メインマップは行動が行われる場所ですが、ほとんどの場合様々なゲームインターフェイスによってあなたの仕事がおこなれます。 このセクションではこれらのインターフェイスを通じてどのようにゲームが動作するのか、そこで実行可能なすべての興味深い事象について見ていきます。
キャラクター画面は、メインマップの<人物>ボタンからアクセスできます。あなたの分身のさっそうたる高貴な男を見たいのであれば、メインマップ左上のポートレートをクリックしてもよいです。ゲーム中ほかのキャラの肖像画が出てきた場合でも、それをクリックすれば、人物インターフェイスに行くことができます。 ここでは、あなたのキャラの個人的な人間関係についての情報を見ることができるでしょう。家族、臣下、廷臣、同盟者などです。 戦時捕虜、留学などで現在国外に住んでいる廷臣についても見れます。あなたのキャラの称号、請求権、後継者、配偶者も見ることができます。 キャラについての一般的情報を得ることもできます。すなわち、彼らの文化グループ、宗教、世界における役割、性格や能力についてです。それぞれにマウスポインタをあわせることで、追加情報がポップアップされます。とりわけ魅惑的な3つのボタンもあります。<ウィキペディア・リンク>ボタンは、そのキャラが歴史上の人物である場合には、ウィキペディアの記事にアクセスできるというものです。これで、このキャラの経歴などについてさらに知ることができるというわけです。 ほかのふたつのボタンは、Dynasty系図と家系図で、あなたのキャラの全家族と歴史を表す、すばらしい図面が表示されます。この画面は、インタラクティブな家系図としてアレンジされています。これらの右側には、あなたのDynastyの紋章があり、これは彼らが保持できる称号とは区別されています。 肖像画のちょうど左下にあるペンと巻物のボタンをクリックすれば、<外交>インターフェイス画面にいくことができます。そこであなたは、そのキャラに接することができます。キャラの肖像画を右クリックすると、いくつかのショートカットボタンが表示されます。これを利用することですばやい操作が可能になります。
ここでは、評議員メンバーを交代したり、彼らにミッションを与えたりできます。
宰相は、最高位の役人です。あなたの封臣や他の権力との交渉に対し責任を負っています。外交力が彼にとってもっとも大事な能力です。宰相を送り込むことで、封臣との主従関係を改善したり( Improve Feudal Relations)、あなたの欲する土地に対する請求権を捏造したり(Fabricate Claims)、他国の主従関係に対して不和の種を蒔いたり(Sow Dissent)することができます。
元帥は軍の最高位に位置する人物で、軍隊の司令官です。このことから、元帥のもっとも大事な能力は、軍事能力です。元帥は、反乱の可能性のある人物や敵を逮捕拘束する準備をしたり(Prepare Arrests)、ある地方の軍隊を増強したり(Train Troops)、軍事研究の促進(Research Military Tech)をしたりできます。
財務大臣は、あなたの国庫を預かる人物です。管理能力がもっとも大事です。あるプロヴィンスにおける税収を増加させたり(Collect Taxes)、建造計画の能率を上げたり(Oversee Construction)することができます。経済技術の促進(Research Economy Tech)をすることもできます。
密偵頭は、必要とされる陰謀や隠密行動のすべてを統括します。そのため、もっとも大事とされる能力は、智謀です。密偵頭は、あなたに対する地方の領主たちの陰謀を暴いたり(Uncover Plots)、地方貴族に対する行動の成功率を上げるスパイ網の構築(Build a Spy Network)、他国の技術を盗み、自国の首都にその技術を広める可能性を高める(Study Technology)といったことができます。
大司教は、あなたの国の宗教と教育を牽引します。大司教の学習能力は、あなたの国の技術成長に直接影響します。大司教ができることとしては、異端者の撲滅したり転向させたりする(Head a Local Inquisition)、文化技術の発展を促す(Research Cultural Tech)、地方の僧侶たちと宗教的なことがらについて話し合う派遣団を率いることで、宗教的関係を改善する(Improve Religious Relations)といったことです。
ここでは、現在の継承法について確認したり変更することができます。
選択可能な継承法の詳細は付録に記載がありますので、ここでは概要を述べます。これらの法律は変更が難しい、なぜなら法の変更はゲームのダイナミクスに大きな影響を有するからです。
備えてください。継承法のいかなる変更もあなたの王国や評議会の重要な集団を怒らせます。
he main map is where the action takes place, but most of your work will be done behind the scenes, in the various game interfaces. In this section, we will look at how the game works through these interfaces and all the interesting things you can do in them.
