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[[各種データ]] コンソールの開閉: shift+@ 鉄人モードでは使えない。チートコードでSteam実績解除はできない。 (公式フォーラムより転載;http://forum.paradoxplaza.com/forum/showthread.php?585658-Cheats) なおこれ以外にも存在するので[[英語版>https://ck2.paradoxwikis.com/Console_commands]]も参照 |~コード|~備考| |LEFT:||c |~charinfo|奇数回実行でカーソルを合わせるとキャラクターIDなどの様々なデータが表示されるようになる。偶数回実行で表示をOffに戻す| |~cash|&ref(icon/gold.png,nolink,資金);+5000&br;続けて数字を入力すると指定数だけ追加(''cash500''だと&ref(icon/gold.png,nolink,資金);500追加)| |~piety|&ref(icon/pty.png,nolink,信仰心);+5000&br;続けて数字を入力すると指定数だけ追加| |~prestige|&ref(icon/prs.png,nolink,名声);+5000&br;続けて数字を入力すると指定数だけ追加| |~techpoints|プレイヤーの技術開発について各発展に+1000技術点| |~allow_laws|王国法を条件を満たしていなくても自由に変更できるか切り替え(デフォルトOFF)&br;家臣の投票が必要な場合、投票のプロセスは省略されない| |~discover_plots|陰謀がいつでも発覚状態になるか切り替え(デフォルトは調査が必要)| |~fow|戦場の霧の表示・非表示を切り替え(デフォルトは表示)| |~plots_known|陰謀の表示・非表示の切り替え(デフォルトは表示)| |~marry_anyone|結婚制限の撤廃を切り替え(デフォルトは不可)| |~pirate|| |~religion <char-id> <nameofreligion> |宗教を変更する。<char-id>を省略すると操作キャラクターの宗教を変更する(''religion catholic''だとカソリックに変更)| |~culture <char-id> <nameofculture>|文化を変更する。<char-id>を省略すると操作キャラクターの文化を変更する(''culture italian''だとイタリア文化に変更)| |~pollinate <f-char-id> <m-char-id>|<f-char-id>(女性)が<m-char-id>(男性)の子を妊娠| |~imprison <char-id>|対象を投獄| |~banish <char-id>|対象を宮廷から追放する| |~murder <char-id/犯人> <char-id/被害者>|<char-id/犯人>が<char-id/被害者>の暗殺を試みる&br;通常時と同様の判定で、成功は必ずしも保証されない| |~revolt <prov-id>|対象のプロヴィンスに暴動を起こす| |~neg_diplo|拒絶が予想される外交提案が可能になる(デフォルトOFF)| |~succ <succession law>| 称号の継承法を変更する。succession law={feudal_elective, primogeniture, gavelkind, seniority, tanistry, turkish_succession}| |~clear|コンソール内の文字を消去| |~nextsong|音楽を切り替える| |~observe|操作プレイヤーがなくなり、観戦モードに移行(以後復帰は不可)| |~hello <char-id>|対象キャラクターを表示する| |~help|コマンドの一部が羅列される| |~nickname <nickname key>|操作キャラクターのニックネームを設定する(nickname keyはCrusader Kings II\common\nicknames\00_nicknames.txtを参照)&br;''nickname nick_the_lawgiver''だと日本語版だと<立法帝>に| |~age <char-id> +/-(#)|対象の年齢を操作する| |~add_diplomacy <char-id> +/-(#)|対象キャラクターの外交能力を操作&br;0~99以外の数字になる場合、表示は0になる(内部で有効かは不明)&br;martial・stewardship・intrigue・learningについても同様| |~add_trait <Trait Name> <char-id>|対象キャラクターの特性を追加 [[特性一覧>https://ck2.paradoxwikis.com/Traits]] [[病気一覧>https://ck2.paradoxwikis.com/Disease]]| |~remove_trait <Trait Name> <char-id>|対象キャラクターの特性を削除| |~claim <title_ID>|指定の要求権を得る(title_IDはCrusader Kings II\history\titles\を参照)&br;''claim c_dublin''だとダブリン伯への要求権を獲得| |~titleowner <title-id> <char-id>|指定の称号のみを獲得| |~give_title <title-id> <char-id>|指定の称号並びに、付随する家臣・その他諸々を獲得| |~kill <char-id>|対象キャラクターが自然死| |~play <char-id>|操作キャラクターを変更する '''observe'''での観戦中は無効| |~event <event-id> <char-id>|指定IDのイベントを発動&br;キャラクターIDの指定がなければ現在使用しているキャラクターが対象となる| |~real_fathers|実父が王朝ツリーで確認可能となる| |~infamy -<num>|脅威度を減らす。-を付けなければ増える| |~quickbuild|建築期間が1日になる?| //原語版 //|~コード|~備考| //|~cash|5000 gold, add a number after to get a specific amount, for example "cash 500" gives you 500 gold.| //|~piety|5000 piety, add a number after to get a specific amount| //|~prestige|5000 prestige, add a number after to get a specific amount| //|~allow_laws|allow to change all your laws freely ... enter again to go back to limited law changing.