽装歩兵・戦象に限っては全軍(左翼、中央、右翼全て)の割合で計算されます。 例: 『1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/infh.png,nolink,重装歩兵);20%』という表記の場合、&ref(icon/mrt.png,nolink,軍事);16以上の将軍が重装歩兵割合20%以上の翼を指揮している時は基礎比重が1.5倍となることを意味する。仮に基礎比重が3だったならば1.5倍されて4.5となる。更に1.5倍となる他の条件を満たしていたならば4.5×1.5=6.75というように計算します。 -''有利属性'' : その戦術が発動している時に敵対している翼が選択している戦術が有利属性だった時に得られるダメージボーナスです。 戦術によっては基本有利属性とは異なる有利属性を持つことがあります。 特に文化固有の戦術においてはその傾向が強まります。 ***フェイズ進行に伴う属性戦術の推移 [#x52d869a] |~前哨戦フェイズ|~特色|~優位性|>|>|>|~戦術数| |~|~|~|BGCOLOR(#ebffe5):~常|BGCOLOR(skyblue):~良|BGCOLOR(pink):~悪|BGCOLOR(beige):~文| ||||BGCOLOR(#ebffe5):CENTER:|BGCOLOR(skyblue):CENTER:|BGCOLOR(pink):CENTER:|CENTER:|c |BGCOLOR(#ebffe5):''無属性''|||2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''妨害''(Harass)>#skirmishharass]]|&ref(icon/caval.png,nolink,軽騎兵);軽騎兵・&ref(icon/camel.png,nolink,ラクダ騎兵);ラクダ騎兵をメインに強化|''郡攻撃''に有利|2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''斉射''(Volley)>#skirmishvolley]]|&ref(icon/archer.png,nolink,弓兵);弓兵をメインに強化|''妨害''に有利|2||1|BGCOLOR(beige):1| |BGCOLOR(#ebffe5):[[''郡攻撃''(Swarm)>#skirmishswarm]]|&ref(icon/harcher.png,nolink,弓騎兵);弓騎兵をメインに強化|''斉射''に有利|2|||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''防御''(Defensive)>#skirmishdefense]]|得手不得手なし&br;戦術日数が短くフェイズ移行まで早い||4|1||BGCOLOR(beige):| |BGCOLOR(#ebffe5):[[''フェイズ移行''>#skirmishprogress]]|発動日から白兵戦フェイズに移行&br;''突撃''属性を持つが、他属性への優位性を持たない||4||2|BGCOLOR(beige):| |~白兵戦フェイズ|~特色|~優位性|>|>|>|~戦術数| |BGCOLOR(#ebffe5):[[''前進''(Advance)>#meleeadvance]]|&ref(icon/infh.png,nolink,重装歩兵);重装歩兵をメインに強化|''固守''に有利|2|1|1|BGCOLOR(beige):1| |BGCOLOR(#ebffe5):[[''固守''(Stand Fast)>#meleestand]]|&ref(icon/pike.png,nolink,パイク兵);パイク兵をメインに強化|''突撃''に有利|4|1|1|BGCOLOR(beige):2| |BGCOLOR(#ebffe5):[[''突撃''(Charge)>#meleecharge]]|&ref(icon/knight.png,nolink,騎士);騎士をメインに強化|''前進''に有利|2|1||BGCOLOR(beige):3| |BGCOLOR(#ebffe5):[[''防御''(Defensive)>#meleedefense]]|得手不得手なし||2|||BGCOLOR(beige):1| |BGCOLOR(#ebffe5):''その他''(追撃フェイズ)|士気崩壊した敵への追撃||1|||BGCOLOR(beige):| *戦術一覧 [#c3e228e9] **&ref(前哨.png,nolink);前哨戦(Skirmish)フェイズ戦術 [#tae1a37f] &ref(skr.jpg,nolink); 前哨戦フェイズに発動する戦術です |LEFT:SIZE(28):~無属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |LEFT:|CENTER:||CENTER:||CENTER:||||c |BGCOLOR(#ebffe5):~No tactic&br;(戦術無)|1||CENTER:-|||||| |BGCOLOR(#ebffe5):~General Skirmish&br;(一般的な小競り合い)|3||3|||||| |LEFT:SIZE(28):~&aname(skirmishharass);妨害属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Harass&br;(妨害)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70%&br; ・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);50%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+300%};||群攻撃&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Volley Harass&br;(斉射妨害)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%&br;・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);70% / &ref(icon/archer.png,nolink,弓兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);60% / &ref(icon/archer.png,nolink,弓兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);50% / &ref(icon/archer.png,nolink,弓兵);30%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||群攻撃&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};|~|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-180%};||~| |LEFT:SIZE(28):~&aname(skirmishvolley);斉射属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Volley&br;(斉射)|18|・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);50%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+200%};||妨害&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Swarm Volley&br;(群斉射)|18|・&ref(icon/archer.png,nolink,弓兵);1%&br;・&ref(icon/harcher.png,nolink,弓騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);70% / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);60% / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);50% / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+240%};||妨害&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-180%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-180%};||~| |BGCOLOR(pink):~Confused