#author("2021-09-28T13:01:04+00:00","","")
#author("2022-10-15T13:11:48+00:00","","")
[[各種データ]]

コンソールの開閉: shift+@
鉄人モードでは使えない。チートコードでSteam実績解除はできない。

(公式フォーラムより転載;http://forum.paradoxplaza.com/forum/showthread.php?585658-Cheats)
なおこれ以外にも存在するので[[英語版>https://ck2.paradoxwikis.com/Console_commands]]も参照

|~コード|~備考|
|LEFT:||c
|~charinfo|奇数回実行でカーソルを合わせるとキャラクターIDなどの様々なデータが表示されるようになる。偶数回実行で表示をOffに戻す|
|~cash|&ref(icon/gold.png,nolink,資金);+5000&br;続けて数字を入力すると指定数だけ追加(''cash500''だと&ref(icon/gold.png,nolink,資金);500追加)|
|~piety|&ref(icon/pty.png,nolink,信仰心);+5000&br;続けて数字を入力すると指定数だけ追加|
|~prestige|&ref(icon/prs.png,nolink,名声);+5000&br;続けて数字を入力すると指定数だけ追加|
|~techpoints|プレイヤーの技術開発について各発展に+1000技術点|
|~allow_laws|王国法を条件を満たしていなくても自由に変更できるか切り替え(デフォルトOFF)&br;家臣の投票が必要な場合、投票のプロセスは省略されない|
|~discover_plots|陰謀がいつでも発覚状態になるか切り替え(デフォルトは調査が必要)|
|~fow|戦場の霧の表示・非表示を切り替え(デフォルトは表示)|
|~plots_known|陰謀の表示・非表示の切り替え(デフォルトは表示)|
|~marry_anyone|結婚制限の撤廃を切り替え(デフォルトは不可)|
|~pirate||
|~religion <char-id> <nameofreligion> |宗教を変更する。<char-id>を省略すると操作キャラクターの宗教を変更する(''religion catholic''だとカソリックに変更)|
|~culture <char-id> <nameofculture>|文化を変更する。<char-id>を省略すると操作キャラクターの文化を変更する(''culture italian''だとイタリア文化に変更)|
|~pollinate <f-char-id> <m-char-id>|<f-char-id>(女性)が<m-char-id>(男性)の子を妊娠|
|~imprison <char-id>|対象を投獄|
|~banish <char-id>|対象を宮廷から追放する|
|~murder <char-id/犯人> <char-id/被害者>|<char-id/犯人>が<char-id/被害者>の暗殺を試みる&br;通常時と同様の判定で、成功は必ずしも保証されない|
|~revolt <prov-id>|対象のプロヴィンスに暴動を起こす|
|~neg_diplo|拒絶が予想される外交提案が可能になる(デフォルトOFF)|
|~succ <succession law>| 称号の継承法を変更する。succession law={feudal_elective, primogeniture, gavelkind, seniority, tanistry, turkish_succession}|
|~clear|コンソール内の文字を消去|
|~nextsong|音楽を切り替える|
|~observe|操作プレイヤーがなくなり、観戦モードに移行(以後復帰は不可)|
|~hello <char-id>|対象キャラクターを表示する|
|~help|コマンドの一部が羅列される|
|~nickname <nickname key>|操作キャラクターのニックネームを設定する(nickname keyはCrusader Kings II\common\nicknames\00_nicknames.txtを参照)&br;''nickname nick_the_lawgiver''だと日本語版だと<立法帝>に|
|~age <char-id> +/-(#)|対象の年齢を操作する|
|~add_diplomacy <char-id> +/-(#)|対象キャラクターの外交能力を操作&br;0~99以外の数字になる場合、表示は0になる(内部で有効かは不明)&br;martial・stewardship・intrigue・learningについても同様|
|~add_trait <Trait Name> <char-id>|対象キャラクターの特性を追加 [[特性一覧>https://ck2.paradoxwikis.com/Traits]] [[病気一覧>https://ck2.paradoxwikis.com/Disease]]|
|~remove_trait <Trait Name> <char-id>|対象キャラクターの特性を削除|
|~claim <title_ID>|指定の要求権を得る(title_IDはCrusader Kings II\history\titles\を参照)&br;''claim c_dublin''だとダブリン伯への要求権を獲得|
|~titleowner <title-id> <char-id>|指定の称号のみを獲得|
|~give_title <title-id> <char-id>|指定の称号並びに、付随する家臣・その他諸々を獲得|
|~kill <char-id>|対象キャラクターが自然死|
|~play <char-id>|操作キャラクターを変更する '''observe'''での観戦中は無効|
|~event <event-id> <char-id>|指定IDのイベントを発動&br;キャラクターIDの指定がなければ現在使用しているキャラクターが対象となる|
|~real_fathers|実父が王朝ツリーで確認可能となる|
|~infamy -<num>|脅威度を減らす。-を付けなければ増える|
|~quickbuild|建築期間が1日になる?|

