各種データ
とりあえず各任務はまとめ表だけ作って子ページに分解予定
常時効果や条件などは黒丸、成否内容については白丸で記述
パクリ元
http://www.ckiiwiki.com/Council
構成員†
役職名は国教により変動
本頁内では、便宜上下記の表記で統一する
また特に記載がない限り、能力は評議員、ボーナスは主君(あなた)に入るものとする
役職 | 職能 | 尊厳*1 | 評価 | 月給 | 当人ボーナス | | 任務 |
宰相 Chancellor | 外交 | 0.33 | +15 | 0.10 | 名声+0.015/月 | | 外交関係を改善 |
要求権を捏造 |
仲違い工作 |
氏族感情を改善(遊牧民) |
| | | | | | | |
元帥 Martial | 軍事 | 0.33 | +15 | 0.10 | 名声+0.015/月 | | 暴動の鎮圧 |
練兵 |
軍事技術を研究 |
略奪兵を組織(部族) |
| | | | | | | |
家令 Steward | 管理 | 0.33 | +15 | 0.10 | 名声+0.015/月 | | 徴税 |
工事を監督 |
経済技術を研究 |
伝承を組成(部族) |
部族の定住(部族) |
供物を徴収(遊牧民) |
| | | | | | | |
密偵頭 Spymaster | 策略 | 0.10 | +15 | 0.10 | | | 策謀 |
情報網を構築 |
技術調査 |
| | | | | | | |
宮廷司祭 Court Chaplain | 学習 | 0.15 | +15 | 0.10 | 信仰心+0.015/月 | | 思想転向 |
文化技術研究 |
宗教的関係を改善 |
寄付(ムスリム) |
熱意を結晶(部族) |
任命による影響†
外交関係を改善 / Improve Diplomatic Relations†
要求権を捏造 / Fabricate Claims†
遊牧民は不可
仲違い工作 / Sow Dissent†
氏族感情を改善 / Improve Clan Sentiment†
遊牧民のみ
- 成功: 他部族から自部族への感情が改善(通常の評価とは異なる)
Success: Improves the clan sentiment (not the same as regular opinion) of another clan towards yours.
暴動の鎮圧 / Suppress Revolts†
練兵 / Train Troops†
軍事技術を研究 / Research Military Tech†
部族は不可
略奪兵を組織 / Organize raid†
部族のみ
- 成功: 3部隊のイベント兵を獲得(平和時のみ)
それぞれ国内兵力の2.5%にあたり100~3000人の範囲に収まる
これらは維持費に金がかかり、5ヶ月以内に略奪に従事しなければ解散する
Success: Get event troops (Three stacks each 2.5% of realm levies, minimum of 100 and maximum of 3000), which must be used to raid within 5 months or else be disbanded, costing money. Must be at peace to trigger.
徴税 / Collect Taxes†
部族・遊牧民は不可
工事を監督 / Oversee Construction†
経済技術を研究 / Research Economy Tech†
部族は不可
伝承を組成 / Build Legend†
部族のみ
- 管理に応じて名声+0.1/月
- 成功: 3部隊のイベント兵を獲得
それぞれ国内兵力の7.5%にあたり100~3000人の範囲に収まる
これらは維持費に名声がかかり、9~15ヶ月以内に戦闘に参加しないと解散する
また戦争が終わった時点で、他に継続中の戦争があっても解散する
- +0.1 Prestige per skill per month
- Success: Get event troops (Three stacks, each 7.5% of realm levies, minimum of 100 and maximum of 3000), which must be used in battle within one year (plus or minus three months) or else be disbanded, costing prestige.) Troops are automatically disbanded when war ends, although they will remain if another war was declared before ending the first one.
部族の定住 / Settle Tribe†
部族のみ
- 成功: 対象地が自文化に転向(自領土のみ派遣可能)
- 失敗: 家令が負傷する
- Success: Target province converts to owner culture. (Can target only provinces in your own demesne)
- Failure: Steward injured.
供物を徴収 / Collect Tribute†
遊牧民のみ
- 家臣か属国にのみ派遣可能
- 成功: 臨時収入を得る
- 失敗: 関係ペナルティがつく
- Must be sent to a vassal or tributary.
- Success: collected extra income.
- Failure: relations penalty.
密偵頭†
策謀 / Scheme†
情報網を構築 / Build Spy Network†
技術調査 / Study Technology†
宮廷司祭†
思想転向 / Proselytize†
Success: A vassal or courtier in the province converts to your religion (high frequency).
Success: The county is converted to your religion (low frequency).
Success: (If sent to a foreign independent pagan's capital; mission available to non-pagans only) The target ruler gets an event where he can either imprison the chaplain or allow him to proselytize. If he is tolerated, the ruler later gets an event to choose whether to convert to the chaplain's religion.
Failure: The chaplain is attacked, being killed or injured. You lose 10 Prestige.
Failure: The chaplain accuses a vassal of heresy. The vassal gives you an event in which you can choose to back him up or back up your chaplain. You get an opinion bonus with one and a penalty with the other.
Failure: Local population resists conversion, causing increased revolt risk for 1 year.
文化技術研究 / Research Cultural Tech†
部族は不可
- レベルに応じて文化伝播率+5%
- 成功: 金を払うと文化技術点+50
- 失敗: 宮廷司祭が異端に転向し、転向もしくは投獄を問われる
- +5% cultural spread rate/level
- Success: The chaplain finds a great philosopher. You gain an event with the option of paying money to gain 50 Cultural tech points.
- Failure: The chaplain converts to a heresy and gives you an event allowing you to choose to do the same or imprison him.
宗教的関係を改善 / Improve Religious Relations†
ムスリムは不可
- 成功: 寺院領主から2年の間評価+40
- 成功: 寺院領主から当人の宗教指導者に対して評価-15
- Success: A local religious ruler gives you +40 opinion for two years (high frequency). Useful for your religious head (especially the pope).
- Success: A local religious ruler gives his religious head a -15 opinion penalty.
寄付 / Perform Charity†
- 学習に応じて対象地で反乱リスク-1%
- 成功: あなたに信仰心+15
- 成功: 家臣・同教の徒と関係改善
- 学習13以上が必要(MTTH70・宗教権威で発生率変化)
- 失敗: 宮廷司祭が負傷もしくは死亡
- 失敗: 宮廷司祭が金を横領し、放免もしくは投獄を問われる
- -1% revolt risk per skill in the target province.
- Success: You gain 15 piety (MTTH: 57 months with 13+ skill).
- Success: Improved relations with vassal of same religion (MTTH: 70 months with 13+ skill, modified by moral authority).
- Failure: The imam / mullah is attacked by a mob, being wounded or killed.
- Failure: The imam / mullah embezzles money. You may pardon or imprison him.
熱意を結晶 / Build Zeal†
- 学習に応じて信仰力+0.05/月
- 成功: 3部隊のイベント兵を獲得
それぞれ国内兵力の7.5%にあたり100~3000人の範囲に収まる
これらは維持費に名声がかかり、9~15ヶ月以内に宗教戦争に従事しないと解散する
- +0.05 piety per skill per month
- Success: Get event troops (Three stacks, each 7.5% of realm levies, minimum of 100 and maximum of 3000), which must be used in a religious war within one year (plus or minus three months) or else be disbanded, costing prestige.