| //|~discover_plots|plots are always discovered ... repeat to have to search again| //|~fow|fog of war starts on so first time turns off, Second turns it back on| //|~plots_known|(default on) plots are visible, turns it off and on| //|~marry_anyone|(default to you can't) You can marry anyone. (only seems to the remove the close relatives restriction)| //|~pirate|Idunnolol| //|~religion nameofreligion (for example, "religion catholic")|Change your religion| //|~culture nameofculture (for example, "culture italian" or "culture danish")|Change your characters culture| //|~pollinate <f-char-id> <m-char-id>|impregnates the female by the male| //|~imprison <char-id>|imprison character| //|~banish <char-id>|forces a character to leave current court| //|~murder <char-id of the murderer> <char-id of who you wished to be murdered>|forces an attempt at murder, doesn't promise success| //|~revolt <prov-id>|causes a revolt in the chosen province| //|~neg_diplo|Can Send diplomatic proposals that will be refused (again turns it off)| //|~succ| <insert succession law here! Warning by itself or an undefined law will set it to none!>| //|~clear|clears console| //|~nextsong|force change music| //|~observe|Turns you into a question mark and allows you to *observe* the game without playing. You must reload to undo affect.| //|~hello <char-id>|switch to the character's page| //|~help|No help for you!| //|~nickname <insert nickname key here> | changes your character's nickname| //|~age <char-id> +/-(#) | Add or subtract a character's age| //|~add_diplomacy <char-id> +/-(#) | Add or subtract a charcter's diplomacy| //|~add_intrigue <char-id> +/-(#) | Add or subtract a charcter's intrigue| //|~add_stewardship <char-id> +/-(#) | Add or subtract a character's stewardship| //|~add_learning <char-id> +/-(#) | Add or subtract a character's learning| //|~claim <title_ID>| To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln| //|~titleowner <title-id> <char-id>| Gives you the title. The one below is better.| //|~give_title <title-id> <char-id>| Gives you the title, and you get vassals and everything beneath it.| //|~kill <char-id>| will kill that character immediately. Example: "kill 1234315"| //|~play <char-id>| will change you to another character. Example: "play 1234315"| //|~event <event-id> <char-id>| 指定した番号のイベントを発動します。キャラクターID を指定しない場合は、現在使用しているキャラクターが対象となります。| // //原語版ここまで イベントID抜粋 event 900 プレイヤーのいる州が、プレイヤーの宗教に改宗する。プレイヤーが指揮官でなければ首都州だが、指揮官なら指揮している軍勢のいる州。 event 60530 二万二千の騎兵を event RIP.11705 首都州に建築スロットを追加する。(DLCのThe Reaper's Dueがあれば) event 20392 = random military tech improves 10%. event 55000 = turns one of your foreign demesnes neighbouring your mainland into your own culture. event 20260 = increase culture advances. event 923 = trigger master builder event for steward. event 24505= imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner) event 20200 = collects special tithe event 20000 = increases pope's opinion event 20410 = gives levy reinforcement event 20230 = master builder (5%) event 400 = You become immeaditely pregnant, even if male. event 24504 = Gets YOUR WIFE pregnant, takes a while to show up, unsure of effect if you use while female. event 1985 = Removes Homosexual trait event 36005 = Suicide, (also event 26004, event 242) (repeat if accepted trait does not trigger) event 1000 = lustful/chaste event 1001 = gluttonous/temperate event 1003 = charitable/greedy event 1004 = slothful/diligent event 1005 = kind/envious (female) event 1006 = kind/envious (male) event 1007 = wroth/patient event 1008 = proud/humble event 1009 = deceitful/honest event 1010 = craven/brave event 1011 = shy/gregarious event 1012 = ambitious/content event 1013 = arbitrary/just event 1014 = cynical/zealous event 1016 = paranoid/trusting event 1017 = cruel/kind event 1018 - lustful/chaste event 24501= lustful/celibate+stressed event 24503= Make child craven (90% chance)/brave(10%) event 5000 = scholar/mystic paths event 5020 = gardner/impaler paths event 5030 = deulist/poet paths event 5040 = hunter/falconer paths event 5050 = poet/falconer paths (female) event 5002 - scholar event 5003 - mystic event 5024 - impaler event 5025 - gardener event 5032 - aspiring poet event 5033 - aspiring duelist event 5036 - duelist event 5037 - poet event 5041 - aspiring falconer event 5042 - aspiring hunter event 5045 - hunter event 5046 - falconer event 5070 - hedonist event 1500 = gain gluttonous event 1510 = gain temperate (also event 6207) event 1530 = gain charitable (also event 6209) event 1540 = gain slothful event 1550 = gain diligent event 1560 = gain envious event 1570 = gain kind event 1580 = gain wroth (also event 272) event 1590 = gain patient (also event 273) event 1600 = gain proud event 1610 = gain humble event 1620 = gain deceitful event 1630 = gain zealous event 1640 = gain honest event 1650 = gain craven (also event 271) event 1660 = gain brave (also event 270) event 1670 = gave shy event 1680 = gain gregarious event 1690 = gain ambitious event 1700 = gain content event 1710 = gain arbitrary event 1720 = gain just (also event 4000) event 1730 = gain cynical event 6205 = gain chaste event 8300 = gain crusader event 1030 = lose temperate (also event 1511) event 1031 = lose gluttonous event 1032 = lose charitable (also event 1531) event 1033 = lose greedy (also event 6208) event 1034 = lose diligent (also event 1551) event 1035 = lose slothful (also event 1541) event 1036 = lose kind (also event 1571) event 1037 = lose envious (also event 1561) event 1038 = lose patient (also event 1590) event 1039 = lose wroth (also event 1581) event 1040 = lose humble (also event 1611) event 1041 = lose proud event 1042 = lose lustful (also event 1601, 6204) event 1043 = lose honest (also event 1641) event 1044 = lose deceitful (also event 1620) event 1045 = lose brave (also event 1661) event 1046 = lose craven (also event 1651) event 1047 = lose gregarious (also event 1681) event 1048 = lose shy (also event 1671) event 1049 = lose content (also event 1701) event 1050 = lose ambitious (also event 1691) event 1051 = lose just (also event 1721) event 1052 = lose arbitrary (also event 1711) event 1053 = lose zealous (also event 1631) event 1054 = lose cynical (also event 1731) event 1055 = lose paranoid (イベントID無し event 1057) event 1056 = lose trusting (イベントID無し event 1058) event 1501 = lose gluttonous (also event 6206) event 1641 = lose honest event 402 = lose bastard trait, become ligitmized bastard event 6010 = gain leper trait event 6011 = lose leper trait for 25 gold. event 6020 = gain lunatic event,but lose stressed and depressed traits event 6021 = lose lunatic trait event 6030 = gain possessed trait event 6031 = lose possessed trait event 6040 = gain stressed trait event 6041 = lose stressed trait event 6050 = gain depressed trait event 6051 = lose depressed trait event 6060 = gain ill trait event 6061 = lose ill trait event 6070 = gain pneunomic trait event 6071 = lose pneunomic trait event 6080 = gain wounded trait (also event 243) event 6081 = lose wounded trait event 6111 = lose consumption trait event 6112 = lose slow fever trait event 6113 = lose camp fever trait event 6114 = lose plague trait event 6115 = lose measles trait event 6116 = lose smallpox trait event 6100 = gain infirm trait event 6110 = lose infirm, gain incapable event 244 = gain maimed trait event 245 = gain incapable trait