//原語版
//|~コード|~備考|
//|~cash|5000 gold, add a number after to get a specific amount, for example "cash 500" gives you 500 gold.|
//|~piety|5000 piety, add a number after to get a specific amount|
//|~prestige|5000 prestige, add a number after to get a specific amount|
//|~allow_laws|allow to change all your laws freely ... enter again to go back to limited law changing.|
//|~discover_plots|plots are always discovered ... repeat to have to search again|
//|~fow|fog of war starts on so first time turns off, Second turns it back on|
//|~plots_known|(default on) plots are visible, turns it off and on|
//|~marry_anyone|(default to you can't) You can marry anyone. (only seems to the remove the close relatives restriction)|
//|~pirate|Idunnolol|
//|~religion nameofreligion (for example, "religion catholic")|Change your religion|
//|~culture nameofculture (for example, "culture italian" or "culture danish")|Change your characters culture|
//|~pollinate <f-char-id> <m-char-id>|impregnates the female by the male|
//|~imprison <char-id>|imprison character|
//|~banish <char-id>|forces a character to leave current court|
//|~murder <char-id of the murderer> <char-id of who you wished to be murdered>|forces an attempt at murder, doesn't promise success|
//|~revolt <prov-id>|causes a revolt in the chosen province|
//|~neg_diplo|Can Send diplomatic proposals that will be refused (again turns it off)|
//|~succ| <insert succession law here! Warning by itself or an undefined law will set it to none!>|
//|~clear|clears console|
//|~nextsong|force change music|
//|~observe|Turns you into a question mark and allows you to *observe* the game without playing. You must reload to undo affect.|
//|~hello <char-id>|switch to the character's page|
//|~help|No help for you!|
//|~nickname <insert nickname key here> | changes your character's nickname|
//|~age <char-id> +/-(#) | Add or subtract a character's age|
//|~add_diplomacy <char-id> +/-(#) | Add or subtract a charcter's diplomacy|
//|~add_intrigue <char-id> +/-(#) | Add or subtract a charcter's intrigue|
//|~add_stewardship <char-id> +/-(#) | Add or subtract a character's stewardship|
//|~add_learning <char-id> +/-(#) | Add or subtract a character's learning|
//|~claim <title_ID>| To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln|
//|~titleowner <title-id> <char-id>| Gives you the title. The one below is better.|
//|~give_title <title-id> <char-id>| Gives you the title, and you get vassals and everything beneath it.|
//|~kill <char-id>| will kill that character immediately. Example: "kill 1234315"|
//|~play <char-id>| will change you to another character. Example: "play 1234315"|
//|~event <event-id> <char-id>| 指定した番号のイベントを発動します。キャラクターID を指定しない場合は、現在使用しているキャラクターが対象となります。|
//
//原語版ここまで

イベントID抜粋
event 900 プレイヤーのいる州が、プレイヤーの宗教に改宗する。プレイヤーが指揮官でなければ首都州だが、指揮官なら指揮している軍勢のいる州。
event 60530	二万二千の騎兵を
event RIP.11705 首都州に建築スロットを追加する。(DLCのThe Reaper's Dueがあれば)
event 20392 = random military tech improves 10%.
event 55000 = turns one of your foreign demesnes neighbouring your mainland into your own culture.
event 20260 = increase culture advances.
event 923 = trigger master builder event for steward.
event 24505= imprison random courtier (useful for getting +10 relationship bonus for releasing a prisoner)
event 20200 = collects special tithe
event 20000 = increases pope's opinion
event 20410 = gives levy reinforcement
event 20230 = master builder (5%)
event 400 = You become immeaditely pregnant, even if male.
event 24504 = Gets YOUR WIFE pregnant, takes a while to show up, unsure of effect if you use while female.

event 1985 = Removes Homosexual trait
event 36005 = Suicide, (also event 26004, event 242)

