クラウゼヴィッツの有名なことばに「戦争とは外交の一形態である」というものがあります。 それは正しいでしょう。 もしあなたが結婚できなかったり、交渉や結婚によって権利を得られなかったり、 あなたの家族が持つ古い(あるいは古くもない)権利を宿敵が無視や邪魔していたり、 あるいはもうあなたがとにかく何かをぶん取りたいとき、 そのときこそあなたが戦争を遂行する手立てを学ぶべきときです。
それが起こったとき、あなたはあなたの軍の使い方を知るのがよいでしょう。 この回ではあなたの軍についての基本と使い方を説明します。
あなたが隣人の軍が自領地にて行進したり、城を包囲したのに直面したとき何をするでしょう? かわってあなたがそのようなことを他所に対しすることは? いずれの場合も、あなたは陸軍を必要とします。 あなたがどれだけの数の軍勢を必要とするか、また戦争から何を得るかが、あなたがどのように軍を揚げるかを決定づけます。 軍事インターフェースから、あなたは領地の全ての兵を揚げることができます。 また、公爵などほかの諸侯や自分自身の封臣の軍も同様です。 さらに、カネで働く傭兵団もいますし、目的にもよりますが充分に信仰があるならば僧兵団も使えるでしょう。 これがあなたが大規模な戦争をおこすあたって呼べるところの兵隊です。 州のインターフェースから、街、男爵領、司教領の招集可能軍隊の確認をすることができ、これがちょっとした小競り合いまでの事の大小に応じた軍の招集を可能とします。 あなたの、また敵の軍はメインマップ上に表示されます。 ここであなたが敵の領土に惨害を与え、また敵軍を撃滅することが、血まみれの戦争にあるヨーロッパ、果ては聖地を制することにつながるのです。 あなたの目標とするところが何であれ、諸侯の軍、傭兵、僧兵団を使いこなし、目的地まで進めなければなりません。そんなわけで軍をクリックして行動状態にしたなら、右クリックで目的地を指定しましょう。 あなたは小人がまるで栄光への(ことによると恥辱への)行進をはじめるのを見るでしょう。 クリック&ドラッグで複数の軍を選択すると、同一地点なら軍の統合ができます。 軍をクリックすると軍のインターフェースが開き、ここで指揮官の任免、軍の分散、同一州に配置されている軍船への乗船をします。 さらに軍の中央、右翼、左翼の配置の細部に至るまで確認でき、 また、軍の指揮官の能力や兵種も見ることができます。
あなたの海軍はだいたい陸軍のときと同じように動かすことになります。 あなたは海を渡るためにあなたの陸軍に合った数の艦隊を呼び出せます。 陸軍のときと同じように、プロヴィンスインターフェースから確認して、 自分の男爵領、街、司教領の船を出せます。 ちなみに言うまでもなくこれは海岸沿いのプロヴィンスについてのみのことであり、 河川沿いのプロヴィンスでは無理です。
あなたはメインマップ上にて陸軍を動かすのと同じように動かせるでしょう。
ときとして、あなたは戦争の目的を達するために更なる助力を必要とするかもしれません。 そんなときは同盟のことを思い出してください。 キャラクターインターフェースで確認できます。 彼らの助力を必要とするとき、軍を要請することができます。 このオプションはあなたが戦争状態にあるとき、外交インターフェースの同盟の欄の下に出てくるでしょう。 選ぶとあなたとの関係性をより詳しく表示され、マウスをYesに持って行くと、さらに同盟の有用性に関する多少の情報を得ることができます。 例えばもしあなたの同盟者があなたの要請を無視する傾向にある場合、ここにその情報が書き加えられています。 あなたは彼ら同盟者の軍を操ることはできず、またこの中世の伝統上、同じ戦略のもとで動くということもありません。 しかしながら、同盟軍は敵軍にとって側面攻撃に、無視しえぬ脅威に、また囮になってくれるでしょう。
AS CLAUSEWITZ FAMOUSLY said,"War is the continuation of diplomacy by other means." Well,that is true. If you cannot marry into a family and gain your claims through negotiations and peaceful intermarriage, if your family has an ancient(or not so ancient)claim that a rival is ignoring,or heck, even if you just like pillaging things, you will need to know how to wage war. Since you can count on the other dynasties to launch attacks on you for just those same reasons, even the most peaceful and meek feudal overloads will still find themselves at war at some point. When that happens,you'd better know how to use your armies. This section explains the basics of your military and how to use them.
What will you do when you are faced with your neighbor's army marching into your lands and besieging your castles? Alternately, what will you do when you want to march into your neighbor's lands and lay siege to his castles? In both cases, you are going to need an army. How large an army you need and how you plan to fund your war will determine how you choose to raise your troops. From the Military Interface,you can raise all of your demesne troops. You can also call up the full feudal levy or the individual levies of your vassals. Here,you can also hire Mercenary forces who work for cash,and you can also recruit regiments of the Warrior Monks to your cause,if you are pious enough. This is where you will go to call up the troops for large-scale warfare. From the Province Interface,you can call up the levy of a single town,barony,or bishopric. This allows you the flexibility to raise very particularly sized units to handle smaller tasks,such as minor border issues. These selections can even be done at the Holding level,so there is tremendous flexibility in how you raise the forces you need to fight your wars. Your armies and any enemy armies on the Main Map. Here,you will control them,sending them off to wreak havoc on your foes'lands or to clash with your enemies'armies for control of Europe and the Holy land in bloody battles. Whatever your goal,you need to get all those Feudal Levies,Mercenaries,and Holy Warriors to your desired objective. To do so,click on your army to activate them,and then right-click on the destination province. You will see the sprite begin to march to glory(or infamy,depending on your motives). Click and drag on the map to select multiple armies,if you want to unite them at a common destination. When you click on your armies,you will see the Army Interface where you can appoint and replace your commanders,split your forces,and order them to board ships docked in the same province. From here,you can also see a detailed breakdown of the Center,Right Flank,and Left Flank of your army and each Flank's composition. You can also see the commanders of the elements and Military Skill.