タイムスタンプを変更しない
[[各種データ]] コンソールの開閉: shift+@ 鉄人モードでは使えない。チートコードでSteam実績解除はできない。 (公式フォーラムより転載;http://forum.paradoxplaza.com/forum/showthread.php?585658-Cheats) なおこれ以外にも存在するので[[英語版>https://ck2.paradoxwikis.com/Console_commands]]も参照 |~コード|~備考| |LEFT:||c |~charinfo|奇数回実行でカーソルを合わせるとキャラクターIDなどの様々なデータが表示されるようになる。偶数回実行で表示をOffに戻す| |~cash|&ref(icon/gold.png,nolink,資金);+5000&br;続けて数字を入力すると指定数だけ追加(''cash500''だと&ref(icon/gold.png,nolink,資金);500追加)| |~piety|&ref(icon/pty.png,nolink,信仰心);+5000&br;続けて数字を入力すると指定数だけ追加| |~prestige|&ref(icon/prs.png,nolink,名声);+5000&br;続けて数字を入力すると指定数だけ追加| |~techpoints|プレイヤーの技術開発について各発展に+1000技術点| |~allow_laws|王国法を条件を満たしていなくても自由に変更できるか切り替え(デフォルトOFF)&br;家臣の投票が必要な場合、投票のプロセスは省略されない| |~discover_plots|陰謀がいつでも発覚状態になるか切り替え(デフォルトは調査が必要)| |~fow|戦場の霧の表示・非表示を切り替え(デフォルトは表示)| |~plots_known|陰謀の表示・非表示の切り替え(デフォルトは表示)| |~marry_anyone|結婚制限の撤廃を切り替え(デフォルトは不可)| |~pirate|| |~religion <char-id> <nameofreligion> |宗教を変更する。<char-id>を省略すると操作キャラクターの宗教を変更する(''religion catholic''だとカソリックに変更)| |~culture <char-id> <nameofculture>|文化を変更する。<char-id>を省略すると操作キャラクターの文化を変更する(''culture italian''だとイタリア文化に変更)| |~pollinate <f-char-id> <m-char-id>|<f-char-id>(女性)が<m-char-id>(男性)の子を妊娠| |~imprison <char-id>|対象を投獄| |~banish <char-id>|対象を宮廷から追放する| |~murder <char-id/犯人> <char-id/被害者>|<char-id/犯人>が<char-id/被害者>の暗殺を試みる&br;通常時と同様の判定で、成功は必ずしも保証されない| |~revolt <prov-id>|対象のプロヴィンスに暴動を起こす| |~neg_diplo|拒絶が予想される外交提案が可能になる(デフォルトOFF)| |~succ <succession law>| 称号の継承法を変更する。succession law={feudal_elective, primogeniture, gavelkind, seniority, tanistry, turkish_succession}| |~clear|コンソール内の文字を消去| |~nextsong|音楽を切り替える| |~observe|操作プレイヤーがなくなり、観戦モードに移行(以後復帰は不可)| |~hello <char-id>|対象キャラクターを表示する| |~help|コマンドの一部が羅列される| |~nickname <nickname key>|操作キャラクターのニックネームを設定する(nickname keyはCrusader Kings II\common\nicknames\00_nicknames.txtを参照)&br;''nickname nick_the_lawgiver''だと日本語版だと<立法帝>に| |~age <char-id> +/-(#)|対象の年齢を操作する| |~add_diplomacy <char-id> +/-(#)|対象キャラクターの外交能力を操作&br;0~99以外の数字になる場合、表示は0になる(内部で有効かは不明)&br;martial・stewardship・intrigue・learningについても同様| |~add_trait <Trait Name> <char-id>|対象キャラクターの特性を追加 [[特性一覧>https://ck2.paradoxwikis.com/Traits]] [[病気一覧>https://ck2.paradoxwikis.com/Disease]]| |~remove_trait <Trait Name> <char-id>|対象キャラクターの特性を削除| |~claim <title_ID>|指定の要求権を得る(title_IDはCrusader Kings II\history\titles\を参照)&br;''claim c_dublin''だとダブリン伯への要求権を獲得| |~titleowner <title-id> <char-id>|指定の称号のみを獲得| |~give_title <title-id> <char-id>|指定の称号並びに、付随する家臣・その他諸々を獲得| |~kill <char-id>|対象キャラクターが自然死| |~play <char-id>|操作キャラクターを変更する '''observe'''での観戦中は無効| |~event <event-id> <char-id>|指定IDのイベントを発動&br;キャラクターIDの指定がなければ現在使用しているキャラクターが対象となる| |~real_fathers|実父が王朝ツリーで確認可能となる| |~infamy -<num>|脅威度を減らす。-を付けなければ増える| |~quickbuild|建築期間が1日になる?| //原語版 //|~コード|~備考| //|~cash|5000 gold, add a number after to get a specific amount, for example "cash 500" gives you 500 gold.| //|~piety|5000 piety, add a number after to get a specific amount| //|~prestige|5000 prestige, add a number after to get a specific amount| //|~allow_laws|allow to change all your laws freely ... enter again to go back to limited law changing.