Orders&br;(混乱した指令)|18|・&ref(icon/archer.png,nolink,弓兵);1%&br;・&ref(icon/lisp.png,nolink,舌足らず);or&ref(icon/stutter.png,nolink,吃音);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/archer.png,nolink,弓兵);50%|&ref(icon/archer.png,nolink,弓兵);|&color(red){-120%};||BGCOLOR(pink):突撃&color(red){''-120%''};| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-120%};||~| |BGCOLOR(beige):~Massive Longbow Volley&br;(大規模ロングボウ斉射)|18|・対象の文化((イングランド・ウェールズ))&br;・&ref(icon/archer.png,nolink,弓兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/archer.png,nolink,弓兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/archer.png,nolink,弓兵);40%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+350%};||BGCOLOR(beige):突撃&color(green){''+100%''};&br;妨害&color(green){''+100%''};| |LEFT:SIZE(28):~&aname(skirmishswarm);群攻撃属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Swarm&br;(郡攻撃)|18|・&ref(icon/harcher.png,nolink,弓騎兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/harcher.png,nolink,弓騎兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/harcher.png,nolink,弓騎兵);50% |&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||斉射&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Harass Swarm&br;(妨害郡攻撃)|18|・&ref(icon/harcher.png,nolink,弓騎兵);1%((軽騎兵条件もあるはずだがバグで機能していない模様))|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/harcher.png,nolink,弓騎兵);70% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);60% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/harcher.png,nolink,弓騎兵);50% / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30% |&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+240%};||斉射&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-180%};||~| |LEFT:SIZE(28):~&aname(skirmishdefense);防御属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Shieldwall&br;(盾の壁)|12|・&ref(icon/archer.png,nolink,弓兵);20%&br;・&ref(icon/infl.png,nolink,軽装歩兵);or&ref(icon/pike.png,nolink,パイク兵);or&ref(icon/infh.png,nolink,重装歩兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);40%|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+300%};|| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);||&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Feint&br;(陽動)|12|・&ref(icon/infl.png,nolink,軽装歩兵);20%&br;・&ref(icon/archer.png,nolink,弓兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infl.png,nolink,軽装歩兵);40%|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+100%};|&color(green){+50%};|| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+150%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-50%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-50%};|&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Grey Wall&br;(灰色の壁)|12|・&ref(icon/eleph.png,nolink,戦象);0.5%|5|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・10倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);2%&br;・10倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);4%|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+300%};|| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/eleph.png,nolink,戦象);||&color(green){+150%};|~| |~|~|~|~|~|&br;&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};|&color(green){+60%};|~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-50%};|~| |BGCOLOR(#ebffe5):~Prepare&br;(準備)|1|・15日目以降|1|・0.1倍 &ref(icon/mrt.png,nolink,軍事);8&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);12&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);16|>|>|白兵戦フェイズに移行|| |BGCOLOR(skyblue):~Inspired Defense&br;(素晴らしい防御)|12|・&ref(icon/inspiring_leader.png,nolink,鼓舞する指導者);or&ref(icon/defensive_leader.png,nolink,守備リーダー);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);14&br;・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/defensive_leader.png,nolink,守備リーダー);|((戦象以外))||&color(green){+150%};|BGCOLOR(beige):突撃&color(green){''+120%''};&br;前進&color(green){''+60%''};| |LEFT:~&aname(skirmishprogress);フェイズ移行(属性: 突撃)|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Charge on Undefended&br;(無防備を突いた突撃)|2|・3日目以降&br;・Not Flanking|1|・100倍 対面の敵翼が&ref(icon/archer.png,nolink,弓兵);60%以上|>|>|白兵戦フェイズに移行|| |BGCOLOR(#ebffe5):~Charge of Opportunity&br;(隙を突いた突撃)|6|・10日目以降&br;・Not Flanking|3||&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(#ebffe5):~Charge&br;(突撃)|6|・10日目以降&br;・Not