Your Navies van be raised and controlled in much the same way as your armies. You can call up large fleets through the Military Interface in order to move your sizeable armies across the ocean. Also, just as you can do with the armies,you meay also go down to the Province Interface and commandeer the ships of an individual barony,town,or bishopric. It goes without saying that this can only be done in coastal provinces. But,just in case you thought river provinces could raise fleets,I will go ahead and clarify:they can't. You will move your fleets on the Main Map the same way you command your armies.
Sometimes,you might need a little extra help in achieving your war aims,or maybe you don't want to hog all the fun for yourself. When that happens, remember your allies. We saw them last back at the Character Interface. When you need their help,you can issue a Call to Arms. This option will appear under the Diplomacy Interface for your allies when you are at war. Choosing it will bring up a dialogue which explains your relationship in slightly more detail,and if you hover your mouse pointer over the Yes button,you will get a bit more information on the usefulness of your ally. For example,if your ally has a tendency to ignore your requests for help,that will be noted here. You cannot control the armies of your allies in battle,and in the finest medieval tradition,they will not be following some grand unified strategy with you. However,your allies can serve several valuable functions,such as flank distractions,intimidating steam rollers,or even cannon fodder.
Battles take place whenever your army encounters an enemy’s army in a province. As these battles often last several weeks rather than several hours, it is best not to consider them as a single encounter; rather, think of them as an abstraction of the maneuvering for position, sharp clashes, and surprise combat that make up a campaign — as well as the main battle itself.
To view the progress of the battle, click on your army. This shows the three Divisions (or wings) of your army locked in combat with the enemy’s army. You can see the strength of each Division, as well as the strength of their opponents, the relative morale of the soldiers and the commanders of each force, and the total strength of each army.
You can also see the tactics each wing is using. For example, at the Battle of Scarborough depicted here, Harald’s Left Wing and Center are using the Shield Wall Tactic while the right wing is Skirmishing. The tactics employed will change as the battle rages.
Once a wing or the center is defeated, then your Divisions will have the chance to envelop your opponent’s flank. Usually, the battle ends very quickly once this happens, as the morale of the losing army breaks and they flee from combat.
The defeated army will retreat from the contested province, leaving the victors in command of the field.
When that happens, the army will flee and remain out of your control until they reach the safety of the province they have retreated towards. This may not always be the direction you want them to go, so it is a good idea to closely monitor battles you are losing and break contact deliberately. The army will still retreat and remain out of your control until they reach their destination, but their flight will be towards a province of your choosing.
To withdraw from a fight, select the fighting army and then right-click on a province you want them to retreat towards.
However combat ends, whether it’s with your glorious victory or in a shameful flight, you will see this battle report.
It displays the number of soldiers employed on each side, the casualties both sides suffered (including any major nobles killed), the gains in Prestige, and the leading generals. The victor also has the option to pursue the defeated enemy and continue the fight.
To take control of an enemy province, you have to lay siege to it by moving one of your armies into that province. Once in the province, the army will automatically begin to lay siege.
Unless they are driven off by an opposing force, the siege will tighten until the morale – or the food – of your enemies gives out and they surrender. That is, as long as your armies outnumber the garrison; otherwise, you cannot establish an effective perimeter and are really more of an annoyance than a threat.
When you click on the besieging army, you can view the progress of the conquest, as well as the leader of the besieging army, the leader of the garrison, the morale and size of both the attacking force and the defending force, and the progress the besiegers are making.
Eventually, if you are patient, the province will fall and you will control the county. Take control of enough provinces and you will surely bring your enemy to his knees.
When you are at war, at the bottom of the Main Map, you will see a floating portrait of your opponent. If you click on it, you will see this screen.
Here is where you go in order to track the progress of your war. The lower portion displays the battles you’ve fought, the forces committed, the commanders of the battles, the casualties and survivors for both armies, and whether it was a glorious victory or an ignoble defeat.
The top portion shows how the war itself is progressing. The effects of battles are displayed as well as the effect of territories you or your enemies have occupied. Hovering the cursor over the occupation percentage will show how each conquered territory is impacting the Warscore. The more battles you win, the more land you take, the higher your Warscore.
The total Warscore is displayed on the right, and hovering the cursor over it will give you a breakdown of the war. You see, there is more to the Warscore than just battles and occupations. There are other impacts on the score, such as war exhaustion. The longer the war lasts, the more eager your levies are to return home. This interface is a great way to track your progress in the field and can help you decide whether it is time to seek peace or press the attack.
Once you’ve taken enough territory and won enough battles to break your foe, you will want to make peace and lay claim to your ill-gotten gains, assuming it isn’t you who has been broken over the course of the war.
You will do this through the Diplomacy Interface. You can see that the Declare War button has been replaced with a Peace Treaty button. Click this and demand the spoils of war, settle for a white peace, or admit your failure and beg for mercy.