he character interface is accessible from the Character button on the Main Map. If you want to view your own dashing nobleman, you can also click on his portrait at the top-left of the Main Map. You can also access the Character Interface for any other character in the game by clicking on their portraits wherever you encounter them. Here, you will find information on your character’s personal relationships, including their family,vassals, court, allies, and any members of the court who are currently residing abroad, whether taking their education at a foreign court or a prisoner of war. You can also see your character’s titles, claims, heirs, and spouses. You also get general information about the character: their culture group and religion, their role in the world, and their attributes and traits. Hovering over any of these items will give you some additional information in a pop-up. There are three especially fascinating buttons here as well. The Wikipedia Link will take you to the Wikipedia article for that historical character, if there is one, so you can learn more about them and the situations they faced in life.
The other two buttons, Dynasty Tree and Family Tree, will take you to beautiful tables where you can view the whole family and history of your character, arranged as an interactive family tree. To their right is your dynasty’s Coat of Arms, which is distinct from any titles they may hold. Clicking on the pen-and-scroll button just to the bottom-left of the portrait will take you to the Diplomacy Interface where you can interact with that character. Right-clicking on the character’s portrait brings up several shortcut buttons, which allow you to speed through the actions you can take with that character.
Here, you can see and change the members of your court, and send them out on various missions.
Here, you can view and change the current Succession Laws. The possible Succession Laws will be laid out in detail in the Appendix, but you want to tread lightly here. These laws are difficult to change because the different laws can have a significant impact on the game’s dynamics. Be prepared, too: any changes to the Succession Laws are going to anger a significant group of people in your realm and in your court. You can also see your current heir as well as any potential pretenders to the throne. You can also make changes to your domain’s laws here. If you are a King or Emperor, there are additional laws available as well. The two laws which can only be set by a King or Emperor, known as Crown Laws, are:
The rest of these laws can be set by any level of ruler:
It is important to remember that whether you are Count, Duke, King, or Emperor, you are not an absolute monarch. There is a very important check on your authority to set these laws, as your vassals get to vote. A majority must approve the proposed change before it can take effect.
In the technology interface, you can set your realm’s focus and see how far technologies have developed not only within your demesne but within your entire realm. Technology in the Middle Ages progressed very, very slowly. The game does an excellent job of simulating this gradual growth as well as its spread, as advances are discovered and slowly drift, on their own, across the game world. The three different trees are Military, Economy, and Culture. While you cannot directly affect the speed of technological growth, the skills of your ministers and the technology in each tree you choose to focus on will have an impact on the speed of development, the chances of making a new discovery, and the chances of discoveries spreading to your provinces from neighboring lands. You set the focus for each tree by clicking on the area of research you want to develop the fastest.
The Military Interface is where you go to manage and raise your armies, feudal levies, and fleets. At the top, you can use the Armies tab to raise your demesne soldiers and feudal levies en masse and track your monthly costs for all soldiers, whether vassals, demesne, or hired. You can also call your fleets into being and track their monthly costs from the aptly named Fleets tab. Below, there are three buttons ready for your use: • From the Vassals button, you can raise the levy of individual vassals. There is no upfront fee for this: it is your vassals’ duty to provide these troops, but you will have to pay their monthly upkeep. H 26 • The Mercenaries button displays a list of available mercenary companies, their monthly costs, composition, and also their ongoing expenses. Mercenaries also cost a large upfront fee to secure their services. • Finally, the Holy Orders button displays a list of Warrior Monk companies available to help your cause, as well as their compositions, ongoing expenses, and cost in Piety, since you are calling in a favor from the church (and must be considered very religious) in order to secure their services.
You will go to the Intrigue Interface for all of your nefarious, scheming needs. Though, to be fair, a lot of what goes on in this interface is not related to nefarious scheming at all. When you click to choose an Ambition, you will be taken to a drop-down menu where you can choose what your ruler should focus on. You can also see the potential rewards for fulfilling this ambition and attempt to recruit other characters to your cause. These ambitions can be political in nature, such as Plot: Institute Elective Monarchy in France, as innocent and pure as Ambition: Become a Paragon of Virtue, a noble ambition for anyone, or as vile as Plot: Assassinate Your Spouse, which is somewhat less innocent and pure. The author could make a joke here about your spouse’s cooking, which would make this ambition somewhat nobler, but that would be wildly inappropriate. So he won’t. You also have a choice of several decisions here which include such actions as Invite a Holy Man to Court, which brings a kindly old man to your court, ready to advise you on religious matters; Invite a Noble to Court, which brings a much less kindly and peaceful fellow to your court; and Present Debutante, which brings a young lady of marriageable age to your court. You devil, you. This is also the field you will consult to view the people who are Threats to your power, Plotters against your throne, and of course, your Prisoners. Clicking on their portrait will take you to that character’s Character Interface, where you can attempt to force them to give up their plotting and scheming, though this does not always work.