Flanking|10|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);30%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+300%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(#ebffe5):~Crushing Charge&br;(破砕突撃)|10|・10日目以降&br;・Not Flanking&br;・&ref(icon/eleph.png,nolink,戦象);1% or &ref(icon/knight.png,nolink,騎士);20%|2|・3倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/eleph.png,nolink,戦象);6%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/eleph.png,nolink,戦象);4%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);18 / &ref(icon/eleph.png,nolink,戦象);2%&br;・8倍 &ref(icon/mrt.png,nolink,軍事);18 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/eleph.png,nolink,戦象);|&color(green){+250%};||| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+175%};||~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(pink):~Reckless Charge&br;(無謀な突撃)|6|・10日目以降&br;・Not Flanking&br;・&ref(icon/wroth.png,nolink,憤怒); or &ref(icon/aggressive_leader.png,nolink,攻撃的なリーダー);|10|・3倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/knight.png,nolink,騎士);1%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/infh.png,nolink,重装歩兵);1%|&ref(icon/knight.png,nolink,騎士);|&color(green){+120%};|&color(red){-50%};|| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};|&color(red){-30%};|~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| |BGCOLOR(pink):~Charging Own Skirmishers&br;(散兵突撃)|6|・10日目以降&br;・Not Flanking&br;・&ref(icon/cruel.png,nolink,残虐);|10|・3倍 &ref(icon/mrt.png,nolink,軍事);10未満 / &ref(icon/knight.png,nolink,騎士);1%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);10未満 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-420%};|&color(red){-50%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-120%};|&color(red){-30%};|~| |~|~|~|~|~|>|>|白兵戦フェイズに移行|~| **&ref(白兵.png,nolink);白兵戦(Melee)フェイズ戦術 [#fdda783d] &ref(melee.jpg,nolink); 白兵戦(Melee)フェイズに発動する戦術です |LEFT:SIZE(28):~&aname(meleeadvance);前進属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |LEFT:|CENTER:||CENTER:||CENTER:||||c |BGCOLOR(#ebffe5):~Advance&br;(前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/infh.png,nolink,重装歩兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infh.png,nolink,重装歩兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/infh.png,nolink,重装歩兵);50%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+300%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Awesome Advance&br;(勇敢な前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);9 / &ref(icon/infh.png,nolink,重装歩兵);70% / &ref(icon/knight.png,nolink,騎士);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);13 / &ref(icon/infh.png,nolink,重装歩兵);60% / &ref(icon/knight.png,nolink,騎士);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);17 / &ref(icon/infh.png,nolink,重装歩兵);50% / &ref(icon/knight.png,nolink,騎士);30%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+240%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(red){-180%};||~| |BGCOLOR(skyblue):~Religious Fervour&br;(宗教的熱狂)|18|・&ref(icon/possessed.png,nolink,悪魔つき);&br;・&ref(icon/zealous.png,nolink,狂信的);or&ref(icon/inspiring_leader.png,nolink,鼓舞する指導者);|3|・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/possessed.png,nolink,悪魔つき);|((戦象以外))|&color(green){+150%};||| |BGCOLOR(pink):~Timid Advance&br;(慎重な前進)|18|・&ref(icon/infh.png,nolink,重装歩兵);1%&br;・&ref(icon/craven.png,nolink,臆病);or&ref(icon/organizer.png,nolink,オーガナイザー);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満 / &ref(icon/infh.png,nolink,重装歩兵);50%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+120%};||固守&color(green){''+120%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-210%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-210%};||~| |BGCOLOR(beige):~Pike Column Advance&br;(パイク縦列前進)|18|・イタリア&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);40%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+300%};||固守&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&br;&ref(icon/knight.png,nolink,騎士);|&color(green){+60%};||~| |LEFT:SIZE(28):~&aname(meleestand);固守属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Stand