最新パッチ(v1.04:2012/03/09)更新内容†
MAJOR:
- Revised the Message Setting system
メッセージ設定システムを変更。
- Religion groups are now marked playable in the religion file (no more hard coded rule)
- AI: Improved marriage acceptance. Smarter about "Desires Better Alliance". Values prestige gain or loss higher.
- Added some useful status info to the delayed character tooltip (similar to the info in debug mode)
- Cooldown added to excommunications (only for the same Pope though)
- Doubled the flanking damage bonus in combat
- Increased the flank leader Martial skill bonus in combat by 50%
- Fixed a CTD that can occur in a rare situation with characters having multiple wars against each other
- Nerfed taxes given by bishops to Anti-Popes by 50%
- Holy Orders now cost maintenance if you're in at least one offensive, non-Crusade war
- Halved all peasant revolt risk factors
- Added an "Isolated County" revolt risk modifier and cut the special events that used to simulate it
- Peasant Army size is now determined by the biggest holding garrison size (so they will always be dangerous)
- The Succession War CBs now have the proper success outcome
- Fixed a bug with the usurpation of titles that would hand over all vassals too
- AI: More wary of expensive assassinations
- AI: Fixed some issues with the correct Casus Belli choice
- AI: Tweaked vassal revolt risk to depend more on ambition from traits
- The duchies of Cornwall and Brittany are now de jure part of the Kingdom of Wales
- Buffed the Caliphates and the Seljuks. Nerfed the Byzantines.
- Added vassal Seljuk mercs; the Ghilman
- Now shows a portrait of the target in available player plots
- Hooked in missing plot icon in available player plots
MINOR:
- Upped the chances of dying due to disease a little bit
- Increased the effects of the genius, quick, slow, imbecile and inbred traits
- Reduced the levy size effect of some of the "recently occupied" modifiers
- Nominated bishops are now properly disinherited at once
- Fixed a bug with the guardian opinion modifiers given when entrusted with a ward
- Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces)
- When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope
- Waived the opinion penalty for held elector titles for elective duchies and below
- Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire
- Vassal mercs can now always be employed by their liege, no matter their religion
- Scaled wealth effects and triggers are now based on nominal peacetime income
- Fixed an error in the opinion warning when banishing characters (not the correct figure.)
- The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits
- Added a text warning/explanation for DoW on a revolter
- Traits are now read from multiple files, facilitating modding
- Fixed an issue with event ids in a namespace
- Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips
- Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)
- Fixed a tooltip issue with the "any" type event triggers
- Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than'
- Re-enabled selection of the same type of plot again for players
- Fixed an issue with save/reload of the last selected plot/ambition
- Fixed an issue with protected inheritance not always working under Gavelkind
- Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines
- Exported the max duchies held opinion penalty to defines
- Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines
- The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals
- AI: Fixed a bug where the AI would grant titles to vassal mercs
- Added 'same_guardian' trigger
- Slightly nerfed William of Normandy's initial army size
- Switched the portraits of Harold and William the Conqueror
- Changed some title colors to conform better to their cultural region
- Added proper history for the Prince-Bishopric of Agen
- The Earl of Atholl is now a _legitimate_ bastard
旧パッチ(v1.03b:2012/02/17)更新内容†
(誰か適当に追記よろしく)
Sword of Islam開発日記1†
The Sword of Islam - Dev Diary 1
- さて、今日は金曜日だし、新しい拡張セットの『Crusader Kings II; the Sword of Islam』の秘密を漏らすにはちょうどいい時かな。フォーラムを見る限り、プレイ可能なムスリムというのがCKIIにもっとも望まれている機能みたいだし、ぼくたちの誰が反対するって?ぼくたちはいつもそうしようと思っていた。ぼくたちがムスリムの世界を公正に判断できるならば。時はいま来たれり(もしくは、もうすぐやってくる)。Ruler Designer DLCのように、the Sword of Islamは大きなパッチと同時にリリースされると思う。きみがthe Sword of Islamで手に入れるものは、単にムスリムの支配者でプレイする能力に過ぎないけれど、もしきみが拡張セットを持っていなくても、そこにはAI(もしくはマルチプレイヤーにおけるほかのプレイヤー)にかんするあらゆる新たなメカニックや挙動があるだろう。
Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam.
Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree?
We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon ).
As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch.
What you get with the Sword of Islam is simply the ability to play as the Muslim rulers,
but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.
- ぼくはthe Sword of Islamに三つの開発日記を書くつもりだ。それぞれがムスリムに特有の要素と同時に、パッチの1.06を当てたみんなに当てはまる要素を取り扱うよ。
I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims
as well as some free features that everyone will have access to simply by patching to 1.06.
THE SWORD OF ISLAM†
- ムスリムをプレイ可能にするときにもっとも困難だったことの一つは、明らかにキリスト教、もしくは西洋的な用語を用いたテキストが充満しているってことだ。だからぼくたちは、きみがムスリムとしてプレイするときに相応しいようにテキスト全部のセッティングを変えなければいけなかった。ときには、まったく新しいイベントやdecisionを書くはめになった。たとえば、ムスリムはトーナメントを開かない。かわりに彼らはFurusiyyaを開く。これは格闘技と馬術の展覧会だ。彼らは大宴会(Grand Feasts)を開かない。彼らはラマダーン(Ramadan)を遵守する、などなど。ぼくたちはいくつか全く新しいdecisionを付け加えた。たとえばHajj(メッカへの巡礼)へ行くとか。これは聖地へ行ったり来たりする途中に起こる、イベント起因のクールなちょっとしたストーリーを開始させると思う。もちろん、さまざまな新しいゲームプレイの要素にかかわる大量のイベントだってある(これについての詳細は、後の開発日記で)。
One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology.
Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim.
Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments,
they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship.
They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions,
like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens
on the way to and from the holy city.
Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)
- 解決しなきゃいけないもう一つのことは、Crusader Kings IIのゴシック的なグラフィック・インターフェイスだ。これはムスリムの支配者でプレイするときには全然相応しくないとぼくたちは感じるね。だからぼくたちは、キリスト教徒の支配者の教会の窓みたいなグラフィックのかわりに、砂模様や緑のシンボルやパターンのまったく新たなスキンを作ったんだ。でもまだ問題があって、多くのイベント絵があきらかに西洋/キリスト教的に見えるんだ。だからぼくたちはムスリムに対応するだいたい25の新たなやつを付け加えたよ。それから十字架をかたどったtraitのアイコンとか、十字軍の旗とか、そういったこまごまとしたことがある。こういうのは全部、正しい雰囲気を出すために変更された。ぼくたちは、五人の顧問たちがprovinceに出て仕事をおこなっているときのモデルを、ムスリム用に変更した。これは大変な仕事だったけど、本当に良くなったと思っているよ。
Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II,
which we felt did not really work when playing as a Muslim ruler.
So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers.
Yet another problem was that many event pictures looked distinctly Western/Christian,
so we've added about 25 new ones to serve as Muslim equivalents.
Then there are all the little things, like trait icons with crosses, the Crusade banner, etc.
All of that has been changed to provide the right atmosphere.
We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs.
It's all been a lot of work, but I think it turned out really well.
- ムスリムたちはちょっと異なったキャラクターのtraitを持っているんだ。彼らはKinslayer、Crusader、Celibate、Chasteのtraitを持たない。かわりに、彼らはMujahid、Hajjaj、Faqih(イスラーム法の専門家)、Hafiz(コーランを暗記している者)、Sayyid(ファーティマかムハンマドの叔父の一人の父系子孫)そしてMirza(Sayyidaの母親を持つ子供)のtraitを持つ。
Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits.
Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran),
Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.
- 最後に、ムスリムたちが彼らの家臣に与える名誉称号は別物になっている。彼らにはみんないくつかのフレイバー・イベントがある――とくにChief Qadiには――Qadiってのは教会教養を必要とする地位のことさ。
Lastly, Muslims get another set of honorary titles to hand out to their vassals.
They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.
- 以上がthe Sword of Islamの今回の開発日記の内容だよ。次はムスリムの支配者としてプレイするための中心力学に入るとするか。
That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.
THE 1.06 PATCH†
- さて、今度はぼくたちが1.06パッチできみに無料であげるものについてだ・・・
Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...
- まずはじめに、ぼくたちはマップの南西がちょっと退屈だと思っていたんだ。だからぼくたちはそこに結構な量のあらたなprovinceを追加した。これはマンデ族の繁栄した文明、ガーナ、マリ、ソンガイを表している。このエリアには歴史的な指導者が用意されているし(もちろん)、新しいWest Africaの文化グループを持っているんだ。この地域は豊かだけど、到達するのは困難だね。
First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there,
representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay.
The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.
- フレイバーについていえば、イランやアラブやトルコ文化の支配者につけられるduchyの階層や称号を、支配している王朝に沿ったもので呼ばれるようにした。たとえば、エジプトのKingdomは、ファーティマ朝が権力の座にあったとしても、自動的にFatimid Sultanateになる(もちろんオリジナルの名前は、そうであるべき場所では使用されるよ)。同じ王朝がいくつかの高位のtitleを持っている場合、もっとも高位のものだけが、その王朝に付けられることになる。だから、Seljuk SultanateとSultanate of Rumが、両方ともSeljuk王朝によって支配されるってこともあり得る。これらの文化のなかでランダムに生成されたキャラクターは、自動的に、その名前に相応しい王朝の名前が付けられることになるよ(-idや-nなんかで終わっているやつのことだよ)。
For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are
named after the ruling dynasty.
For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power
(though the original name is also used where appropriate.)
In case the same dynasty holds several high rank titles, only the highest is named after the dynasty.
Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty.
Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).
- (この開発日記では)最後に、新たに作成可能な七つの帝国(アラブ帝国、ペルシア帝国、ブリタニア帝国、スカンディナヴィア帝国、フランク帝国、スペイン帝国、ロシア帝国)と、大量のde jure kingdomがあるよ。これはほとんどがかつてのKhazaria王国を分割したものだ。さて、新たな帝国の追加には議論があるだろうってことは分かっている。でも、作成するための状態はかなり達成が困難なようにデザインされている。だからAIがこれを作ることはほんとうに稀だと思うね。ぼくたちは、もしプレイヤーたちが望んだら、頑張って達成できる帝国のオプションがあるべきだと思っているんだ――UnionsはEuropa Universalis IIIで大人気の要素になったしね。
Lastly (for this dev diary), there are seven new creatable empires
(the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms,
mostly to break up the old kingdom of Khazaria.
Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve,
so the AI will very rarely do it.
We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.
- あぁ、聞かれる前に。パッチ1.06は古いセーブ・ゲームとセミ・コンパチブルだ。きみはプレイを続けることが出来るけれど、バランスが完全にひっくり返るかどうかとか、新たに付け加えられたprovinceがちゃんと作動するかってことを保証はしないね。
Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games:
you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset,
or that any added new provinces will be active and working.
- 今日はここまで。最終は一夫多妻制(polygamy)、退廃(decadence)、そして強いclaimと弱いclaimについて話すよ!
That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!