The diplomacy interface is where you will interact with other rulers and characters, whether they are Emperors, Kings, Dukes, Counts, or just your lazy cousin that you can’t seem to find a job for. Besides displaying some basic information about the other character, there are also many actions you can take from this screen. The most common ones are: • declare war – If you have a valid casus belli on another Lord, you can go to war with them by clicking here. • claim title – If you don’t have a valid casus belli, one quick way to get it is to lay claim to one of your potential enemy’s titles. You can do that by clicking here. Claiming a title costs you some Prestige, though the amount varies depending on the nature of the title. • send gift – If you would like to be friends rather than enemies, you can click here to send a little money to the ruler; this will raise their opinion of you. • assassinate – If you decide that you cannot defeat your enemy in war, if you are the heir to one of their titles, or if you are just something of an ass with money to burn, then you can send highly trained killers to dispatch the poor unfortunate soul. But be careful: if you are caught, people will tend to think ill of you for some strange reason. • arrange marriage – If you want closer ties with another ruler, if you or a member of your court needs a spouse, or if you just have some deadbeat daughter you want to get out of the house, this is where you will arrange that marriage. • arrange matrilineal marriage – If your dynasty is in danger of dying out for lack of sons, you can arrange a marriage where the children will inherit their mother’s name, ensuring the continuation of your bloodline…and your game. • arrange betrothal – If you want to arrange a marriage but the happy couple is still being weaned from their mothers, then you can arrange a betrothal, a promise of marriage involving one or two minor characters. The marriage won’t take place until they are adults. • educate child – If you have a youth at your court and need them to leave home and learn from a guardian, here is where you will choose the guardian and arrange the education of your child. • offer vassalization – If you would like to invite a lower-ranking, independent nobleman into your realm, you can do so here. • request invasion – If you are particularly pious or have a great relationship with the Pope, then you can ask him for permission to invade another ruler’s domain, even if you don’t have a valid claim to his throne. • request excommunication – Once again, if your character is particularly pious and holy or has a great relationship with the Pope, then you can ask the Holy Father to place another ruler’s domain under interdict and condemn his eternal soul to the fiery pits of Hell.
The religion interface is where you interact with the church and, if you are Catholic, the Pope. Here you can see the current Pope and view the Moral Authority of the church at that moment. You can also see what missions the Pope has called, such as Crusades, and what you need to do to accomplish the mission. You also have a quick link to all of your realm’s Bishops and Prince-Bishops. Here, you can see their title, their opinion of the Pope, and their opinion of you. This is important, because you can see very quickly who they are going to support with their tithes. There are two other things you can do from this interface: • appoint a successor – If your kingdom’s laws permit it, you can appoint the successor to the current Bishop from here. • appoint an anti-pope – This button allows you to appoint a Bishop as an Anti-Pope, so long as you are a King. Doing so allows you to excommunicate anyone in your realm while also protecting your people from excommunication at the hands of the actual Pope. Additionally, any Bishops who like your Pope more than the real Pope will pay taxes to you instead. The major drawback, besides the prohibitive cost to your Piety, is the crippling blow this option will deal to the Moral Authority of the church. Of course, if you are the sort who runs around appointing your own Popes at will, this is probably not going to concern you too much.
When you click on a province in the game, you will be taken to the Province Interface. Here, you are given information on who owns the land, to which kingdom they owe fealty, who has claims upon it (including to which kingdom and duchy they traditionally belong to), the Culture and Religion of the province, and its Supply Level, which indicates how many thousands of soldiers can survive off the land. You also see the taxes the county is currently paying relative to the income the county actually generates, as well as the potential and actual levy sizes, and the Technological Advances which have been discovered or spread there. Finally, the levies and fleets of a full county can be raised from this screen. Each province is a county-level territory and contains several smaller vassalheld areas known as Holdings. The County Seat, the Holding which is the capital of the province, is at the top of the interface. These Holdings can be Baronies, Bishoprics, or Towns, and one of them will be the county seat, typically owned by the province owner. These Holdings are the backbone of the economy and military of your entire dominion. If the county is under your direct control, you can also Build New Holdings to expand your domain. For those Holdings under your direct control, you can also initiate building projects. Clicking on the Holding will bring up a dialogue allowing you to select additions that can be built there to improve defenses, increase the strength of the feudal levy, and even add to the tax base. From here, you can also see the current tax base of the Holding, its current defenses, and the size and strength of the levy.