Fast&br;(固守)|18|・&ref(icon/pike.png,nolink,パイク兵);1%&br;・森|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+300%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Slow Advance&br;(微速前進)|18|・&ref(icon/pike.png,nolink,パイク兵);1%&br;・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50% / &ref(icon/infh.png,nolink,重装歩兵);30%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-180%};||~| |BGCOLOR(#ebffe5):~Force Back&br;(押し返し)|24|・&ref(icon/eleph.png,nolink,戦象);0.5% or &ref(icon/pike.png,nolink,パイク兵);or&ref(icon/infh.png,nolink,重装歩兵);25%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);70% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);4%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);60% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);2%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);50% or &ref(icon/infh.png,nolink,重装歩兵);30% or &ref(icon/eleph.png,nolink,戦象);1%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};||突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+160%};||~| |~|~|~|~|~|&ref(icon/eleph.png,nolink,戦象);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-180%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(red){-100%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(red){-100%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(red){-100%};||~| |BGCOLOR(#ebffe5):~Wait&br;(待機)|1||1|・0.1倍 &ref(icon/mrt.png,nolink,軍事);8&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);12&br;・0.1倍 &ref(icon/mrt.png,nolink,軍事);16||||| |BGCOLOR(skyblue):~Clever Ambush&br;(賢い待ちぶせ)|18|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);10%&br;・&ref(icon/infl.png,nolink,軽装歩兵);10%&br;・&ref(icon/quick.png,nolink,明敏);or&ref(icon/trickster.png,nolink,トリックスター);&br;・森or丘or山|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/quick.png,nolink,明敏); / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;いずれも全軍での割合|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||BGCOLOR(beige):前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};||~| |BGCOLOR(pink):~Hesitant Commander&br;(躊躇する司令官)|18|・&ref(icon/slothful.png,nolink,怠惰);or&ref(icon/shy.png,nolink,内向的);|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);7未満|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(red){-150%};||~| |BGCOLOR(beige):~Schiltron Formation&br;(スコットランド陣形)|18|・スコットランド&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/pike.png,nolink,パイク兵);60% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/pike.png,nolink,パイク兵);50% / &ref(icon/infh.png,nolink,重装歩兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/pike.png,nolink,パイク兵);40% / &ref(icon/infh.png,nolink,重装歩兵);20%|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+240%};|&color(green){+360%};|突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);||&color(green){+240%};|~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);||&color(green){+120%};|~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);||&color(red){-40%};|~| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);||&color(red){-40%};|~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);||&color(red){-40%};|~| |BGCOLOR(beige):~Desert Ambush&br;(砂漠待ち伏せ)|18|・''アラビア''グループ&br;・砂漠&br;・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);10%&br;・&ref(icon/infl.png,nolink,軽装歩兵);10%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/trickster.png,nolink,トリックスター); / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20% / &ref(icon/infl.png,nolink,軽装歩兵);20%&br;・いずれも全軍での割合|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||BGCOLOR(beige):前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+120%};||~| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+120%};||~| |LEFT:SIZE(28):~&aname(meleecharge);突撃属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Awesome Charge&br;(勇敢な突撃)|18|・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);70%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);50%|&ref(icon/knight.png,nolink,騎士);|&color(green){+300%};||前進&color(green){''+300%''};| |~|~|~|~|~|&br;&ref(icon/pike.png,nolink,パイク兵);|&color(red){-150%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-150%};||~| |BGCOLOR(#ebffe5):~Awesomer