(repeat if accepted trait does not trigger)
event 1000 = lustful/chaste
event 1001 = gluttonous/temperate
event 1003 = charitable/greedy
event 1004 = slothful/diligent
event 1005 = kind/envious (female)
event 1006 = kind/envious (male)
event 1007 = wroth/patient
event 1008 = proud/humble
event 1009 = deceitful/honest
event 1010 = craven/brave
event 1011 = shy/gregarious
event 1012 = ambitious/content
event 1013 = arbitrary/just
event 1014 = cynical/zealous
event 1016 = paranoid/trusting
event 1017 = cruel/kind
event 1018 - lustful/chaste
event 24501= lustful/celibate+stressed
event 24503= Make child craven (90% chance)/brave(10%) 

event 5000 = scholar/mystic paths
event 5020 = gardner/impaler paths
event 5030 = deulist/poet paths
event 5040 = hunter/falconer paths
event 5050 = poet/falconer paths (female)

event 5002 - scholar
event 5003 - mystic
event 5024 - impaler
event 5025 - gardener
event 5032 - aspiring poet
event 5033 - aspiring duelist
event 5036 - duelist
event 5037 - poet
event 5041 - aspiring falconer
event 5042 - aspiring hunter
event 5045 - hunter
event 5046 - falconer
event 5070 - hedonist

event 1500 = gain gluttonous
event 1510 = gain temperate (also event 6207)
event 1530 = gain charitable (also event 6209)
event 1540 = gain slothful
event 1550 = gain diligent
event 1560 = gain envious
event 1570 = gain kind
event 1580 = gain wroth (also event 272)
event 1590 = gain patient (also event 273)
event 1600 = gain proud
event 1610 = gain humble
event 1620 = gain deceitful
event 1630 = gain zealous
event 1640 = gain honest
event 1650 = gain craven (also event 271)
event 1660 = gain brave (also event 270)
event 1670 = gave shy
event 1680 = gain gregarious
event 1690 = gain ambitious
event 1700 = gain content
event 1710 = gain arbitrary
event 1720 = gain just (also event 4000)
event 1730 = gain cynical
event 6205 = gain chaste

event 8300 = gain crusader

event 1030 = lose temperate (also event 1511)
event 1031 = lose gluttonous
event 1032 = lose charitable (also event 1531)
event 1033 = lose greedy (also event 6208)
event 1034 = lose diligent (also event 1551)
event 1035 = lose slothful (also event 1541)
event 1036 = lose kind (also event 1571)
event 1037 = lose envious (also event 1561)
event 1038 = lose patient (also event 1590)
event 1039 = lose wroth (also event 1581)
event 1040 = lose humble (also event 1611)
event 1041 = lose proud
event 1042 = lose lustful (also event 1601, 6204)
event 1043 = lose honest (also event 1641)
event 1044 = lose deceitful (also event 1620)
event 1045 = lose brave (also event 1661)
event 1046 = lose craven (also event 1651)
event 1047 = lose gregarious (also event 1681)
event 1048 = lose shy (also event 1671)
event 1049 = lose content (also event 1701)
event 1050 = lose ambitious (also event 1691)
event 1051 = lose just (also event 1721)
event 1052 = lose arbitrary (also event 1711)
event 1053 = lose zealous (also event 1631)
event 1054 = lose cynical (also event 1731)
event 1055 = lose paranoid (イベントID無し event 1057)
event 1056 = lose trusting (イベントID無し event 1058)
event 1501 = lose gluttonous (also event 6206)
event 1641 = lose honest

event 402 = lose bastard trait, become ligitmized bastard

event 6010 = gain leper trait
event 6011 = lose leper trait for 25 gold.
event 6020 = gain lunatic event,but lose stressed and depressed traits
event 6021 = lose lunatic trait
event 6030 = gain possessed trait
event 6031 = lose possessed trait
event 6040 = gain stressed trait
event 6041 = lose stressed trait
event 6050 = gain depressed trait
event 6051 = lose depressed trait
event 6060 = gain ill trait
event 6061 = lose ill trait
event 6070 = gain pneunomic trait
event 6071 = lose pneunomic trait
event 6080 = gain wounded trait (also event 243)
event 6081 = lose wounded trait
event 6111 = lose consumption trait
event 6112 = lose slow fever trait
event 6113 = lose camp fever trait
event 6114 = lose plague trait
event 6115 = lose measles trait
event 6116 = lose smallpox trait
event 6100 = gain infirm trait
event 6110 = lose infirm, gain incapable
event 244 = gain maimed trait
event 245 = gain incapable trait

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