| //|~discover_plots|plots are always discovered ... repeat to have to search again| //|~fow|fog of war starts on so first time turns off, Second turns it back on| //|~plots_known|(default on) plots are visible, turns it off and on| //|~marry_anyone|(default to you can't) You can marry anyone. (only seems to the remove the close relatives restriction)| //|~pirate|Idunnolol| //|~religion nameofreligion (for example, "religion catholic")|Change your religion| //|~culture nameofculture (for example, "culture italian" or "culture danish")|Change your characters culture| //|~pollinate <f-char-id> <m-char-id>|impregnates the female by the male| //|~imprison <char-id>|imprison character| //|~banish <char-id>|forces a character to leave current court| //|~murder <char-id of the murderer> <char-id of who you wished to be murdered>|forces an attempt at murder, doesn't promise success| //|~revolt <prov-id>|causes a revolt in the chosen province| //|~neg_diplo|Can Send diplomatic proposals that will be refused (again turns it off)| //|~succ| <insert succession law here! Warning by itself or an undefined law will set it to none!>| //|~clear|clears console| //|~nextsong|force change music| //|~observe|Turns you into a question mark and allows you to *observe* the game without playing. You must reload to undo affect.| //|~hello <char-id>|switch to the character's page| //|~help|No help for you!| //|~nickname <insert nickname key here> | changes your character's nickname| //|~age <char-id> +/-(#) | Add or subtract a character's age| //|~add_diplomacy <char-id> +/-(#) | Add or subtract a charcter's diplomacy| //|~add_intrigue <char-id> +/-(#) | Add or subtract a charcter's intrigue| //|~add_stewardship <char-id> +/-(#) | Add or subtract a character's stewardship| //|~add_learning <char-id> +/-(#) | Add or subtract a character's learning| //|~claim <title_ID>| To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln| //|~titleowner <title-id> <char-id>| Gives you the title. The one below is better.| //|~give_title <title-id> <char-id>| Gives you the title, and you get vassals and everything beneath it.| //|~kill <char-id>| will kill that character immediately. Example: "kill 1234315"| //|~play <char-id>| will change you to another character. Example: "play 1234315"| //|~event <event-id> <char-id>| 指定した番号のイベントを発動します。キャラクターID を指定しない場合は、現在使用しているキャラクターが対象となります。| // //原語版ここまで イベントID抜粋 event 900 プレイヤーのいる州が、プレイヤーの宗教に改宗する。プレイヤーが指揮官でなければ首都州だが、指揮官なら指揮している軍勢のいる州。 event 60530 二万二千の騎兵を event RIP.11705 首都州に建築スロットを追加する。(DLCのThe Reaper's Dueがあれば) event 20392 = random military tech improves 10%. event 55000 = turns one of your foreign demesnes neighbouring your mainland into your own culture. event 20260 = increase culture advances. event 923 = trigger master builder event for steward. event 24505= imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner) event 20200 = collects special tithe event 20000 = increases pope's opinion event 20410 = gives levy reinforcement event 20230 = master builder (5%) event 400 = You become immeaditely pregnant, even if male. event 24504 = Gets YOUR WIFE pregnant, takes a while to show up, unsure of effect if you use while female. event 1985 = Removes Homosexual trait event 36005 = Suicide, (also event 26004, event 242) (repeat if accepted trait does not trigger) event 1000 = lustful/chaste event 1001 = gluttonous/temperate event 1003 = charitable/greedy event 1004 = slothful/diligent event 1005 = kind/envious (female) event 1006 = kind/envious (male) event 1007 = wroth/patient event 1008 = proud/humble event 1009 = deceitful/honest event 1010 = craven/brave event 1011 = shy/gregarious event 1012 = ambitious/content event 1013 = arbitrary/just event 1014 = cynical/zealous event 1016 = paranoid/trusting event 1017 = cruel/kind event 1018 - lustful/chaste event 24501= lustful/celibate+stressed event 24503= Make child craven (90% chance)/brave(10%) event 5000 = scholar/mystic