Charge&br;(素晴らしい突撃)|18|・&ref(icon/knight.png,nolink,騎士);1%&br;・&ref(icon/pike.png,nolink,パイク兵);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);9 / &ref(icon/knight.png,nolink,騎士);70% / &ref(icon/pike.png,nolink,パイク兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);13 / &ref(icon/knight.png,nolink,騎士);60% / &ref(icon/pike.png,nolink,パイク兵);30%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);17 / &ref(icon/knight.png,nolink,騎士);50% / &ref(icon/pike.png,nolink,パイク兵);30%|&ref(icon/knight.png,nolink,騎士);|&color(green){+240%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-180%};||~| |BGCOLOR(skyblue):~Heroic Countercharge&br;(英雄的な反撃)|18|・&ref(icon/knight.png,nolink,騎士);1%&br;・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);1%&br;・&ref(icon/brave.png,nolink,勇敢);or&ref(icon/aggressive_leader.png,nolink,攻撃的なリーダー);or&ref(icon/cavalry_leader.png,nolink,騎兵リーダー);|3|・3倍 &ref(icon/mrt.png,nolink,軍事);14 / &ref(icon/knight.png,nolink,騎士);10%|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+360%};||BGCOLOR(beige):突撃&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/knight.png,nolink,騎士);|&color(green){+360%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+360%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+60%};||~| |BGCOLOR(beige):~Berserker Charge&br;(バーサーカー突撃)|18|・''北ゲルマン''グループ&br;・&ref(icon/infh.png,nolink,重装歩兵);1%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);10 / &ref(icon/infh.png,nolink,重装歩兵);30%|&ref(icon/infh.png,nolink,重装歩兵);|&color(green){+360%};|&color(red){-50%};|BGCOLOR(beige):固守&color(green){''+100%''};| |~|~|~|~|~|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+120%};|&color(red){-30%};|~| |BGCOLOR(beige):~Couched Lance Charge&br;(横列ランス突撃)|18|・対象の文化((フランス・オック・ノルマン・ドイツ・ブルターニュ))&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/knight.png,nolink,騎士);|&color(green){+420%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);||&color(red){-60%};|~| |BGCOLOR(beige):~Embolon Charge Formation&br;(くさび形突撃陣形)|18|・''ビザンティン''グループ&br;・&ref(icon/knight.png,nolink,騎士);1%|3|・1.5倍 &ref(icon/mrt.png,nolink,軍事);8 / &ref(icon/knight.png,nolink,騎士);60%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/knight.png,nolink,騎士);50%&br;・1.5倍 &ref(icon/mrt.png,nolink,軍事);16 / &ref(icon/knight.png,nolink,騎士);40%|&ref(icon/knight.png,nolink,騎士);|&color(green){+240%};||前進&color(green){''+300%''};| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+180%};||~| |~|~|~|~|~|&ref(icon/pike.png,nolink,パイク兵);|&color(green){+60%};||~| |~|~|~|~|~|&ref(icon/infh.png,nolink,重装歩兵);|&color(red){-120%};||~| |LEFT:SIZE(28):~&aname(meleedefense);防御属性|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Barrage&br;(弾幕)|6|・&ref(icon/archer.png,nolink,弓兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/archer.png,nolink,弓兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/archer.png,nolink,弓兵);|&color(green){+240%};||| |~|~|~|~|~|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+240%};||~| |BGCOLOR(#ebffe5):~Raid&br;(急襲)|6|・&ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);20%&br;・&ref(icon/harcher.png,nolink,弓騎兵);<50%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/caval.png,nolink,軽騎兵);or&ref(icon/camel.png,nolink,ラクダ騎兵);30%&br;・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/infl.png,nolink,軽装歩兵);30%&br;いずれも全軍での割合|&ref(icon/infl.png,nolink,軽装歩兵);|&color(green){+240%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/camel.png,nolink,ラクダ騎兵);|&color(green){+240%};||~| |BGCOLOR(beige):~Retreat and Ambush&br;(後退と待ち伏せ)|6|・''アルタイ''グループ&br;・&ref(icon/harcher.png,nolink,弓騎兵);20%|3|・3倍 &ref(icon/mrt.png,nolink,軍事);12 / &ref(icon/harcher.png,nolink,弓騎兵);30%|&ref(icon/harcher.png,nolink,弓騎兵);|&color(green){+420%};||| |~|~|~|~|~|&ref(icon/caval.png,nolink,軽騎兵);|&color(green){+240%};||~| |~|~|~|~|~|&ref(icon/archer.png,nolink,弓兵);|&color(green){+180%};||~| |~|~|~|~|~|>|>|BGCOLOR(beige):前哨戦フェイズに移行|~| |LEFT:SIZE(28):~その他|~日&br;数|~発動条件|~比&br;重|~比重増加要件|>|>|~効果|~有利属性| |~|~|~|~|~|~ |~攻撃|~防御|~| |BGCOLOR(#ebffe5):~Pursue&br;(追撃)|15|・追撃時|10||||||
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