paths event 5020 = gardner/impaler paths event 5030 = deulist/poet paths event 5040 = hunter/falconer paths event 5050 = poet/falconer paths (female) event 5002 - scholar event 5003 - mystic event 5024 - impaler event 5025 - gardener event 5032 - aspiring poet event 5033 - aspiring duelist event 5036 - duelist event 5037 - poet event 5041 - aspiring falconer event 5042 - aspiring hunter event 5045 - hunter event 5046 - falconer event 5070 - hedonist event 1500 = gain gluttonous event 1510 = gain temperate (also event 6207) event 1530 = gain charitable (also event 6209) event 1540 = gain slothful event 1550 = gain diligent event 1560 = gain envious event 1570 = gain kind event 1580 = gain wroth (also event 272) event 1590 = gain patient (also event 273) event 1600 = gain proud event 1610 = gain humble event 1620 = gain deceitful event 1630 = gain zealous event 1640 = gain honest event 1650 = gain craven (also event 271) event 1660 = gain brave (also event 270) event 1670 = gave shy event 1680 = gain gregarious event 1690 = gain ambitious event 1700 = gain content event 1710 = gain arbitrary event 1720 = gain just (also event 4000) event 1730 = gain cynical event 6205 = gain chaste event 8300 = gain crusader event 1030 = lose temperate (also event 1511) event 1031 = lose gluttonous event 1032 = lose charitable (also event 1531) event 1033 = lose greedy (also event 6208) event 1034 = lose diligent (also event 1551) event 1035 = lose slothful (also event 1541) event 1036 = lose kind (also event 1571) event 1037 = lose envious (also event 1561) event 1038 = lose patient (also event 1590) event 1039 = lose wroth (also event 1581) event 1040 = lose humble (also event 1611) event 1041 = lose proud event 1042 = lose lustful (also event 1601, 6204) event 1043 = lose honest (also event 1641) event 1044 = lose deceitful (also event 1620) event 1045 = lose brave (also event 1661) event 1046 = lose craven (also event 1651) event 1047 = lose gregarious (also event 1681) event 1048 = lose shy (also event 1671) event 1049 = lose content (also event 1701) event 1050 = lose ambitious (also event 1691) event 1051 = lose just (also event 1721) event 1052 = lose arbitrary (also event 1711) event 1053 = lose zealous (also event 1631) event 1054 = lose cynical (also event 1731) event 1055 = lose paranoid (イベントID無し event 1057) event 1056 = lose trusting (イベントID無し event 1058) event 1501 = lose gluttonous (also event 6206) event 1641 = lose honest event 402 = lose bastard trait, become ligitmized bastard event 6010 = gain leper trait event 6011 = lose leper trait for 25 gold. event 6020 = gain lunatic event,but lose stressed and depressed traits event 6021 = lose lunatic trait event 6030 = gain possessed trait event 6031 = lose possessed trait event 6040 = gain stressed trait event 6041 = lose stressed trait event 6050 = gain depressed trait event 6051 = lose depressed trait event 6060 = gain ill trait event 6061 = lose ill trait event 6070 = gain pneunomic trait event 6071 = lose pneunomic trait event 6080 = gain wounded trait (also event 243) event 6081 = lose wounded trait event 6111 = lose consumption trait event 6112 = lose slow fever trait event 6113 = lose camp fever trait event 6114 = lose plague trait event 6115 = lose measles trait event 6116 = lose smallpox trait event 6100 = gain infirm trait event 6110 = lose infirm, gain incapable event 244 = gain maimed trait event 245 = gain incapable trait
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